Project Justice/HUD: Difference between revisions

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#The life bar. Fairly self-explanatory. Make the other guy’s life bar empty before they make yours empty.
#The life bar. Fairly self-explanatory. Make the other guy’s life bar empty before they make yours empty.
#The win counter. Works just as it does in other fighting games. Most matches are played with a win count of 2, but I set the win count to three in this instance.
#The win counter. Works just as it does in other fighting games. Most matches are played with a win count of 2. (Win count is set to 3 here just for demonstrative purposes).
#The Guts meter, which is just your super meter. You start a match with three bars, and can hold up to five bars at any given time. You spend this on Burning Vigor Attacks (supers), Team-Up Attacks and Party-Up Attacks (basically Team Hyper Combos from MvC). We’ll look into those options later on.
#The Guts meter, which is just your super meter. You start a match with three bars, and can hold up to five bars at any given time.
#The other members of your team that are currently warming the bench. Use this as a guide to which Team-Up Attacks are available.  
#The other members of your team that are currently warming the bench. Use this as a guide to which Team-Up Attacks are available.  
   
   

Latest revision as of 12:10, 18 August 2020

Credits to Sleepmode for allowing us to transcribe their Project Justice blog posts to populate this page.

Project Justice HUD.png

  1. The life bar. Fairly self-explanatory. Make the other guy’s life bar empty before they make yours empty.
  2. The win counter. Works just as it does in other fighting games. Most matches are played with a win count of 2. (Win count is set to 3 here just for demonstrative purposes).
  3. The Guts meter, which is just your super meter. You start a match with three bars, and can hold up to five bars at any given time.
  4. The other members of your team that are currently warming the bench. Use this as a guide to which Team-Up Attacks are available.

Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki