Cherry K.O. (talk | contribs) mNo edit summary |
|||
(9 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
<< [[Galaxy Fight: Universal Warriors]] | |||
[[file:gfKazuma.gif|right]] | [[file:gfKazuma.gif|right]] | ||
Line 9: | Line 10: | ||
==Command Moves== | ==Command Moves== | ||
Tensui: | '''Tensui:''' {{Motion|3}} + {{Icon-SNK|A}} | ||
A crouching jab. Seemingly worthless attack. | |||
Chiko Kagusetsu: | '''Bassho Hanshu:''' {{Motion|3}} + {{Icon-SNK|B}} | ||
A crouching medium punch. Another seemingly worthless attack. | |||
'''Chiko Kagusetsu:''' {{Motion|3}} + {{Icon-SNK|C}} | |||
An upwards kick. Kazuma's best anti-air attack. | |||
==Throws== | ==Throws== | ||
Oniyarai: | '''Oniyarai:''' {{Motion|4}} or {{Motion|6}} + {{Icon-SNK|B}} | ||
Mizuchi: | '''Mizuchi:''' {{Motion|4}} or {{Motion|6}} + {{Icon-SNK|C}} | ||
==Special Moves== | |||
'''Ninpou Kage Utsushi:''' {{Motion|236}} + {{Icon-SNK|A}}/{{Icon-SNK|B}}/{{Icon-SNK|C}} | |||
Kazuma shoots a shadow that works as a projectile. | |||
'''Mukara Satsu Kazejin:''' {{Motion|214}} + {{Icon-SNK|A}}/{{Icon-SNK|B}}/{{Icon-SNK|C}} (AIR OK) | |||
Kazuma extends his blades and spins around, hitting both sides. Can be done mid-air. | |||
Oroshi Gufuu Ken: | '''Oroshi Gufuu Ken:''' {{Motion|623}} + {{Icon-SNK|A}}/{{Icon-SNK|B}}/{{Icon-SNK|C}} | ||
A shoryuken move. However, due to bad hitbox and lack of invincibility, does not work well as an anti-air. | |||
'''Hayate Kaimi Retsu Zansatsu:''' {{Motion|6}}{{Motion|41236}} + {{Icon-SNK|D}} (WHEN CLOSE) | |||
A Command grab. Opponent can escape this by mashing all possible inputs during the animation. However, it is extremely difficult. | |||
=The Basics= | =The Basics= |
Latest revision as of 10:50, 20 May 2022
<< Galaxy Fight: Universal Warriors
Introduction
Move List
Normal Moves
Command Moves
A crouching jab. Seemingly worthless attack.
A crouching medium punch. Another seemingly worthless attack.
An upwards kick. Kazuma's best anti-air attack.
Throws
Special Moves
Kazuma shoots a shadow that works as a projectile.
Mukara Satsu Kazejin: +
/
/
(AIR OK)
Kazuma extends his blades and spins around, hitting both sides. Can be done mid-air.
A shoryuken move. However, due to bad hitbox and lack of invincibility, does not work well as an anti-air.
Hayate Kaimi Retsu Zansatsu: +
(WHEN CLOSE)
A Command grab. Opponent can escape this by mashing all possible inputs during the animation. However, it is extremely difficult.