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into the silent flash the second hit whiffs, and she cannot connect into the | into the silent flash the second hit whiffs, and she cannot connect into the | ||
trap shot with it. Only useful to combo into the Venon and Double Strike. | trap shot with it. Only useful to combo into the Venon and Double Strike. | ||
= Colors = | |||
[[File:Cvs1colorsking.png|left|alt=*sprites ripped and compiled by @laddermatch]] | |||
[[Category: Capcom Vs. SNK]] | [[Category: Capcom Vs. SNK]] |
Latest revision as of 10:42, 25 March 2024
Introduction
Move List
Venom Strike: QCF+K
n Double Strike: DQCF+K
n Tornado Kick: HCB+K
x Moshu Kyaku: QCB+K
n Surprise Rose: DP+K
Trap Shot: RDP+K
x Double Knee Kicks: DP+K
(slide kick): DF+4
ILLUSION DANCE: QCF-HCB+K
n SILENT FLASH: DQCB+K
x DOUBLE STRIKE: F-B-F-DF-D+K
Throws
Command Moves
Special Moves
Super Moves
The Basics
Combos
(Jump HK \/ s.HP XX b,d,db + HK, f,d,df + HK)
(Jump HK \/ s.HP XX b,d,db + HK, qcb,qcb + LK)
(qcf + LK, qcf,hcb + KK)
(Jump HK \/ s.LP > s.LK XX b,d,db + LK, f,d,df + HK)
(Jump HK \/ s.HP XX qcb,qcb + KK)
(Jump LK \/ c.LK XX qcb,qcb + KK)
(Jump HP \/ c.LK > s.LP XX b,d,db + LK, qcb,qcb + LK)
(Jump HK \/ s.LK XX b,d,db + LK, qcb,qcb + LK)
(Jump HK \/ s.LP XX f,d,df + HK)
(When close, f + HP, f,d,df + HK)
(Jump HK \/ c.HK XX f,d,df + HK)
(Jump HK \/ s.HP XX qcf,qcf + HK)
(Jump HK \/ c.HK XX qcb,qcb + LK)
(Jump HK \/ s.HP XX hcb + K)
(Jump HK \/ s.HP XX qcf + HK)
EX
(Jump HK \/ s.HP XX b,d,db + HK, f,b,f,df,d + KK)
(Jump HK \/ c.LP > c.LK XX qcb + HK, f,b,f,df,d + KK)
(Jump HK \/ s.HP XX b,d,db + HK, f,d,df + HK)
(qcf + LK, qcf,hcb + KK)
(j.HK \/ c.LP > c.LK XX qcb + HK, f,d,df + HK)
(Jump HK \/ s.LP > s.LK XX b,d,db + LK, f,d,df + HK)
(Jump HK \/ s.HP XX f,b,f,df,d + KK)
(Jump HK \/ s.HP XX qcb + HK)
(When close, f + HP, f,d,df + HK)
(Jump HK \/ c.HK XX f,d,df + HK)
(Jump HK \/ s.LP XX f,d,df + HK)
(Jump HK \/ s.HP XX qcf + HK)
EX Changes
CVS Pro Changes
- Can throw in the silent flash after nearly ANYTHING now in the corner (even
after her two hit Tornado kick).
- Harder to combo into the silent flash on the ground (most of the time the
second hit whiffs even if you are in the corner unless you are super deep).
- The range has been increased on her crouching HK.
- Better priority against air attacks with her crouching FP and it comes out
faster (from Setsuna.lee at shoryuken.com forums).
- Universal roll has a faster recovery.
- Ducking FP is harder to combo into in general with regular King, when comboed
into the silent flash the second hit whiffs, and she cannot connect into the trap shot with it. Only useful to combo into the Venon and Double Strike.