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{{PJ Character Intro|char= Hyo|full=Hyo Imawano|short=HYO | |||
|school=Justice | |||
|assist=Damage | |||
|tier=S | |||
|difficulty=Easy/Medium | |||
|content= | |||
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{{Content Box|header=Introduction|content= | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
Many of '''Hyo's''' story details may fall under "spoilers"! Expand to continue: | |||
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<div class="mw-collapsible-content">'''Hyo''', the original evil mastermind in '''''Rival Schools: United by Fate''''', adopted son of '''Raizo''' and twin brother to [[Project Justice/Kyosuke | Kyosuke]], returns once again during the climax of '''''Project Justice'''''. Having been redeemed at the end of '''''Rival Schools: United by Fate''''', convinced by [[Project Justice/Kyosuke | Kyosuke]] that there were more effective ways to change the world for the better, '''Hyo''' makes a surprise appearance in '''''Project Justice''''' as the true antagonist; surpassing [[Project Justice/Kurow | Kurow]]. In fact, it is revealed that the spirit of '''Hyo's'''' late father, '''Mugen''', had inhabited his sword; eventually transforming him into [[Project Justice/Demon Hyo | Demon Hyo]]. He briefly regains control of his body during the final confrontation with his brother, only to demand [[Project Justice/Kyosuke | Kyosuke]] and [[Project Justice/Batsu | Batsu]] to kill him in honor of the Imawana family. His final request in the hopes of sacrificing himself to bring peace to his country; his and '''Mugens''' original plan finally coming full circle at the expense of his life. [[Project Justice/Kyosuke | Kyosuke]] reluctantly grants him his final wish, much to his emotional devastation. [[Project Justice/Hideo | Hideo]] is shown carrying '''Hyo's''' body from the wreckage of the now destroyed Justice High, bringing '''Hyo's''' legacy in the '''''Rival Schools''''' timeline to a close. | |||
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'''Hyo''', surprisingly, surpasses [[Project Justice/Demon Hyo | Demon Hyo]] in terms of performance. Boasting some of the most effective long-range tools in the game, '''Hyo''' excels wonderfully in the mid-range where most of the '''''Project Justice''''' casts' kits emphasize up-close rushdown play, with a few sparse zoning tools sparingly peppered into the roster. Delayable textbook combos make '''Hyo''' a great character for simple, effective mixups. His kit also contains fantastic actions out of a successful Tardy Cancel, such as 6{{lp}} with its simple and damaging follow-ups, as well as '''Iai Giri''', its special move counterpart with unique follow-ups all to its own. | |||
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|dimensions=480x320 | |||
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{{ProConTable | |||
|pros= | |||
* Long reaching normals lets him excel in the mid-range; a rarity in '''''Project Justice'''''. | |||
* Simple, effective tools out of long-distance Tardy Counters. | |||
** Particularly 6{{lp}}, '''Iai Giri''', and their Follow-Ups. | |||
* Long, delayable textbook combos add additional mixup potential to closing the gap at mid-range. | |||
|cons= | |||
* While his reach is fantastic, he is lacking long-range options. | |||
** Characters with effective long-range stalling tools and high-damage combo routes in the close-range such as [[Project Justice/Momo | Momo]], [[Project Justice/Natsu | Natsu]], and [[Project Justice/Roberto | Roberto]], may give him a hard time. | |||
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{{PJColors | {{PJColors | ||
|Character=Hyo | |Character=Hyo | ||
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{{Content Box|header=Hyo Wiki Roadmap|content= | |||
{{HyoRoadmap-PJ}} | |||
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__NOTOC__ | |||
{{Project Justice}} | {{Project Justice}} |
Latest revision as of 23:37, 6 October 2021
Many of Hyo's story details may fall under "spoilers"! Expand to continue:
Hyo, surprisingly, surpasses Demon Hyo in terms of performance. Boasting some of the most effective long-range tools in the game, Hyo excels wonderfully in the mid-range where most of the Project Justice casts' kits emphasize up-close rushdown play, with a few sparse zoning tools sparingly peppered into the roster. Delayable textbook combos make Hyo a great character for simple, effective mixups. His kit also contains fantastic actions out of a successful Tardy Cancel, such as 6 with its simple and damaging follow-ups, as well as Iai Giri, its special move counterpart with unique follow-ups all to its own.
{{#evt: service=youtube |id=https://youtu.be/ykwOEXl9gDs |urlargs=start=83&end=470&loop=1 |dimensions=480x320 }}
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