Mitsurugi (SC2): Difference between revisions

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=Introduction=
=Introduction=
Mitsurugi is a high tier with solid keepout and rushdown, a hellsweep, fast and plus on block mids.
Mitsurugi is a high mid tier with solid keepout and rushdown, a hellsweep, fast and plus on block mids. He has above average throw damage. It is better to use the full AA/BB poke strings with this character. He has a few stances, but they aren't really useful.


33K - Very fast mid, evades 2A
<b>33K</b>


2K B - Hellsweep, launch punishable
Very fast mid, evades 2A


4K B - Mid knockdown, safe linear
<b>2K B</b>


6A - Counterhit poke, very potent as it can be used from crouch, a counterhit yields a free A,A
Hellsweep, launch punishable


3B - Launcher, hits grounded, baby combo is 3B>QCF B
<b>4K B</b>


2A+B - Plus on block, hits grounded
Mid knockdown, safe linear


K~B2 - Make sure to press down after the move for good plus frames, the second hit only combos on counter hit
<b>6A</b>
 
Counterhit poke, very potent as it can be used from crouch, a counterhit yields a free A,A
 
<b>3B</b>
 
Launcher, hits grounded, baby combo is 3B>QCF B
 
<b>2A+B</b>
 
Plus on block, hits grounded
 
<b>K~B2</b>
 
Make sure to press down after the move for good plus frames, the second hit only combos on counter hit


=Move List=
=Move List=
33K - Very fast mid, evades 2A
<b>Regular & 8WR Moves</b>
 
i10 = A
 
i11 = 2A
 
i12 = K
 
i13 = B / 6b*9 / 1K / 66K / 33_99K
 
i14 = 2B / 6b9 / 3K
 
i15 = A_B+G / 6A / 3A / 6K
 
i16 = 22_88A / b*6 / 236B
 
i17 = 6B / b6 / kB / 2K
 
i18 = 4A / 11_77B / 6b*3
 
i19 = 236A / 3B / 66B / 33B / 4K
 
i20 = bA
 
i21 = 1B / 236(B){1} / 22_88B / 2A+B / A+K
 
i22 = 44A / A+B
 
i23 = 66A / 33_99A / 44B
 
i24 = 63214[A] / 4A+K
 
i25 = a6
 
i27 = B+K
 
i29 = 236(B){2} / 66A+B
 
i31 = 11_77A / 4B / 4B+K
 
i32 = 236[A]
 
i34 = 6b4 / 6b:3
 
i35 = 1A
 
i41 = 1(B)
 
i55 = 1[A]
 
i70 = 1A,B
 
i90 = 1[A],B
 
i29 = 66A+B
 
i32 = 66A+B~G
 
i41 = 66A+B~G~BT A
 
i42 = 66A+B~G~A
 
 
i31 = 4B
 
i34 = 4B6~MS A+B {GI1}
 
i39 = 4B6~MS A+B {GI2}
 
i42 = 4B6~MS A
 
 
<b>FC & WS Moves</b>
 
i12 = FC A / WS K
 
i14 = FC K
 
i15 = WS B / FC B / 6A / 6K
 
i16 = FC 3B / FC 1B
 
i17 = WS A / 6B
 
i18 = 4A
 
i19 = 4K
 
i22 = WS A+B / FC 6A+K
 
i25 = FC 4A+K
 
i27 = FC 6A+B~MS A
 
i29 = FC 1A+B
 
i33 = FC 4B+K
 
i34 = FC 4A+B~RL K
 
 
<b>Jumping & WL Moves</b>
 
 
i21 = 8K
 
i24 = 8B
 
i25 = 8A
 
i34 = WL K
 
i35 = WL 5~G
 
i40 = WL A
 
i41 = WL B
 
i56 = [G]~8A+B
 
 
<b>Back Turned Moves</b>
 
i10 = BT A / BT 2A
 
i11 = BT K
 
i12 = BT 2K
 
i13 = BT B / BT 2B
 
 
<b>Stance Moves</b>
 
(Stance moves appearing in parenthesis represent base speed when already in stance.)
 
---
<b>Mist</b>
 
i12 = (MS A)
 
i19 = (MS B) / (MS K)
 
i18 = 6A+B~MS A+B {GI1}
 
i23 = 6A+B~MS A+B {GI2}
 
i26 = 6A+B~MS A
 
i33 = 6A+B~MS B_K
 
i47 = 6A+B~MS A+B
 
i53 = 6A+B~MS B+K~RL K
 
---
<b>Relic</b>
 
i10 = (RL [A+B]*4)
 
i18 = (RL K)
 
i20 = (RL B)
 
i23 = (RL A)
 
 
 
i33 = 4A+B~RL K
 
i35 = 4A+B~RL B
 
i38 = 4A+B~RL A
 
i46 = 4A+B~RL B+K~MS A
 
i51 = 4A+B~RL G
 
i53 = 4A+B~RL 4A+B
 
i58 = 4A+B~RL [A+B]{1}
 
i61 = 4A+B~RL G~A
 
i69 = 4A+B~RL [A+B]{2}
 
i87 = 4A+B~RL [A+B]{4}
 
i88 = 4A+B~RL [A+B]{3}
 
 
---
<b>Half Moon Dance</b>
 
i8 = (HMD ~A)
 
i19 = (HMD K) / (HMD *K)
 
i21 = (HMD B)
 
i24 = (HMD A)
 
 
i33 = 2_8B+K~HMD ~A
 
i44 = 2_8B+K~HMD K
 
i46 = 2_8B+K~HMD B
 
i49 = 2_8B+K~HMD *B
 
i50 = 2_8B+K~HMD 6A+B~MS A
 
i54 = 2_8B+K~HMD *K
 
i56 = 2_8B+K~HMD 5~G
 
i57 = 2_8B+K~HMD 4A+B~RL K
 
i63 = 2_8B+K~HMD A
 
i65 = 2_8B+K~HMD 5~A
 
i66 = 2_8B+K~HMD bA
 
i69 = 2_8B+K~HMD *bA
 
i72 = 2_8B+K~HMD *A
 


2K B - Hellsweep, launch punishable
---
<b>Full Moon Dance</b>


4K B - Mid knockdown, safe linear
i19 = (FMD K)


6A - Counterhit poke, very potent as it can be used from crouch, a counterhit yields a free A,A
i41 = 3_9B+K~FMD (B)


3B - Launcher, hits grounded, baby combo is 3B>QCF B
i57 = 3_9B+K~FMD K


2A+B - Plus on block, hits grounded
i80 = 3_9B+K~FMD A


K~B2 - Make sure to press down after the move for good plus frames, the second hit only combos on counter hit
i85 = 3_9B+K~FMD B


=Advanced Strategies=
=Advanced Strategies=


[[Category:SoulCalibur II]]
[[Category:SoulCalibur II]]

Latest revision as of 07:15, 14 April 2020

Introduction

Mitsurugi is a high mid tier with solid keepout and rushdown, a hellsweep, fast and plus on block mids. He has above average throw damage. It is better to use the full AA/BB poke strings with this character. He has a few stances, but they aren't really useful.

33K

Very fast mid, evades 2A

2K B

Hellsweep, launch punishable

4K B

Mid knockdown, safe linear

6A

Counterhit poke, very potent as it can be used from crouch, a counterhit yields a free A,A

3B

Launcher, hits grounded, baby combo is 3B>QCF B

2A+B

Plus on block, hits grounded

K~B2

Make sure to press down after the move for good plus frames, the second hit only combos on counter hit

Move List

Regular & 8WR Moves

i10 = A

i11 = 2A

i12 = K

i13 = B / 6b*9 / 1K / 66K / 33_99K

i14 = 2B / 6b9 / 3K

i15 = A_B+G / 6A / 3A / 6K

i16 = 22_88A / b*6 / 236B

i17 = 6B / b6 / kB / 2K

i18 = 4A / 11_77B / 6b*3

i19 = 236A / 3B / 66B / 33B / 4K

i20 = bA

i21 = 1B / 236(B){1} / 22_88B / 2A+B / A+K

i22 = 44A / A+B

i23 = 66A / 33_99A / 44B

i24 = 63214[A] / 4A+K

i25 = a6

i27 = B+K

i29 = 236(B){2} / 66A+B

i31 = 11_77A / 4B / 4B+K

i32 = 236[A]

i34 = 6b4 / 6b:3

i35 = 1A

i41 = 1(B)

i55 = 1[A]

i70 = 1A,B

i90 = 1[A],B

i29 = 66A+B

i32 = 66A+B~G

i41 = 66A+B~G~BT A

i42 = 66A+B~G~A


i31 = 4B

i34 = 4B6~MS A+B {GI1}

i39 = 4B6~MS A+B {GI2}

i42 = 4B6~MS A


FC & WS Moves

i12 = FC A / WS K

i14 = FC K

i15 = WS B / FC B / 6A / 6K

i16 = FC 3B / FC 1B

i17 = WS A / 6B

i18 = 4A

i19 = 4K

i22 = WS A+B / FC 6A+K

i25 = FC 4A+K

i27 = FC 6A+B~MS A

i29 = FC 1A+B

i33 = FC 4B+K

i34 = FC 4A+B~RL K


Jumping & WL Moves


i21 = 8K

i24 = 8B

i25 = 8A

i34 = WL K

i35 = WL 5~G

i40 = WL A

i41 = WL B

i56 = [G]~8A+B


Back Turned Moves

i10 = BT A / BT 2A

i11 = BT K

i12 = BT 2K

i13 = BT B / BT 2B


Stance Moves

(Stance moves appearing in parenthesis represent base speed when already in stance.)

--- Mist

i12 = (MS A)

i19 = (MS B) / (MS K)

i18 = 6A+B~MS A+B {GI1}

i23 = 6A+B~MS A+B {GI2}

i26 = 6A+B~MS A

i33 = 6A+B~MS B_K

i47 = 6A+B~MS A+B

i53 = 6A+B~MS B+K~RL K

--- Relic

i10 = (RL [A+B]*4)

i18 = (RL K)

i20 = (RL B)

i23 = (RL A)


i33 = 4A+B~RL K

i35 = 4A+B~RL B

i38 = 4A+B~RL A

i46 = 4A+B~RL B+K~MS A

i51 = 4A+B~RL G

i53 = 4A+B~RL 4A+B

i58 = 4A+B~RL [A+B]{1}

i61 = 4A+B~RL G~A

i69 = 4A+B~RL [A+B]{2}

i87 = 4A+B~RL [A+B]{4}

i88 = 4A+B~RL [A+B]{3}


--- Half Moon Dance

i8 = (HMD ~A)

i19 = (HMD K) / (HMD *K)

i21 = (HMD B)

i24 = (HMD A)


i33 = 2_8B+K~HMD ~A

i44 = 2_8B+K~HMD K

i46 = 2_8B+K~HMD B

i49 = 2_8B+K~HMD *B

i50 = 2_8B+K~HMD 6A+B~MS A

i54 = 2_8B+K~HMD *K

i56 = 2_8B+K~HMD 5~G

i57 = 2_8B+K~HMD 4A+B~RL K

i63 = 2_8B+K~HMD A

i65 = 2_8B+K~HMD 5~A

i66 = 2_8B+K~HMD bA

i69 = 2_8B+K~HMD *bA

i72 = 2_8B+K~HMD *A


--- Full Moon Dance

i19 = (FMD K)

i41 = 3_9B+K~FMD (B)

i57 = 3_9B+K~FMD K

i80 = 3_9B+K~FMD A

i85 = 3_9B+K~FMD B

Advanced Strategies