Template:FSMoveData: Difference between revisions

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{| class="wikitable" style="table-layout:fixed; text-align:center; vertical-align:middle; margin:0; width:100%"
<!--{| style="table-layout:fixed; text-align:center; width:100%; border-collapse: collapse;"-->
|- style="font-size:90%;"
{| style="table-layout: fixed; border-collapse: collapse; text-align: center; width: 100%"
! style="border-color:#262E32; border-bottom:none; border-left-color: #373a3f"| Guard
|-
! style="border-color:#262E32; border-bottom:none;" | Properties
! style="border: 1px solid #808080; border-bottom: none; border-top: none; border-left: none" | Damage
! style="border-color:#262E32; border-bottom:none;" | Damage
! style="border: 1px solid #808080; border-bottom: none; border-top: none" | Startup
! style="border-color:#262E32; border-bottom:none;" | Meter
! style="border: 1px solid #808080; border-bottom: none; border-top: none" | Active
! style="border-color:#262E32; border-bottom:none;" | On Hit
! style="border: 1px solid #808080; border-bottom: none; border-top: none" | Recovery
! style="border-color:#262E32; border-bottom:none; border-right-color: #373a3f" | On Block
! style="border: 1px solid #808080; border-bottom: none; border-top: none" | Hitstun
|- style="font-size:93%;"
! style="border: 1px solid #808080; border-bottom: none; border-top: none" | Blockstun
| style="border-color:#262E32; border-top:none; border-left-color: #373a3f" | {{{guard}}}
! style="border: 1px solid #808080; border-bottom: none; border-top: none" | Hit Adv
| style="border-color:#262E32; border-top:none;" | {{{properties}}}
! style="border: 1px solid #808080; border-bottom: none; border-top: none" | Block Adv
| style="border-color:#262E32; border-top:none;" | {{{dmg}}}
! style="border: 1px solid #808080; border-bottom: none; border-top: none; border-right: none" | Counter Adv
| style="border-color:#262E32; border-top:none;" | {{{meter}}}
|-
| style="border-color:#262E32; border-top:none;" | {{{onhit}}}
| style="background-color:#373a3f; border: 1px solid #808080; border-bottom: none; border-top: none; border-left: none" | {{{damage}}}
| style="border-color:#262E32; border-top:none; border-right-color: #373a3f" | {{{onblock}}}
| style="background-color:#373a3f; border: 1px solid #808080; border-bottom: none; border-top: none" | {{{startup}}}
|- style="font-size:90%;"
| style="background-color:#373a3f; border: 1px solid #808080; border-bottom: none; border-top: none" | {{{active}}}
! style="border-color:#262E32; border-bottom:none; border-left-color: #373a3f" | Startup
| style="background-color:#373a3f; border: 1px solid #808080; border-bottom: none; border-top: none" | {{{recovery}}}
! style="border-color:#262E32; border-bottom:none;" | Active
| style="background-color:#373a3f; border: 1px solid #808080; border-bottom: none; border-top: none" | {{{hitstun}}}
! style="border-color:#262E32; border-bottom:none;" | Recovery
| style="background-color:#373a3f; border: 1px solid #808080; border-bottom: none; border-top: none" | {{{blockstun}}}
! style="border-color:#262E32; border-bottom:none;" | Hit Stun
| style="background-color:#373a3f; border: 1px solid #808080; border-bottom: none; border-top: none" | {{{hitadv}}}
! style="border-color:#262E32; border-bottom:none;" | Block Stun
| style="background-color:#373a3f; border: 1px solid #808080; border-bottom: none; border-top: none" | {{{blockadv}}}
! style="border-color:#262E32; border-bottom:none; border-right-color: #373a3f" | Hit Stop
| style="background-color:#373a3f; border: 1px solid #808080; border-bottom: none; border-top: none; border-right: none" | {{{counteradv}}}
|- style="font-size:93%;"
| style="border-color:#262E32; border-top:none; border-left-color: #373a3f" | {{{startup}}}
| style="border-color:#262E32; border-top:none;" | {{{active}}}
| style="border-color:#262E32; border-top:none;" | {{{recovery}}}
| style="border-color:#262E32; border-top:none;" | {{{hitstun}}}
| style="border-color:#262E32; border-top:none;" | {{{blockstun}}}
| style="border-color:#262E32; border-top:none; border-right-color: #373a3f" | {{{hitstop}}}
|}
|}

Latest revision as of 02:27, 30 June 2019

Damage Startup Active Recovery Hitstun Blockstun Hit Adv Block Adv Counter Adv
{{{damage}}} {{{startup}}} {{{active}}} {{{recovery}}} {{{hitstun}}} {{{blockstun}}} {{{hitadv}}} {{{blockadv}}} {{{counteradv}}}