Project Justice/Powered Akira: Difference between revisions

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= Introduction =
{{PJ Character Intro|char= Powered Akira|full=Powered Akira|short=PAKIRA
|school=Seijyun
|assist=Damage
|tier=C
|difficulty=Medium/Hard


= Moves List =
|content=


== Normal Moves ==
{{2 Column Flex|flex1=9|flex2=4
Overhead Attack                f + HK
|content1=
{{Content Box|header=Introduction|content=
<div class="toccolours mw-collapsible mw-collapsed">
Some of '''Powered Akira's''' story details may fall under "spoilers"! Expand to continue:
----
<div class="mw-collapsible-content">Akira based on her original appearance in Rival Schools, where she dons her biker suit and helmet.<br> Originally used to hide her true gender, after rescuing her brainwashed [[Project Justice/Wild Daigo | brother]] in Project Justice's story mode, Akira reunites with her original biker helmet given by [[Project Justice/Edge | Edge]] as a thank you gift for saving Daigo. Now, the aggressive little "brother" of Daigo has returned.
</div>
</div>
----
<br><br>
Similar to [[Project Justice/Akira | Akira]], '''Powered Akira''' has a similar gameplan, but with ever so slightly better damage across the board. Her big tradeoff: gone are the old 4{{lp}} confirmable combo routes, and hello to her four new lengthy high-damage combo routes out of her (debatably impractical) Stance. She is also missing her '''Haten Mueishu''' super, but now instead has the '''Destruction Barrage''' Team-Up; dealing more damage than her previous '''Synchronized Kick Chain'''. While the increased damage is generally good, being unable to combo into Stance means many of her opportunities to implement those complex high-damage combo routes will be the result of a well-placed read or mixup. Thankfully, The tradeoffs make choosing between [[Project Justice/Akira | Akira]] and '''Powered Akira''' more a matter of preference- unlike the Batsu variants present in '''''Project Justice'''''.
}}
<br>
|content2=
{{Content Box|content=
{{#evt:
service=youtube
|id=https://youtu.be/ILJ9XpzhPm8
|urlargs=start=146&end=470&loop=1
|dimensions=480x320
}}
}}
}}
{{Content Box|content=
{{ProConTable
|pros=
* Just like [[Project Justice/Akira | Akira]], Powered Akira has great damage across the board in comparison to most of the cast, but she has to work for it.
* An unique stance with multiple routes, leading to incredible meterless damage.
* Multiple launchers.
|cons=
* Again, just like [[Project Justice/Akira | Akira]], she has stubby normals.
* MUST stay in in order to be effective, as she's helpless against strong zoning and tools that prevent her from going in.
* Losing access to [[Project Justice/Akira | Akira's]] {{b}} {{lp}} rekka as a tradeoff for gaining the stance.
* Stance is useless as a neutral tool and cannot be comboed into due to its long startup. It's only effective as a Tardy Cancel to punish moves with bad recovery.
}}
}}
}}


Rival Launcher                df + HP
{{2 Column Flex|flex1=2|flex2=4
|content1=
Mini-Rival Launcher            b + HP
{{Content Box|header=Colors|content=
{{PJColors
Aerial Rave Finisher          f + HP
|Character=Powered Akira
}}
Double Somersault              f + HK, + HK
}}
|content2=
{{Content Box|header=Powered Akira Wiki Roadmap|content=
{{PoweredAkiraRoadmap-PJ}}
}}
}}
----
__NOTOC__


== Special Moves ==
Ura Rimon                      qcf + P
(Head Butt)                    dp + P
Senpuu-bu                      qcf + K
Houbu                          qcb + K
Haten no Kamae                qcb + P
-Launch Pad                    LP,HP,HK,LK from Haten no Kamae
-Bully Beater                  LK,LP,HP,HK from Haten no Kamae
-Sen'en Shippuubu              HP,LP,LK,HK from Haten no Kamae
-Tenhou no Kyaku              HK,LK,LK,LK,LP,HP from Haten no Kamae
== Super Moves ==
Kikou Kai                      qcf,qcf + P  (air)
Ha no Renbu                    qcb,qcb + P
Ten no Renbu                  qcb,qcb + K
2 Person Team Up Technique    Kyousou Rengeki Shuu
3 Person Team Up Technique    Gedou Koma
= The Basics =
= Advanced Strategy =
= Match-ups =
== Vs. Akira: ==
== Vs. Batsu: ==
== Vs. Burning Batsu: ==
== Vs. Boman: ==
== Vs. Daigo: ==
== Vs. Demon Hyo: ==
== Vs. Edge: ==
== Vs. Gan: ==
== Vs. Hayato: ==
== Vs. Hideo: ==
== Vs. Hinata: ==
== Vs. Hyo: ==
== Vs. Iincyo: ==
== Vs. Kurow: ==
== Vs. Kyoko: ==
== Vs. Kyosuke: ==
== Vs. Momo: ==
== Vs. Nagare: ==
== Vs. Natsu: ==
== Vs. Powered Akira: ==
== Vs. Ran: ==
== Vs. Roberto: ==
== Vs. Roy: ==
== Vs. Shoma: ==
== Vs. Tiffany: ==
== Vs. Vatsu: ==
== Vs. Wild Daigo: ==
== Vs. Yurika: ==
== Vs. Zaki: ==


{{Project Justice}}
{{Project Justice}}


[[Category:Project Justice]]
[[Category:Project Justice]]
[[Category:Powered Akira]]

Latest revision as of 11:36, 16 October 2021

Introduction

Some of Powered Akira's story details may fall under "spoilers"! Expand to continue:

Akira based on her original appearance in Rival Schools, where she dons her biker suit and helmet.
Originally used to hide her true gender, after rescuing her brainwashed brother in Project Justice's story mode, Akira reunites with her original biker helmet given by Edge as a thank you gift for saving Daigo. Now, the aggressive little "brother" of Daigo has returned.



Similar to Akira, Powered Akira has a similar gameplan, but with ever so slightly better damage across the board. Her big tradeoff: gone are the old 4Lp.png confirmable combo routes, and hello to her four new lengthy high-damage combo routes out of her (debatably impractical) Stance. She is also missing her Haten Mueishu super, but now instead has the Destruction Barrage Team-Up; dealing more damage than her previous Synchronized Kick Chain. While the increased damage is generally good, being unable to combo into Stance means many of her opportunities to implement those complex high-damage combo routes will be the result of a well-placed read or mixup. Thankfully, The tradeoffs make choosing between Akira and Powered Akira more a matter of preference- unlike the Batsu variants present in Project Justice.


{{#evt: service=youtube |id=https://youtu.be/ILJ9XpzhPm8 |urlargs=start=146&end=470&loop=1 |dimensions=480x320 }}

Strengths Weaknesses
  • Just like Akira, Powered Akira has great damage across the board in comparison to most of the cast, but she has to work for it.
  • An unique stance with multiple routes, leading to incredible meterless damage.
  • Multiple launchers.
  • Again, just like Akira, she has stubby normals.
  • MUST stay in in order to be effective, as she's helpless against strong zoning and tools that prevent her from going in.
  • Losing access to Akira's B.png Lp.png rekka as a tradeoff for gaining the stance.
  • Stance is useless as a neutral tool and cannot be comboed into due to its long startup. It's only effective as a Tardy Cancel to punish moves with bad recovery.
Powered Akira

Project Justice Powered Akira.gif
School:

Seijyun

Assist Type:

Damage

Tier:

C

Difficulty:

Medium/Hard

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Powered Akira 1.png
PJ Powered Akira 2.png
PJ Powered Akira 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Powered Akira 4.png
PJ Powered Akira 5.png
PJ Powered Akira 6.png
Powered Akira Wiki Roadmap

40% complete


In Progress / Completed To-do

Completed:

  • Main Page updated!
  • All Frame Data Added!
  • Movelist Complete with Images!

In-Progress:

  • Fill Main page with:
    • Intro
    • Main Gameplan/traits
    • Pro/Con list


Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki