Mitsurugi (SC2): Difference between revisions

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=Introduction=
=Introduction=
Mitsurugi is a high mid tier with solid keepout and rushdown, a hellsweep, fast and plus on block mids. He has above average throw damage.
Mitsurugi is a high mid tier with solid keepout and rushdown, a hellsweep, fast and plus on block mids. He has above average throw damage. It is better to use the full AA/BB poke strings with this character. He has a few stances, but they aren't really useful.


<b>33K</b>
<b>33K</b>
Line 31: Line 31:


=Move List=
=Move List=
Regular & 8WR Moves
<b>Regular & 8WR Moves</b>


i10 = A
i10 = A
Line 103: Line 103:




FC & WS Moves
<b>FC & WS Moves</b>


i12 = FC A / WS K
i12 = FC A / WS K
Line 132: Line 132:




Jumping & WL Moves
<b>Jumping & WL Moves</b>




Line 152: Line 152:




Back Turned Moves
<b>Back Turned Moves</b>


i10 = BT A / BT 2A
i10 = BT A / BT 2A
Line 163: Line 163:




Stance Moves
<b>Stance Moves</b>


Stance moves appearing in parenthesis represent base speed when already in stance.
(Stance moves appearing in parenthesis represent base speed when already in stance.)


---
---
Mist
<b>Mist</b>


i12 = (MS A)
i12 = (MS A)
Line 187: Line 187:


---
---
Relic
<b>Relic</b>


i10 = (RL [A+B]*4)
i10 = (RL [A+B]*4)
Line 223: Line 223:


---
---
Half Moon Dance
<b>Half Moon Dance</b>


i8 = (HMD ~A)
i8 = (HMD ~A)
Line 262: Line 262:


---
---
Full Moon Dance
<b>Full Moon Dance</b>


i19 = (FMD K)
i19 = (FMD K)
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i85 = 3_9B+K~FMD B
i85 = 3_9B+K~FMD B
----------------------------------------------------------------------------
Hit/Block Data
----------------------------------------------------------------------------
H = regular hit
C = counter hit
D = crouched hit
G = grounded hit
B = blocked
R = blocked while rising
Regular Moves
A
H +6~7
B -4~-3
A,A
H +3~4
B -6~-5
a6
H -13~-11
B -23~-21
6A
H +6~7
C +11~12
B -6~-5
6A,A
DOSc
H -12~-10
C +19~21
B -21~-19
3A
DOSc
H +2
C +31
B -7
2A
~FC
H +4~5
B -6~-5
1A
KDN
H +30~31
B -18~-17
SL
H +32
B -16
1A*1
~FC
KDN
H +40~41
B -8~-7
SL
H +42
B -6
1A,B
LNC
H +56~58
B +36~38
4A
OBTc
H +4~5
B -4~-3
SL
H +5~7
B -3~-1
4A6
~MS
H +6~7
B -2~-1
236A
H -10
C -8
B -8
236[A]
H -10~-9
C -8~-7
B +2~3
---
B
OCD
H -4~-3
D -3
B -8~-7
B,B
OCD
H +0
B -10
B,B6
~MS
H +6
B -4
B*B
H +0~1
B -15~-14
B*B2_8
~HMD
H +2~3
B -13~-12
b6
KDNc
H +0~2
C +53~55
B -16~-14
Exceptional recovery: attacks of speed i16 or faster cannot be blocked.
b2_8
OCD
H -10~-9
D -10
B -15~-14
Exceptional recovery: attacks of speed i15 or faster cannot be blocked.
b2_8~1B
KDN
H +27
B -10
bA
KDNc
H +3~6
C +30~33
B -19~-16
Exceptional recovery: attacks of speed i19 or faster cannot be blocked.
6B
OCD
H +5
B -4
6b9
H +8~9
B +1~2
6b3
OCD
H -3
B -16
6b:3
KDN
H +56~58
B -8~-6
6b4
KDN
H +24~26
B -14~-12
6B,4B
DOSc
H +0~3
C +21~24
B -16~-13
6B,4B6
~MS
H -22
B -31
3B
LNC
H +44~45
D +45
B -7~-6
R -6
2B
~FC
OCD
H +2~3
D +3
B -8~-7
R -6
1B
LNC
H +38~39
D +39~40
C +46~47
B -13~-12
1(B)
LNC
H +39~38
D +40
C +47
B -12
SC1
B +28
4B
DOSc
H +0~3
C +21~24
B -16~-13
4(B)
KD
H +62~64
B -14~-12
SC1
B +27~29
236B
KDNc
H -4
C +18
B -9
SC2
B +21
236(B){1}
KDNc
H -4
C +18
B -9
SC2
B +21
236(B){2}
KDN
H +18
C +36
B -1
SC2
B +21
---
K
H +2
B -5
k6
KDNc
H +4
C +49
B -9
kB
KDN
H k +29~32
B ~
kB2
KDN
H k +36~39
B +3
6K
KDNc
H +5~6
C +26~27
B -11~-10
3K
OCD
H +6
B -6
2K
~FC
KDN
H +21
B -29
Exceptional recovery: attacks of speed i29 or faster cannot be blocked.
2K,B
OCD
H -13
B -28
2K,B6
~MS
H -6
B -21
1K
~FC
OCD
H +2
B -8
4K
KDN
H +31~33
B -11~-9
4K,B
OCB
KDN
H +27~29
B -13~-11
4K&B
H ~
---
2A+B
OCD
H1 +5~7
H2 +12~14
D +8
B +0~2
R +3
Special late impact occurs at max. range vs advancing opponent, forward moving attacks or minimal step to opp's right.
A+B~G
LNC
H +34~37
D +35~37
B -14~-11
A+B
LNC
H +37~40
B -14~-11
A&B
H ~
A+G
TRW
H +10
B+G
TRW
H +11
(A_B)+G
TRW
{L} +10
{R} +14
{B} +11
A+K
TRW
H1 +28
H2 -7
D -4
B -21
A+K6
TRW
H1 +10
H2 -7
D -4
B -21
4A+K
H -13~-11
B -23~-21
B+K
OCD
TRW
H1 +10
H2 -1
B g -11~-9 / a -12~-10
4B+K
KDN
H +41~43
D +27~29
B -19~-17
8WR Moves
66A
H +5~7
B -8~-6
66A~2_8
~HMD
H +9~11
B -4~-2
66A,A
H -5~-4
B -9~-8
33_99A
DOSc
H +2~3
C +29~30
B -9~-8
22_88A
H +3~4
C +3~4
B -10~-9
Exceptional recovery: attacks of speed i10 or faster cannot be blocked.
22_88A,A
H +2~3
B -11~-10
Exceptional recovery: attacks of speed i11 or faster cannot be blocked.
22_88A,A6
~MS
B +0~1
H +13~14
11_77A
~FC
KDN
H +32~33
B -11~-9
Exceptional recovery: non-high hitting attacks of speed i11 or faster cannot be blocked. Attacks of speed i12 cannot be blocked but GId.
44A
KDNc
H +2~5
C +24~27
B -10~-7
44[A]
~RL
KDNc
H +6~9
C +28~31
B -6~-3
---
66B
OCD
H +3~4
B -6~-5
66B,B
OCD
H +3~4
D -13~-12
B -22~-21
66B,B2_8
~HMD
H +10~11
B -15~-14
66B,B,B
OCB
KDN
H +23~24
B -19~-18
SL
H +24~25
B -18~-17
66B,B,(B)
KDN
H +26
B +16
SL
H +27~28
B +17~18
33_99B
LNC
H +43~46
D +44~46
B -12~-9
33_99(B)
~RL
LNC
H +37~40
D +38~40
B -9~-6
33_99B,B~G
LNC
H +34~37
D +35~37
B -21~18
Exceptional recovery: attacks of speed i19 or slower can be blocked.
33_99B
~B
LNC
H +27~29
D +28~29
B -20~-18
*B{1}
LNC
H +33~35
D +34~35
B -20~-18
*B{2}
LNC
H +33~35
D +34~35
B -20~-18
33_99B&B
H ~
33_99B&*B{1}
H ~
33_99B&*B{2}
H ~
22B
OCB
KDN
H +30~31
B -12~-11
R -10
88B
OCB
KDN
H +30~31
B -12~-11
R -11
SC2
22_88B,B
OCB
KDN
H +35~36
B -17~-16
11_77B
H +0~1
B -11~-10
11_77B,A
H +0
B -12
11_77B,A6
~MS
H +5
B -7
11_77B,A,B~G
H -13
B -25
Allows for BT moves at same disadvantage.
11_77B,A,B
OCB
KD
H +31~32
B -12~-11
R -10
44B
OCB
H +42
D +43
B -4
44B,B
H +22~23
D +23~24
C +23~24
B -17~-16
44B,(B)
H +30~31
D +31~32
C +31~32
B +19~20
44B&B
LNC
H +24~25
---
66K
KDNc
H +4
C +49
B -9
33_99K
KDNc
H +7
C +52
B -6
22_88K
KDNc
H +7~8
C +29~30
B -3~-2
11_77K
44K
KDN
H +31~33
B -11~-9
See 4K series.
---
66A+B
KDN
H +36~37
B -4~-3
R -2
FC & WS
WS A
OCD
H +1
B -8
WS A,A
OBT
H +6~7
B -3~-2
FC A
~FC
OCD
H +7
B -3
WS B
OCD
H +7
B -4
FC 3B
OCD
H +0~2
B -10~-8
FC 2B
~FC
OCD
H +0
B -10
FC 1B
LNC
H +33~34
D +34~35
B -10~-9
FC 1B,B
KDN
H +20~22
D +21~22
B +29~30
R +31~32
FC 1B&B
KDN
G +15
WS A+B
LNC
H +38~39
D +39~40
C +43~44
B -13~-12
FC 1A+B
KD
H +32~33
B -16~-15
WS K
OCD
H +5~7
B -7~-5
FC K
OCD
H +1
B -9
Jumping & WL
8A
OBT
H +8~9
B -3~-2
WL A
H +0~3
B -10~-7
8B
OCD
H +3~4
B -7~-6
WL B
~FC
OCB
KDN
H +35~37
D +36~37
B -7~-5
8K
H +3~4
B -10~-9
WL K
OCD
H +7
B -3
[G]9A+B
OCB
KDN
H +37~39
B -5~-3
[G]8A+B
KDN
H +40~42
B -5~-3
[G]7A+B
OCD
H +5~7
B -9~-7
WJ A+B
OCB
KDN
H +37~39
B -5~-3
Back Turned Moves
BT A
H +7~8
B -1~0
BT 2A
~FC
OCD
H +5~6
B -6~-5
BT B
OCD
H +8
B -2
BT 2B
~FC
OCD
H +8~9
B -2~-1
BT K
H +9~10
B -6~-5
BT 2K
~FC
OCD
H +4~6
B -6~-4
Stance Moves
MS A
~MS
H -2
C +7
B -5
MS A~B+K
~RL
H -4
C +5
B -7
MS A,A
MS A,A,A
H +0
B -10
MS A,A~B+K
MS A,A,A~B+K
~RL
H +7
B -3
MS B
MS A,B
~MS
H +7~8
B -10~-9
MS B
MS A,B
TRW
H +28
MS B6
MS A,B6
TRW
H +10
MS B~G
MS A,B~G
H -7~-6
B -24~-23
MS K
MS A,K
H -5~-3
B -15~-13
Exceptional recovery: non-high hitting attacks of speed i15 cannot be blocked. Attacks of speed i16 cannot be blocked but GId.
MS A+B
OCB
KDN
H +49~51
D +50~51
B -4~-2
R -2~-1
---
RL A
KDN
H +17~18
B -12~-11
RL A,B
~MS
KDN
H +12~13
B -17~-16
RL B
KDN
H +39~41
D +25~27
B -18~-17
R -16
RL 4A+B~G / [A+B]{1}~G
KDN
H +11~12
RL 4A+B / [A+B]{1}
~RL
RL A+B{2}~G / A+B{4}~G
KDN
H +29~31
RL A+B{2} / A+B{4}
~RL
RL A+B{3}
KDN
H +25~26
RL K
OCD/C
H -5
B -20
Exceptional recovery: attacks of speed i13 / i28 cannot be blocked but GId.
RL [K]
~RL
H +5
B -10
---
HMD ~A
H +3
B -7
HMD A
H +4~5
B -7~-6
HMD A,A
KDN
H +49~50
B -5~-4
HMD A,A~4A+B
~RL
KDN
H +66~67
B +12~13
HMD B
OC
H +5~6
D +6
B -16~-15
HMD B,B
KDN
H -3
D +46
B -13
HMD bA
KDN
H +27
B -10
HMD ~K
OCD
H -7
B -15
HMD *K
OCD
H -5
B -15
---
FMD A
KDN
H +3
FMD (B)
H -1~+2
B -17~-14
FMD B
KDN
H +32~34
FMD K
OCD
H -4
B -12
Stance Transition
Specified advantage always refers to the chart at the beginning of a section. Manual transition is treated seperately. Interestingly enough, I found that there are individual differences between the various strings/starters. For instance, MS throw speed, earlier block recovery than regular, earlier HMD A. These are listed as seperate entries under the relative string, replacing regular data.
---
Mist
i4 = A+B {GI1}
i6 = K {TC}
i9 = A+B {GI 2}
i12 = A
i19 = B_K
i33 = A+B
i39 = RL K
i41 = RL B
i41 = RL~G
i44 = RL A
i51 = RL~G~A
4A6
H +6~7
B -2~-1
i17 = g(A_B)
i20 = (A_B)+G
i29 = ~G
i35 = ~G~A
22_88A,A6
B +0~1
H +13~14
i17 = g(A_B)
i20 = (A_B)+G
i29 = ~G
i35 = ~G~A
B,B6
H +6
B -4
i17 = g(A_B) / (A_B)+G
i27 = ~G
i33 = ~G~A
6B,4B6
H -22
B -31
i26 = ~G
i32 = ~G~A
11_77B,A6
H +5
B -7
i15 = (A_B)+G
i17 = g(A_B)
i24 = ~G
i30 = ~G~A
2K,B6
H -6
B -21
i17 = g(A_B) / (A_B)+G
i29 = ~G
i35 = ~G~A
MS A
H -2
C +7
B -5
MS B
MS A,B
H +7~8
B -10~-9
RL A,B
KDN
H +12~13
B -17~-16
---
6A+B~MS = i14
66B,B,(B)
B +16~18
~6A+B
MS
B +2~4
44B,(B){2}
B +20
MS
B +5~6
SC1 4(B)
B +27~29
MS
B +13~15
SC1 1(B)
B +28
MS
B +14
---
Relic
i18 = K
i20 = B
i23 = A
i23 = MS A+B{GI 1}
i25 = MS K{TC}
i28 = MS A+B{GI 2}
i31 = MS A
i36 = ~G
i38 = 4A+B
i38 = MS B_K
i43 = [A+B]{1}
i46 = ~G~A
i50 = MS~G
i52 = MS A+B
i54 = [A+B]{2}
i66 = MS~G~A
i72 = [A+B]{4}
i73 = [A+B]{3}
44[A]
KDNc
H +6~9
C +28~31
B -6~-3
i34 = ~G
i44 = ~G~A
33_99(B)
LNC
H +37~40
D +38~40
B -9~-6
i44 = ~G
i54 = ~G~A
MS A~B+K
H -4
C +5
B -7
i20 = ~G
i30 = ~G~A
MS A,A~B+K
MS A,A,A~B+K
H +7
B -3
i20 = ~G
i30 = ~G~A
RL [K]
H +5
B -10
i20 =~G
i30 = ~G~A
HMD A,A~4A+B
KDN
H +66~67
B +12~13
---
4A+B~RL = i15
66B,B,(B)
~4A+B
RL
B +1~3
44B,(B){2}
RL
B +5~6
SC1 4(B)
RL
B +12~14
SC1 1(B)
RL
B +13
---
Half Moon Dance
i8 = ~A
i19 = K{1}
i19 = MS A+B{GI 1}
i21 = B
i21 = MS K{TC}
i24 = *B
i24 = MS A+B{GI 2}
i27 = MS A
i29 = *K{1}
i30 = K{2}
i31 = N~G
i34 = *K{2}
i34 = MS B_K
i34 = RL K
i36 = RL B
i38 = A
i39 = RL A
i40 = N~A
i41 = bA
i44 = *bA
i47 = *A
i48 = MS A+B
i54 = RL 4A+B
B*B2_8
H +2~3
B -13~-12
i34 = A
66B,B2_8
H +10~11
B -15~-14
i34 = A
66A2_8
H +9~11
B -4~-2
---
2_8B+K = i25
66B,B,(B)
~2_8B+K
HMD
B -9~-7
44B,(B){2}
HMD
B -5~-4
SC1 4(B)
HMD
B +2~4
SC1 1(B)
HMD
B +3
1A,B
HMD
B +11
---
Full Moon Dance
3_9B+K~FMD
i41 = (B)
i57 = K
i66 = ~[any direction]~A
i72 = ~G
i74 = *K
i78 = HMD ~A
i79 = N~A
i80 = A
i85 = B
i85 = ~[any]~66A+B
i88 = *B
i92 = *A


=Advanced Strategies=
=Advanced Strategies=


[[Category:SoulCalibur II]]
[[Category:SoulCalibur II]]

Latest revision as of 07:15, 14 April 2020

Introduction

Mitsurugi is a high mid tier with solid keepout and rushdown, a hellsweep, fast and plus on block mids. He has above average throw damage. It is better to use the full AA/BB poke strings with this character. He has a few stances, but they aren't really useful.

33K

Very fast mid, evades 2A

2K B

Hellsweep, launch punishable

4K B

Mid knockdown, safe linear

6A

Counterhit poke, very potent as it can be used from crouch, a counterhit yields a free A,A

3B

Launcher, hits grounded, baby combo is 3B>QCF B

2A+B

Plus on block, hits grounded

K~B2

Make sure to press down after the move for good plus frames, the second hit only combos on counter hit

Move List

Regular & 8WR Moves

i10 = A

i11 = 2A

i12 = K

i13 = B / 6b*9 / 1K / 66K / 33_99K

i14 = 2B / 6b9 / 3K

i15 = A_B+G / 6A / 3A / 6K

i16 = 22_88A / b*6 / 236B

i17 = 6B / b6 / kB / 2K

i18 = 4A / 11_77B / 6b*3

i19 = 236A / 3B / 66B / 33B / 4K

i20 = bA

i21 = 1B / 236(B){1} / 22_88B / 2A+B / A+K

i22 = 44A / A+B

i23 = 66A / 33_99A / 44B

i24 = 63214[A] / 4A+K

i25 = a6

i27 = B+K

i29 = 236(B){2} / 66A+B

i31 = 11_77A / 4B / 4B+K

i32 = 236[A]

i34 = 6b4 / 6b:3

i35 = 1A

i41 = 1(B)

i55 = 1[A]

i70 = 1A,B

i90 = 1[A],B

i29 = 66A+B

i32 = 66A+B~G

i41 = 66A+B~G~BT A

i42 = 66A+B~G~A


i31 = 4B

i34 = 4B6~MS A+B {GI1}

i39 = 4B6~MS A+B {GI2}

i42 = 4B6~MS A


FC & WS Moves

i12 = FC A / WS K

i14 = FC K

i15 = WS B / FC B / 6A / 6K

i16 = FC 3B / FC 1B

i17 = WS A / 6B

i18 = 4A

i19 = 4K

i22 = WS A+B / FC 6A+K

i25 = FC 4A+K

i27 = FC 6A+B~MS A

i29 = FC 1A+B

i33 = FC 4B+K

i34 = FC 4A+B~RL K


Jumping & WL Moves


i21 = 8K

i24 = 8B

i25 = 8A

i34 = WL K

i35 = WL 5~G

i40 = WL A

i41 = WL B

i56 = [G]~8A+B


Back Turned Moves

i10 = BT A / BT 2A

i11 = BT K

i12 = BT 2K

i13 = BT B / BT 2B


Stance Moves

(Stance moves appearing in parenthesis represent base speed when already in stance.)

--- Mist

i12 = (MS A)

i19 = (MS B) / (MS K)

i18 = 6A+B~MS A+B {GI1}

i23 = 6A+B~MS A+B {GI2}

i26 = 6A+B~MS A

i33 = 6A+B~MS B_K

i47 = 6A+B~MS A+B

i53 = 6A+B~MS B+K~RL K

--- Relic

i10 = (RL [A+B]*4)

i18 = (RL K)

i20 = (RL B)

i23 = (RL A)


i33 = 4A+B~RL K

i35 = 4A+B~RL B

i38 = 4A+B~RL A

i46 = 4A+B~RL B+K~MS A

i51 = 4A+B~RL G

i53 = 4A+B~RL 4A+B

i58 = 4A+B~RL [A+B]{1}

i61 = 4A+B~RL G~A

i69 = 4A+B~RL [A+B]{2}

i87 = 4A+B~RL [A+B]{4}

i88 = 4A+B~RL [A+B]{3}


--- Half Moon Dance

i8 = (HMD ~A)

i19 = (HMD K) / (HMD *K)

i21 = (HMD B)

i24 = (HMD A)


i33 = 2_8B+K~HMD ~A

i44 = 2_8B+K~HMD K

i46 = 2_8B+K~HMD B

i49 = 2_8B+K~HMD *B

i50 = 2_8B+K~HMD 6A+B~MS A

i54 = 2_8B+K~HMD *K

i56 = 2_8B+K~HMD 5~G

i57 = 2_8B+K~HMD 4A+B~RL K

i63 = 2_8B+K~HMD A

i65 = 2_8B+K~HMD 5~A

i66 = 2_8B+K~HMD bA

i69 = 2_8B+K~HMD *bA

i72 = 2_8B+K~HMD *A


--- Full Moon Dance

i19 = (FMD K)

i41 = 3_9B+K~FMD (B)

i57 = 3_9B+K~FMD K

i80 = 3_9B+K~FMD A

i85 = 3_9B+K~FMD B

Advanced Strategies