Pokken Tournament DX/Attack Interactions: Difference between revisions

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==Introduction==
==Introduction==
A core part of ''Pokemon's'' appeal has always been the interaction of its systems, and while it lacks the type matchups found in main series games, Pokken Tournament DX retains the feeling of those type matchups in the way attacks interact.  Armoring through a Normal, ducking a High, or Overblasting a low Priority Strike in Pokken gives a very similar satisfaction to correctly guessing the type of your opponent's next Pokemon and letting them switch in to a devastating super effective surprise.  Pokken uses 3 main systems to handle attack interactions: '''The Attack Triangle, Move Heights, and Priority.'''
==The Attack Triangle==
<br>
<br>
Blocking, CADC, and side steps in Field Phase are a couple ways to get around projectiles.
[[File:Pokken Attack Triangle.PNG.png|border]]
<br>
<br>
<br>
<br>
Other methods include clashing, destroying, or outright erasing projectiles from play.
Every attack in Pokken Tournament DX can be divided into one of three types: '''<span style="color:#FC3D3C">Normal Attacks</span>, <span style="color:#019FED">Counter Attacks</span>, and <span style="color:#00A858">Grab Attacks</span>'''. In the event of a collision between two attacks of different types, each attack has a type that it beats and a type that it loses to.  The image above displays which attack types beat and lose to each other in what is known as the Attack Triangle.  Though this system seems easy to compare to a volatile game of Rock-Paper-Scissors, the use of each attack type carries different amounts of inherent risk.  Below are descriptions of each attack type and the specifics of their interactions with other types. 
<br>
<br>
<br>
<br>
Each projectile in Pokken has a set priority that determines what happens when coming in contact with an opposing projectile. A projectile with a priority of "2" clashing with an opposing projectile that also has a strength of "2" will cancel each other out and cause both to be destroyed. While a projectile with a priority of "5" clashing with a projectile with a priority of "2" will destroy the weaker projectile and still stay active.
The way one chooses to interact with the Attack Triangle is the source of a great deal of emergent gameplay and player expression.  Some players, like Wingtide, lean into the Attack Triangle's volatility, picking characters like Machamp or Garchomp with supports like Mew or Victini in order to maximize their reward for each correct guess. Others seek to maximize consistency, players like Wise or Shadowcat who use the tools of characters like Sceptile, Braixen and Darkrai with supports such as Yveltal and Mimikyu to create situations that are impossible to escape, eliminating variance and guaranteeing victory.  Most players fit somewhere between these two extremes, but one must learn the rules in order to decide if and how to break them.
<br>
<br>
<big>'''Critical Hit'''</big>
<br>
<br>
Projectiles with a strength of "S" are usually tied to laser / beam attacks. While they're still considered projectiles, they outclass every other projectile strength. In a "S" vs. "S" projectile scenario, whichever one hits the opponent first wins. Moves that grant projectile invincibility allow characters to even phase through these "S" strength projectiles.
When an attack collides with another attack that it beats according to the Attack Triangle, that attack will cause what is known as a Critical Hit.  Universally, a Critical Hit increases the damage of the initial hit by '''20%''', and all hits afterwards in a combo by '''10%'''. Additionally, some attacks have additional hitstun or alternate hit effects, such as launching the opponent, when those attacks are used to score a Critical Hit.
<br>
<br>
====<span style="color:#FC3D3C">Normal Attacks</span>====
Normal Attacks are by far the most common of the three attack types.  While some characters have only one Counter Attack and one Grab, everyone has a wealth of different normals across both phases. A character's normals can serve vastly different functions, but some normals have universal traits.  For example, every character's 5Y can cancel into any of their Pokemon Moves, every 8Y serves as a universal anti-air, and every 8X Throw Blasts.  Every character can also convert a hit from at least a few of their Normal Attacks into a damaging combo, something not guaranteed for the other types.  Normal Attacks lose to Counter Attacks by getting armored, and beat Grab Attacks by '''Throw Teching''' or '''Throw Crushing''' them(see Grab Attacks).
====<span style="color:#019FED">Counter Attacks</span>====
A Counter Attack is any attack that has Counter Armor during a portion of its duration, usually during the startup.  Each character has a universal Counter Attack that can be charged to deal additional damage and Pierce, a special trait that lets some attacks break through Counter Armor.  Universal Counter Attacks can also be cancelled with a dash in any direction by tapping in that direction and pressing R.  The Counter Attack Dash Cancel (or CADC for short) is a cornerstone of the neutral game and has a number of uses, from getting a better punish on Normal Attacks to assessing and then escaping a bad situation.  Combos from Counter Attacks are rarely possible all of the time, and usually require the attack to be charged or a Critical Hit.  Counter Attacks lose to Grab Attacks by getting grabbed, and beat Normal Attacks by armoring through them.
====<span style="color:#00A858">Grab Attacks</span>====
Grab Attacks normally net the least reward of the three attack types.  Universal Grab Attacks are either i11 or i15, generally ranking among a character's fastest options, but do relatively low damage and immediately Phase Shift.  Command grabs attached to Pokemon Moves with unique effects are present on a few characters, but command grabs that can convert into combos are reserved for characters designed to have especially potent offense.  Grab Attacks beat Counter Attacks by grabbing them, but the way Grab Attacks interact with Normal Attacks is a bit more complicated.
=====Throw Tech, Throw Crush, and Throw Blast=====
When a player attempts to grab an opponent performing a Normal Attack, the opponent will flash red and one of two things will happen:
# A '''Throw Tech-''' Both players are sent reeling backward in an animation similar to a clash.  While this animation lasts 30F for both players, the one who attempted the grab is usually at disadvantage.
# A '''Throw Crush-''' The grabbed player's Normal Attack keeps going, landing a Critical Hit.  Most Normal Attacks have a '''Throw Crush Frame''', which refers to the first frame of the attack's startup where it will Throw Crush when Grabbed.  Grabbing a Normal Attack before this frame will cause a Throw Tech.  If a Normal Attack can Throw Crush on Frame 1, then that attack '''Throw Blasts.'''  A Normal Attack without a Throw Crush Frame, such as most normal Burst Attacks and followup normals, can be grabbed freely at any point during its startup.
==Height==
<br>
<br>
In regards to projectiles labeled as "None", these projectiles do not interact with other projectiles. They cannot destroy or be destroyed.
Every attack in Pokken is assigned one of eight possible heights.  The six most common ones consist of '''Lows, Mid Lows, Mids, Special Mids, Mid Highs, and Highs'''.  There are also two rarer heights: '''Ground Only and Air Only'''.  Some attack heights can be avoided by universal options, such as jumping, and many attacks have invulnerability against certain heights.  Because Pokken's blocking covers both High and Low attacks, this height system is used mostly for balancing.  For example, both of Machamp's Special Cancelable normals in Duel Phase are Highs. While he has fast Lows and Mid Lows available, 2X is his fastest attack of either height that converts into a combo, and 2X has great range in return for being unsafe on block.  This means that Machamp's pressure is susceptible to being ducked up close, and susceptible to being jumped from farther away, which is a weakness he couldn't have if he were in another game.  Below is a description of each height.
====<span style="color:#00FEFE">Lows</span>====
Moves that hit low to the ground.
<br>
<br>
Jumping grants invulnerability against Lows on Frame 1.
<br>
<br>
There are times where characters will struggle to get in on a zoner when equipped with either low priority projectiles, or none at all. That's where Projectile Destorying Moves shine the most. These physical-hit attacks are capable of deleting projectiles starting on a specific frame. Any projectile with a priority of "6" or lower can be destroyed. Even though these moves aren't projectiles, they still interact with moves such as Gardevoir's Energy Ball and Chandelure's Smog.
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<br>
====<span style="color:#00FE01">Mid Lows</span>====
Moves that hit a bit higher than Lows and are even able to hit opponents in the air.
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<br>
Other instances such as [http://wiki.shoryuken.com/Scizor Scizor's Hover Dash], [http://wiki.shoryuken.com/Pokken_Tournament_DX/Support_Pokemon#Pachirisu_.26_Magikarp Pachirisu], and [http://wiki.shoryuken.com/Pokken_Tournament_DX/Support_Pokemon#Jirachi_.26_Whimsicott Whimsicott] are also capable of destroying projectiles.
Jumping grants invulnerability against Mid Lows on Frame 5. The invuln. wears off at the apex of your jump or when you do an aerial action.
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<br>
<br>
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==Field Phase Projectile Priority==
====<span style="color:#FFFE01">Mids</span>====
Moves that are not affected by height properties.
<br>
The only way to avoid these moves is to be outside of their hitbox.
<br>
<br>
<br>


{| class="wikitable mw-collapsible mw-collapsed"
====<span style="color:#FFFE01">Special Mids</span>====
! Darkrai
Moves that hit mid, but narrowly.  
|
<br>
|-
Can be evaded with either Mid-High or Mid-Low invulnerability, i.e. can be both anti-aired as well as jumped over starting on frame 5.
| fY (Puddle)
<br>
|'''1.3'''
|-
| bX (Mirror)
|'''1.7'''
|-
| j.Y
|'''2'''
|-
| j.sY
|'''2'''
|-
| j.fY
|'''2'''
|-
| nY
|'''3'''
|-
| bX (Jaws)
|'''4'''
|-
| nA Dark Pulse
|'''4'''
|-
| fY (Hands)
|'''5'''
|-
| bY (Activation)
|'''S'''
|-
| bA Nasty Plot
|'''S'''
|-
| n[A] Dark Pulse: Charge
|'''S'''
|-
| L+R Infinite Eclipse
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Blaziken
|
|-
| nY
|'''1.7'''
|-
| sY
|'''2'''
|-
| fY
|'''3'''
|-
| j.sY
|'''3'''
|-
| nA Heat Wave
|'''3'''
|-
| j.Y
|'''4'''
|-
| j.YY
|'''4'''
|-
| n[A] Heat Wave
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Pikachu
|
|-
| nY
|'''2'''
|-
| sY
|'''2'''
|-
| fY
|'''2'''
|-
| j.Y
|'''2'''
|-
| j.[Y]
|'''4'''
|-
| bA Electro Ball
|'''4'''
|-
| nA Thunderbolt
|'''4'''
|-
| bY
|'''S'''
|-
| j.A Thunder
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Lucario
|
|-
| nY
|'''2'''
|-
| sY
|'''2'''
|-
| fY (First Hit)
|'''2'''
|-
| fY (Second Hit
|'''3'''
|-
| j.Y
|'''3'''
|-
| j.[A] Aura Sphere (Midair)
|'''3'''
|-
| nA Aura Sphere Level One
|'''4'''
|-
| nA Aura Sphere Level Two
|'''4'''
|-
| Burst nA Aura Sphere Level One
|'''4'''
|-
| j.A Aura Sphere (Midair)
|'''4'''
|-
| nA Aura Sphere Level Three
|'''5'''
|-
| Burst nA Aura Sphere Level Two
|'''5'''
|-
| bY
|'''S'''
|-
| Burst nA Aura Sphere Level Three
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Gardevoir
|
|-
| bAY Energy Ball
|'''2'''
|-
| nY
|'''3'''
|-
| sY
|'''3'''
|-
| j.A Magical Leaf
|'''3'''
|-
| fY
|'''4'''
|-
| bY
|'''4'''
|-
| j.Y
|'''4'''
|-
| b[Y]
|'''5'''
|-
| nA Psyshock
|'''5'''
|-
| bAA Dazzling Gleam
|'''S'''
|-
| fA Stored Power
|'''S'''
|-
| ]A[ Moonblast
|'''S'''
|-
| L+R Fairy Tempest
|'''S'''
|-
| f[Y]
|'''None'''
|-
| bAY Energy Ball: Disperse
|'''None'''
|-
| bAX Psychic
|'''None'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Pikachu Libre
|
|-
| nY
|'''2'''
|-
| sY
|'''2'''
|-
| bY
|'''2'''
|-
| j.Y
|'''2'''
|-
| fA Discharge
|'''4'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Scizor
|
|-
| nY
|'''2'''
|-
| sY
|'''2'''
|-
| j.Y
|'''2'''
|-
| bY (Start Up)
|'''3'''
|-
| s[Y]
|'''4'''
|-
| j.[Y]
|'''4'''
|-
| nAA Swords Dance: Followup
|'''4'''
|-
| bY (Travel)
|'''6'''
|-
| b[Y]
|'''S'''
|-
| fAA Metal Claw: Followup
|'''S'''
|-
| fY
|'''None'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Aegislash
|
|-
| nY
|'''1'''
|-
| fY
|'''2'''
|-
| nY (Enhanced)
|'''3'''
|-
| SF nY
|'''3'''
|-
| fY (Enhanced)
|'''4'''
|-
| Shield Form sY
|'''S'''
|-
| Shield Form bY
|'''S'''
|-
| Shield Form fY
|'''S'''
|-
| Shield Form fA Flash Cannon
|'''S'''
|-
| Shield Form bA Sacred Sword (Mist)
|'''None'''
|-
| Shield Form nA Shadow Sneak
|'''None'''
|-
| Shield Form n[A] Shadow Sneak: Charge
|'''None'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Croagunk
|
|-
| j.Y
|'''1.7'''
|-
| nA Poison Sting
|'''2'''
|-
| j.A Gunk Shot: Rock
|'''2'''
|-
| nY
|'''3'''
|-
| n[Y]
|'''4'''
|-
| n[A] Poison Sting: Charge
|'''4'''
|-
| j.A Gunk Shot: Sludge
|'''4'''
|-
| j.A Gunk Shot:  Sludge Pool
|'''4'''
|-
| bY (Explosion)
|'''S'''
|-
| b[Y] (Explosion)
|'''S'''
|-
| j.A Gunk Shot: Bomb
|'''S'''
|-
| j.A Gunk Shot: Bomb (Explosion)
|'''S'''
|-
| j.A Gunk Shot: Self Destruct
|'''S'''
|-
| j.A Gunk Shot: Tornado
|'''S'''
|-
| j.A Gunk Shot: Boulder
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Sceptile
|
|-
| j.Y
|'''0'''
|-
| sY
|'''0.7'''
|-
| nY
|'''1'''
|-
| nAA Bullet Seed
|'''1'''
|-
| j.A Leech Seed
|'''1'''
|-
| j.A Leech Seed: Growth
|'''1.5'''
|-
| j.Y (Leaves)
|'''3'''
|-
| fY
|'''4'''
|-
| sY (Explosion)
|'''S'''
|-
| bA Detect
|'''S'''
|-
| Burst fAA Dragon Breath
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Gengar
|
|-
| ]A[ Sludge Bomb
|'''0.7'''
|-
| j.Y Level One
|'''3'''
|-
| j.Y Level Two
|'''4'''
|-
| nA Shadow Ball
|'''4'''
|-
| j.Y Level Three
|'''5'''
|-
| n[A] Shadow Ball: Charge
|'''5'''
|-
| bY
|'''S'''
|-
| nY
|'''None'''
|-
| sY
|'''None'''
|-
| Burst sY
|'''None'''
|-
| fY
|'''None'''
|-
| Burst fY
|'''None'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Decidueye
|
|-
| n[A] Spirit Shackle (Trap)
|'''1'''
|-
| nY
|'''1.5'''
|-
| sY
|'''1.5'''
|-
| Soaring Stance Y
|'''1.5'''
|-
| ]Y[
|'''3'''
|-
| ]A[ Feather Dance
|'''4'''
|-
| nA Spirit Shackle
|'''4'''
|-
| j.Y
|'''4'''
|-
| Burst fAYY/XX Leaf Blade: Followup
|'''S'''
|-
| L+R Shining Feather
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Machamp
|
|-
| nY
|'''1.7'''
|-
| sY
|'''1.7'''
|-
| bY
|'''2'''
|-
| fY
|'''4'''
|-
| bY (Explosion)
|'''5'''
|-
| j.Y
|'''5'''
|-
| ]A[ Scary Face
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Braixen
|
|-
| nY
|'''1.5'''
|-
| sY
|'''1.5'''
|-
| j.Y
|'''1.5'''
|-
| bA Fire Blast: Fireball
|'''2'''
|-
| nA Psybeam
|'''3'''
|-
| bY
|'''3'''
|-
| b[Y]
|'''3'''
|-
| nA Psybeam (Enhanced)
|'''4'''
|-
| bA Fire Blast: Blast
|'''5'''
|-
| fA Fire Spin
|'''S'''
|-
| L+R Psyfirecracker
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Empoleon
|
|-
| nY
|'''1.7'''
|-
| Slide Y
|'''2'''
|-
| sY
|'''3'''
|-
| fY
|'''3'''
|-
| j.Y
|'''3'''
|-
| j.Y (Pillar)
|'''3'''
|-
| fA Ice Beam
|'''S'''
|-
| Slide A Hydro Cannon: Backwards
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Blastoise
|
|-
| j.A Bubble
|'''1'''
|-
| bY
|'''1.5'''
|-
| nY
|'''3'''
|-
| sY
|'''3'''
|-
| Shell Fortress Stance Y
|'''3'''
|-
| j.Y (Travel)
|'''3'''
|-
| nA Water Gun
|'''4'''
|-
| nAA Aura Sphere
|'''4'''
|-
| nAY Dark Pulse
|'''4'''
|-
| j.Y (Start Up)
|'''5'''
|-
| nAX Dragon Pulse
|'''5'''
|-
| bA Water Spout
|'''S'''
|-
| XXX Homing Attack
|'''S'''
|-
| XX[X] Homing Attack: Charge
|'''S'''
|-
| nAA Burst Water Gun: Followup
|'''S'''
|-
| Burst nAY Dark Pulse
|'''S'''
|-
| fY
|'''None'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Mewtwo
|
|-
| nY
|'''2'''
|-
| sY
|'''2'''
|-
| j.Y
|'''2'''
|-
| nA Psycho Cut
|'''4'''
|-
| j.A Focus Blast
|'''5'''
|-
| j.[A] Focus Blast: Charge
|'''5'''
|-
| bY
|'''S'''
|-
| X+A Counter Attack
|'''S'''
|-
| [X+A] Counter Attack: Charge
|'''S'''
|-
| fY
|'''S'''
|-
| fA Hyper Beam
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Chandelure
|
|-
| j.A Incinerate (Puddle)
|'''1.5'''
|-
| j.A Incinerate
|'''2'''
|-
| nY
|'''3'''
|-
| bY
|'''3'''
|-
| sY
|'''3.5'''
|-
| n[Y]
|'''4'''
|-
| bA Flame Burst
|'''4'''
|-
| fY
|'''S'''
|-
| f[Y]
|'''S'''
|-
| j.Y
|'''S'''
|-
| j.[Y]
|'''S'''
|-
| L+R Final Flicker
|'''S'''
|-
| nA Will-O-Wisp
|'''None'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Suicune
|
|-
| nY
|'''2'''
|-
| sY
|'''2'''
|-
| ]A[ Icy Wind
|'''3'''
|-
| fY
|'''4'''
|-
| bY
|'''4'''
|-
| j.Y
|'''4'''
|-
| nA Aurora Beam
|'''4'''
|-
| b[Y]
|'''5'''
|-
| bA Mirror Coat
|'''S'''
|-
| fA Hydro Pump
|'''S'''
|-
| j.A Blizzard
|'''S'''
|-
| L+R True Sheer Cold
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Weavile
|
|-
| nY
|'''1'''
|-
| sY
|'''1'''
|-
| j.AB Icicle Crash: Jump
|'''1.3'''
|-
| fY
|'''2'''
|-
| bY
|'''2'''
|-
| j.Y
|'''4'''
|-
| j.Y (Explosion)
|'''4'''
|-
| X+A Counter Attack
|'''S'''
|-
| [X+A] Counter Attack: Charge
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Charizard
|
|-
| nY
|'''3'''
|-
| n[Y]
|'''3'''
|-
| sY
|'''3'''
|-
| j.Y
|'''4'''
|-
| j.[Y]
|'''5'''
|-
| fY
|'''S'''
|-
| bY
|'''S'''
|-
| b[Y]
|'''S'''
|-
| bA Inferno
|'''S'''
|-
| nA Flamethrower
|'''S'''
|-
| j.A Flare Blitz
|'''S'''
|-
| L+R Searing Blaze
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Garchomp
|
|-
| j.[Y] (Start Up)
|'''0.5'''
|-
| nY
|'''1.7'''
|-
| sY
|'''2'''
|-
| s[Y]
|'''2'''
|-
| j.Y
|'''2'''
|-
| j.[Y] (Travel)
|'''S'''
|-
| fY
|'''S'''
|-
| bY
|'''S'''
|-
| b[Y]
|'''S'''
|-
| bA Stone Edge
|'''S'''
|-
| b[A] Stone Edge: Charge
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Shadow Mewtwo
|
|-
| sY (Start Up)
|'''1.5'''
|-
| nY
|'''2'''
|-
| sY (Travel)
|'''3'''
|-
| bY
|'''3'''
|-
| fY
|'''4'''
|-
| nAA Psywave: Blast Level One
|'''4'''
|-
| nAA Psywave: Blast Level Two
|'''4'''
|-
| bY (Miracle Eye)
|'''5'''
|-
| nY (Miracle Eye)
|'''S'''
|-
| sY (Miracle Eye)
|'''S'''
|-
| Burst j.X (Pillar)
|'''S'''
|-
| Burst j.[X] (Pillar)
|'''S'''
|-
| nAX Psywave: Vortex
|'''S'''
|-
| nAA Psywave: Blast Level Three
|'''S'''
|-
| j.AY Thunder
|'''S'''
|-
| j.AA Reflect: Flamethrower
|'''S'''
|-
| L+R Dark Nova
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Support Pokemon
|
|-
| Emolga
|'''3'''
|-
| Frogadier (First Barrage)
|'''4'''
|-
| Frogadier (Second Barrage)
|'''5'''
|-
| Croagunk
|'''S'''
|-
| Cubone
|'''S'''
|-
| Dragonite
|'''S'''
|-
| Electrode
|'''S'''
|-
| Fennekin
|'''S'''
|-
| Latios
|'''S'''
|-
| Magneton
|'''S'''
|-
| Ninetales
|'''S'''
|-
| Quagsire
|'''S'''
|-
| Reshiram
|'''S'''
|-
| Rotom
|'''S'''
|-
| Umbreon
|'''S'''
|-
| Yveltal
|'''S'''
|}
<br>
<br>


==Duel Phase Projectile Priority==
====<span style="color:#CF6600">Mid Highs</span>====
Moves that hit high, but can still hit crouching opponents.
<br>
Most Anti-air attacks have Mid High invuln. The universal anti-air option every character has is 8Y.
<br>
<br>
<br>


{| class="wikitable mw-collapsible mw-collapsed"
====<span style="color:#FE5554">Highs</span>====
! Darkrai
Moves that hit high, but can be crouched or low profiled.
|
|-
| j.Y
|'''1.5'''
|-
| 2X Rift
|'''4'''
|-
| 4X Rift
|'''4'''
|-
| 5X Rift
|'''4'''
|-
| 6X Rift
|'''4'''
|-
| 8X Rift
|'''4'''
|-
| j.X Rift
|'''4'''
|-
| 5A Dark Pulse
|'''5'''
|-
| Bad Dreams Rising 5A Dark Pulse
|'''5'''
|-
| 8[Y]
|'''6'''
|-
| 4A Nasty Plot
|'''S'''
|-
| 5[A] Dark Pulse: Charge
|'''S'''
|-
| L+R Infinite Eclipse
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Blaziken
|
|-
| 5A Heat Wave
|'''4'''
|-
| 5[A] Heat Wave
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Pikachu
|
|-
| 4A Electro Ball
|'''5'''
|-
| 5A Thunderbolt
|'''5'''
|-
| j.A Thunder
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Lucario
|
|-
| 8Y
|'''3'''
|-
| j.[A] Aura Sphere: Midair Charge
|'''4'''
|-
| 5A Aura Sphere Level One
|'''5'''
|-
| 5A Aura Sphere Levle Two
|'''5'''
|-
| Burst 5A Aura Sphere Level One
|'''5'''
|-
| j.A Aura Sphere: Midair
|'''5'''
|-
| 5A Aura Sphere Level Three
|'''6'''
|-
| Burst 5A Aura Sphere Level Two
|'''6'''
|-
| Burst 5A Aura Sphere Level Three
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Gardevoir
|
|-
| j.Y
|'''3'''
|-
| 4AY Energy Ball
|'''3'''
|-
| 4Y
|'''4'''
|-
| 8Y
|'''5'''
|-
| 2X
|'''5'''
|-
| 6A Stored Power
|'''5'''
|-
| 5A Psyshock
|'''6'''
|-
| 8[Y]
|'''6.5'''
|-
| 4AA Dazzling Gleam
|'''S'''
|-
| ]A[ Moonblast
|'''S'''
|-
| j.A Magical Leaf
|'''S'''
|-
| L+R Fairy Tempest
|'''S'''
|-
| 2A Future Sight: Low
|'''S'''
|-
| 4AX Psychic
|'''S'''
|-
| 8A Future Sight: High
|'''S'''
|-
| 4AY Energy Ball: Diffuse
|'''None'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Pikachu Libre
|
|-
| 6A Discharge
|'''5'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Scizor
|
|-
| 5AA Swords Dance: Followup
|'''5'''
|-
| 2AA Swords Dance: Followup
|'''6.5'''
|-
| 6AA Metal Claw: Followup
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Aegislash
|
|-
| Shield Form 6Y
|'''4.5'''
|-
| 2X (Enhanced)
|'''5'''
|-
| 4X (Enhanced)
|'''5'''
|-
| Shield Form 4Y
|'''S'''
|-
| Shield Form 5Y
|'''S'''
|-
| Shield Form 6A Flash Cannon
|'''S'''
|-
| Shield Form 4A Sacred Sword (Mist)
|'''None'''
|-
| Shield Form 5A Shadow Sneak
|'''None'''
|-
| Shield Form 5[A] Shadow Sneak: Charge
|'''None'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Croagunk
|
|-
| 6Y: Rock
|'''1'''
|-
| 6Y: Bomb
|'''1'''
|-
| 5A Poison Sting
|'''3'''
|-
| j.A Gunk Shot: Rock
|'''3'''
|-
| 5[A] Poison Sting: Charge
|'''5'''
|-
| j.A Gunk Shot: Sludge
|'''5'''
|-
| j.A Gunk Shot: Sludge Pool
|'''5'''
|-
| 6Y: Bomb (Explosion)
|'''S'''
|-
| 8Y
|'''S'''
|-
| j.Y
|'''S'''
|-
| 2A Venoshock
|'''S'''
|-
| 8A Foul Play
|'''S'''
|-
| j.A Gunk Shot: Bomb
|'''S'''
|-
| j.A Gunk Shot: Bomb (Explosion)
|'''S'''
|-
| j.A Gunk Shot: Self Destruct
|'''S'''
|-
| j.A Gunk Shot: Tornado
|'''S'''
|-
| j.A Gunk Shot: Boulder
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Sceptile
|
|-
| 5AA Bullet Seed
|'''1'''
|-
| j.A Leech Seed
|'''1'''
|-
| j.A Leech Seed: Growth
|'''1.5'''
|-
| 8Y (Toxic Cloud)
|'''3.5'''
|-
| 4A Detect
|'''S'''
|-
| Burst 6AA Dragon Breath
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Gengar
|
|-
| ]A[ Sludge Bomb
|'''5'''
|-
| 5A Shadow Ball
|'''5'''
|-
| 5[A] Shadow Ball: Charge
|'''6'''
|-
| Burst 2X
|'''S'''
|-
| Burst 8X
|'''S'''
|-
| j.A Astonish
|'''None'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Decidueye
|
|-
| 8A Smack Down (Arrow)
|'''3'''
|-
| 8A Smack Down (Magnemite)
|'''3'''
|-
| 8X
|'''4'''
|-
| 5[A] Spirit Shackle (Trap)
|'''4'''
|-
| ]Y[
|'''4.5'''
|-
| ]A[ Feather Dance
|'''5'''
|-
| 5A Spirit Shackle
|'''5'''
|-
| 8A Smack Down (Camera)
|'''5'''
|-
| Burst 6AYY/XX Leaf Blade: Followup
|'''S'''
|-
| L+R Shining Feather
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Machamp
|
|-
| ]A[ Scary Face
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Braixen
|
|-
| j.Y
|'''2'''
|-
| 4A Fire Blast: Fireball
|'''3'''
|-
| 4Y
|'''4'''
|-
| 4[Y]
|'''4'''
|-
| 5A Psybeam
|'''4'''
|-
| 5A Psybeam (Enhanced)
|'''5'''
|-
| 4A Fire Blast: Blast
|'''6'''
|-
| L+R Psyfirecracker
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Empoleon
|
|-
| j.Y
|'''4'''
|-
| 8Y
|'''5'''
|-
| 6A Ice Beam
|'''S'''
|-
| Slide A Hydro Cannon: Backwards
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Blastoise
|
|-
| j.A Bubble
|'''1'''
|-
| j.Y
|'''4'''
|-
| Shell Fortress Stance Y
|'''4'''
|-
| Burst j.Y
|'''5'''
|-
| 5A Water Gun
|'''5'''
|-
| 5AA Aura Sphere
|'''5'''
|-
| 5AY Dark Pulse
|'''5'''
|-
| 5AX Dragon Pulse
|'''6'''
|-
| 4A Water Spout
|'''S'''
|-
| 6Y
|'''S'''
|-
| Burst 5AAA Water Gun: Followup
|'''S'''
|-
| Burst 5AY Dark Pulse
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Mewtwo
|
|-
| 5A Psycho Cut
|'''5'''
|-
| j.A Focus Blast
|'''5'''
|-
| j.[A] Focus Blast: Charge
|'''5'''
|-
| X+A Counter Attack
|'''S'''
|-
| X+A Counter Attack: Charge
|'''S'''
|-
| 6A Hyper Beam
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Chandelure
|
|-
| j.A Incinerate (Puddle)
|'''2'''
|-
| j.A Incinerate
|'''3'''
|-
| 4A Flame Burst
|'''5'''
|-
| 8A Overheat
|'''S'''
|-
| 6Y
|'''S'''
|-
| 6[Y]
|'''S'''
|-
| j.8Y
|'''S'''
|-
| j.8[Y]
|'''S'''
|-
| L+R Final Flicker
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Suicune
|
|-
| j.Y
|'''3.5'''
|-
| 2A Hail
|'''3.5'''
|-
| 5X
|'''4'''
|-
| ]A[ Icy Wind
|'''4'''
|-
| 5A Aurora Beam
|'''5'''
|-
| 4A Mirror Coat
|'''S'''
|-
| 6A Hydro Pump
|'''S'''
|-
| j.A Blizzard
|'''S'''
|-
| L+R True Sheer Cold
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Weavile
|
|-
| j.AB Icicle Crash: Jump
|'''1.5'''
|-
| X+A Counter Attack
|'''S'''
|-
| [X+A] Counter Attack: Charge
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Charizard
|
|-
| X+A Counter Attack
|'''S'''
|-
| [X+A] Counter Attack: Charge
|'''S'''
|-
| 4A Inferno
|'''S'''
|-
| 5A Flamethrower
|'''S'''
|-
| j.A Flare Blitz
|'''S'''
|-
| L+R Searing Blaze
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Garchomp
|
|-
| 4A Stone Edge
|'''S'''
|-
| 4[A] Stone Edge: Charge
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Shadow Mewtwo
|
|-
| 6Y (Pillar)
|'''4'''
|-
| 5AA Psywave: Blast Level One
|'''5'''
|-
| 5AA Psywave: Blast Level Two
|'''5'''
|-
| 6Y (Miracle Eye)
|'''6'''
|-
| Burst j.X (Pillar)
|'''S'''
|-
| Burst j.[X] (Pillar)
|'''S'''
|-
| 5AX Psywave: Vortex
|'''S'''
|-
| 5AA Psywave: Blast Level Three
|'''S'''
|-
| j.AY Thunder
|'''S'''
|-
| j.AA Reflect: Flamethrower
|'''S'''
|-
| L+R Dark Nova
|'''S'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Support Pokemon
|
|-
| Emolga
|'''4'''
|-
| Frogadier (First Barrage)
|'''5'''
|-
| Frogadier (Second Barrage)
|'''6'''
|-
| Croagunk
|'''S'''
|-
| Cubone
|'''S'''
|-
| Dragonite
|'''S'''
|-
| Electrode
|'''S'''
|-
| Fennekin
|'''S'''
|-
| Latios
|'''S'''
|-
| Magneton
|'''S'''
|-
| Ninetales
|'''S'''
|-
| Quagsire
|'''S'''
|-
| Reshiram
|'''S'''
|-
| Rotom
|'''S'''
|-
| Umbreon
|'''S'''
|-
| Yveltal
|'''S'''
|}
<br>
<br>
 
Many characters' Low Stance avoids Highs on Frame 1.
==Field Phase Projectile Destroying Moves==
<br>
<br>
{| class="wikitable mw-collapsible mw-collapsed"
! Darkrai
|
|-
| fY
|'''Frame 27'''
|-
| bY
|'''Frame 23'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Blaziken
|
|-
| bY
|'''Frame 23'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Pikachu
|
|-
| X+A Counter Attack
|'''Frame 35'''
|-
| [X+A] Counter Attack: Charge
|'''Frame 55'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Lucario
|
|-
| X+A Counter Attack
|'''Frame 35'''
|-
| [X+A] Counter Attack: Charge
|'''Frame 55'''
|-
| bA Force Palm
|'''Frame 27'''
|-
| b[A] Force Palm: Charge
|'''Frame 47'''
|-
| fA Bone Rush
|'''Frame 19'''
|-
| fAY/X Bone Rush: Downward Swing
|'''Frame 19'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Gardevoir
|
|-
| j.X+A Midair Counter Attack
|'''Frame 42'''
|-
| j.X
|'''Frame 15'''
|-
| ]A[ Moonblast
|'''Frame 15'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Pikachu Libre
|
|-
| fY
|'''Frame 19'''
|-
| nAA Quick Attack
|'''Frame 15'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Aegislash
|
|-
| X+A Counter Attack
|'''Frame 39'''
|-
| [X+A] Counter Attack: Charge
|'''Frame 59'''
|-
| bA King's Shield
|'''Frame 27'''
|-
| Shield Form bA Sacred Sword
|'''Frame 15'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Croagunk
|
|-
| fY
|'''Frame 15'''
|-
| f[Y]
|'''Frame 35'''
|-
| j.X
|'''Frame 22'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Sceptile
|
|-
| fA Leaf Blade
|'''Frame 23'''
|-
| nAA Bullet Seed: Growth
|'''Frame 81'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Gengar
|
|-
| X+A Counter Attack
|'''Frame 35'''
|-
| [X+A] Counter Attack: Charge
|'''Frame 55'''
|-
| Burst j.X
|'''Frame 27'''
|-
| bA Shadow Punch
|'''Frame 23'''
|-
| b[A] Shadow Punch: Charge
|'''Frame 43'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Decidueye
|
|-
| bY
|'''Frame 27'''
|-
| nA Spirit Shackle
|'''Frame 3'''
|-
| n[A] Spirit Shackle: Charge
|'''Frame 3'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Machamp
|
|-
| bA Karate Chop
|'''Frame 3'''
|-
| nA Cross Chop
|'''Frame 23'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Braixen
|
|-
| X+A Counter Attack
|'''Frame 27'''
|-
| [X+A] Counter Attack: Charge
|'''Frame 47'''
|-
| fY
|'''Frame 19'''
|-
| j.X
|'''Frame 21'''
|-
| j.[X]
|'''Frame 41'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Empoleon
|
|-
| j.X
|'''Frame 28'''
|-
| bA Defog
|'''Frame 3'''
|-
| Followup B Surf
|'''Frame 27'''
|-
| Followup A Rock Smash
|'''Frame 31'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Blastoise
|
|-
| fA Rapid Spin
|'''Frame 15'''
|-
| Shell Fortress Stance A Rapid Spin
|'''Frame 15'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Mewtwo
|
|-
| bAA Confusion
|'''Frame 11'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Chandelure
|
|-
| fA Smog (Cloud)
|'''Frame 23'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Charizard
|
|-
| j.A Flare Blitz
|'''Frame 15'''
|-
| Flying Stance X Dragon Claw
|'''Frame 25'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Garchomp
|
|-
| ]X[ (Upwards Only)
|'''Frame 15'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Shadow Mewtwo
|
|-
| X+A Counter Attack
|'''Frame 35'''
|-
| [X+A] Counter Attack: Charge
|'''Frame 55'''
|-
| j.X
|'''Frame 24'''
|-
| j.[X]
|'''Frame 44'''
|-
| nAY Psywave: Slash
|'''Frame 15'''
|-
| fA Zen Headbutt
|'''Frame 23'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Support Pokemon
|
|-
| Litten
|'''Frame 21'''
|-
| Snivy
|'''Frame 23'''
|-
| Lapras
|'''Frame 23'''
|-
| Diglett
|'''Frame 43'''
|-
| Victini
|'''Frame 76'''
|-
| Mega Rayquaza
|'''Frame 19'''
|}
<br>
<br>


==Duel Phase Projectile Destroying Moves==
====Ground Only====
Moves that can only hit a grounded target.
<br>
<br>
 
All universal grabs and most command grabs are Ground Only.
{| class="wikitable mw-collapsible mw-collapsed"
! Darkrai
|
|-
| 8Y
|'''Frame 23'''
|-
| 2X
|'''Frame 23'''
|-
| 4X
|'''Frame 27'''
|-
| 4[X]
|'''Frame 43'''
|-
| 5X
|'''Frame 27'''
|-
| 6X
|'''Frame 27'''
|-
| 8X
|'''Frame 35'''
|-
| 8[X]
|'''Frame 55'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Blaziken
|
|-
| j.Y
|'''Frame 11'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Pikachu
|
|-
| X+A Counter Attack
|'''Frame 35'''
|-
| [X+A] Counter Attack: Charge
|'''Frame 55'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Lucario
|
|-
| X+A Counter Attack
|'''Frame 35'''
|-
| [X+A] Counter Attack: Charge
|'''Frame 55'''
|-
| 5X
|'''Frame 23'''
|-
| Burst 5XX
|'''Frame 23'''
|-
| 4A Force Palm
|'''Frame 27'''
|-
| 4[A] Force Palm: Charge
|'''Frame 47'''
|-
| 6A Bone Rush
|'''Frame 19'''
|-
| 6A Bone Rush: Downward Swing
|'''Frame 19'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Gardevoir
|
|-
| j.X+A Midair Counter Attack
|'''Frame 42'''
|-
| 5X
|'''Frame 19'''
|-
| 8X
|'''Frame 15'''
|-
| j.X
|'''Frame 21'''
|-
| ]A[ Moonblast
|'''Frame 15'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Pikachu Libre
|
|-
| 5X
|'''Frame 23'''
|-
| 5AA Quick Attack
|'''Frame 15'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Scizor
|
|-
| 1A Bullet Punch
|'''Frame 11'''
|-
| 2A Bullet Punch
|'''Frame 19'''
|-
| 3A Bullet Punch
|'''Frame 27'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Aegislash
|
|-
| X+A Counter Attack
|'''Frame 39'''
|-
| [X+A] Counter Attack: Charge
|'''Frame 59'''
|-
| 4A King's Shield
|'''Frame 27'''
|-
| Shield Form 4A Sacred Sword
|'''Frame 15'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Sceptile
|
|-
| 4X
|'''Frame 19'''
|-
| 6A Leaf Blade
|'''Frame 23'''
|-
| 5AA Bullet Seed: Growth
|'''Frame 81'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Gengar
|
|-
| X+A Counter Attack
|'''Frame 35'''
|-
| [X+A] Counter Attack: Charge
|'''Frame 55'''
|-
| 8Y
|'''Frame 19'''
|-
| Burst 8Y
|'''Frame 23'''
|-
| Burst 8[Y]
|'''Frame 52'''
|-
| 5X
|'''Frame 31'''
|-
| 5[X]
|'''Frame 51'''
|-
| Burst j.X
|'''Frame 23'''
|-
| 4A Shadow Punch
|'''Frame 23'''
|-
| 4A Shadow Punch: Charge
|'''Frame 43'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Decidueye
|
|-
| 4Y
|'''Frame 31'''
|-
| 5A Spirit Shackle
|'''Frame 3'''
|-
| 5[A] Spirit Shackle
|'''Frame 3'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Machamp
|
|-
| 2A Close Combat
|'''Frame 23'''
|-
| 4A Karate Chop
|'''Frame 3'''
|-
| 5A Cross Chop
|'''Frame 23'''
|-
| 8A Heavy Slam
|'''Frame 44'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Braixen
|
|-
| X+A Counter Attack
|'''Frame 27'''
|-
| [X+A] Counter Attack: Charge
|'''Frame 47'''
|-
| 6Y
|'''Frame 19'''
|-
| j.X
|'''Frame 21'''
|-
| j.[X]
|'''Frame 41'''
|-
| 2A Light Screen
|'''Frame 11'''
|-
| 8A Flamethrower
|'''Frame 23'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Empoleon
|
|-
| j.X
|'''Frame 27'''
|-
| 4A Defog
|'''Frame 3'''
|-
| Followup B Surf
|'''Frame 27'''
|-
| Followup A Rock Smash
|'''Frame 31'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Blastoise
|
|-
| 6A Rapid Spin
|'''Frame 15'''
|-
| Shell Fortress Stance A Rapid Spin
|'''Frame 15'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Mewtwo
|
|-
| Non-Burst 8X
|'''Frame 27'''
|-
| 4AA Confusion
|'''Frame 11'''
|-
| 8A Psystrike
|'''Frame 19'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Chandelure
|
|-
| 6A Smog (Cloud)
|'''Frame 23'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Weavile
|
|-
| 6X
|'''Frame 23'''
|-
| 6[X]
|'''Frame 39'''
|-
| 8A Ice Punch
|'''Frame 23'''
|-
| 8AA Ice Punch: Followup
|'''Frame 78'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Charizard
|
|-
| j.6Y
|'''Frame 15'''
|-
| j.A Flare Blitz
|'''Frame 15'''
|-
| Flying Stance X Dragon Claw
|'''Frame 25'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Garchomp
|
|-
| ]X[ (Upwards Only)
|'''Frame 15'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Shadow Mewtwo
|
|-
| X+A Counter Attack
|'''Frame 35'''
|-
| [X+A] Counter Attack: Charge
|'''Frame 55'''
|-
| 6X
|'''Frame 19'''
|-
| Non-Burst 8X
|'''Frame 27'''
|-
| j.X
|'''Frame 21'''
|-
| j.[X]
|'''Frame 41'''
|-
| 5AY Psywave: Slash
|'''Frame 15'''
|-
| 6A Zen Headbutt
|'''Frame 23'''
|-
| 8A Psystrike
|'''Frame 19'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Support Pokemon
|
|-
| Litten
|'''Frame 21'''
|-
| Snivy
|'''Frame 23'''
|-
| Lapras
|'''Frame 23'''
|-
| Diglett
|'''Frame 43'''
|-
| Victini
|'''Frame 76'''
|-
| Mega Rayquaza
|'''Frame 19'''
|}
<br>
<br>
==Field Phase Projectile Invincible Moves==
<br>
<br>


{| class="wikitable mw-collapsible mw-collapsed"
====<span style="color:#ad18ad">Air Only</span>====
! Pikachu Libre
Moves that can only hit an airborne target.
|
|-
| nA Double Team
|'''Invincible on frame 5'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Weavile
|
|-
| nA Agility
|'''Invincible on frame 1'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Garchomp
|
|-
| fA Dig
|'''Invincible on frame 9'''
|}
<br>
<br>
==Duel Phase Projectile Invincible Moves==
<br>
<br>


{| class="wikitable mw-collapsible mw-collapsed"
==Priority==
! Blaziken
|
|-
| 8A Sky Uppercut
|'''Invincible on frame 1'''
|-
| 8[A] Sky Uppercut
|'''Invincible on frame 1'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Pikachu Libre
|
|-
| 5A Double Team
|'''Invincible on frame 5'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Machamp
|
|-
| 2X~R
|'''Invincible on frame 1'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Weavile
|
|-
| 5A Agility
|'''Invincible on frame 1'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Garchomp
|
|-
| 6A Dig
|'''Invincible on frame 9'''
|}
<br>
<br>
 
While the all-important Attack Triangle determines the interactions between attacks of different types, a system of priority determines the interactions between attacks of the same type.  Two different kinds of attacks, projectiles and strikes, abide by their own system of priority that works a bit differently.  '''These are separate systems, and in most cases, strikes and projectiles do not interact.'''
==Scizor's Field Phase Hover Dash==
<br>
<br>
{| class="wikitable mw-collapsible mw-collapsed"
! Darkrai
|-
| nY
|-
| j.Y
|-
| fY (Puddle)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Blaziken
|-
| nY
|-
| sY
|-
| fY
|-
| j.sY
|-
| nA Heat Wave
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Pikachu
|-
| nY
|-
| sY
|-
| fY
|-
| j.Y
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Lucario
|-
| nY
|-
| sY
|-
| fY
|-
| j.[A] Aura Sphere: Midair Charge
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Gardevoir
|-
| nY
|-
| sY
|-
| j.A
|-
| bAYY Energy Ball: Diffuse
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Pikachu Libre
|-
| nY
|-
| sY
|-
| bY
|-
| j.Y
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Scizor
|-
| nY
|-
| sY
|-
| bY
|-
| j.Y
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Aegislash
|-
| nY
|-
| fY (Un-Enhanced)
|-
| Shield Form nY
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Croagunk
|-
| nY
|-
| sY
|-
| j.Y
|-
| nA Poison Sting
|-
| nAA Poison Sting
|-
| j.A Gunk Shot: Rock
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Sceptile
|-
| nY
|-
| n[Y]
|-
| j.Y
|-
| j.Y (Leaves)
|-
| nAA Bullet Seed
|-
| j.A Leech Seed
|-
| j.A Leech Seed: Growth
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Gengar
|-
| j.Y Level One
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Decidueye
|-
| ]Y[
|-
| nY
|-
| sY
|-
| j.Y
|-
| Soaring Stance Y
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Machamp
|-
| nY
|-
| sY
|-
| bY
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Braixen
|-
| nY
|-
| sY
|-
| bY
|-
| b[Y]
|-
| j.Y
|-
| nA Psybeam (Un-Enhanced)
|-
| bA Fire Blast: Fireball (Un-Enhanced)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Empoleon
|-
| nY
|-
| sY
|-
| fY
|-
| j.Y
|-
| Slide Y
|-
| 5AA Rock Smash (Pebbles)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Blastoise
|-
| nY
|-
| sY
|-
| bY
|-
| j.Y (Start Up)
|-
| j.Y (Travel)
|-
| Shell Fortress Stance Y
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Mewtwo
|-
| nY
|-
| sY
|-
| j.Y
|-
| j.A Focus Blast (Everything but the first hit)
|-
| j.A Focus Blast: Charge (Everything but the first hit)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Chandelure
|-
| nY
|-
| sY
|-
| bY
|-
| j.A Incinerate
|-
| j.A Incinerate (Puddle)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Suicune
|-
| nY
|-
| sY
|-
| ]A[ Icy Wind Level One
|-
| ]A[ Icy Wind Level Two
|-
| ]A[ Icy Wind Level Three
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Weavile
|-
| nY
|-
| sY
|-
| fY
|-
| bY
|-
| j.AB Icicle Crash: Jump
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Charizard
|-
| sY
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Garchomp
|-
| nY
|-
| sY
|-
| j.Y
|-
| j.[Y] (Initial launch)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Shadow Mewtwo
|-
| nY (Un-Enhanced)
|-
| sY (Un-Enhanced)
|-
| bY (Un-Enhanced)
|-
| j.Y
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Support Pokemon
|-
| Emolga
|}
<br>
<br>
 
====Projectile Priority====
==Scizor's Duel Phase Hover Dash==
<br>
<br>
 
Each of the game's projectiles have a priority value from 1-9. If two projectiles clash, they will destroy eachother if they have the same priority, and if they don't, the projectile with the higher priority will destroy the weaker one. Projectiles can also have 3 special priority values. If their priority is listed as "None", they pass through and do not interact with other projectiles. Projectiles with "S" priority will destroy projectiles with a number value, and pass through other "S" and "None" projectiles. The most powerful projectiles have a priority of "S+". "S+" projectiles work similarly to "S" projectiles, except for the fact that the latter can be destroyed by projectile clearing assists such as Pachirisu and Whimsicott, but "S+" projectiles ignore such effects.
{| class="wikitable mw-collapsible mw-collapsed"
! Darkrai
|-
| 2X Rift
|-
| 4X Rift
|-
| 5X Rift
|-
| 6X Rift
|-
| 8X Rift
|-
| j.X Rift
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Blaziken
|-
| 5A Heat Wave
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Lucario
|-
| 8Y
|-
| j.[A] Aura Sphere: Midair Charge
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Gardevoir
|-
| 8Y
|-
| j.Y
|-
| 4AYY Energy Ball: Diffuse
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Croagunk
|-
| 6Y: Rock
|-
| 6Y: Bomb
|-
| 5A Poison Sting
|-
| 5AA Poison Sting
|-
| j.A Gunk Shot: Rock
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Sceptile
|-
| 5AA Bullet Seed
|-
| j.A Leech Seed
|-
| j.A Leech Seed: Growth
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Decidueye
|-
| 8X
|-
| 8A Smack Down (Magnemite
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Braixen
|-
| 4Y
|-
| 4[Y]
|-
| j.Y
|-
| 4A Fire Blast: Fireball (Un-Enhanced)
|-
| 5A Psybeam (Un-Enhanced)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Empoleon
|-
| j.Y
|-
| Reverse Slide Y
|-
| 5AA Rock Smash (Pebbles)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Blastoise
|-
| Non-Burst j.Y
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Mewtwo
|-
| j.A Focus Blast (Everything but the first hit)
|-
| j.[A] Focus Blast: Charge (Everything but the first hit)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Chandelure
|-
| j.A Incinerate
|-
| j.A Incinerate (Puddle)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Suicune
|-
| j.Y
|-
| 5X
|-
| 6X
|-
| ]A[ Icy Wind Level One
|-
| ]A[ Icy Wind Level Two
|-
| ]A[ Icy Wind Level Three
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Weavile
|-
| j.AB Icicle Crash: Jump
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Support Pokemon
|-
| Emolga
|}
<br>
<br>
==Field Phase Pachirisu Nullifications==
<br>
<br>
 
====Strike Priority====
{| class="wikitable mw-collapsible mw-collapsed"
! Darkrai
|-
| ]Y[
|-
| nY
|-
| sY
|-
| fY
|-
| bY
|-
| j.Y
|-
| j.sY
|-
| j.fY
|-
| b[X] (Mirror)
|-
| b[X] (Jaws)
|-
| bA Nasty Plot
|-
| nA Dark Pulse
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Blaziken
|-
| nY
|-
| sY
|-
| fY
|-
| j.Y
|-
| j.sY
|-
| nA Heat Wave
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Pikachu
|-
| nY
|-
| sY
|-
| fY
|-
| fY
|-
| bY
|-
| j.Y
|-
| 4A Electro Ball
|-
| 5A Thunderbolt
|-
| 5[A] Thunderbolt: Charge
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Lucario
|-
| nY
|-
| sY
|-
| fY
|-
| j.Y
|-
| nA Aura Sphere Level One
|-
| nA Aura Sphere Level Two
|-
| nA Aura Sphere Level Three
|-
| Burst nA Aura Sphere Level One
|-
| Burst nA Aura Sphere Level Two
|-
| j.A Aura Sphere: Midair
|-
| j.[A] Aura Sphere: Midair Charge
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Gardevoir
|-
| nY
|-
| sY
|-
| fY
|-
| f[Y]
|-
| bY
|-
| b[Y]
|-
| j.Y
|-
| bAY Energy Ball
|-
| bAYY Energy Ball: Diffuse
|-
| bAX Psychic
|-
| nA Psyshock
|-
| j.A Magical Leaf
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Pikachu Libre
|-
| nY
|-
| sY
|-
| bY
|-
| j.Y
|-
| fA Discharge
|-
| f[A] Discharge Charge
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Scizor
|-
| nY
|-
| sY
|-
| s[Y]
|-
| bY
|-
| j.Y
|-
| j.[Y]
|-
| nAA Swords Dance: Followup
|-
| fAA Metal Claw: Followup
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Aegislash
|-
| nY (Un-Enhanced)
|-
| nY (Enhanced)
|-
| fY (Un-Enhanced)
|-
| Shield Form nY
|-
| Shield Form bA Sacred Sword (Mist)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Croagunk
|-
| nY
|-
| sY
|-
| f[Y]: Bomb
|-
| bY
|-
| b[Y]
|-
| j.Y
|-
| nA Poison Sting
|-
| nAA Poison Sting
|-
| nAAA Poison Sting
|-
| j.A Gunk Shot: Rock
|-
| j.A Gunk Shot: Bomb
|-
| j.A Gunk Shot: Self Destruct
|-
| j.A Gunk Shot: Sludge
|-
| j.A Gunk Shot: Sludge Pool
|-
| j.A Gunk Shot: Tornado
|-
| j.A Gunk Shot: Boulder
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Sceptile
|-
| nY
|-
| sY
|-
| fY
|-
| j.Y
|-
| j.Y (Leaves)
|-
| nAA Bullet Seed
|-
| j.A Leech Seed
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Gengar
|-
| nY
|-
| sY
|-
| j.Y Level One
|-
| j.Y Level Two
|-
| j.Y Level Three
|-
| ]A[ Sludge Bomb
|-
| bA Shadow Punch
|-
| b[A] Shadow Punch
|-
| 5A Shadow Ball
|-
| 5[A] Shadow Ball: Charge
|-
| j.A Astonish
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Decidueye
|-
| ]Y[
|-
| nY
|-
| sY
|-
| j.Y
|-
| Soaring Stance Y
|-
| ]A[ Feather Dance
|-
| 5A Spirit Shackle
|-
| 5[A] Spirit Shackle
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Machamp
|-
| ]Y[
|-
| nY
|-
| sY
|-
| fY
|-
| bY
|-
| j.Y
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Braixen
|-
| nY
|-
| sY
|-
| bY
|-
| b[Y]
|-
| j.Y
|-
| bA Fire Blast: Fireball
|-
| bA Fire Blast: Blast
|-
| bA Fire Blast: Fireball (Enhanced)
|-
| bA Fire Blast: Blast (Enhanced)
|-
| nA Psybeam
|-
| nA Psybeam (Enhanced)
|-
| fA Fire Spin
|-
| fA Fire Spin (Enhanced)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Empoleon
|-
| nY
|-
| sY
|-
| fY
|-
| bY
|-
| j.Y
|-
| j.Y (Pillar)
|-
| Slide Y
|-
| nAA Rock Smash (Pebbles)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Blastoise
|-
| nY
|-
| sY
|-
| sY
|-
| bY
|-
| j.Y (Start Up)
|-
| j.Y (Travel)
|-
| Shell Fortress Stance Y
|-
| nA Water Gun
|-
| nAA Aura Sphere
|-
| nAY Dark Pulse
|-
| nAX Dragon Pulse
|-
| j.A Bubble
|-
| j.[A] Bubble
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Mewtwo
|-
| nY
|-
| sY
|-
| fY
|-
| bY
|-
| j.Y
|-
| nA Psycho Cut
|-
| j.A Focus Blast
|-
| j.[A] Focus Blast: Charge
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Chandelure
|-
| nY
|-
| n[Y]
|-
| sY
|-
| bY
|-
| b[Y]
|-
| bA Flame Burst
|-
| b[A] Flame Burst: Charge
|-
| nA Will-O-Wisp
|-
| n[A] Will-O-Wisp: Charge
|-
| fA Smog (Cloud)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Suicune
|-
| nY
|-
| sY
|-
| fY
|-
| bY
|-
| b[Y]
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Weavile
|-
| nY
|-
| sY
|-
| fY
|-
| bY
|-
| j.Y
|-
| j.AB Icicle Crash: Jump
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Charizard
|-
| nY
|-
| n[Y]
|-
| sY
|-
| j.Y
|-
| j.[Y]
|-
| Flying Stance Y Air Slash
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Garchomp
|-
| nY
|-
| sY
|-
| s[Y]
|-
| j.Y
|-
| j.[Y] (Start Up)
|-
| j.[Y] (Travel)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Shadow Mewtwo
|-
| nY
|-
| nY (Miracle Eye)
|-
| sY
|-
| sY (Miracle Eye)
|-
| fY
|-
| bY
|-
| bY (Miracle Eye)
|-
| nAA Psywave: Blast Level One
|-
| nAA Psywave: Blast Level Two
|-
| nAA Psywave: Blast Level Three
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Support Pokemon
|-
| Emolga
|-
| Frogadier
|-
| Cubone
|-
| Croagunk
|-
| Ninetales
|-
| Rotom
|-
| Dragonite
|-
| Reshiram
|-
| Quagsire
|-
| Yveltal
|-
| Latios
|}
<br>
<br>
 
Each strike has a priority value from 1-6. When two strikes clash and have equal priorities or priorities within 1 of eachother (i.e. two priority 4 strikes or a 4 strike and a 5 strike), both players will be sent reeling back. However, in the latter case, the player who used the higher priority strike will recover from this animation 10 frames faster than their opponent. If two strikes clash and one has a priority of at least 2 more than the other, the strike with the higher priority will win outright. Strikes can also have a special kind of priority, labeled "BA". Strikes with this priority will never clash, always beating out whatever strike is in their way.
==Duel Phase Pachirisu Nullifications==
{| class="wikitable mw-collapsible mw-collapsed"
! Darkrai
|-
| ]Y[
|-
| 8[Y]
|-
| 2X Rift
|-
| 4X Rift
|-
| 5X Rift
|-
| 6X Rift
|-
| 8X Rift
|-
| j.X Rift
|-
| 4A Nasty Plot
|-
| 5A Dark Pulse
|-
| Bad Dreams Rising 5A Dark Pulse
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Blaziken
|-
| 5A Heat Wave
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Pikachu
|-
| 5A Thunderbolt
|-
| 5[A] Thunderbolt: Charge
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Lucario
|-
| 8Y
|-
| 5A Aura Sphere Level One
|-
| 5A Aura Sphere Level Two
|-
| 5A Aura Sphere Level Three
|-
| Burst 5A Aura Sphere Level One
|-
| Burst 5A Aura Sphere Level Two
|-
| j.A Aura Sphere: Midair
|-
| j.[A] Aura Sphere: Midair Charge
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Gardevoir
|-
| 4Y
|-
| 8Y
|-
| 8[Y]
|-
| j.Y
|-
| 2X
|-
| 4AY Energy Ball
|-
| 4AYY Energy Ball: Diffuse
|-
| 4AX Psychic
|-
| 5A Psyshock
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Pikachu Libre
|-
| 6A Discharge
|-
| 6[A] Discharge Charge
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Scizor
|-
| 5AA Swords Dance: Followup
|-
| 6AA Metal Claw: Followup
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Aegislash
|-
| 2X (Enhanced)
|-
| 4X (Enhanced)
|-
| Shield Form 6Y
|-
| Shield Form 4A Sacred Sword (Mist)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Croagunk
|-
| 6Y: Rock
|-
| 6Y: Bomb
|-
| 5A Poison Sting
|-
| 5AA Poison Sting
|-
| 5AAA Poison Sting
|-
| 8A Foul Play
|-
| j.A Gunk Shot: Rock
|-
| j.A Gunk Shot: Bomb
|-
| j.A Gunk Shot: Self Destruct
|-
| j.A Gunk Shot: Sludge
|-
| j.A Gunk Shot: Sludge Pool
|-
| j.A Gunk Shot: Tornado
|-
| j.A Gunk Shot: Boulder
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Sceptile
|-
| 5AA Bullet Seed
|-
| j.A Leech Seed
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Gengar
|-
| ]A[ Sludge Bomb
|-
| bA Shadow Punch
|-
| b[A] Shadow Punch
|-
| 5A Shadow Ball
|-
| 5[A] Shadow Ball: Charge
|-
| j.A Astonish
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Decidueye
|-
| ]Y[
|-
| ]A[ Feather Dance
|-
| 5A Spirit Shackle
|-
| 5[A] Spirit Shackle
|-
| 8A Smack Down (Arrow)
|-
| 8A Smack Down (Magnemite)
|-
| 8A Smack Down (Camera)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Braixen
|-
| 4Y
|-
| 4[Y]
|-
| j.Y
|-
| 4A Fire Blast: Fireball
|-
| 4A Fire Blast: Blast
|-
| 4A Fire Blast: Fireball (Enhanced)
|-
| 4A Fire Blast: Blast (Enhanced)
|-
| 5A Psybeam
|-
| 5A Psybeam (Enhanced)
|-
| 6A Fire Spin
|-
| 6A Fire Spin (Enhanced)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Empoleon
|-
| 8Y
|-
| j.Y
|-
| 5AA Rock Smash (Pebbles)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Blastoise
|-
| j.Y
|-
| Shell Fortress Stance Y
|-
| 5A Water Gun
|-
| 5AA Aura Sphere
|-
| 5AY Dark Pulse
|-
| 5AX Dragon Pulse
|-
| j.A Bubble
|-
| j.[A] Bubble
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Mewtwo
|-
| 5A Psycho Cut
|-
| j.A Focus Blast
|-
| j.[A] Focus Blast: Charge
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Chandelure
|-
| 5X
|-
| 5[X]
|-
| 4A Flame Burst
|-
| 4[A] Flame Burst: Charge
|-
| 5A Will-O-Wisp
|-
| 5[A] Will-O-Wisp: Charge
|-
| 6A Smog (Cloud)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Suicune
|-
| j.Y
|-
| 2A Hail
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Weavile
|-
| j.AB Icicle Crash: Jump
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Charizard
|-
| Flying Stance Y Air Slash
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Shadow Mewtwo
|-
| 6Y
|-
| 6Y (Miracle Eye)
|-
| 5AA Psywave: Blast Level One
|-
| 5AA Psywave: Blast Level Two
|-
| 5AA Psywave: Blast Level Three
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Support Pokemon
|-
| Emolga
|-
| Frogadier
|-
| Cubone
|-
| Croagunk
|-
| Ninetales
|-
| Rotom
|-
| Dragonite
|-
| Reshiram
|-
| Quagsire
|-
| Yveltal
|-
| Latios
|}
<br>
<br>
==Field Phase Whimsicott Nullifications==
<br>
<br>
 
There are some strikes that destroy projectiles during their active frames. Regardless of their own priority, these strikes will delete all projectiles with priorities from 1-9, but will have no effect on projectiles with "None", "S", or "S+" priority.
{| class="wikitable mw-collapsible mw-collapsed"
! Darkrai
|-
| nY
|-
| sY
|-
| fY
|-
| j.Y
|-
| j.sY
|-
| j.fY
|-
| b[X] (Mirror)
|-
| b[X] (Jaws)
|-
| nA Dark Pulse
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Blaziken
|-
| nY
|-
| sY
|-
| fY
|-
| j.Y
|-
| j.sY
|-
| nA Heat Wave
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Pikachu
|-
| nY
|-
| sY
|-
| fY
|-
| fY
|-
| bY
|-
| j.Y
|-
| bA Electro Ball
|-
| nA Thunderbolt
|-
| n[A] Thunderbolt: Charge
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Lucario
|-
| nY
|-
| sY
|-
| fY
|-
| j.Y
|-
| nA Aura Sphere Level One
|-
| nA Aura Sphere Level Two
|-
| nA Aura Sphere Level Three
|-
| Burst nA Aura Sphere Level One
|-
| Burst nA Aura Sphere Level Two
|-
| j.A Aura Sphere: Midair
|-
| j.[A] Aura Sphere: Midair Charge
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Gardevoir
|-
| nY
|-
| sY
|-
| fY
|-
| bY
|-
| b[Y]
|-
| j.Y
|-
| nA Psyshock
|-
| j.A Magical Leaf
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Pikachu Libre
|-
| nY
|-
| sY
|-
| bY
|-
| j.Y
|-
| fA Discharge
|-
| f[A] Discharge Charge
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Scizor
|-
| nY
|-
| sY
|-
| s[Y]
|-
| bY
|-
| j.Y
|-
| j.[Y]
|-
| nAA Swords Dance: Followup
|-
| fAA Metal Claw: Followup
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Aegislash
|-
| nY (Un-Enhanced)
|-
| nY (Enhanced)
|-
| fY (Un-Enhanced)
|-
| fY (Enhanced)
|-
| Shield Form nY
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Croagunk
|-
| nY
|-
| sY
|-
| f[Y]: Bomb
|-
| j.Y
|-
| nA Poison Sting
|-
| nAA Poison Sting
|-
| nAAA Poison Sting
|-
| j.A Gunk Shot: Rock
|-
| j.A Gunk Shot: Bomb
|-
| j.A Gunk Shot: Sludge
|-
| j.A Gunk Shot: Sludge Pool
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Sceptile
|-
| nY
|-
| sY
|-
| fY
|-
| j.Y
|-
| j.Y (Leaves)
|-
| nAA Bullet Seed
|-
| j.A Leech Seed
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Gengar
|-
| j.Y Level One
|-
| j.Y Level Two
|-
| j.Y Level Three
|-
| ]A[ Sludge Bomb
|-
| nA Shadow Ball
|-
| n[A] Shadow Ball: Charge
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Decidueye
|-
| ]Y[
|-
| nY
|-
| sY
|-
| j.Y
|-
| Soaring Stance Y
|-
| ]A[ Feather Dance
|-
| 5A Spirit Shackle
|-
| 5[A] Spirit Shackle
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Machamp
|-
| nY
|-
| sY
|-
| fY
|-
| bY
|-
| j.Y
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Braixen
|-
| nY
|-
| sY
|-
| bY
|-
| b[Y]
|-
| j.Y
|-
| bA Fire Blast: Fireball
|-
| bA Fire Blast: Blast
|-
| bA Fire Blast: Fireball (Enhanced)
|-
| bA Fire Blast: Blast (Enhanced)
|-
| nA Psybeam
|-
| nA Psybeam (Enhanced)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Empoleon
|-
| nY
|-
| sY
|-
| fY
|-
| bY
|-
| j.Y
|-
| j.Y (Pillar)
|-
| Slide Y
|-
| nAA Rock Smash (Pebbles)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Blastoise
|-
| nY
|-
| sY
|-
| sY
|-
| bY
|-
| j.Y (Start Up)
|-
| j.Y (Travel)
|-
| Shell Fortress Stance Y
|-
| nA Water Gun
|-
| nAA Aura Sphere
|-
| nAY Dark Pulse
|-
| nAX Dragon Pulse
|-
| j.A Bubble
|-
| j.[A] Bubble
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Mewtwo
|-
| nY
|-
| sY
|-
| j.Y
|-
| nA Psycho Cut
|-
| j.A Focus Blast
|-
| j.[A] Focus Blast: Charge
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Chandelure
|-
| nY
|-
| n[Y]
|-
| sY
|-
| bY
|-
| b[Y]
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Suicune
|-
| nY
|-
| sY
|-
| fY
|-
| bY
|-
| b[Y]
|-
| ]A[ Icy Wind Level One
|-
| ]A[ Icy Wind Level Two
|-
| ]A[ Icy Wind Level Three
|-
| nA Aurora Beam
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Weavile
|-
| nY
|-
| sY
|-
| fY
|-
| bY
|-
| j.Y
|-
| j.AB Icicle Crash: Jump
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Charizard
|-
| nY
|-
| n[Y]
|-
| sY
|-
| j.Y
|-
| j.[Y]
|-
| Flying Stance Y Air Slash
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Garchomp
|-
| nY
|-
| sY
|-
| s[Y]
|-
| j.Y
|-
| j.[Y] (Start Up)
|-
| j.[Y] (Travel)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Shadow Mewtwo
|-
| nY
|-
| nY (Miracle Eye)
|-
| sY
|-
| sY (Miracle Eye)
|-
| fY
|-
| bY
|-
| bY (Miracle Eye)
|-
| nAA Psywave: Blast Level One
|-
| nAA Psywave: Blast Level Two
|-
| nAA Psywave: Blast Level Three
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Support Pokemon
|-
| Emolga
|-
| Frogadier
|-
| Cubone
|}
<br>
<br>
==Duel Phase Whimsicott Nullifcations==
<br>
<br>
 
Other instances such as [http://wiki.shoryuken.com/Scizor Scizor's Hover Dash], [http://wiki.shoryuken.com/Pokken_Tournament_DX/Support_Pokemon#Pachirisu_.26_Magikarp Pachirisu], and [http://wiki.shoryuken.com/Pokken_Tournament_DX/Support_Pokemon#Jirachi_.26_Whimsicott Whimsicott] are also capable of destroying projectiles.
{| class="wikitable mw-collapsible mw-collapsed"
! Darkrai
|-
| 8[Y]
|-
| 2X Rift
|-
| 4X Rift
|-
| 5X Rift
|-
| 6X Rift
|-
| 8X Rift
|-
| j.X Rift
|-
| 5A Dark Pulse
|-
| Bad Dreams Rising 5A Dark Pulse
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Blaziken
|-
| 5A Heat Wave
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Pikachu
|-
| 5A Thunderbolt
|-
| 5[A] Thunderbolt: Charge
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Lucario
|-
| 8Y
|-
| 5A Aura Sphere Level One
|-
| 5A Aura Sphere Level Two
|-
| 5A Aura Sphere Level Three
|-
| Burst 5A Aura Sphere Level One
|-
| Burst 5A Aura Sphere Level Two
|-
| j.A Aura Sphere: Midair
|-
| j.[A] Aura Sphere: Midair Charge
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Gardevoir
|-
| 4Y
|-
| j.Y
|-
| 2X
|-
| 5A Psyshock
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Pikachu Libre
|-
| 6A Discharge
|-
| 6[A] Discharge Charge
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Scizor
|-
| 5AA Swords Dance: Followup
|-
| 6AA Metal Claw: Followup
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Aegislash
|-
| 2X (Enhanced)
|-
| 4X (Enhanced)
|-
| Shield Form 6Y
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Croagunk
|-
| 6Y: Rock
|-
| 6Y: Bomb
|-
| 5A Poison Sting
|-
| 5AA Poison Sting
|-
| 5AAA Poison Sting
|-
| j.A Gunk Shot: Rock
|-
| j.A Gunk Shot: Bomb
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Sceptile
|-
| 5AA Bullet Seed
|-
| j.A Leech Seed
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Gengar
|-
| Burst 8X
|-
| ]A[ Sludge Bomb
|-
| 5A Shadow Ball
|-
| 5[A] Shadow Ball: Charge
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Decidueye
|-
| ]Y[
|-
| ]A[ Feather Dance
|-
| 5A Spirit Shackle
|-
| 5[A] Spirit Shackle
|-
| 8A Smack Down (Arrow)
|-
| 8A Smack Down (Magnemite)
|-
| 8A Smack Down (Camera)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Braixen
|-
| 4Y
|-
| 4[Y]
|-
| j.Y
|-
| 4A Fire Blast: Fireball
|-
| 4A Fire Blast: Blast
|-
| 4A Fire Blast: Fireball (Enhanced)
|-
| 4A Fire Blast: Blast (Enhanced)
|-
| 5A Psybeam
|-
| 5A Psybeam (Enhanced)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Empoleon
|-
| 8Y
|-
| j.Y
|-
| Slide Y
|-
| 5AA Rock Smash (Pebbles)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Blastoise
|-
| j.Y
|-
| Shell Fortress Stance Y
|-
| 5A Water Gun
|-
| 5AA Aura Sphere
|-
| 5AY Dark Pulse
|-
| 5AX Dragon Pulse
|-
| j.A Bubble
|-
| j.[A] Bubble
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Mewtwo
|-
| 5A Psycho Cut
|-
| j.A Focus Blast
|-
| j.[A] Focus Blast: Charge
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Suicune
|-
| j.Y
|-
| ]A[ Icy Wind Level One
|-
| ]A[ Icy Wind Level Two
|-
| ]A[ Icy Wind Level Three
|-
| 2A Hail
|-
| 5A Aurora Beam
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Weavile
|-
| j.AB Icicle Crash: Jump
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Shadow Mewtwo
|-
| 6Y
|-
| 6Y (Miracle Eye)
|-
| 5AA Psywave: Blast Level One
|-
| 5AA Psywave: Blast Level Two
|-
| 5AA Psywave: Blast Level Three
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Support Pokemon
|-
| Emolga
|-
| Frogadier
|-
| Cubone
|}
<br>
<br>
<br>
<br>
[[Category:Pokken Tournament DX]]

Latest revision as of 21:03, 6 February 2022

Pokken Tournament DX

Introduction

A core part of Pokemon's appeal has always been the interaction of its systems, and while it lacks the type matchups found in main series games, Pokken Tournament DX retains the feeling of those type matchups in the way attacks interact. Armoring through a Normal, ducking a High, or Overblasting a low Priority Strike in Pokken gives a very similar satisfaction to correctly guessing the type of your opponent's next Pokemon and letting them switch in to a devastating super effective surprise. Pokken uses 3 main systems to handle attack interactions: The Attack Triangle, Move Heights, and Priority.

The Attack Triangle


Pokken Attack Triangle.PNG.png

Every attack in Pokken Tournament DX can be divided into one of three types: Normal Attacks, Counter Attacks, and Grab Attacks. In the event of a collision between two attacks of different types, each attack has a type that it beats and a type that it loses to. The image above displays which attack types beat and lose to each other in what is known as the Attack Triangle. Though this system seems easy to compare to a volatile game of Rock-Paper-Scissors, the use of each attack type carries different amounts of inherent risk. Below are descriptions of each attack type and the specifics of their interactions with other types.

The way one chooses to interact with the Attack Triangle is the source of a great deal of emergent gameplay and player expression. Some players, like Wingtide, lean into the Attack Triangle's volatility, picking characters like Machamp or Garchomp with supports like Mew or Victini in order to maximize their reward for each correct guess. Others seek to maximize consistency, players like Wise or Shadowcat who use the tools of characters like Sceptile, Braixen and Darkrai with supports such as Yveltal and Mimikyu to create situations that are impossible to escape, eliminating variance and guaranteeing victory. Most players fit somewhere between these two extremes, but one must learn the rules in order to decide if and how to break them.
Critical Hit
When an attack collides with another attack that it beats according to the Attack Triangle, that attack will cause what is known as a Critical Hit. Universally, a Critical Hit increases the damage of the initial hit by 20%, and all hits afterwards in a combo by 10%. Additionally, some attacks have additional hitstun or alternate hit effects, such as launching the opponent, when those attacks are used to score a Critical Hit.

Normal Attacks

Normal Attacks are by far the most common of the three attack types. While some characters have only one Counter Attack and one Grab, everyone has a wealth of different normals across both phases. A character's normals can serve vastly different functions, but some normals have universal traits. For example, every character's 5Y can cancel into any of their Pokemon Moves, every 8Y serves as a universal anti-air, and every 8X Throw Blasts. Every character can also convert a hit from at least a few of their Normal Attacks into a damaging combo, something not guaranteed for the other types. Normal Attacks lose to Counter Attacks by getting armored, and beat Grab Attacks by Throw Teching or Throw Crushing them(see Grab Attacks).

Counter Attacks

A Counter Attack is any attack that has Counter Armor during a portion of its duration, usually during the startup. Each character has a universal Counter Attack that can be charged to deal additional damage and Pierce, a special trait that lets some attacks break through Counter Armor. Universal Counter Attacks can also be cancelled with a dash in any direction by tapping in that direction and pressing R. The Counter Attack Dash Cancel (or CADC for short) is a cornerstone of the neutral game and has a number of uses, from getting a better punish on Normal Attacks to assessing and then escaping a bad situation. Combos from Counter Attacks are rarely possible all of the time, and usually require the attack to be charged or a Critical Hit. Counter Attacks lose to Grab Attacks by getting grabbed, and beat Normal Attacks by armoring through them.

Grab Attacks

Grab Attacks normally net the least reward of the three attack types. Universal Grab Attacks are either i11 or i15, generally ranking among a character's fastest options, but do relatively low damage and immediately Phase Shift. Command grabs attached to Pokemon Moves with unique effects are present on a few characters, but command grabs that can convert into combos are reserved for characters designed to have especially potent offense. Grab Attacks beat Counter Attacks by grabbing them, but the way Grab Attacks interact with Normal Attacks is a bit more complicated.

Throw Tech, Throw Crush, and Throw Blast

When a player attempts to grab an opponent performing a Normal Attack, the opponent will flash red and one of two things will happen:

  1. A Throw Tech- Both players are sent reeling backward in an animation similar to a clash. While this animation lasts 30F for both players, the one who attempted the grab is usually at disadvantage.
  2. A Throw Crush- The grabbed player's Normal Attack keeps going, landing a Critical Hit. Most Normal Attacks have a Throw Crush Frame, which refers to the first frame of the attack's startup where it will Throw Crush when Grabbed. Grabbing a Normal Attack before this frame will cause a Throw Tech. If a Normal Attack can Throw Crush on Frame 1, then that attack Throw Blasts. A Normal Attack without a Throw Crush Frame, such as most normal Burst Attacks and followup normals, can be grabbed freely at any point during its startup.

Height


Every attack in Pokken is assigned one of eight possible heights. The six most common ones consist of Lows, Mid Lows, Mids, Special Mids, Mid Highs, and Highs. There are also two rarer heights: Ground Only and Air Only. Some attack heights can be avoided by universal options, such as jumping, and many attacks have invulnerability against certain heights. Because Pokken's blocking covers both High and Low attacks, this height system is used mostly for balancing. For example, both of Machamp's Special Cancelable normals in Duel Phase are Highs. While he has fast Lows and Mid Lows available, 2X is his fastest attack of either height that converts into a combo, and 2X has great range in return for being unsafe on block. This means that Machamp's pressure is susceptible to being ducked up close, and susceptible to being jumped from farther away, which is a weakness he couldn't have if he were in another game. Below is a description of each height.

Lows

Moves that hit low to the ground.
Jumping grants invulnerability against Lows on Frame 1.

Mid Lows

Moves that hit a bit higher than Lows and are even able to hit opponents in the air.
Jumping grants invulnerability against Mid Lows on Frame 5. The invuln. wears off at the apex of your jump or when you do an aerial action.

Mids

Moves that are not affected by height properties.
The only way to avoid these moves is to be outside of their hitbox.

Special Mids

Moves that hit mid, but narrowly.
Can be evaded with either Mid-High or Mid-Low invulnerability, i.e. can be both anti-aired as well as jumped over starting on frame 5.

Mid Highs

Moves that hit high, but can still hit crouching opponents.
Most Anti-air attacks have Mid High invuln. The universal anti-air option every character has is 8Y.

Highs

Moves that hit high, but can be crouched or low profiled.
Many characters' Low Stance avoids Highs on Frame 1.

Ground Only

Moves that can only hit a grounded target.
All universal grabs and most command grabs are Ground Only.

Air Only

Moves that can only hit an airborne target.

Priority


While the all-important Attack Triangle determines the interactions between attacks of different types, a system of priority determines the interactions between attacks of the same type. Two different kinds of attacks, projectiles and strikes, abide by their own system of priority that works a bit differently. These are separate systems, and in most cases, strikes and projectiles do not interact.

Projectile Priority


Each of the game's projectiles have a priority value from 1-9. If two projectiles clash, they will destroy eachother if they have the same priority, and if they don't, the projectile with the higher priority will destroy the weaker one. Projectiles can also have 3 special priority values. If their priority is listed as "None", they pass through and do not interact with other projectiles. Projectiles with "S" priority will destroy projectiles with a number value, and pass through other "S" and "None" projectiles. The most powerful projectiles have a priority of "S+". "S+" projectiles work similarly to "S" projectiles, except for the fact that the latter can be destroyed by projectile clearing assists such as Pachirisu and Whimsicott, but "S+" projectiles ignore such effects.

Strike Priority


Each strike has a priority value from 1-6. When two strikes clash and have equal priorities or priorities within 1 of eachother (i.e. two priority 4 strikes or a 4 strike and a 5 strike), both players will be sent reeling back. However, in the latter case, the player who used the higher priority strike will recover from this animation 10 frames faster than their opponent. If two strikes clash and one has a priority of at least 2 more than the other, the strike with the higher priority will win outright. Strikes can also have a special kind of priority, labeled "BA". Strikes with this priority will never clash, always beating out whatever strike is in their way.

There are some strikes that destroy projectiles during their active frames. Regardless of their own priority, these strikes will delete all projectiles with priorities from 1-9, but will have no effect on projectiles with "None", "S", or "S+" priority.

Other instances such as Scizor's Hover Dash, Pachirisu, and Whimsicott are also capable of destroying projectiles.