Kazuma (Galaxy Fight): Difference between revisions

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<< [[Galaxy Fight: Universal Warriors]]
[[file:gfKazuma.gif|right]]
[[file:gfKazuma.gif|right]]


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==Command Moves==
==Command Moves==


Tensui: df + A
'''Tensui:''' {{Motion|3}} + {{Icon-SNK|A}}


Bassho Hanshu: df + B
A crouching jab. Seemingly worthless attack.


Chiko Kagusetsu: df + C
'''Bassho Hanshu:''' {{Motion|3}} + {{Icon-SNK|B}}
 
A crouching medium punch. Another seemingly worthless attack.
 
'''Chiko Kagusetsu:''' {{Motion|3}} + {{Icon-SNK|C}}
 
An upwards kick. Kazuma's best anti-air attack.


==Throws==
==Throws==


Oniyarai: b or f + B
'''Oniyarai:''' {{Motion|4}} or {{Motion|6}} + {{Icon-SNK|B}}


Mizuchi: b or f + C
'''Mizuchi:''' {{Motion|4}} or {{Motion|6}} + {{Icon-SNK|C}}


Tensui: df + A
==Special Moves==


Bassho Hanshu: df + B


Chiko Kagusetsu: df + C
'''Ninpou Kage Utsushi:''' {{Motion|236}} + {{Icon-SNK|A}}/{{Icon-SNK|B}}/{{Icon-SNK|C}}


==Special Moves==
Kazuma shoots a shadow that works as a projectile.
 
'''Mukara Satsu Kazejin:''' {{Motion|214}} + {{Icon-SNK|A}}/{{Icon-SNK|B}}/{{Icon-SNK|C}} (AIR OK)
 
Kazuma extends his blades and spins around, hitting both sides. Can be done mid-air.


Oroshi Gufuu Ken: f, d, df + A/B/C
'''Oroshi Gufuu Ken:''' {{Motion|623}} + {{Icon-SNK|A}}/{{Icon-SNK|B}}/{{Icon-SNK|C}}


Ninpou Kage Utsushi: d, df, f + A/B/C
A shoryuken move. However, due to bad hitbox and lack of invincibility, does not work well as an anti-air.


Mukara Satsu Kazejin: d, db, b + A/B/C ( also in air)
'''Hayate Kaimi Retsu Zansatsu:''' {{Motion|6}}{{Motion|41236}} + {{Icon-SNK|D}} (WHEN CLOSE)  


Hayate Kaimi Retsu Zansatsu: f, b, db, d, df, f + D when close
A Command grab. Opponent can escape this by mashing all possible inputs during the animation. However, it is extremely difficult.


=The Basics=
=The Basics=

Latest revision as of 10:50, 20 May 2022

<< Galaxy Fight: Universal Warriors

GfKazuma.gif

Introduction

Move List

Normal Moves

Command Moves

Tensui: Df.png + Kof.lp.png

A crouching jab. Seemingly worthless attack.

Bassho Hanshu: Df.png + Kof.lk.png

A crouching medium punch. Another seemingly worthless attack.

Chiko Kagusetsu: Df.png + Kof.sp.png

An upwards kick. Kazuma's best anti-air attack.

Throws

Oniyarai: B.png or F.png + Kof.lk.png

Mizuchi: B.png or F.png + Kof.sp.png

Special Moves

Ninpou Kage Utsushi: Qcf.png + Kof.lp.png/Kof.lk.png/Kof.sp.png

Kazuma shoots a shadow that works as a projectile.

Mukara Satsu Kazejin: Qcb.png + Kof.lp.png/Kof.lk.png/Kof.sp.png (AIR OK)

Kazuma extends his blades and spins around, hitting both sides. Can be done mid-air.

Oroshi Gufuu Ken: Dp.png + Kof.lp.png/Kof.lk.png/Kof.sp.png

A shoryuken move. However, due to bad hitbox and lack of invincibility, does not work well as an anti-air.

Hayate Kaimi Retsu Zansatsu: F.pngHcf.png + Kof.sk.png (WHEN CLOSE)

A Command grab. Opponent can escape this by mashing all possible inputs during the animation. However, it is extremely difficult.

The Basics

Combos

Advanced Strategies