Vampire Savior/Felicia/Combos: Difference between revisions

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= Combos & Patterns=
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- c.lp, +c.mp xx ES roll: her most damaging combo. not too damaging but it does make the
opponent feel uncomfortable.
 
- dash mp, +ES roll: time to time the ES roll while she's still in the air, then press the
punches as soon as you se her recover on land.
 
- after reset or opponent's wake up, meaty late dash mk, +c.mp xx ES roll.
 
- c.lp c.mp s.mk c.hk: her most damaging normal chain combo that reaches far. if you're too
far after a few ticks just go with c.lp c.mp c.hk.
 
- c.lp c.lk, +c.lk c.hk: two chains here connected. this is for smaller crouch characters
that whiff the other chain combo. like gallon, q-bee.
 
- c.mp s.mk c.hk: simple meaty chain if you're having trouble with wakeup timings.
 
- jump in or neutral jump punish with (j.lp) j.mk, land c.mp xx ES roll: use this if you
jumped with a neutral for mixup or are jumping in and know you will land a hit.
 
-d.fp, +c.mp, lp hopslash/mp rollingbuckler
 
-d.mp, +c.mkXXES rolling buckler
 
-c.lp, c.lk, +c.mpXXDancing flash
 
-c.mkXXplease help me(lk+mk)
*make sure you know how PHM works w/ the distancing of the buttons you press.
*works only w/ your back to the corner
 
-DF, [s.mkXXlp hopslash<catmidget hits>]xN, rolling buckler
 
-DF, [+c.lp, c.lk,<cat midget hits>, walk forward]xN, Dancing flash near end
 
-DF, [c.lkXXmp hopslash]xN, Finisher
*the cat midget is suppose to combo after the lk? doesn?t work for me? I?ll haflta practice on the dc to make sure it works.
 
**someone test this: for both DF combos, close ES delta kicks can be thrown in when close(close so that you hit them on the way up)

Latest revision as of 18:07, 2 May 2021