User:Glomzubuk/sandbox: Difference between revisions

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{{DISPLAYTITLE: Rising Thunder}}
==cl.L==
 
<section begin=cl.L/>
 
{{MoveData
<div class="left-column" style="  float: right;padding: 5px; width: 67%">
|name=close s.L
<div class="srkbox" style="padding: 10px; ">
|image=Chel cl.L.png
Rising Thunder was initially released in 2015 by Radiant Entertainment as a public alpha. The game featured 6 characters and a customisable loadout system. The game went offline in 2016 after Radiant was acquired by Riot Games.  
|caption=close s.L
 
|data=
Rising Thunder: Community Edition was released in 2018 in response to community efforts to bring the game back, bringing with it some quality of life features, alongside two prototype characters.
  {{AttackData-RT
</div>
  |damage=30
<br>
  |stun=50
 
  |guard=Mid (Whiffs crouching)
<div class="srkbox" style="text-align:center;">
  |cancel=Spc/OD/KA
<div class="" style="font-size: 2.0em;">Roadmap</div>
  |startup=5
<hr style="background-color:#404040;margin: 0px 0px 0px;">
  |active=2
{{#lst:Roadmap-RT|Main}}
  |recovery=7
<br>
  |total=14
</div>
  |advHit=6
<br>
  |advBlock=4
 
  |description=cancelable into Light attacks
<div class="srkbox" style="text-align:center;">
  }}
<div class="header" style="font-size: 2.0em;">Characters</div>
}}
<hr style="background-color:#404040;margin: 0px 0px 1.25em;">
<section end=cl.L/>
<div style="display: flex; flex-direction: row; justify-content: center; flex-wrap: wrap; border: 3px solid #404040; background:#1a1a1a;border-radius: 10px; padding: 5px">
==cl.M==
<div>
<section begin=cl.M/>
<div>[[File:RT_Edge.png|link=Rising Thunder/Edge|120x326px]][[File:RT_Gun.png|link=Rising Thunder/Gun|120x326px]]</div>
{{MoveData
<div>[[File:RT_Chel.png|link=Rising Thunder/Chel|120x326px]][[File:RT_Vlad.png|link=Rising Thunder/Vlad|120x326px]]</div>
|name=close s.M
</div>
|image=Chel cl.M.png
<div>
|caption=close s.M
<div>[[File:RT_Dauntless.png|link=Rising Thunder/Dauntless|120x326px]][[File:RT_Aegis.png|link=Rising Thunder/Aegis|120x326px]]</div>
|data=
<div>[[File:RT_Crow.png|link=Rising Thunder/Crow|120x326px]][[File:RT_Talos.png|link=Rising Thunder/Talos|120x326px]]</div>
  {{AttackData-RT
</div>
  |damage=65
 
  |stun=100
</div>
  |guard=Mid
</div>
  |cancel=Spc/OD/KA
</div>
  |startup=6
 
  |active=3
<div class="left-column" style="  float: left;padding: 5px; width:30%;">
  |recovery=8
<div class="srkbox" style="text-align:center; flex 1;">
  |total=17
<div class="header" style="font-size: 2.0em;">About Rising Thunder</div>
  |advHit=8
<hr style="background-color:#404040;margin: 0px 0px 0px;">
  |advBlock=5
<div style="overflow:auto;">[[Image:RT_Logo_Small.png]]</div>
  |description=
<div style="background-color:#404040;padding: 1px;">
  }}
'''Publisher: '''Radiant Entertainment
}}
</div>
<section end=cl.M/>
<div style="padding: 1px ;">
==cl.H==
'''Release Date: '''19/01/2018
<section begin=cl.H/>
</div>
{{MoveData
<div style="background-color:#404040; padding: 1px;">
|name=close s.H
'''Version: '''Community Edition
|image=Chel cl.H.png
</div>
|caption=close s.H
</div>
|data=
<br>
  {{AttackData-RT
 
  |damage=100
<div class="srkbox" style="text-align:center;">
  |stun=200
<div class="header" style="font-size: 2.0em;">Systems</div>
  |guard=Mid
<hr style="background-color:#404040;margin: 0px 0px 20px;">
  |cancel=Spc/OD/KA
 
  |startup=7
<div style="width:20%;background-color:#1f1f1f;border: 1px solid #404040;color: white;text-align: center;text-decoration: none;display: inline-block;padding: 4px 8px 4px;border-radius: 4px;margin: 0 2.5% 0;font-size:1vw;">''[[Rising Thunder/System#Controls|Controls]]''</div>
  |active=5
<div style="width:20%;background-color:#1f1f1f;border: 1px solid #404040;color: white;text-align: center;text-decoration: none;display: inline-block;padding: 4px 8px 4px;border-radius: 4px;margin: 0 2.5% 0;font-size:1vw;">''[[Rising Thunder/System#Defence|Defence]]''</div>
  |recovery=22
<div style="width:20%;background-color:#1f1f1f;border: 1px solid #404040;color: white;text-align: center;text-decoration: none;display: inline-block;padding: 4px 8px 4px;border-radius: 4px;margin: 0 2.5% 0;font-size:1vw;">''[[Rising Thunder/System#Offence|Offence]]''</div> <br><br>
  |total=34
<div style="width:20%;background-color:#1f1f1f;border: 1px solid #404040;color: white;text-align: center;text-decoration: none;display: inline-block;padding: 4px 8px 4px;border-radius: 4px;margin: 0 2.5% 0;font-size:1vw;">''[[Rising Thunder/System#Combo Mechanics|Combos]]''</div>
  |advHit=-4
<div style="width:20%;background-color:#1f1f1f;border: 1px solid #404040;color: white;text-align: center;text-decoration: none;display: inline-block;padding: 4px 8px 4px;border-radius: 4px;margin: 0 2.5% 0;font-size:1vw;">''[[Rising Thunder/System#Meter|Meter]]''</div>
  |advBlock=-8
<div style="width:20%;background-color:#1f1f1f;border: 1px solid #404040;color: white;text-align: center;text-decoration: none;display: inline-block;padding: 4px 8px 4px;border-radius: 4px;margin: 0 2.5% 0;font-size:1vw;">''[[Rising Thunder/System#Miscellaneous|Misc.]]''</div>
  |description=forces stand
<br>
  }}
</div>
}}
<br>
<section end=cl.H/>
 
==f.L==
<div class="srkbox" style="">
<section begin=f.L/>
<div class="header" style="font-size: 2.0em;text-align: center;">Links</div>
{{MoveData
<hr style="background-color:#404040;margin: 0px 0px 0px;">
|name=far s.L
<div style="padding-left:15px>
|image=Chel f.L.png
<big>'''Resources'''</big>
|caption=far s.L
</div>
|data=
<div style="padding-left:25px>
  {{AttackData-RT
*[[Rising Thunder/Glossary|Glossary]]
  |version=0
*[https://discord.com/invite/U5S6TTp/ Community Discord]
  |damage=30
*[https://docs.google.com/spreadsheets/d/1FsDsWL3XnBugEpteqIp2YE4nP7POiRwFn5b1o12K5FU/ Frame Data Sheet]
  |stun=50
</div>
  |guard=Mid (Whiffs crouching)
</div>
  |cancel=Spc/OD/KA
<br>
  |startup=5
</div>
  |active=2
  |recovery=8
  |total=15
  |advHit=5
  |advBlock=3
  |description=cancelable into Light attacks
  }}
  {{AttackData-RT
  |version=1
  |damage=30
  |stun=50
  |guard=Mid (Whiffs crouching)
  |cancel=Spc/OD/KA
  |startup=5
  |active=2
  |recovery=8
  |total=15
  |advHit=5
  |advBlock=3
  |description=cancelable into Light attacks
  }}
}}
<section end=f.L/>
==f.M==
<section begin=f.M/>
{{MoveData
|name=far s.M
|image=Chel f.M.png
|caption=far s.M
|data=
  {{AttackData-RT
  |damage=70
  |stun=100
  |guard=Mid (Whiffs crouching)
  |cancel=OD/KA
  |startup=7
  |active=3
  |recovery=14
  |total=24
  |advHit=2
  |advBlock=-1
  |description=
  }}
}}
<section end=f.M/>
==f.H==
<section begin=f.H/>
{{MoveData
|name=far s.H
|image=Chel f.H.png
|caption=far s.H
|data=
  {{AttackData-RT
  |damage=105
  |stun=200
  |guard=Mid (Whiffs crouching)
  |cancel=OD/KA
  |startup=9
  |active=4
  |recovery=22
  |total=35
  |advHit=-3
  |advBlock=-7
  |description=
  }}
}}
<section end=f.H/>
==cr.L==
<section begin=cr.L/>
{{MoveData
|name=cr.L
|image=Chel cr.L.png
|caption=cr.L
|data=
  {{AttackData-RT
  |damage=30
  |stun=50
  |guard=Low
  |cancel=Spc/OD/KA
  |startup=6
  |active=2
  |recovery=8
  |total=16
  |advHit=5
  |advBlock=3
  |description=cancelable into Light attacks
  }}
}}
<section end=cr.L/>
==cr.M==
<section begin=cr.M/>
{{MoveData
|name=cr.M
|image=Chel cr.M.png
|caption=cr.M
|data=
  {{AttackData-RT
  |damage=65
  |stun=100
  |guard=Low
  |cancel=Spc/OD/KA
  |startup=7
  |active=3
  |recovery=15
  |total=25
  |advHit=1
  |advBlock=-2
  |description=
  }}
}}
<section end=cr.M/>
==cr.H==
<section begin=cr.H/>
{{MoveData
|name=cr.H
|image=Chel cr.H.png
|caption=cr.H
|data=
  {{AttackData-RT
  |damage=100
  |stun=150
  |guard=Low
  |cancel=Spc/OD/KA
  |startup=8
  |active=4
  |recovery=27
  |total=39
  |advHit=sweep
  |advBlock=-12
  |description=
  }}
}}
<section end=cr.H/>
==dj.L==
<section begin=dj.L/>
{{MoveData
|name=diagonal j.L
|image=Chel dj.L.png
|caption=diagonal j.L
|data=
  {{AttackData-RT
  |damage=50
  |stun=50
  |guard=High
  |cancel=Special
  |startup=5
  |active=15
  |recovery=
  |total=
  |advHit=
  |advBlock=
  |description=
  }}
}}
<section end=dj.L/>
==dj.M==
<section begin=dj.M/>
{{MoveData
|name=diagonal j.M
|image=Chel dj.M.png
|caption=diagonal j.M
|data=
  {{AttackData-RT
  |damage=80
  |stun=100
  |guard=High
  |cancel=None
  |startup=6
  |active=10
  |recovery=
  |total=
  |advHit=
  |advBlock=
  |description=
  }}
}}
<section end=dj.M/>
==dj.H==
<section begin=dj.H/>
{{MoveData
|name=diagonal j.H
|image=Chel dj.H.png
|caption=diagonal j.H
|data=
  {{AttackData-RT
  |damage=100
  |stun=200
  |guard=High
  |cancel=None
  |startup=7
  |active=7
  |recovery=
  |total=
  |advHit=
  |advBlock=
  |description=
  }}
}}
<section end=dj.H/>
==nj.L==
<section begin=nj.L/>
{{MoveData
|name=neutral j.L
|image=Chel nj.L.png
|caption=neutral j.L
|data=
  {{AttackData-RT
  |damage=50
  |stun=50
  |guard=High
  |cancel=Special
  |startup=5
  |active=15
  |recovery=
  |total=
  |advHit=
  |advBlock=
  |description=
  }}
}}
<section end=nj.L/>
==nj.M==
<section begin=nj.M/>
{{MoveData
|name=neutral j.M
|image=Chel nj.M.png
|caption=neutral j.M
|data=
  {{AttackData-RT
  |damage=80
  |stun=100
  |guard=High
  |cancel=None
  |startup=6
  |active=10
  |recovery=
  |total=
  |advHit=
  |advBlock=
  |description=
  }}
}}
<section end=nj.M/>
==nj.H==
<section begin=nj.H/>
{{MoveData
|name=neutral j.H
|image=Chel nj.H.png
|caption=neutral j.H
|data=
  {{AttackData-RT
  |damage=100
  |stun=200
  |guard=High
  |cancel=None
  |startup=7
  |active=7
  |recovery=
  |total=
  |advHit=
  |advBlock=
  |description=
  }}
}}
<section end=nj.H/>
==F+M==
<section begin=F+M/>
{{MoveData
|name=F+M
|image=Chel F+M.png
|caption=F+M
|data=
  {{AttackData-RT
  |damage=75
  |stun=100
  |guard=Mid
  |cancel=Spc/OD/KA
  |startup=20
  |active=4
  |recovery=12
  |total=36
  |advHit=3
  |advBlock=0
  |description=cancelable into specials on landing
  }}
}}
<section end=F+M/>
==F+H first hit==
<section begin=F+H first hit/>
{{MoveData
|name=F+H first hit
|image=Chel F+H first hit.png
|caption=F+H first hit
|data=
  {{AttackData-RT
  |version=0
  |damage=55
  |stun=100
  |guard=Mid
  |cancel=OD/KA
  |startup=15
  |active=2
  |recovery=19
  |total=36
  |advHit=-
  |advBlock=-
  |description=cancelable into F+M
  }}
  {{AttackData-RT
  |version=1
  |damage=55
  |stun=100
  |guard=Mid
  |cancel=OD/KA
  |startup=3
  |active=2
  |recovery=13
  |total=18
  |advHit=8
  |advBlock=4
  |description=cancelable into F+M
  }}
}}
<section end=F+H first hit/>
==j.D+H==
<section begin=j.D+H/>
{{MoveData
|name=j.D+H
|image=Chel j.D+H.png
|caption=j.D+H
|data=
  {{AttackData-RT
  |damage=100
  |stun=200
  |guard=High
  |cancel=None
  |startup=9
  |active=7
  |recovery=
  |total=
  |advHit=
  |advBlock=
  |description=crossup air attack
  }}
}}
<section end=j.D+H/>
==Forward Throw Attempt==
<section begin=Forward Throw Attempt/>
{{MoveData
|name=Forward Throw Attempt
|image=Chel Forward Throw Attempt.png
|caption=Forward Throw Attempt
|data=
  {{AttackData-RT
  |damage=50+50
  |stun=50+0
  |guard=Unblk
  |cancel=KnAdv
  |startup=5
  |active=3
  |recovery=27
  |total=35
  |advHit=
  |advBlock=
  |description=
  }}
}}
<section end=Forward Throw Attempt/>
==Back Throw Attempt==
<section begin=Back Throw Attempt/>
{{MoveData
|name=Back Throw Attempt
|image=Chel Back Throw Attempt.png
|caption=Back Throw Attempt
|data=
  {{AttackData-RT
  |damage=125
  |stun=150
  |guard=Unblk
  |cancel=None
  |startup=5
  |active=3
  |recovery=27
  |total=35
  |advHit=
  |advBlock=
  |description=
  }}
}}
<section end=Back Throw Attempt/>
==Air Throw Attempt==
<section begin=Air Throw Attempt/>
{{MoveData
|name=Air Throw Attempt
|image=Chel Air Throw Attempt.png
|caption=Air Throw Attempt
|data=
  {{AttackData-RT
  |damage=55+55
  |stun=100+0
  |guard=Unblk
  |cancel=None
  |startup=5
  |active=3
  |recovery=
  |total=
  |advHit=
  |advBlock=
  |description=can attack/block after 12 landing frames, and walk after 14 frames; landing cancelable into S1 after 2 frames and OD after 4 frames
  }}
}}
<section end=Air Throw Attempt/>
==Forward Dash==
<section begin=Forward Dash/>
{{MoveData
|name=Forward Dash
|image=Chel Forward Dash.png
|caption=Forward Dash
|data=
  {{AttackData-RT
  |version=0
  |damage=
  |stun=
  |guard=-
  |cancel=None
  |startup=
  |active=
  |recovery=
  |total=20
  |advHit=
  |advBlock=
  |description=transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 18f in both cases
  }}
  {{AttackData-RT
  |version=1
  |damage=
  |stun=
  |guard=-
  |cancel=Any
  |startup=
  |active=
  |recovery=
  |total=
  |advHit=
  |advBlock=
  |description=cancelable into attack or jump; transitions into forward run stop
  }}
  {{AttackData-RT
  |version=2
  |damage=
  |stun=
  |guard=-
  |cancel=Any
  |startup=
  |active=
  |recovery=
  |total=10
  |advHit=
  |advBlock=
  |description=cancelable into attack or jump; all actions enabled after 10 frames
  }}
}}
<section end=Forward Dash/>
==Back Dash==
<section begin=Back Dash/>
{{MoveData
|name=Back Dash
|image=Chel Back Dash.png
|caption=Back Dash
|data=
  {{AttackData-RT
  |damage=
  |stun=
  |guard=-
  |cancel=None
  |startup=
  |active=
  |recovery=
  |total=30
  |advHit=
  |advBlock=
  |description=
  }}
}}
<section end=Back Dash/>
==S1.1==
<section begin=S1.1/>
{{MoveData
|name=Night Sun
|image=Chel S1.1.png
|caption=Night Sun
|data=
  {{AttackData-RT
  |damage=75
  |stun=100
  |guard=Mid
  |cancel=OD/KA
  |startup=15
  |active=1
  |recovery=35
  |total=51
  |advHit=-5
  |advBlock=-9
  |description=cooldown resets when projectile dies
  }}
}}
<section end=S1.1/>
==S1.1==
<section begin=S1.1/>
{{MoveData
|name=Aerial Night Sun
|image=Chel S1.1.png
|caption=Aerial Night Sun
|data=
  {{AttackData-RT
  |damage=75
  |stun=100
  |guard=Mid
  |cancel=None
  |startup=15
  |active=1
  |recovery=
  |total=
  |advHit=
  |advBlock=
  |description=can attack/block after 8 landing frames, and walk after 10 frames; cooldown resets when projectile dies
  }}
}}
<section end=S1.1/>
==S1.2==
<section begin=S1.2/>
{{MoveData
|name=Solar Flare
|image=Chel S1.2.png
|caption=Solar Flare
|data=
  {{AttackData-RT
  |damage=80
  |stun=100
  |guard=Mid
  |cancel=OD/KA
  |startup=14
  |active=1
  |recovery=33
  |total=48
  |advHit=knockback
  |advBlock=-7
  |description=cooldown resets when projectile dies
  }}
}}
<section end=S1.2/>
==S2.1==
<section begin=S2.1/>
{{MoveData
|name=Crush Breeze
|image=Chel S2.1.png
|caption=Crush Breeze
|data=
  {{AttackData-RT
  |version=0
  |damage=80 [60]
  |stun=125 [100]
  |guard=Mid
  |cancel=OD/KA
  |startup=8
  |active=11
  |recovery=41
  |total=60
  |advHit=launch
  |advBlock=-36
  |description=transitions into Crush Breeze Ender on clean hit, after exactly 20 frames; damage/dizzy weakened on 4th active frame; applies 50% damage/dizzy/meter reduction as combo starter
  }}
  {{AttackData-RT
  |version=1
  |damage=35!
  |stun=75!
  |guard=Mid
  |cancel=None
  |startup=19
  |active=4
  |recovery=33
  |total=56
  |advHit=grd bounce
  |advBlock=-
  |description=
  }}
}}
<section end=S2.1/>
==S2.2==
<section begin=S2.2/>
{{MoveData
|name=Spiral Eclipse
|image=Chel S2.2.png
|caption=Spiral Eclipse
|data=
  {{AttackData-RT
  |damage=100 [75]
  |stun=150 [100]
  |guard=Mid
  |cancel=OD/KA
  |startup=6
  |active=10
  |recovery=29
  |total=45
  |advHit=launch
  |advBlock=-23
  |description=damage/dizzy weakened on 4th active frame; applies 50% damage/dizzy/meter reduction as combo starter
  }}
}}
<section end=S2.2/>
==S3.1==
<section begin=S3.1/>
{{MoveData
|name=Dancing Wind
|image=Chel S3.1.png
|caption=Dancing Wind
|data=
  {{AttackData-RT
  |damage=20 + 20 + 20 + 50 = 110
  |stun=40 + 40 + 40 + 80 = 200
  |guard=Mid (Whiffs crouching)
  |cancel=KnAdv
  |startup=14
  |active=3 (10) 3 (10) 3 (12) 4
  |recovery=25
  |total=84
  |advHit=launch
  |advBlock=-10
  |description=
  }}
}}
<section end=S3.1/>
==S3.2==
<section begin=S3.2/>
{{MoveData
|name=Stinging Wind
|image=Chel S3.2.png
|caption=Stinging Wind
|data=
  {{AttackData-RT
  |damage=20 + 20 + 20 + 45 = 105
  |stun=40 + 40 + 40 + 80 = 200
  |guard=Mid
  |cancel=KnAdv
  |startup=10
  |active=3 (12) 3 (10) 3 (15) 4
  |recovery=21
  |total=81
  |advHit=backslide
  |advBlock=-6
  |description=1st hit forces stand, 2nd-3rd hits whiff over crouching opponents
  }}
}}
<section end=S3.2/>
==S3.3==
<section begin=S3.3/>
{{MoveData
|name=Soaring Wind
|image=Chel S3.3.png
|caption=Soaring Wind
|data=
  {{AttackData-RT
  |damage=30! + 30! + 60! = 120!
  |stun=60! + 60! + 80! = 200!
  |guard=Mid (Whiffs standing and crouching)
  |cancel=None
  |startup=18
  |active=3 (10) 3 (13) 4
  |recovery=37
  |total=88
  |advHit=wall bounce
  |advBlock=-
  |description=1st hit doesn't raise juggle count above 4; 2nd hit doesn't raise juggle count
  }}
}}
<section end=S3.3/>
==OD==
<section begin=OD/>
{{MoveData
|name=Supernova
|image=Chel OD.png
|caption=Supernova
|data=
  {{AttackData-RT
  |damage=45!x4 + 70! = 250!
  |stun=0
  |guard=Mid
  |cancel=KnAdv
  |startup=5+5+7
  |active=1
  |recovery=84
  |total=102
  |advHit=twist
  |advBlock=-30
  |description=all hits stop raising juggle count at 4
  }}
}}
<section end=OD/>

Latest revision as of 11:55, 23 January 2021

cl.L

close s.L
Chel cl.L.png
close s.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Mid (Whiffs crouching) 50 Spc/OD/KA 5 2 7 14 6 4 -

cancelable into Light attacks

cl.M

close s.M
Chel cl.M.png
close s.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
65 Mid 100 Spc/OD/KA 6 3 8 17 8 5 -

cl.H

close s.H
Chel cl.H.png
close s.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 Mid 200 Spc/OD/KA 7 5 22 34 -4 -8 -

forces stand

f.L

far s.L
Chel f.L.png
far s.L
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
0 30 Mid (Whiffs crouching) 50 Spc/OD/KA 5 2 8 15 5 3 -

cancelable into Light attacks

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
1 30 Mid (Whiffs crouching) 50 Spc/OD/KA 5 2 8 15 5 3 -

cancelable into Light attacks

f.M

far s.M
Chel f.M.png
far s.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
70 Mid (Whiffs crouching) 100 OD/KA 7 3 14 24 2 -1 -

f.H

far s.H
Chel f.H.png
far s.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
105 Mid (Whiffs crouching) 200 OD/KA 9 4 22 35 -3 -7 -

cr.L

cr.L
Chel cr.L.png
cr.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Low 50 Spc/OD/KA 6 2 8 16 5 3 -

cancelable into Light attacks

cr.M

cr.M
Chel cr.M.png
cr.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
65 Low 100 Spc/OD/KA 7 3 15 25 1 -2 -

cr.H

cr.H
Chel cr.H.png
cr.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 Low 150 Spc/OD/KA 8 4 27 39 sweep -12 -

dj.L

diagonal j.L
Chel dj.L.png
diagonal j.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 High 50 Special 5 15 - - - - -

dj.M

diagonal j.M
Chel dj.M.png
diagonal j.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 High 100 None 6 10 - - - - -

dj.H

diagonal j.H
Chel dj.H.png
diagonal j.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 7 7 - - - - -

nj.L

neutral j.L
Chel nj.L.png
neutral j.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 High 50 Special 5 15 - - - - -

nj.M

neutral j.M
Chel nj.M.png
neutral j.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 High 100 None 6 10 - - - - -

nj.H

neutral j.H
Chel nj.H.png
neutral j.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 7 7 - - - - -

F+M

F+M
Chel F+M.png
F+M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 Spc/OD/KA 20 4 12 36 3 0 -

cancelable into specials on landing

F+H first hit

F+H first hit
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
0 55 Mid 100 OD/KA 15 2 19 36 - - -

cancelable into F+M

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
1 55 Mid 100 OD/KA 3 2 13 18 8 4 -

cancelable into F+M

j.D+H

j.D+H
Chel j.D+H.png
j.D+H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 9 7 - - - - -

crossup air attack

Forward Throw Attempt

Forward Throw Attempt
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50+50 Unblk 50+0 KnAdv 5 3 27 35 - - -

Back Throw Attempt

Back Throw Attempt
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
125 Unblk 150 None 5 3 27 35 - - -

Air Throw Attempt

Air Throw Attempt
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
55+55 Unblk 100+0 None 5 3 - - - - -

can attack/block after 12 landing frames, and walk after 14 frames; landing cancelable into S1 after 2 frames and OD after 4 frames

Forward Dash

Forward Dash
Chel Forward Dash.png
Forward Dash
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
0 - - - None - - - 20 - - -

transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 18f in both cases

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
1 - - - Any - - - - - - -

cancelable into attack or jump; transitions into forward run stop

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
2 - - - Any - - - 10 - - -

cancelable into attack or jump; all actions enabled after 10 frames

Back Dash

Back Dash
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 30 - - -

S1.1

Night Sun
Chel S1.1.png
Night Sun
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 OD/KA 15 1 35 51 -5 -9 -

cooldown resets when projectile dies

S1.1

Aerial Night Sun
Chel S1.1.png
Aerial Night Sun
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 None 15 1 - - - - -

can attack/block after 8 landing frames, and walk after 10 frames; cooldown resets when projectile dies

S1.2

Solar Flare
Chel S1.2.png
Solar Flare
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 Mid 100 OD/KA 14 1 33 48 knockback -7 -

cooldown resets when projectile dies

S2.1

Crush Breeze
Chel S2.1.png
Crush Breeze
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
0 80 [60] Mid 125 [100] OD/KA 8 11 41 60 launch -36 -

transitions into Crush Breeze Ender on clean hit, after exactly 20 frames; damage/dizzy weakened on 4th active frame; applies 50% damage/dizzy/meter reduction as combo starter

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
1 35! Mid 75! None 19 4 33 56 grd bounce - -

S2.2

Spiral Eclipse
Chel S2.2.png
Spiral Eclipse
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 [75] Mid 150 [100] OD/KA 6 10 29 45 launch -23 -

damage/dizzy weakened on 4th active frame; applies 50% damage/dizzy/meter reduction as combo starter

S3.1

Dancing Wind
Chel S3.1.png
Dancing Wind
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
20 + 20 + 20 + 50 = 110 Mid (Whiffs crouching) 40 + 40 + 40 + 80 = 200 KnAdv 14 3 (10) 3 (10) 3 (12) 4 25 84 launch -10 -

S3.2

Stinging Wind
Chel S3.2.png
Stinging Wind
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
20 + 20 + 20 + 45 = 105 Mid 40 + 40 + 40 + 80 = 200 KnAdv 10 3 (12) 3 (10) 3 (15) 4 21 81 backslide -6 -

1st hit forces stand, 2nd-3rd hits whiff over crouching opponents

S3.3

Soaring Wind
Chel S3.3.png
Soaring Wind
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30! + 30! + 60! = 120! Mid (Whiffs standing and crouching) 60! + 60! + 80! = 200! None 18 3 (10) 3 (13) 4 37 88 wall bounce - -

1st hit doesn't raise juggle count above 4; 2nd hit doesn't raise juggle count

OD

Supernova
Chel OD.png
Supernova
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
45!x4 + 70! = 250! Mid 0 KnAdv 5+5+7 1 84 102 twist -30 -

all hits stop raising juggle count at 4