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| [[File:Project_Justice_Natsu.gif|right]]
| | {{PJ Character Intro|char= Natsu|full=Natsu Ayuhara|short=NATSU |
| | |school=Gorin |
| | |assist=Support |
| | |tier=C |
| | |difficulty=Medium |
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| ==Introduction== | | |content= |
| Natsu is the volleyball star of Gorin High, meaning she has spent years perfecting her ability to slap stuff really hard. <br>
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| Natsu is one of the more technical characters in Project Justice, sporting a decent ranged presence with a variety of projectiles, a strong aerial presence and pokes with great reach, but slow startup. Neutral can be a little awkward to navigate with this character, but that's okay, because once you find your opening, her true strength shines through: she is a combo monster, with some of the game's highest meterless damage thanks to the only Rival Launcher that can naturally be worked into textbook combos, making her punish game exceptionally scary.
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| ==Normal Moves==
| | {{2 Column Flex|flex1=9|flex2=4 |
| ==Normal Moves==
| | |content1= |
| {{PJMoveListHeader}} | | {{Content Box|header=Introduction|content= |
| {{PJMoveListRow | Standing Light Punch | n lp | 9 | 24 | -3 | 0 | 4 | All | }}
| | '''Natsu''' is not only Gorin Highschools star Volleyball player, but an excellent cook, and an A-class fighter. While occasionally butting heads with [[Project Justice/Shoma | Shoma]], '''Natsu''' is typically sharp and collected with others. After [[Project Justice/Shoma | Shoma's]] brother '''Shuichi''' was attack in '''''Rival Schools: United by Fate''''', '''Natsu''', along with [[Project Justice/Roberto | Roberto]], band together to find the culprit. In '''''Project Justice''''', The Gorin team returns along with [[Project Justice/Nagare | Nagare]], and a suspicious new student, [[Project Justice/Momo | Momo]], to investigate the disturbances happening between the schools. |
| {{PJMoveListRow | Standing Strong Punch | n hp | 12 | 35 | +2 | -11 | 11 | All | }}
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| {{PJMoveListRow | Crouching Light Punch | d lp | 10 | 33 | -7 | -11 | 5 | Crouching | }} | | Apt to her character, '''Natsu''' excels in the projectile department- many of her tools giving her immense screen control. While she's more than capable of playing a serviceable long-range turtling game, '''Natsu''' is also one of the few characters with considerably lengthy, high-damage air combo routes. The downside: her relatively weak ground game; both in damage and in reach. |
| {{PJMoveListRow | Crouching Strong Punch | d hp | 14 | 22 | +2 | 0 | 13 | Crouching | }}
| | }} |
| {{PJMoveListRow | Standing Light Kick | n lk | 12 | 31 | +2 | -7 | 4 | All | }}
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| {{PJMoveListRow | Standing Strong Kick | n hk | 13 | 46 | -3 | -22 | 10 | All | }}
| | |content2= |
| {{PJMoveListRow | Crouching Light Kick | d lk | 9 | 27 | -2 | -5 | 4 | Crouching | }}
| | {{Content Box|content= |
| {{PJMoveListRow | Crouching Strong Kick | d hk | 16 | 36 | -5 | -14 | 11 | Crouching | }}
| | {{#evt: |
| {{PJMoveListRow | Jumping Light Punch | u lp | 9 | 1 | - | - | 4 | Standing | Recovery on landing | }}
| | service=youtube |
| {{PJMoveListRow | Jumping Strong Punch | u hp | 12 | 13 | - | - | 11 | Standing | Recovery on landing | }}
| | |id=https://youtu.be/HzrTFx0QIdk |
| {{PJMoveListRow | Jumping Light Kick | u lk | 13 | 1 | - | - | 3 | Standing | Recovery on landing | }}
| | |urlargs=start=34&end=80&loop=1 |
| {{PJMoveListRow | Jumping Strong Kick | u hk | 14 | 1 | - | - | 10 | Standing | Recovery on landing | }}
| | |dimensions=480x320 |
| {{MoveListFooter}}
| | }} |
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| | | }} |
| ==Command Normals== | | {{Content Box|content= |
| {{PJMoveListHeader}}
| | {{ProConTable |
| {{PJMoveListRow | Round Trip Slap | lp lp lp | 14 | 28 | +2 | -4 | 10 | All | }} | | |pros= |
| {{PJMoveListRow | Step In Slap | f hp | 14 | 38 | - | -14 | 13 | All | Blowback | }} | | * Excellent fireball game- great zoning potential. |
| {{PJMoveListRow | Serve | b hp | 20 | 45 | -1 | -20 | 11 | Standing | Overhead | }}
| | * Excellent meterless high-damage air combos. |
| {{PJMoveListRow | Aerial Receive | df hp | 18 | 35 | - | -11 | 13 | All | Rival Launcher | }}
| | |cons= |
| {{PJMoveListRow | Jumping Return Slap | (air) f hp | 21 | 1 | - | - | 14 | Standing | Blowback, recovery on landing | }}
| | * Weak ground game overall: |
| {{PJMoveListRow | Aerial Round Kick | (air) f hk | 16 | 1 | - | - | 13 | Standing | Blowback, recovery on landing | }}
| | ** Fast tools are relatively stubby and ineffective compared to other characters tools. |
| {{MoveListFooter}}
| | ** Long-range poking tools can be overly predictable and painfully slow; primed to be TC'd. |
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| ==Throws== | | }} |
| {{PJMoveListHeader}}
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| {{PJMoveListRow | Slap of Love | n lp + hp | 7 | 47 | - | - | 32 | - | Standing throw | }}
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| {{PJMoveListRow | Jumping Piledriver | d lp + hp | 7 | 38 | - | - | 34 | - | Crouch throw | }}
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| {{PJMoveListRow | Face Crusher | n lp + hp | 8 | 51 | - | - | 42 | - | Back throw | }}
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| {{PJMoveListRow | Jigoku Guruma | (air) n lp + hp | 1 | - | - | - | 40 | - | Air throw | }} | |
| {{MoveListFooter}}
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| ==Special Moves==
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| {{PJMoveListHeader}} | |
| {{PJMoveListRow | Serve Spike (weak) | qcf lp | 18 | 44 | - | -15 | 14 | All | Blowback | }}
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| {{PJMoveListRow | Serve Spike (strong) | qcf hp | 18 | 44 | - | -16 | 14 | All | Blowback, different angle to weak version | }}
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| {{PJMoveListRow | Aerial Spike Serve | (air) qcf p | 13 | 1 | - | +7 | 13 | All | Blowback, button changes angle, recovery on landing | }}
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| {{PJMoveListRow | Sliding Receive | dp p | 21 | 38 | - | -16 | 14 | Crouching | Mini launcher | }}
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| {{PJMoveListRow | Rolling Receive (weak) | qcb lp | 27 | 38 | - | -14 | 17 | All | Rival Launcher | }}
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| {{PJMoveListRow | Rolling Receive (strong) | qcb hp | 32 | 38 | - | -14 | 17 | All | Rival Launcher | }}
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| {{PJMoveListRow | Top Block | (air) dp p | 3 | 12 | - | - | 33 | All | Catch counter, recovery on landing | }}
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| {{PJMoveListRow | Tokkun Spike | (air) qcb p | 7 | 1 | - | - | 29 | All | Recovery on landing | }}
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| {{MoveListFooter}}
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| ==Burning Vigor Attacks==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Blazing Serve | qcf qcf p | 13 | 30 | - | -23 | 29 | All | Blowback on final hit, button changes angle | }}
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| {{PJMoveListRow | Aerial Blazing Serve | (air) qcf qcf p | 17 | 1 | - | -17 | 31 | All | Blowback on final hit, button changes angle | }}
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| {{PJMoveListRow | Orbit Serve | qcb qcb p | 17 | 87 | - | - | 61 | All | }}
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| {{MoveListFooter}}
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| ==Team Up Techniques==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Fight On! | lp + lk or hp + hk | 25 | 49 | - | -23 | 30 | All | Team Up Attack, meter restoration type | }}
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| {{PJMoveListRow | Nekketsu Daisharin | p + p + k | 20 | 30 | - | -6 | 100 | All | Party Up Attack | }}
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| {{MoveListFooter}}
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| ==Combos==
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| *st.LP,LP > st.HP xx Sliding Receive, j.LK,LK > j.HP > j.HK xx Serve Spike
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| * df+HP/st.LP,LP > st.HP xx LP Rolling Receive, j.LK,LK, [j.LP,LP > j.HP]x2, j.LP,LP > j.HP > j.HK xx Serve Spike
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| For Natsu's Rival Launcher combo, drift backwards on the first j.HP, drift forwards on the second j.LP,LP, keep a neutral input on the second j.HP. Refer to the video below at 0:45 for a visual reference.
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| For all combos, forgo the final j.HK if you want to combo into super.
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| ==Videos== | | {{2 Column Flex|flex1=2|flex2=4 |
| ''Skip to 0:34''
| | |content1= |
| <youtube>HzrTFx0QIdk</youtube>
| | {{Content Box|header=Colors|content= |
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| ==Colors==
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| {{PJColors | | {{PJColors |
| |Character=Natsu | | |Character=Natsu |
| }} | | }} |
| | }} |
| | |content2= |
| | {{Content Box|header=Natsu Wiki Roadmap|content= |
| | {{NatsuRoadmap-PJ}} |
| | }} |
| | }} |
| | ---- |
| | __NOTOC__ |
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| {{Project Justice}} | | {{Project Justice}} |