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= Introduction = | == Introduction == | ||
A high-school girl who idolizes Ryu, Sakura ditches school and travels the world in order to search and fight him. Sakura's fighting style imitates the shoto-style of many Street Fighters (like her idol, Ryu, and her master, Dan), though her fighting style is more rough around the edges than a proper Ansatsuken practitioner like Ryu is. | |||
Oddly enough, her regular version's moveset is very unique to Sakura, with most of her specials only being in CvS1 altogether! If you're looking for her more familiar specials, check out her [[Capcom vs SNK/EX Sakura|EX incarnation]]. | |||
== | == Movelist == | ||
== | === Normal Attacks === | ||
= | ==== Far Standing Normals ==== | ||
{{MoveData | |||
|image=CvS1Sakura_LP.jpg | |||
|caption= | |||
|name=s.LP | |||
|input={{Icon-Capcom|lp}} | |||
|data= | |||
{{CvS1 | |||
|cancel= Special/Super | |||
|guard= Mid | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= Chainable. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=CvS1Sakura_LK.jpg | |||
|caption= | |||
|name=s.LK | |||
|input={{Icon-Capcom|lk}} | |||
|data= | |||
{{CvS1 | |||
|cancel= Special/Super | |||
|guard= Mid | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= Chain ender (can chain into, but not out of). Hits mid, despite the appearance. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=CvS1Sakura_HP.jpg | |||
|caption= | |||
|name=s.HP | |||
|input={{Icon-Capcom|hp}} | |||
|data= | |||
{{CvS1 | |||
|cancel= Super | |||
|guard= Mid | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= Unique to Normal Sakura for some reason, so the main benefit is longer distance Shinkuu cancels. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=CvS1Sakura_HK.jpg | |||
|caption= | |||
|name=s.HK | |||
|input={{Icon-Capcom|hk}} | |||
|data= | |||
{{CvS1 | |||
|cancel= - | |||
|guard= Mid | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= Uncancellable, but it's Sakura's longest range poke. | |||
}} | |||
}} | |||
==== Close Standing Normals ==== | |||
{{MoveData | |||
|image=CvS1Sakura_clHP.jpg | |||
|caption=Baseball Swing Sakura | |||
|name=cl.HP | |||
|input={{Icon-Capcom|hp}} | |||
|data= | |||
{{CvS1 | |||
|cancel= Special/Super | |||
|guard= Mid | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= Special cancellable, but only if it hits early (before Sakura lifts her arms), else it is only Super Cancellable. Can be linked into from st.LP | |||
}} | |||
}} | |||
{{MoveData | |||
|image=CvS1Sakura_clHK.jpg | |||
|caption=The hitsparks cover where you're looking at if this hits. | |||
|name=cl.HK | |||
|input={{Icon-Capcom|hk}} | |||
|data= | |||
{{CvS1 | |||
|cancel= Special/Super | |||
|guard= Mid | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= Special cancellable if it hits early, else it is only Super Cancellable. | |||
}} | |||
}} | |||
==== Crouching Normals ==== | |||
{{MoveData | |||
|image=CvS1Sakura_2LP.jpg | |||
|caption= | |||
|name=cr.LP | |||
|input={{Motion|2}}{{Icon-Capcom|lp}} | |||
|data= | |||
{{CvS1 | |||
|cancel= Special/Super | |||
|guard= Mid | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= Chainable. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=CvS1Sakura_2LK.jpg | |||
|caption= | |||
|name=cr.LK | |||
|input={{Motion|2}}{{Icon-Capcom|lk}} | |||
|data= | |||
{{CvS1 | |||
|cancel= Special/Super | |||
|guard= Low | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= Low kick. Chainable as well. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=CvS1Sakura_2HP.jpg | |||
|caption= | |||
|name=cr.HP | |||
|input={{Motion|2}}{{Icon-Capcom|hp}} | |||
|data= | |||
{{CvS1 | |||
|cancel= Special/Super | |||
|guard= Mid | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= Crouching uppercut. Just like her close normals, this is special cancellable only if it hits early, else it's just Super Cancellable. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=CvS1Sakura_2HK.jpg | |||
|caption= | |||
|name=cr.HK | |||
|input={{Motion|2}}{{Icon-Capcom|hk}} | |||
|data= | |||
{{CvS1 | |||
|cancel= Super | |||
|guard= Low | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= Standard sweep. Normal Sakura can't combo after her sweep whereas EX Sakura could. | |||
}} | |||
}} | |||
==== Jumping Normals ==== | |||
== | {{MoveData | ||
|image=CvS1Sakura_jLP.jpg | |||
|caption= | |||
|name=j.LP | |||
|input={{Motion|8}}{{Icon-Capcom|lp}} | |||
|data= | |||
{{CvS1 | |||
|cancel= Special | |||
|guard= Overhead | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=CvS1Sakura_jLK.jpg | |||
|caption= | |||
|name=j.LK | |||
|input={{Motion|8}}{{Icon-Capcom|lk}} | |||
|data= | |||
{{CvS1 | |||
|cancel= Special | |||
|guard= Overhead | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description=- | |||
}} | |||
}} | |||
[[ | |||
[[Category: | {{MoveData | ||
|image=CvS1Sakura_jHP.jpg | |||
|caption= | |||
|name=j.HP | |||
|input={{Motion|8}}{{Icon-Capcom|hp}} | |||
|data= | |||
{{CvS1 | |||
|cancel= Special | |||
|guard= Overhead | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= "New" move in CvS Pro. Fastest jumping normal, and her most damaging too. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=CvS1Sakura_jHK.jpg | |||
|caption= | |||
|name=j.HK | |||
|input={{Motion|8}}{{Icon-Capcom|hk}} | |||
|data= | |||
{{CvS1 | |||
|cancel= Special | |||
|guard= Overhead | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= Slowest out of her jumping normals, but can cross-up the opponent. Easiest to combo into her divekick on an air-to-air situation, but it's kinda hard to do. | |||
}} | |||
}} | |||
=== Command Normals === | |||
{{MoveData | |||
|image=CvS1Sakura_6LK.jpg | |||
|caption=We all know why you're spamming this move. | |||
|name=Flower Kick | |||
|input={{Motion|6}}{{Icon-Capcom|lk}} | |||
|data= | |||
{{CvS1 | |||
|cancel= Uncancellable | |||
|guard= Overhead | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= Classic Sakura overhead kick. Slow startup, but moves her forward a little bit. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=CvS1Sakura_j2HP.jpg | |||
|caption=Slam 'em down. | |||
|name=Two-Fisted Smackdown | |||
|input={{Motion|2}}{{Icon-Capcom|hp}} (in air) | |||
|data= | |||
{{CvS1 | |||
|cancel= - | |||
|guard= Overhead | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= "New" move in CvS Pro. This was Sakura's old j.HP in CvS1. Uncancellable now, but now knocks down the opponent on hit (similar to Kyo's 2HP) | |||
}} | |||
}} | |||
=== Throws === | |||
{{MoveData | |||
|image=CvS1Sakura_HPThrow.jpg | |||
|caption= | |||
|name=Sakura-jime | |||
|input={{Motion|4}}/{{Motion|6}}{{Icon-Capcom|hp}} | |||
|data= | |||
{{CvS1 | |||
|cancel= | |||
|guard= Throw | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= Sakura chokes her opponent out. Mash hold, leaves her close to the opponent. Can set up a crossup j.HK on some characters. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=CvS1Sakura_HKThrow.jpg | |||
|caption= | |||
|name=Sailor Shoot | |||
|input={{Motion|4}}/{{Motion|6}}{{Icon-Capcom|hk}} | |||
|data= | |||
{{CvS1 | |||
|cancel= | |||
|guard= Throw | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= Sakura launches off her opponent with a kick. Leaves Sakura a bit away from her opponent. | |||
}} | |||
}} | |||
=== Special Moves === | |||
{{MoveData | |||
|image=CvS1Sakura_HadouShou.jpg | |||
|caption=Sakura with no fireball? | |||
|name=Hadou Shou | |||
|input={{Motion|236}}{{Icon-Capcom|p}} | |||
|data= | |||
{{CvS1 | |||
|version= {{Icon-Capcom|lp}} | |||
|cancel=- | |||
|guard= Mid | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
}} | |||
{{CvS1 | |||
|header=no | |||
|version= {{Icon-Capcom|hp}} | |||
|cancel= | |||
|guard= Mid | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= A "bursting" projectile, similar to Ryo's fireballs in KOF. Light versions does one hit, has faster startup. Heavy version does two hits, worse startup. Both versions are safe on block. Light version is a true blockstring from close heavies, but the Heavy version is not a true blockstring from her close heavies, and can be punished on startup with a quick invulnerable move. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=CvS1Sakura_Koouken.jpg | |||
|caption=Grounded Shoryuken | |||
|name=Kou'ou Ken | |||
|input={{Motion|623}}{{Icon-Capcom|p}} | |||
|data= | |||
{{CvS1 | |||
|version= {{Icon-Capcom|lp}} | |||
|cancel=- | |||
|guard= Mid | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
}} | |||
{{CvS1 | |||
|header=no | |||
|version= {{Icon-Capcom|hp}} | |||
|cancel=- | |||
|guard= Mid | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= A variant of her Shou'ouken that doesn't leave the ground. Light version does two hits, heavy version does up to six hits. | |||
Heavy version launches the opponent up for a juggle, and puts them in an "SNK Juggle" state; where moves that would normally cause an air-reset don't, allowing for unique juggles. The amount of time you have to juggle however is very limited. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=CvS1Sakura_Tatsu.jpg | |||
|caption= | |||
|name=Shunpuu Renkyaku | |||
|input={{Motion|214}}{{Icon-Capcom|k}} | |||
|data= | |||
{{CvS1 | |||
|version= {{Icon-Capcom|lk}} | |||
|cancel= Rekka | |||
|guard= Mid | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
}} | |||
{{CvS1 | |||
|header=no | |||
|version= {{Icon-Capcom|hk}} | |||
|cancel= Rekka | |||
|guard= Mid | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= A variant of her Shunpuu Kyaku. Sakura does a spinning kick that can hop over lows. Light version has her do one kick, Heavy version has her do two kicks and arcs slightly higher. After this, Sakura can input one of two followups to her Shunpuu Kyuaku by repeating 214K. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=CvS1Sakura_TatsuLow.jpg | |||
|caption=Low Followup | |||
|image2=CvS1Sakura_TatsuMid.jpg | |||
|caption2=Mid Followup | |||
|name=Renkyaku Followups | |||
|input={{Motion|214}}{{Icon-Capcom|k}} (during {{Motion|214}}{{Icon-Capcom|k}}) | |||
|data= | |||
{{CvS1 | |||
|version= {{Icon-Capcom|lk}} | |||
|cancel=- | |||
|guard= Low | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= One of two possible followups to her Shunpuu Renkyaku, this is a low attack. Has some brief startup invincibility to work as a frametrap to punish people, but can be stuffed with an invincible move like a DP or a super. Combos from the heavy version, but not from the light version. Unsafe on block, unsafe on hit. | |||
}} | |||
{{CvS1 | |||
|header=no | |||
|version= {{Icon-Capcom|hk}} | |||
|cancel=- | |||
|guard= Mid | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= One of two possible followups from her Shunpuu Renkyaku. Does not combo from either version of her Shunpuu Renkyaku, but does the most damage and knocks down out of the two followups. Can be used as a frametrap to stuff potential mashing, but loses to invincible moves. Safer on block, as it pushes the opponent away a bit, but you can probably still be punished. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=CvS1Sakura_Divekick.jpg | |||
|caption=Dive Kick! | |||
|name=Ouya Kyaku | |||
|input={{Motion|214}}{{Icon-Capcom|k}} (in air) | |||
|data= | |||
{{CvS1 | |||
|version= {{Icon-Capcom|lk}} | |||
|cancel=- | |||
|guard= Overhead | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
}} | |||
{{CvS1 | |||
|header=no | |||
|version= {{Icon-Capcom|hk}} | |||
|cancel=- | |||
|guard= Overhead | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= A divekick. Light version has Sakura dive at a steeper angle than her Heavy version. Must be inputted at, or around the peak of her jump (vertically superjumping gives her a bit more leniency). Can combo off her jumping normals if they cause an air-reset but landing it is sort of difficult; you have to be high enough that the divekick will connect after her jumping attack. Can follow up with a Level 3 Shinkuu Hadouken but the damage you get out of it isn't worth it unless it'll end the match. | |||
}} | |||
}} | |||
=== Super Moves === | |||
{{MoveData | |||
|image=CvS1Sakura_Shinkuu.jpg | |||
|caption= | |||
|name=Shinkuu Hadou Ken | |||
|input={{Motion|236}}{{Motion|236}}{{Icon-Capcom|p}} | |||
|data= | |||
{{CvS1 | |||
|version= {{Icon-Capcom|lp}} | |||
|cancel=- | |||
|guard= Mid | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
}} | |||
{{CvS1 | |||
|header=no | |||
|version= {{Icon-Capcom|hp}} | |||
|cancel=- | |||
|guard= Mid | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
}} | |||
{{CvS1 | |||
|header=no | |||
|version= {{Icon-Capcom|p}}{{Icon-Capcom|p}} | |||
|cancel=- | |||
|guard= Mid | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= Super fireball. Lv.1 version does 3 hits, Lv.2 does 4, Lv.3 does 5. Cannot block on reaction to a Level 2 and Level 3 super fireball up close. Progressively loses hits the further along the screen it goes. Seems like only the Level 3 version juggles, and even then the juggle timing you have is fairly restrictive (as well as the very real possibility of not getting all the hits in), so Sakura doesn't benefit much from SNK's Red Health. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=CvS1Sakura_Haru.jpg | |||
|caption= | |||
|name=Haru Issen | |||
|input={{Motion|214}}{{Motion|214}}{{Icon-Capcom|k}} | |||
|data= | |||
{{CvS1 | |||
|version= {{Icon-Capcom|lk}} | |||
|cancel=- | |||
|guard= Low | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
}} | |||
{{CvS1 | |||
|header=no | |||
|version= {{Icon-Capcom|hk}} | |||
|cancel=- | |||
|guard= Low | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
}} | |||
{{CvS1 | |||
|header=no | |||
|version= {{Icon-Capcom|k}}{{Icon-Capcom|k}} | |||
|cancel=- | |||
|guard= Low | |||
|startup=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|description= A series of spinning low kicks ending with her kicking her opponent up into the sky. Lv.1 version does 5 hits, Lv.2 does 6, Lv. 3 does 7. Level 2 and Level 3 versions cannot be blocked on reaction, useful as all but the final hits are low. Does more danage than her other super. | |||
}} | |||
}} | |||
= Colors = | |||
[[File:Cvs1colorssakura.png|left|alt=*sprites ripped and compiled by @laddermatch]] | |||
[[Category:Capcom Vs. SNK]] |
Latest revision as of 10:07, 25 March 2024
Introduction
A high-school girl who idolizes Ryu, Sakura ditches school and travels the world in order to search and fight him. Sakura's fighting style imitates the shoto-style of many Street Fighters (like her idol, Ryu, and her master, Dan), though her fighting style is more rough around the edges than a proper Ansatsuken practitioner like Ryu is.
Oddly enough, her regular version's moveset is very unique to Sakura, with most of her specials only being in CvS1 altogether! If you're looking for her more familiar specials, check out her EX incarnation.
Movelist
Normal Attacks
Far Standing Normals
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Mid | - | - | - | - | |||||
Chainable. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Mid | - | - | - | - | |||||
Chain ender (can chain into, but not out of). Hits mid, despite the appearance. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Super | Mid | - | - | - | - | |||||
Unique to Normal Sakura for some reason, so the main benefit is longer distance Shinkuu cancels. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | Mid | - | - | - | - | |||||
Uncancellable, but it's Sakura's longest range poke. |
Close Standing Normals
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Mid | - | - | - | - | |||||
Special cancellable, but only if it hits early (before Sakura lifts her arms), else it is only Super Cancellable. Can be linked into from st.LP |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Mid | - | - | - | - | |||||
Special cancellable if it hits early, else it is only Super Cancellable. |
Crouching Normals
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Mid | - | - | - | - | |||||
Chainable. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Low | - | - | - | - | |||||
Low kick. Chainable as well. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Mid | - | - | - | - | |||||
Crouching uppercut. Just like her close normals, this is special cancellable only if it hits early, else it's just Super Cancellable. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Super | Low | - | - | - | - | |||||
Standard sweep. Normal Sakura can't combo after her sweep whereas EX Sakura could. |
Jumping Normals
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block |
---|---|---|---|---|---|
Special | Overhead | - | - | - | - |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special | Overhead | - | - | - | - | |||||
- |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special | Overhead | - | - | - | - | |||||
"New" move in CvS Pro. Fastest jumping normal, and her most damaging too. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special | Overhead | - | - | - | - | |||||
Slowest out of her jumping normals, but can cross-up the opponent. Easiest to combo into her divekick on an air-to-air situation, but it's kinda hard to do. |
Command Normals
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Uncancellable | Overhead | - | - | - | - | |||||
Classic Sakura overhead kick. Slow startup, but moves her forward a little bit. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | - | - | - | |||||
"New" move in CvS Pro. This was Sakura's old j.HP in CvS1. Uncancellable now, but now knocks down the opponent on hit (similar to Kyo's 2HP) |
Throws
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | Throw | - | - | - | - | |||||
Sakura chokes her opponent out. Mash hold, leaves her close to the opponent. Can set up a crossup j.HK on some characters. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | Throw | - | - | - | - | |||||
Sakura launches off her opponent with a kick. Leaves Sakura a bit away from her opponent. |
Special Moves
Super Moves