Project Justice/Natsu: Difference between revisions

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[[File:Project_Justice_Natsu.gif|right]]
{{PJ Character Intro|char= Natsu|full=Natsu Ayuhara|short=NATSU
|school=Gorin
|assist=Support
|tier=C
|difficulty=Medium


==Introduction==
|content=
Natsu is the volleyball star of Gorin High, meaning she has spent years perfecting her ability to slap stuff really hard. <br>
Natsu is one of the more technical characters in Project Justice, sporting a decent ranged presence with a variety of projectiles, a strong aerial presence and pokes with great reach, but slow startup. Neutral can be a little awkward to navigate with this character, but that's okay, because once you find your opening, her true strength shines through: she is a combo monster, with some of the game's highest meterless damage thanks to the only Rival Launcher that can naturally be worked into textbook combos, making her punish game exceptionally scary.


==Normal Moves==
{{2 Column Flex|flex1=9|flex2=4
==Normal Moves==
|content1=
{{PJMoveListHeader}}
{{Content Box|header=Introduction|content=
{{PJMoveListRow | Standing Light Punch | n lp | 9 | 24 | -3 | 0 | 4 | All | }}
'''Natsu''' is not only Gorin Highschools star Volleyball player, but an excellent cook, and an A-class fighter. While occasionally butting heads with [[Project Justice/Shoma | Shoma]], '''Natsu''' is typically sharp and collected with others. After [[Project Justice/Shoma | Shoma's]] brother '''Shuichi''' was attack in '''''Rival Schools: United by Fate''''', '''Natsu''', along with [[Project Justice/Roberto | Roberto]], band together to find the culprit. In '''''Project Justice''''', The Gorin team returns along with [[Project Justice/Nagare | Nagare]], and a suspicious new student, [[Project Justice/Momo | Momo]], to investigate the disturbances happening between the schools.
{{PJMoveListRow | Standing Strong Punch | n hp | 12 | 35 | +2 | -11 | 11 | All | }}
<br><br>
{{PJMoveListRow | Crouching Light Punch | d lp | 10 | 33 | -7 | -11 | 5 | Crouching | }}
Apt to her character, '''Natsu''' excels in the projectile department- many of her tools giving her immense screen control. While she's more than capable of playing a serviceable long-range turtling game, '''Natsu''' is also one of the few characters with considerably lengthy, high-damage air combo routes. The downside: her relatively weak ground game; both in damage and in reach.
{{PJMoveListRow | Crouching Strong Punch | d hp | 14 | 22 | +2 | 0 | 13 | Crouching | }}
}}
{{PJMoveListRow | Standing Light Kick | n lk | 12 | 31 | +2 | -7 | 4 | All | }}
<br>
{{PJMoveListRow | Standing Strong Kick | n hk | 13 | 46 | -3 | -22 | 10 | All | }}
|content2=
{{PJMoveListRow | Crouching Light Kick | d lk | 9 | 27 | -2 | -5 | 4 | Crouching | }}
{{Content Box|content=
{{PJMoveListRow | Crouching Strong Kick | d hk | 16 | 36 | -5 | -14 | 11 | Crouching | }}
{{#evt:
{{PJMoveListRow | Jumping Light Punch | u lp | 9 | 1 | - | - | 4 | Standing | Recovery on landing | }}
service=youtube
{{PJMoveListRow | Jumping Strong Punch | u hp | 12 | 13 | - | - | 11 | Standing | Recovery on landing | }}
|id=https://youtu.be/HzrTFx0QIdk
{{PJMoveListRow | Jumping Light Kick | u lk | 13 | 1 | - | - | 3 | Standing | Recovery on landing | }}
|urlargs=start=34&end=80&loop=1
{{PJMoveListRow | Jumping Strong Kick | u hk | 14 | 1 | - | - | 10 | Standing | Recovery on landing | }}
|dimensions=480x320
{{MoveListFooter}}
}}
 
}}
 
}}
==Command Normals==
{{Content Box|content=
{{PJMoveListHeader}}
{{ProConTable
{{PJMoveListRow | Round Trip Slap | lp lp lp | 14 | 28 | +2 | -4 | 10 | All | }}
|pros=
{{PJMoveListRow | Step In Slap | f hp | 14 | 38 | - | -14 | 13 | All | Blowback | }}
* Excellent fireball game- great zoning potential.
{{PJMoveListRow | Serve | b hp | 20 | 45 | -1 | -20 | 11 | Standing | Overhead | }}
* Excellent meterless high-damage air combos.
{{PJMoveListRow | Aerial Receive | df hp | 18 | 35 | - | -11 | 13 | All | Rival Launcher | }}
|cons=
{{PJMoveListRow | Jumping Return Slap | (air) f hp | 21 | 1 | - | - | 14 | Standing | Blowback, recovery on landing | }}
* Weak ground game overall:
{{PJMoveListRow | Aerial Round Kick | (air) f hk | 16 | 1 | - | - | 13 | Standing | Blowback, recovery on landing | }}
** Fast tools are relatively stubby and ineffective compared to other characters tools.
{{MoveListFooter}}
** Long-range poking tools can be overly predictable and painfully slow; primed to be TC'd.
 
}}
==Throws==
}}
{{PJMoveListHeader}}
}}
{{PJMoveListRow | Slap of Love | n lp + hp | 7 | 47 | - | - | 32 | - | Standing throw | }}
{{PJMoveListRow | Jumping Piledriver | d lp + hp | 7 | 38 | - | - | 34 | - | Crouch throw | }}
{{PJMoveListRow | Face Crusher | n lp + hp | 8 | 51 | - | - | 42 | - | Back throw | }}
{{PJMoveListRow | Jigoku Guruma | (air) n lp + hp | 1 | - | - | - | 40 | - | Air throw | }}
{{MoveListFooter}}
 
==Special Moves==
{{PJMoveListHeader}}
{{PJMoveListRow | Serve Spike (weak) | qcf lp | 18 | 44 | - | -15 | 14 | All | Blowback | }}
{{PJMoveListRow | Serve Spike (strong) | qcf hp | 18 | 44 | - | -16 | 14 | All | Blowback, different angle to weak version | }}
{{PJMoveListRow | Aerial Spike Serve | (air) qcf p | 13 | 1 | - | +7 | 13 | All | Blowback, button changes angle, recovery on landing | }}
{{PJMoveListRow | Sliding Receive | dp p | 21 | 38 | - | -16 | 14 | Crouching | Mini launcher | }}
{{PJMoveListRow | Rolling Receive (weak) | qcb lp | 27 | 38 | - | -14 | 17 | All | Rival Launcher | }}
{{PJMoveListRow | Rolling Receive (strong) | qcb hp | 32 | 38 | - | -14 | 17 | All | Rival Launcher | }}
{{PJMoveListRow | Top Block | (air) dp p | 3 | 12 | - | - | 33 | All | Catch counter, recovery on landing | }}
{{PJMoveListRow | Tokkun Spike | (air) qcb p | 7 | 1 | - | - | 29 | All | Recovery on landing | }}
{{MoveListFooter}}
 
==Burning Vigor Attacks==
{{PJMoveListHeader}}
{{PJMoveListRow | Blazing Serve | qcf qcf p | 13 | 30 | - | -23 | 29 | All | Blowback on final hit, button changes angle | }}
{{PJMoveListRow | Aerial Blazing Serve | (air) qcf qcf p | 17 | 1 | - | -17 | 31 | All | Blowback on final hit, button changes angle | }}
{{PJMoveListRow | Orbit Serve | qcb qcb p | 17 | 87 | - | - | 61 | All | }}
{{MoveListFooter}}
 
==Team Up Techniques==
{{PJMoveListHeader}}
{{PJMoveListRow | Fight On! | lp + lk or hp + hk | 25 | 49 | - | -23 | 30 | All | Team Up Attack, meter restoration type | }}
{{PJMoveListRow | Nekketsu Daisharin | p + p + k | 20 | 30 | - | -6 | 100 | All | Party Up Attack | }}
{{MoveListFooter}}
 
==Combos==
*st.LP,LP > st.HP xx Sliding Receive, j.LK,LK > j.HP > j.HK xx Serve Spike
* df+HP/st.LP,LP > st.HP xx LP Rolling Receive, j.LK,LK, [j.LP,LP > j.HP]x2, j.LP,LP > j.HP > j.HK xx Serve Spike
 
For Natsu's Rival Launcher combo, drift backwards on the first j.HP, drift forwards on the second j.LP,LP, keep a neutral input on the second j.HP. Refer to the video below at 0:45 for a visual reference.
 
For all combos, forgo the final j.HK if you want to combo into super.


==Videos==
{{2 Column Flex|flex1=2|flex2=4
''Skip to 0:34''
|content1=
<youtube>HzrTFx0QIdk</youtube>
{{Content Box|header=Colors|content=
 
==Colors==
{{PJColors
{{PJColors
|Character=Natsu
|Character=Natsu
}}
}}
}}
|content2=
{{Content Box|header=Natsu Wiki Roadmap|content=
{{NatsuRoadmap-PJ}}
}}
}}
----
__NOTOC__


{{Project Justice}}
{{Project Justice}}

Latest revision as of 23:33, 6 October 2021

Introduction

Natsu is not only Gorin Highschools star Volleyball player, but an excellent cook, and an A-class fighter. While occasionally butting heads with Shoma, Natsu is typically sharp and collected with others. After Shoma's brother Shuichi was attack in Rival Schools: United by Fate, Natsu, along with Roberto, band together to find the culprit. In Project Justice, The Gorin team returns along with Nagare, and a suspicious new student, Momo, to investigate the disturbances happening between the schools.

Apt to her character, Natsu excels in the projectile department- many of her tools giving her immense screen control. While she's more than capable of playing a serviceable long-range turtling game, Natsu is also one of the few characters with considerably lengthy, high-damage air combo routes. The downside: her relatively weak ground game; both in damage and in reach.


{{#evt: service=youtube |id=https://youtu.be/HzrTFx0QIdk |urlargs=start=34&end=80&loop=1 |dimensions=480x320 }}

Strengths Weaknesses
  • Excellent fireball game- great zoning potential.
  • Excellent meterless high-damage air combos.
  • Weak ground game overall:
    • Fast tools are relatively stubby and ineffective compared to other characters tools.
    • Long-range poking tools can be overly predictable and painfully slow; primed to be TC'd.
Natsu Ayuhara

Project Justice Natsu.gif
School:

Gorin

Assist Type:

Support

Tier:

C

Difficulty:

Medium

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Natsu 1.png
PJ Natsu 2.png
PJ Natsu 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Natsu 4.png
PJ Natsu 5.png
PJ Natsu 6.png
Natsu Wiki Roadmap

70% complete


In Progress / Completed To-do

Completed:

  • Main Page updated!
  • All Frame Data Added!
  • Movelist Complete with Images!

In-Progress:

  • Record previously listed combos and fill/sort combos page.
  • Strategy and Matchup sections are still empty. Character specialists: give us your knowledge!


  • Add further resources as they are created.
  • Lab and record new combos as discovered.


Game Navigation

General
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Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki