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| == Legend ==
| | #REDIRECT[[Ultimate Son Gohan (SDBZ)]] |
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| L = light
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| H = heavy
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| J = jump
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| G = guard
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| xx = cancel
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| <nowiki>: = just frame</nowiki>
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| f = forward
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| b = back
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| u = up
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| d = down
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| == Normals ==
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| L is safe against Vegeta, M.Vegeta, 16, Frieza, C. Frieza, Chi-Chi, Krillin, King Piccolo, and Buu. Each hit of LLH is bufferable. It has a just frame. Delaying the last hit will allow you to juggle afterwards.
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| H is safe if spaced properly. HH is unsafe on hit. Rolling is safe if spaced properly and may get you behind the opponent. H and HH can only be super canceled. HHH is bufferable, but there is a window where it can be interrupted.
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| u+H can crossup opponents above you. It's bufferable.
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| == Specials ==
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| Masenko has a long trail which can damage opponents. You can aim the beam with u or d while Gohan raises his hands. Once the head of the beam emerges, it's path is fixed and it will travel in a stright line. The L version does 2 hits and has faster startup. The H version does 4 hits and travels faster.
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| rpd+L gives you safe unparriable chip if spaced properly.
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| Spin Blade is another anti-air. Since it's a physical attack, you could possibly use it to cross up someone above you. DP+HH crosses up opponents in front of you, but it does very little damage and is unsafe if they block it correctly.
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| You can teleport through projectiles to punish them. Don't try it on beam supers. It's fairly laggy. The H version travels further. You can combo if you trade.
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| u,d+L or H is actually an attack. The Z-Sword absorbs projectiles, has more reach, and does more damage. The gold sword makes you walk faster, pops opponents higher, and builds more meter.
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| If Energy Barrage collides with a beam, it will erase 9 hits of it. Charging the attack increases the speed of the ball and the size of the field. Detonating it early can catch sidesteppers. The H version travels faster and has a larger field.
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| == Supers ==
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| You can turn while fireing Dragon Shot with u or d.
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| Tornado Cutter is a powerful anti-air if you stand still. You can move around while doing the super. It does about 10% chip.
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| == Combos ==
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| <nowiki>LL:H xx L+G, H xx Dragon Shot 105</nowiki>
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| <nowiki>LL:H xx L+G, LL xx dp+HH xx Tornado Cutter 118</nowiki>
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| HH xx Dragon Shot 90
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| H xx Tornado Cutter 100
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| jump H, launch xx L+G, homing cancel, unfly H, dash H, H xx Dragon Shot 149
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| jump H, launch xx L+G, homing cancel, unfly H, dash H xx dp+HH xx Tornado Cutter 161
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| u+H xx L Masenko xx Dragon Shot 91
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| u+H xx dp+H xx Tornado Cutter 108
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| <nowiki>sword switch (gold sword connects), launch xx L+G, homing cancel, unfly H, dash H, LL xx dp+HH xx Tornado Cutter 123</nowiki>
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| <nowiki>sword switch (gold sword connects), launch xx L+G, homing cancel, unfly H, dash H, H xx Dragon Shot 111</nowiki>
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| tested with attack up against Vegeta, with Z-Sword
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| == Custom ==
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| Fissure Kick is still super cancelable during the lag so if it gets blocked you may be able to escape punishment.
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