User:Ivy-IV/sandbox: Difference between revisions

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{{MoveData
{{MoveData
  | name    = {{Icon-SNK|A}}
  | name    = {{Motion|2}} {{Icon-SNK|A}}
  | input    =   
  | input    =   
  | subtitle =  
  | subtitle =  
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{{MoveData
{{MoveData
  | name    = {{Icon-SNK|B}}
  | name    = {{Motion|2}} {{Icon-SNK|B}}
  | input    =   
  | input    =   
  | subtitle =  
  | subtitle =  
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{{MoveData
{{MoveData
  | name    = {{Icon-SNK|C}}
  | name    = {{Motion|2}} {{Icon-SNK|C}}
  | input    =   
  | input    =   
  | subtitle =  
  | subtitle =  
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{{MoveData
{{MoveData
  | name    = {{Icon-SNK|D}}
  | name    = {{Motion|2}} {{Icon-SNK|D}}
  | input    =   
  | input    =   
  | subtitle =  
  | subtitle =  
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==Universal Mechanics==
==Universal Mechanics==
{{MoveData
| name    = {{Icon-SNK|B}} + {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|B}} + {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


{{MoveData
{{MoveData

Latest revision as of 15:17, 29 December 2020

Normals

Standing

Far

Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Close

Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-

Crouching

D.png Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


D.png Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


D.png Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


D.png Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Jumping

Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Command Normals

Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Universal Mechanics

Kof.lk.png + Kof.sp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


D.png Kof.lk.png + Kof.sp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-

Special Moves

Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Light - - - - - - - - - -

-

Heavy - - - - - - - - - -

-

EX - - - - - - - - - -

Spirit Gauge

Power Move

Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Level 0 - - - - - - - - - -

-

Level 1 - - - - - - - - - -

-

Level 2 - - - - - - - - - -

-

Level 3 - - - - - - - - - -

-

Combo Super

Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-

Desperation Move

Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-

Finisher

Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-

Weapon Drawn

Ajin
Antiair
623+P
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Light
Dp.png + Kof.lp.png
- - - mid - - - - - -

Dash forward a little, then unleash a giant upwards swing. Hitbox doesn't extend very far forwards but has huge vertical range and is very good at catching crossovers.

Dp.png + Kof.lk.png
Heavy
- - - mid - - - - - -

Same as the light version but with a longer dash. Since the startup is much longer it's harder to use on reaction but can still be used to predict a jumpin

EX
Dp.png + Kof.lp.png + Kof.lk.png
- - - mid - - - - - -

The dash is so long that it's kinda useless. avoid