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<< [[Galaxy Fight: Universal Warriors]] | |||
[[file:gfJuri.gif|right]] | [[file:gfJuri.gif|right]] | ||
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Juri throws the enemy over her back, switching sides. | Juri throws the enemy over her back, switching sides. | ||
'''Air Grand Dump:''' {{Motion|4}} or {{Motion|6}} + {{Icon-SNK|C}} | '''Air Grand Dump:''' {{Motion|4}} or {{Motion|6}} + {{Icon-SNK|C}} (IN AIR) | ||
Throws the enemy over her back down to the ground. | Throws the enemy over her back down to the ground. | ||
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Extremely fast backflip with an upward angle. Beats a lot of air approaches and is an amazing guard cancel. | Extremely fast backflip with an upward angle. Beats a lot of air approaches and is an amazing guard cancel. | ||
'''Needle Shoot:''' {{Motion|41236}} + {{Icon-SNK|A}}/{{Icon-SNK|B}}/{{Icon-SNK|C}} | '''Needle Shoot:''' {{Motion|41236}} + {{Icon-SNK|A}}/{{Icon-SNK|B}}/{{Icon-SNK|C}} (IN AIR) | ||
Multi-kick special in the air. Lots of active frames but not particularly useful since even one of the strikes hitting launches the enemy away in an air to air situation. | Multi-kick special in the air. Lots of active frames but not particularly useful since even one of the strikes hitting launches the enemy away in an air to air situation. |
Latest revision as of 10:52, 20 May 2022
<< Galaxy Fight: Universal Warriors
Introduction
Move List
Normal Moves
Command Moves
Despite looking like an overhead, is actually a double hitting low. Does a ton of stun.
Throws
Juri throws the enemy over her back, switching sides.
Throws the enemy over her back down to the ground.
Special Moves
Multi-hitting kick special. Version determines range and travel distance. Juri's main combo special, very fast, damaging and awkward to punish on block depending on distance and version used. Can be hit-confirmed from some normals.
A forward moving kick special that launches the enemy up and away. A version travels the shortest distance, C farthest. Not particularly useful.
Extremely fast backflip with an upward angle. Beats a lot of air approaches and is an amazing guard cancel.
Multi-kick special in the air. Lots of active frames but not particularly useful since even one of the strikes hitting launches the enemy away in an air to air situation.
Juri rushes forward, launching a series of strikes on a successful hit dealing a lot of damage. Almost like a super move but doesn't require any resources. Not safe (especially to an aware opponent guard cancel punishing), but is ok to sometimes just throw out because the damage is so high.