Pokken Tournament DX/Aegislash: Difference between revisions

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[[File:Pokken_Aegislash.png|right|border]]
{{Infobox-Pokken
==Introduction==
|name=Aegislash
 
|hash=AEG
Aegislash is a unique character with two stances for varied styles of play. His sword forme is great for playing safe up close and getting big damage off punishing the opponent, while the shield forme has a fitting, defensive playstyle consisting of many ranged options and continuous counter armor. Aegislash can use his strengths to do a lot of damage all at once, or he can utilize resets to set the pace and to slowly chip away at the opponent and their defenses.
|image=Pokken_Aegislash.png
<br>
|health=510 HP  
<br>
|sHealth=480 SH (Weak)
Trouble for Aegislash generally comes from another character’s pressure or when he cannot easily switch stances. Switching between sword and shield formes often makes Aegislash’s options better, but when that comfort gets taken away, he can crumble without careful play. After losing momentum, Aegislash can often require taking risks to gain back ground, but these risks do have a large payoff. As a whole, Aegislash can be an exceptionally rewarding character to play.
|synergy=200 CC
<br>
|bursttime=720F (12 sec)
<br>
|bDash=33F, '''<span style="color:#EF007C">1-8F Strike/Throw Invuln</span>''', Cancelable on Frame 29
*510 HP
|sDash=41F, '''<span style="color:#EF007C">5-14F Projectile Invuln</span>''', Cancelable on Frame 37
*200 CC Synergy Gauge
|fDash=25F, '''<span style="color:#019FED">1-12F Projectile Counter Armor</span>''', Cancelable on Frame 21
*Burst Mode Duration: 12 Seconds
|sMove?=None
*Shield: Weak
|hStance=Charges Synergy Gauge (2CC/tick)
<br>
|lStance='''<span style="color:#FE5554">High</span>/<span style="color:#00FEFE">Low invuln. on Frame 1</span>'''
*High Stance: Charges Synergy Gauge and recharges shield health.
}}
*Low Stance: Invincible against Highs and Lows on frame 1.
<br>
*FP Forward Dash: 17 Frames (Counter armor against projectiles from frame 1-13)
*FP Back Dash: 37 Frames (Invincible from frame 1-8)
*FP Side Dash: 29 Frames
<br>
*DP Forward Dash: 17 Frames (Counter armor against projectiles from frame 1-13)
*DP Back Dash: 29 Frames (Invincible from frame 1-8)
<br>
<br>
<br>
 
==General Moves==
==General Moves==
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<br>
<br>
<br>
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[[File:Pokken_Aegislash_Enhanced_1.png|left|border]]
[[File:Pokken_Aegislash_Burst_Mode.png|left|x200px|border]]
[[File:Pokken_Aegislash_Enhanced_2.png|border]]
<div>  
<div>  
====Burst Mode====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Enhanced (Sharp)'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''PSP / FPP'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Total Frames'''
| '''Hit Adv.'''
| '''Block'''
| '''Properties'''
|-
|-
| N/A
| Burst Wave
| N/A
| 0
| N/A
| -12
| N/A
| <span style="color:#FFFE01">Mid</span>
| N/A
| BA (projectile)
| N/A
| i18
| N/A
| 48
| +8
| 0
| '''<span style="color:#EF007C">1-48F Total Invuln</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Aegislash's moves become enhanced when having at least one buff active.</p>
|<p>In Sword Forme, Aegislash is always Sharp until Burst Mode ends.</p>
<p>Any buff will put Aegislash in an enhanced state.</p>
<p>All moves now deal chip damage.</p>
<p>Activating Burst Mode grants an enhanced state for the entire duration.</p>
|}</div>
|}</div>
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[[File:Pokken_Aegislash_SF.png|left|border]]
[[File:Pokken_Aegislash_Burst_Attack_1.png|x200px|border]]
[[File:Pokken_Aegislash_SF_3.png|border]]
[[File:Pokken_Aegislash_Burst_Attack_2.png|x200px|border]]
[[File:Pokken_Aegislash_SF_4.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Burst Attack: Underworld Ruler</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Shield Forme'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''PSP / FPP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| N/A
| '''<span style="color:#FC3D3C">Burst L+R Underworld Ruler</span>'''
| N/A
| Normal (strike)
| N/A
| 210 (35)
| N/A
| 12
| N/A
| <span style="color:#00FE01">Mid Low</span>
| N/A
| BA (strike)
| N/A
| i11
| 107
| Shift
| -4
| '''<span style="color:#EF007C">6-53F Total Invuln</span>''', Pierce, Destroys Projectiles while active, '''<span style="color:#FD7417">Attack Up (self) for 420F once complete</span>'''
|-
| '''<span style="color:#019FED">Burst Shield Forme L+R Underworld Ruler</span>'''
| Counter (projectile)
| 220 (41)
| 12
| <span style="color:#00FE01">Mid Low</span>
| S+
| FP i23 / DP i15
| FP 117 / DP 109
| Knockdown
| -4
| FP ('''<span style="color:#019FED">1-18F Counter Armor</span>''', '''<span style="color:#EF007C">19-61F Total Invuln</span>''') / DP ('''<span style="color:#019FED">1-10F Counter Armor</span>''', '''<span style="color:#EF007C">11-53F Total Invuln</span>'''), Pierce, '''<span style="color:#019FED">Transitions out of Shield Forme once complete</span>''', granting '''<span style="color:#FD7417">Attack Up (self) for 600F</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>After using specific moves, Aegislash shifts into Shield Forme.</p>
|<p>Multiple swords that surround Aegislash, whirling around many times.</p>
<p>Shield Forme has a different moveset.</p>
<p>Aegislash's Burst Attack changes into a counter-piercing beam in Shield Forme.</p>
<p>While in Shield Forme, Aegislash has permanent counter armor. But moves slower and cannot block.</p>
<p>When shifting into Shield Forme, Aegislash heals 10 recoverable HP but has all buffs removed.</p>
<p>Calling a Support, activating Burst Mode, or when Burst Mode runs out brings Aegislash out of Shield Forme.</p>
<p>Pressing R and a direction makes Aegislash do a ghost dash (invincible on frame 5) and switch forms.</p>
<p>Jumping switches forms and makes Aegislash invincible against Lows on frame 5.</p>
<p>Aegislash receives an Attack buff when switching out of Shield Forme.</p>
<p>Form changing 8 times grants a Speed buff as well that has the same duration as the Attack buff.</p>
<p>The invincible dash grants an Attack buff that lasts for 3 seconds.</p>
<p>Jumping grants an Attack buff that lasts for 7 seconds.</p>
|}</div>
|}</div>
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[[File:Pokken_Aegislash_SF_2.png|border]]
 
<div>  
[[File:Pokken_Aegislash_SF_2.png|x200px|border]]
<div>
 
====<span style="color:#019FED">Shield Forme: Auto-Parry</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Shield Forme: Auto-Parry'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''PSP / FPP'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| N/A
| Counter (Wave)
| 0
| 0
| 0
| 0
| Mid
| <span style="color:#FFFE01">Mid</span>
| N/A
| BA (projectile)
| i22
| 48
| +5
| +5
| -12
| -12
| FP ('''<span style="color:#019FED">1-7F Counter Armor</span>''', '''<span style="color:#EF007C">8-48F Strike/Throw/Projectile Invuln</span>''') / DP ('''<span style="color:#019FED">1-18F Counter Armor</span>''', '''<span style="color:#EF007C">19-44F Strike/Throw/Projectile Invuln</span>'''), Pierce, '''<span style="color:#019FED">Transitions out of Shield Forme once complete</span>''', granting '''<span style="color:#FD7417">Attack Up (self) for 180F</span>'''
|}</div>
|}</div>
<div>
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|<p>Any non-piercing move that comes in contact with the counter armor causes Aegislash to auto-parry.</p>
|<p>Any non-piercing move that comes in contact with the counter armor causes Aegislash to auto-parry.</p>
<p>The parry knocks back the opponent with a counter-piercing blast that deals no damage.</p>
<p>The parry knocks back the opponent with a counter-piercing blast that deals no damage.</p>
<p>Switches Aegislash out of Shield Forme.</p>
<p>The auto-parry grants Aegislash an Attack buff that lasts for 3 seconds.</p>
|}</div>
|}</div>
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[[File:Pokken_Aegislash_Parry.png|left|border]]
[[File:Pokken_Aegislash_Parry.png|x200px|border]]
[[File:Pokken_Aegislash_Parry_2.png|border]]
[[File:Pokken_Aegislash_Parry_2.png|x200px|border]]
<div>  
<div>  
====<span style="color:#019FED">6R Parry</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6R Parry'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP / FPP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Properties'''
|-
|-
| N/A
| Counter (Wave)
| N/A
| 0
| N/A
| 20%
| N/A
| 0
| N/A
| <span style="color:#FFFE01">Mid</span>
| BA (projectile)
| i1
| 41 / 40 (Parry)
| Varies*
| Varies*
| N/A
| '''<span style="color:#019FED">1-11F Strike Counter Armor</span>''', '''<span style="color:#EF007C">3-40F Projectile Invuln (Parry)</span>''', Pierce, 1-4F Gain Synergy if attack is parried.
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Aegislash puts Its shield up, going into a counter armor state from frame 1-11.</p>
|<p>Aegislash puts Its shield up.</p>
<p>Projectiles go through the counter armor.</p>
<p>If a non-piercing physical attack comes in contact, Aegislash performs a Parry.</p>
<p>If a non-piercing physical attack comes in contact with the counter armor, Aegislash performs a Parry.</p>
<p>Landing a successful Parry as soon as the Parry comes out increases Aegislash's Synergy Gauge.</p>
<p>The Parry knocks back the opponent and deals a specific amount of hitstun.</p>
<p>The Parry knocks back the opponent and deals a specific amount of hitstun.</p>
<p>*The hitstun depends on if a Light or Heavy Attack was parried.</p>
<p>* The hitstun depends on if a Light or Heavy Attack was parried.</p>
<p>Field Phase Parry:</p>
<p>Field Phase Parry:</p>
<p>Light = +12</p>
<p>Light = +12</p>
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[[File:Pokken_Aegislash_Grab_FP.png|left|border]]
[[File:Pokken_Aegislash_Grab_FP.png|x200px|border]]
[[File:Pokken_Aegislash_Grab_DP.png|border]]
[[File:Pokken_Aegislash_Grab_DP.png|x200px|border]]
<div>  
<div>  
====<span style="color:#00A858">Y+B Grab Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Y+B Grab Attack'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''PSP / FPP'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Total Frames'''
| '''Hit Adv'''
| '''Properties'''
|-
|-
| Grab
| Grab
| FP 80 / DP 120
| FP 80 / DP 120
| 12
| 12 / 0 and Shift
| N/A
| Ground only
| 1
| i11
| i11
| 45
| FP Shift (+16) / DP Shift
| FP Shift (+16) / DP Shift
| N/A
| FP ('''<span style="color:#FD7417">Speed Up (self) for 330F on Hit</span>''')
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Field Phase: Grants a Speed buff that lasts for 5.5 seconds.</p>
|<p>Uniquely low endlag among universal grabs, able to be plus on tech if it hits late.</p>
|}</div>
|}</div>
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[[File:Pokken_Aegislash_CA_1.png|left|border]]
[[File:Pokken_Aegislash_CA_1.png|x200px|border]]
[[File:Pokken_Aegislash_CA_2.png|border]]
[[File:Pokken_Aegislash_CA_2.png|x200px|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''X+A / [X+A] Counter Attack'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Counter
| 60 (15) / 90 (23)
| 3
| Mid High
| i39 / i59
| +4 / Stun
| -4 / +8
|}</div>
<div>
<div>
{|border="1"
 
|<p>Aegislash is put into a counter state from frame 1-32 (52 if charged).</p>
====<span style="color:#019FED">X+A Counter Attack</span>====
<p>Counter pierces when fully charged.</p>
<p>Can be dash canceled by inputting a direction and R.</p>
<p>Transitions into Shield Forme once complete.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Aegislash_Burst_Attack_1.png|left|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''L+R Underworld Ruler'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP / FPP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#019FED">X+A Counter Attack</span>'''
| 210 (35)
| Counter (strike)
| 12
| 60 (15)
| Mid Low
| 50%
| i11
| 3 / 0 and Shift
| Knockdown
| <span style="color:#CF6600">Mid High</span>
| 5
| i39
| 69
| +4
| -4
| -4
|}</div>
| '''<span style="color:#019FED">1-32F Counter Armor</span>''', Stun on Crit, Destroys Projectiles while active, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17, '''<span style="color:#019FED">Transitions into Shield Forme once complete</span>''', Mist explodes on Frame 71
<div>
{|border="1"
|<p>Multiple swords that surround Aegislash, whirling around many times.</p>
<p>Invincible on frame 5.</p>
<p>Counter pierces.</p>
<p>Grants an Attack buff on use that lasts for 7 seconds.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Aegislash_Burst_Attack_2.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''SF L+R Underworld Ruler'''
|-
|-
| Attack
| '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>'''
| Damage
| Counter (strike)
| PSP
| 90 (23)
| Height
| 50%
| Impact
| 3 / 0 and Shift
| Hit Adv
| <span style="color:#CF6600">Mid High</span>
| Block
| 6
|-
| i59
| Counter
| 89
| 220 (41)
| Stun
| 12
| +8
| Mid Low
| '''<span style="color:#019FED">1-52F Counter Armor</span>''', Pierce, Destroys Projectiles while active, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17, '''<span style="color:#019FED">Transitions into Shield Forme once complete</span>''', Mist explodes on Frame 91
| i23
| Knockdown
| -4
|}</div>
<div>
{|border="1"
|<p>Aegislash's Burst Attack changes into a counter-piercing beam in Shield Forme.</p>
<p>Invincible on frame 9.</p>
<p>Counter pierces.</p>
<p>Transitions out of Shield Forme once complete.</p>
<p>Grants an Attack buff that lasts for 10 seconds.</p>
|}</div>
|}</div>
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==Field Phase Moves==
==Field Phase Attacks==
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[[File:Pokken_Aegislash_nY_1.png|left|border]]
[[File:Pokken_Aegislash_nY_1.png|x200px|border]]
[[File:Pokken_Aegislash_nY_2.png|border]]
[[File:Pokken_Aegislash_SF_nY.png|x200px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">nY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''nY'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''Scaling'''
| Hit Adv
| '''FPP'''
| Block
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">nY</span>'''
| Normal (projectile)
| 40 (10)
| 40 (10)
| Special Mid
| 30%
| 0
| <span style="color:#FFFE01">Special Mid</span>
| 6 / 7 (Sharp)
| i23
| i23
| 9
| 51
| 0
| 0
| -12
| -12
| Special/sY/fY/bY Cancelable on Frame 31, <br> '''nYR:''' ['''<span style="color:#ad18ad">Airborne on Frame 34</span>, <span style="color:#019FED">Transitions into Shield Forme on Frame 63</span>''', Mist explodes on Frame 54]
|-
| '''<span style="color:#019FED">Shield Forme nY</span>'''
| Counter (projectile)
| 27
| 10% each
| 0
| <span style="color:#FFFE01">Special Mid</span>
| 7
| i23
| N/A
| 59
| -2
| -16*
| '''<span style="color:#019FED">1-22F Counter Armor</span>''', Shield Forme fY Cancelable on Frame 36, <br> '''Shield Forme nYR:''' ['''<span style="color:#EF007C">41-58F Strike/Throw/Projectile Invuln</span>''', '''<span style="color:#019FED">Transitions out of Shield Forme on Frame 80</span>''', granting '''<span style="color:#FD7417">Attack Up (self) for 420F</span>''']
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Fires an arc-shaped projectile that travels forward.</p>
|<p>Fires an arc-shaped projectile that travels forward.</p>
<p>When enhanced, the projectile becomes larger, travels farther and faster, and has better priority.</p>
<p>In Shield Forme, fires three small projectiles that travel forward.</p>
<p>Pressing R transitions into Shield Forme.</p>
<p>When Sharp, the projectile becomes larger, travels farther and faster, and has better priority.</p>
<p> Special / sY / fY / bY cancelable.</p>
<p>Pressing R transitions between stances.</p>
|}</div>
|}</div>
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<br>
<br>
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<br>
[[File:Pokken_Aegislash_sY.png|left|border]]
[[File:Pokken_Aegislash_sY.png|x200px|border]]
<div>  
[[File:Pokken_Aegislash_SF_sY_1.png|x200px|border]]
[[File:Pokken_Aegislash_SF_sY_2.png|x200px|border]]
<div>
 
====<span style="color:#FC3D3C">sY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''sY'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''Scaling'''
| Hit Adv
| '''FPP'''
| Block
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">sY</span>'''
| Normal (strike)
| 60 (15)
| 60 (15)
| Special Mid
| 40%
| 0
| <span style="color:#FFFE01">Special Mid</span>
| 3 / 4 (Sharp)
| i19
| i19
| 9
| 73
| 0
| 0
| -8
| -8
| '''<span style="color:#00FEFE">Low invuln. on Frame 1</span>''', Dash/Special/fY/bY Cancelable on Frame 23<br> '''sYR:''' ['''<span style="color:#ad18ad">Airborne on Frame 26</span>''', '''<span style="color:#019FED">Transitions into Shield Forme on Frame 55</span>''', Mist explodes on Frame 46]
|-
| '''<span style="color:#019FED">Shield Forme sY</span>'''
| Counter (projectile)
| 40
| 30%
| 6
| <span style="color:#CF6600">Mid High</span>
| S+
| i23
| N/A
| 79
| Stun
| -12
| '''<span style="color:#019FED">1-22F Counter Armor</span>''' <br> '''Shield Forme sYR:''' ['''<span style="color:#EF007C">60-77F Strike/Throw/Projectile Invuln</span>''', '''<span style="color:#019FED">Transitions out of Shield Forme on Frame 99</span>''', granting '''<span style="color:#FD7417">Attack Up (self) for 420F</span>''']
|-
| '''<span style="color:#019FED">Charged - Shield Forme s[Y]</span>'''
| Counter (projectile)
| 40
| 30%
| 6
| <span style="color:#CF6600">Mid High</span>
| S+
| i43
| N/A
| 99
| Stun
| -12
| '''<span style="color:#019FED">1-42F Counter Armor</span>''' <br> '''Shield Forme s[Y]R:''' ['''<span style="color:#EF007C">80-97F Strike/Throw/Projectile Invuln</span>''', '''<span style="color:#019FED">Transitions out of Shield Forme on Frame 119</span>''', granting '''<span style="color:#FD7417">Attack Up (self) for 420F</span>''']
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Aegislash spins to the side in a boomerang fashion.</p>
|<p>Aegislash spins to the side in a boomerang fashion.</p>
<p>Holding sY will change the trajectory to be wider.</p>
<p>In Shield Forme, Aegislash shoots out a long-ranged stunning beam that lingers.</p>
<p>Invincible against Lows on frame 1.</p>
<p>Holding sY will change the trajectory to be wider or fire an extra beam.</p>
<p>Pressing R transitions into Shield Forme.</p>
<p>Dash / Special / fY / bY cancelable.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_fY_1.png|left|border]]
[[File:Pokken_Aegislash_fY_1.png|x200px|border]]
[[File:Pokken_Aegislash_fY_2.png|border]]
[[File:Pokken_Aegislash_fY_2.png|x200px|border]]
<div>  
[[File:Pokken_Aegislash_SF_fY.png|x200px|border]]
<div>
 
====<span style="color:#FC3D3C">fY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''fY'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''FPP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">fY</span>'''
| Normal (strike), Normal (projectile)
| 80 (20 / 15)
| 80 (20 / 15)
| Mid
| 0 and Shift
| <span style="color:#FFFE01">Mid</span>
| 4, 7 / 5, 8 (Sharp)
| i11
| i11
| Shift (0)
| 1
| -24 / -8*
| 56
| Shift
| -24 / -8 (Sharp)
| Throw Blast
|-
| '''<span style="color:#019FED">Shield Forme fY</span>'''
| Counter (projectile)
| 60
| 0 and Shift
| <span style="color:#FFFE01">Special Mid</span>
| S+
| i31
| N/A
| 99
| Shift (Launch)
| -24
| '''<span style="color:#019FED">1-30F Counter Armor</span>''', '''<span style="color:#019FED">transitions out of Shield Forme on Hit</span>''', granting '''<span style="color:#FD7417">Attack Up (self) for 420F</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Aegislash creates a V-shaped projectile that quickly travels forward.</p>
|<p>Aegislash creates a V-shaped projectile that quickly travels forward.</p>
<p>* When enhanced, the move becomes safer on block and the projectile increases in size.</p>
<p>When Sharp, the projectile increases in size.</p>
<p>Throw crush.</p>
<p>In Shield Forme, a gatling of shots fire in a straight line.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_bY.png|left|border]]
[[File:Pokken_Aegislash_bY.png|x200px|border]]
[[File:Pokken_Aegislash_SF_bY.png|x200px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">bY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''bY'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''Scaling'''
| Hit Adv
| '''FPP'''
| Block
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">bY</span>'''
| Normal (strike)
| 60 (15)
| 60 (15)
| Mid High
| 40%
| 0
| <span style="color:#CF6600">Mid High</span>
| 3 / 4 (Sharp)
| i19
| i19
| Launch
| 9
| -22 / -8*
| 105
| Hard Launch
| -21 / -62 (Sharp)
| '''<span style="color:#ad18ad">Airborne on Frame 15</span>''', '''<span style="color:#ad18ad">Air Actionable on Frame 33</span>'''
|-
| '''<span style="color:#019FED">Shield Forme bY</span>'''
| Counter (projectile)
| 30 / 54 (Air Hit)
| 30% / N/A (Air Hit)
| 3 / 0 and Shift (Air Hit)
| <span style="color:#CF6600">Mid High</span>
| S+
| i15
| N/A
| 55
| 0 / Shift (Air Hit)
| -8
| '''<span style="color:#019FED">1-15F Counter Armor</span>''', <br> '''Shield Forme bYR:''' ['''<span style="color:#EF007C">42-59F Strike/Throw/Projectile Invuln</span>''', '''<span style="color:#019FED">Transitions out of Shield Forme on Frame 81</span>''', granting '''<span style="color:#FD7417">Attack Up (self) for 420F</span>''']
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Aegislash does an upward swing and is launched into the air.</p>
|<p>Aegislash does an upward swing and is launched into the air.</p>
<p>* When enhanced, the move becomes safer on block.</p>
<p>In Shield Forme, Aegislash shoots out a long-ranged aerial beam that lingers.</p>
<p>Can cancel into aerials.</p>
<p>Hitting an aerial opponent with the Shield Forme version deals more damage and will cause a Phase Shift.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_jY_FP.png|left|border]]
[[File:Pokken_Aegislash_jY_FP.png|left|x200px|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.Y'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''FPP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 60 (15)
| 60 (15)
| Mid High
| 30%
| 0
| <span style="color:#CF6600">Mid High</span>
| 3 / 4 (Sharp)
| i19
| i19
| -24
| 9
| -24
| Until landing +27
| -46
| -24 (j.Y, j.sY) / -14 (low j.bY) / -68 (all versions Sharp)
| '''<span style="color:#ad18ad">Airborne on Frame 23</span>'''
|}</div>
|}</div>
<div>
<div>
Line 445: Line 553:
|<p>Aegislash spins forwards then returns to Its original location.</p>
|<p>Aegislash spins forwards then returns to Its original location.</p>
<p>Can change the trajectory by inputting any direction.</p>
<p>Can change the trajectory by inputting any direction.</p>
<p>Can cancel into aerials.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Aegislash_jX_FP_1.png|left|border]]
[[File:Pokken_Aegislash_jX_FP_2.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.X'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 90 / 100 (28)
| Mid High / Low
| i25
| Shift (Knockdown)
| -16
|}</div>
<div>
{|border="1"
|<p>Aegislash dives into the ground and electrocutes the ground upon impact.</p>
<p>Can change the trajectory of the landing.</p>
<p>When enhanced, the move deals more damage and the lightning covers more ground.</p>
<p>The amount of hits goes from 4 to 6 when enhanced as well.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_Homing_Attack_1.png|left|border]]
[[File:Pokken_Aegislash_Homing_Attack_1.png|x200px|border]]
[[File:Pokken_Aegislash_Homing_Attack_2.png|x200px|border]]
[[File:Pokken_Aegislash_Homing_Attack_3.png|x200px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Homing Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''X Homing Attack 1'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''Scaling'''
| Hit Adv
| '''FPP'''
| Block
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">X Homing Attack 1</span>'''
| Normal (strike)
| 36 (9)
| 36 (9)
| Mid
| 20%, 20%
| 0
| <span style="color:#FFFE01">Mid</span>
| 6
| i17
| i17
| 1
| 45
| +8
| +8
| -4
| -4
|}</div>
| Throw Blast, Block/Jump Cancelable on Frame 1, Special Cancelable on Frame 31
<div>
'''XR:''' ['''<span style="color:#ad18ad">Airborne on Frame 24</span>, <span style="color:#019FED">Transitions into Shield Forme on Frame 53</span>''', Mist explodes on Frame 44]
{|border="1"
|<p>Aegislash homes in on the opponent, bashing them with Its shield.</p>
<p>Pressing R transitions into Shield Forme.</p>
<p>Can be canceled with block or jump.</p>
<p>Throw crush.</p>
<p>Special cancelable.</p>
|}</div>
[[File:Pokken_Aegislash_Homing_Attack_2.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''XX Homing Attack 2'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
|-
| Normal
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| Normal (strike)
| 24 (10)
| 24 (10)
| Mid
| 0%
| i17
| 0
| <span style="color:#FFFE01">Mid</span>
| 6
| i36
| N/A
| 78
| +4
| +4
| -8
| -8
|}</div>
| '''<span style="color:#ad18ad">Airborne on Frame 38</span>'''
<div>
{|border="1"
|<p>Following up from Homing Attack 1, Aegislash swings itself upwards.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Aegislash_Homing_Attack_3.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''XXX / XX[X] Homing Attack 3'''
|-
|-
| Attack
| '''<span style="color:#FC3D3C">XXX Homing Attack 3</span>'''
| Damage
| Normal (strike)
| Height
| 24 (11)
| Impact
| N/A
| Hit Adv
| 0 and Shift
| Block
| <span style="color:#FFFE01">Mid</span>
| 6
| i71
| N/A
| 109
| Shift (+8)
| -4
| '''<span style="color:#ad18ad">Airborne</span>'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">XX[X] Charged Homing Attack 3</span>'''
| 24 (11) / 50
| Normal (strike)
| Mid
| 50
| i17
| N/A
| 0 and Shift
| <span style="color:#FFFE01">Mid</span>
| 6
| i95
| N/A
| 133
| Shift (+8)
| Shift (+8)
| -4
| Guard Break (+24)
| '''<span style="color:#ad18ad">Airborne</span>''', Pierce, Guard Break
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Following up from Homing Attack 2, Aegislash lands down on the opponent.</p>
|<p>Aegislash homes in on the opponent, bashing them with Its shield.</p>
<p>Can be charged to guard break/counter pierce.</p>
<p>Pressing R during Homing Attack 1 transitions into Shield Forme.</p>
<p>The charge cannot be grabbed.</p>
<p>If Homing Attack 2 was blocked, there is a 24 frame window to punish a charged Homing Attack 3.</p>
<p>If Homing Attack 2 was blocked, there is a 24 frame window to punish a charged Homing Attack 3.</p>
|}</div>
|}</div>
Line 562: Line 644:
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_SF_Homing_Attack_1.png|x200px|border]]
<br>
[[File:Pokken_Aegislash_SF_Homing_Attack_2.png|x200px|border]]
[[File:Pokken_Aegislash_SF_nY.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''SF nY'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Counter
| 27
| Special Mid
| i23
| -2
| -16*
|}</div>
<div>
<div>
{|border="1"
 
|<p>Fires three small projectiles that travel forward.</p>
====<span style="color:#FC3D3C">Shield Forme Homing Attack</span>====
<p>Counter armor from frame 1-23.</p>
<p>Can cancel into SF fY.</p>
<p>Pressing R transitions out of Shield Forme.</p>
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p>
<p>* Can only be punished with a grab or pierce.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Aegislash_SF_sY_1.png|left|border]]
[[File:Pokken_Aegislash_SF_sY_2.png|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''SF sY / s[Y]'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''Scaling'''
| Hit Adv
| '''FPP'''
| Block
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Counter
| '''<span style="color:#FC3D3C">SF X Homing Attack 1</span>'''
| Normal (strike)
| 40
| 40
| Mid High
| 20%
| i25 / i45
| 0
| Stun
| <span style="color:#FFFE01">Mid</span>
| -12
| 5
|}</div>
<div>
{|border="1"
|<p>Aegislash shoots out a long-ranged stunning beam that lingers.</p>
<p>Can be charged to shoot an extra beam.</p>
<p>Pressing R transitions out of Shield Forme.</p>
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Aegislash_SF_fY.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''SF fY'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Counter
| 60
| Special Mid
| i31
| Shift (Launch)
| -24
|}</div>
<div>
{|border="1"
|<p>A gatling of shots fire in a straight line.</p>
<p>Counter armor from frame 1-30.</p>
<p>Transitions out of Shield Forme upon Phase Shift.</p>
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Aegislash_SF_bY.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''SF bY'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Counter
| 30 / 54
| Mid High
| i15
| 0 / Shift (Launch)
| -16*
|}</div>
<div>
{|border="1"
|<p>Aegislash shoots out a long-ranged aerial beam that lingers.</p>
<p>Counter armor from frame 1-15.</p>
<p>Pressing R transitions out of Shield Forme.</p>
<p>Hitting an aerial opponent deals more damage and will cause a Phase Shift.</p>
<p>Transitions out of Shield Forme upon Phase Shift.</p>
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p>
<p>* Can only be punished with a grab or pierce.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Aegislash_SF_Homing_Attack_1.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''SF X Homing Attack 1'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 40
| Mid
| i25
| i25
| -2
| 1
| 61
| 0
| -8
| -8
|}</div>
| Throw Blast, '''<span style="color:#FE5554">1-24F High Invuln.</span>''', Block/Jump Cancelable on Frame 1, Special Cancelable on Frame 39
<div>
{|border="1"
|<p>Aegislash homes in on the opponent and attacks with a shield flip.</p>
<p>Invincible against Highs on frame 1.</p>
<p>Can be canceled with block or jump.</p>
<p>Throw crush.</p>
<p>Special cancelable.</p>
|}</div>
[[File:Pokken_Aegislash_SF_Homing_Attack_2.png|left|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
|'''SF XX / X[X] Homing Attack 2'''
|-
|-
| Attack
| '''<span style="color:#FC3D3C">SF XX Homing Attack 2</span>'''
| Damage
| Normal (strike)
| Height
| 56
| Impact
| N/A
| Hit Adv
| 0 and Shift
| Block
| <span style="color:#FFFE01">Mid</span>
| 6
| i56
| N/A
| 109
| Shift (+1)
| -8
| '''<span style="color:#ad18ad">Airborne on Frame 31</span>'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">SF X[X] Charged Homing Attack 2</span>'''
| 56 / 90
| Normal (strike)
| Mid
| 90
| i25
| N/A
| Shift (0)
| 0 and Shift
| -8
| <span style="color:#FFFE01">Mid</span>
| 6
| i80
| N/A
| 133
| Shift (+1)
| Guard Break (+15)
| '''<span style="color:#ad18ad">Airborne on Frame 31</span>''', Pierce, Guard Break, '''<span style="color:#019FED">Transitions out of Shield Forme once complete</span>''', granting '''<span style="color:#FD7417">Attack Up (self) for 600F</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Following up from Homing Attack 1, Aegislash strikes down onto the opponent with Its hilt.</p>
|<p>Aegislash homes in on the opponent and attacks with a shield flip.</p>
<p>Can be charged to guard break/counter pierce.</p>
<p>The charge cannot be grabbed.</p>
<p>If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2.</p>
<p>If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2.</p>
<p>Transitions out of Shield Forme once complete.</p>
<p>Switching forms grants an Attack buff that lasts for 10 seconds.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_jX_FP_1.png|x200px|border]]
[[File:Pokken_Aegislash_jX_FP_2.png|x200px|border]]
<div>


==Weak Moves==
====<span style="color:#FC3D3C">j.X</span>====
<br>
<br>
<br>
[[File:Pokken_Aegislash_2Y.png|left|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2Y'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''FPP'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (strike)
| 10 / 20 (8)*
| 90 / 100 (28) (Sharp)
| 0
| 0 and Shift
| Low
| <span style="color:#CF6600">Mid High</span>, <span style="color:#FFFE01">Mid (Lightning)</span>, <span style="color:#00FEFE">Low</span> (Shockwave)
| i11
| 4, 1 / 5, 1 (Sharp)
| +2
| i25
| -8
| 9
| Until landing +49
| Shift (Knockdown)
| -16
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A quick low jab that's invincible against Highs and Lows on frame 1.</p>
|<p>Aegislash dives into the ground and electrocutes the ground upon impact.</p>
<p>* When enhanced, the amount of hits goes from 1 to 2.</p>
<p>Can change the trajectory of the landing.</p>
<p>Throw crush. Launches if Its a critical hit.</p>
<p>When Sharp, the move deals more damage and the lightning covers more ground.</p>
<p>The amount of hits goes from 4 to 6 when Sharp as well.</p>
|}</div>
|}</div>
<br>
<br>
[[File:Pokken_Aegislash_2YX.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''2YX'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Counter
| 30 (13)
| 4
| Mid
| i11
| Launch
| -16*
|}</div>
<div>
{|border="1"
|<p>Transitions into Shield Forme once complete.</p>
<p>* Can only be punished with a grab or pierce.</p>
|}</div>
<br>
<br>
<br>
<br>
==Duel Phase Weak Attacks==
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_4Y.png|left|border]]
[[File:Pokken_Aegislash_5Y.png|x200px|border]]
[[File:Pokken_Aegislash_5YY.png|x200px|border]]
[[File:Pokken_Aegislash_5YYY.png|x200px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4Y'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">5Y</span>'''
| 40 / 60 (15)*
| Normal (strike)
| 3
| Mid Low, Mid, Mid*
| i11
| +4
| -16 / -4*
|}</div>
<div>
{|border="1"
|<p>Advances forward and does a flip motion.</p>
<p>* When enhanced, the move gains an additional hit and becomes safer on block.</p>
<p>Parry cancelable when un-enhanced.</p>
<p>Throw crush. Launches if Its a critical hit.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Aegislash_5Y.png|left|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
|'''5Y'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 20 (6)
| 20 (6)
| 10%
| 0
| 0
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 3 / 4 (Sharp)
| i15
| i15
| 5
| 41
| +4
| +4
| -4
| -4
|}</div>
| Special/6X Cancelable on Frame 19
<div>
{|border="1"
|<p>An advancing forward jab.</p>
<p>When enhanced, the amount of hits goes from 1 to 2.</p>
<p>Special / 6X cancelable.</p>
|}</div>
[[File:Pokken_Aegislash_5YY.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''5YY'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
|-
| Normal
| '''<span style="color:#FC3D3C">5YY</span>'''
| Normal (strike)
| 18 (6)
| 18 (6)
| 10%
| 2
| 2
| High
| <span style="color:#FE5554">High</span>
| i11
| 3 / 4 (Sharp)
| i30
| N/A
| 54
| +4
| +4
| -8
| -8
| Special/6X Cancelable on Frame 34
|-
| '''<span style="color:#019FED">5YYY</span>'''
| Counter (strike)
| 24 (11)
| 20%
| 4
| <span style="color:#FFFE01">Mid</span>
| 3 / 4 (Sharp)
| i49
| N/A
| 87
| Soft Launch
| -12
| Special Cancelable on Frame 53, '''<span style="color:#019FED">Transitions into Shield Forme once complete</span>''', Mist explodes on Frame 75
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>When enhanced, the amount of hits goes from 1 to 2.</p>
|<p>An advancing forward jab combo.</p>
<p>Special / 6X cancelable.</p>
<p>When Sharp, the amount of hits goes from 1 to 2.</p>
|}</div>
|}</div>
<br>
<br>
[[File:Pokken_Aegislash_5YYY.png|left|border]]
<br>
<div>  
<br>
[[File:Pokken_Aegislash_SF5Y.png|left|x200px|border]]
<div>
 
====<span style="color:#019FED">Shield Forme 5Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5YYY'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Counter
| Counter (projectile)
| 24 (11)
| 40
| 4
| 20%
| Mid
| 3
| i11
| <span style="color:#00FE01">Mid Low</span>
| Launch
| S+
| -12*
| i23
| 59
| -6
| -16
| '''<span style="color:#019FED">1-23F Counter Armor</span>''', Special Cancelable on Frame 31, <br> '''Shield Forme 5YR:''' ['''<span style="color:#EF007C">36-55F Strike/Throw/Projectile Invuln</span>''', '''<span style="color:#019FED">Transitions out of Shield Forme on Frame 67</span>''', granting '''<span style="color:#FD7417">Attack Up (self) for 420F</span>''']
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>When enhanced, the amount of hits goes from 1 to 2.</p>
|<p>Aegislash shoots a long-ranged horizontal beam angled the ground.</p>
<p>Transitions into Shield Forme once complete.</p>
<p>Pressing R transitions out of Shield Forme.</p>
<p>Special cancelable.</p>
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p>
<p>* Can only be punished with a grab or pierce.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_6Y.png|left|border]]
[[File:Pokken_Aegislash_6Y.png|x200px|border]]
<div>  
[[File:Pokken_Aegislash_6YY.png|x200px|border]]
<div>
 
====<span style="color:#FC3D3C">6Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6Y'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">6Y</span>'''
| Normal (strike)
| 20 (5)
| 20 (5)
| 0%
| 0
| 0
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 3 / 4 (Sharp)
| i19
| i19
| 9
| 45
| 0
| 0
| -4
| -4
|}</div>
| '''<span style="color:#FE5554">5-41F High Invuln</span>''', +8 on Crit
<div>
{|border="1"
|<p>An arm thrust that pushes Aegislash forward.</p>
<p>Invincible against Highs on frame 5.</p>
|}</div>
<br>
[[File:Pokken_Aegislash_6YY.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''6YY / 6Y:Y'''
|-
|-
| Attack
| '''<span style="color:#FC3D3C">6YY</span>'''
| Damage
| Normal (strike)
| PSP
| 30 (11)
| Height
| 20%
| Impact
| 4
| Hit Adv
| <span style="color:#00FE01">Mid Low</span>
| Block
| 3 / 4 (Sharp)
| i42
| N/A
| 74
| +4
| -8
| '''<span style="color:#FE5554">5-68F High Invuln.</span>'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">6Y~Y</span>'''
| 30 (11) / 40 (13)
| Normal (strike)
| 4 / 3
| 40 (13)
| Mid Low
| 20%
| i19
| 3
| +4 / Launch
| <span style="color:#00FE01">Mid Low</span>
| 4 / 5 (Sharp)
| i46
| N/A
| 78
| Hard Launch
| -8
| -8
| '''<span style="color:#FE5554">5-72F High Invuln.</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A followup thrust that knocks back the opponent.</p>
|<p>An arm thrust combo that pushes Aegislash forward.</p>
<p>Invincible against Highs on frame 1.</p>
<p>Hold forward after 6Y to extend the High invuln up to 73F, during which the input for 6YY can be delayed.</p>
<p>Powered up if the input for 6YY is delayed.</p>
<p>6Y only combos into the normal variant of 6YY. 6Y does not combo into 6Y:Y.</p>
<p>When enhanced, the amount of hits goes from 1 to 2 (does not affect 6Y:Y).</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_SF6Y.png|x200px|border]]
<br>
<div>
<br>
 
[[File:Pokken_Aegislash_8Y.png|left|border]]
====<span style="color:#019FED">Shield Forme 6Y</span>====
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8Y'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Counter
| Counter (projectile)
| 65 / 82 (25)
| 54
| 3
| 10% each
| Mid High
| 1 each hit
| i15
| <span style="color:#FFFE01">Special Mid</span>
| Launch
| 7
| -20*
| i31
| 73
| -6
| -12
| '''<span style="color:#019FED">1-31F Counter Armor</span>''', '''Shield Forme 6YR:''' ['''<span style="color:#EF007C">50-67F Strike/Throw/Projectile Invuln</span>''', '''<span style="color:#019FED">Transitions out of Shield Forme on Frame 81</span>''', granting '''<span style="color:#FD7417">Attack Up (self) for 420F</span>''']
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Aegislash whirlwinds upwards and lands back down to the ground.</p>
|<p>Fires three small projectiles that travel forward.</p>
<p>Invincible against Highs and Mid Highs on frame 5.</p>
<p>Pressing R transitions out of Shield Forme.</p>
<p>When enhanced, the amount of hits goes from 3 to 5.</p>
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p>
<p>Transitions into Shield Forme once complete.</p>
<p>* Can only be punished with a grab or pierce.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_jY_DP.png|left|border]]
[[File:Pokken_Aegislash_4Y.png|x200px|border]]
<div>  
[[File:Pokken_Aegislash_SF4Y.png|x200px|border]]
<div>
 
====<span style="color:#FC3D3C">4Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''jY'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">4Y</span>'''
| 10 / 10 / 10 / 20 (3)
| Normal (strike)
| 0 / 0 / 0 / 3
| 40 / 60 (15) (Sharp)
| High
| 20%
| i15
| 3
| +2
| <span style="color:#00FE01">Mid Low</span>, <span style="color:#FFFE01">Mid</span>
| 3 / 4 (Sharp)
| i11
| 1
| 45
| +4
| +4
|}</div>
| -16 / -4 (Sharp)
<div>
| Throw BlastHard Launch on Crit
{|border="1"
|<p>Aegislash throws Its shield, eventually returning back.</p>
<p>When enhanced, the amount of hits goes from 4 to 5.</p>
|}</div>
<br>
[[File:Pokken_Aegislash_jYY.png|left|border]]
<div>
{|border="4" cellpadding="4" cellspacing="4"
|'''jYY'''
|-
|-
| Attack
| '''<span style="color:#019FED">Shield Forme 4Y</span>'''
| Damage
| Counter (projectile)
| PSP
| 30 / 54 (Air hit)
| Height
| 30%
| Impact
| 3
| Hit Adv
| <span style="color:#CF6600">Mid High</span>
| Block
| S+
|-
| Normal
| 30 (8)
| 2
| Mid
| i15
| i15
| Launch
| N/A
| -24
| 55
|}</div>
| -4 / Hard Launch (Air Hit)
<div>
{|border="1"
|<p>The shield propels upward and launches the opponent.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Aegislash_jYX.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''jYX'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 60 / 70 (15)
| 4
| Mid High
| i15
| Knockdown
| -8
| -8
| '''<span style="color:#019FED">1-15F Counter Armor</span>''', '''Shield Forme 4YR:''' ['''<span style="color:#EF007C">28-45F Strike/Throw/Projectile Invuln</span>''', '''<span style="color:#019FED">Transitions out of Shield Forme on Frame 59</span>''', granting '''<span style="color:#FD7417">Attack Up (self) for 420F</span>''']
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Aegislash lunges towards the location of Its shield.</p>
|<p>Advances forward and does a flip motion.</p>
<p>When enhanced, the amount of hits goes from 1 to 2.</p>
<p>When Sharp, the move gains an additional hit and becomes safer on block.</p>
<p>Transitions into Shield Forme once complete.</p>
<p>Parry cancelable when not Sharp.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_SF4Y.png|left|border]]
[[File:Pokken_Aegislash_8Y.png|left|x200px|border]]
<div>  
<div>  
====<span style="color:#019FED">8Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''SF 4Y'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Counter
| Counter (strike)
| 30 / 54
| 65 / 82 (25)
| 30%
| 3
| 3
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 3 / 4 (Sharp)
| i15
| i15
| -4 / Launch
| 71
| -12 / SF -8*
| Soft Launch
| -20
| '''<span style="color:#FE5554">5-15F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 16</span>''', '''<span style="color:#019FED">Counter Armor on Frame 61</span>''', '''<span style="color:#019FED">Transitions into Shield Forme once complete</span>''', Mist explodes on Frame 59
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Aegislash shoots a long-ranged aerial beam that lingers.</p>
|<p>Aegislash whirlwinds upwards and lands back down to the ground.</p>
<p>Counter armor from frame 1-15.</p>
<p>When Sharp, the amount of hits goes from 3 to 5.</p>
<p>Hitting an aerial opponent deals more damage and launches the opponent.</p>
<p>Pressing R transitions out of Shield Forme.</p>
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p>
<p>* -12 if dash canceled, -8 if Aegislash stays in Shield Forme.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_SF5Y.png|left|border]]
[[File:Pokken_Aegislash_2Y.png|x200px|border]]
[[File:Pokken_Aegislash_2YX.png|x200px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''SF 5Y'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Counter
| '''<span style="color:#FC3D3C">2Y</span>'''
| 40
| Normal (strike)
| 3
| 10 / 20 (8) (Sharp)
| Mid Low
| 0%
| i23
| 0
| -6
| <span style="color:#00FEFE">Low</span>
| -20 / SF -16*
| 3 / 4 (Sharp)
| i11
| 1
| 39
| +2
| -8
| Throw Blast, '''<span style="color:#FE5554">High</span>/<span style="color:#00FEFE">Low Invuln. on Frame 1</span>''',  Soft Launch on Crit
|-
| '''<span style="color:#019FED">2YX</span>'''
| Counter (strike)
| 30 (13)
| 30%
| 4
| <span style="color:#FFFE01">Mid</span>
| 4 / 5 (Sharp)
| i32 / i31 (Sharp)
| N/A
| 74
| Soft Launch / Hard Launch (Air Hit)
| -16
| '''<span style="color:#ad18ad">Airborne on Frame 26</span>''', '''<span style="color:#019FED">Counter Armor on Frame 48</span>''', '''<span style="color:#019FED">Transitions into Shield Forme once complete</span>''', Mist explodes on Frame 52
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Aegislash shoots a long-ranged horizontal beam angled the ground.</p>
|<p>A quick low jab combo.</p>
<p>Counter armor from frame 1-23.</p>
<p>When Sharp, the amount of hits goes from 1 to 2.</p>
<p>Pressing R transitions out of Shield Forme.</p>
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p>
<p>Special cancelable.</p>
<p>* -20 if dash canceled, -16 if Aegislash stays in Shield Forme.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_SF6Y.png|left|border]]
[[File:Pokken_Aegislash_jY_DP.png|x200px|border]]
[[File:Pokken_Aegislash_jYY.png|x200px|border]]
[[File:Pokken_Aegislash_jYX.png|x200px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''SF 6Y'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
| '''<span style="color:#FC3D3C">j.Y</span>'''
| Normal (strike)
| 10, 10, 10, 20 (3)
| 40% (Last Hit Only)
| 3 (last hit only)
| <span style="color:#FE5554">High</span>
| 3 / 4 (Sharp)
| i15
| 5
| Until landing +13
| +2
| +4
| N/A
|-
|-
| Counter
| '''<span style="color:#FC3D3C">j.YY</span>'''
| 54
| Normal (strike)
| 1 each hit
| 30 (8)
| Special Mid
| 20%
| 2
| <span style="color:#CF6600">Mid High</span>
| 3 / 4 (Sharp)
| i31
| i31
| -6
| N/A
| -20 / SF -12*
| Until landing +13
| Hard Launch
| -21
| N/A
|-
| '''<span style="color:#FC3D3C">j.YX</span>'''
| Normal (strike)
| 60 / 70 (15) (Sharp)
| 40%
| 4
| <span style="color:#CF6600">Mid High</span>
| 4 / 5 (Sharp)
| i48
| N/A
| Until landing +13
| Knockdown
| -1
| '''<span style="color:#019FED">Transitions into Shield Forme once complete</span>''', Mist explodes on Frame 52
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Fires three small projectiles that travel forward.</p>
|<p>Aegislash throws Its shield, eventually returning back.</p>
<p>Counter armor from frame 1-31.</p>
<p>Can follow up by either sending the shield upward or lunging towards it.</p>
<p>Pressing R transitions out of Shield Forme.</p>
<p>When Sharp, the amount of hits for all versions increases by one.</p>
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p>
<p>* -20 if dash canceled, -12 if Aegislash stays in Shield Forme.</p>
|}</div>
|}</div>
<br>
<br>
Line 1,202: Line 1,203:
<br>
<br>


==Strong Moves==
==Duel Phase Strong Attacks==
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_2X_1.png|left|border]]
[[File:Pokken_Aegislash_5X.png|x200px|border]]
[[File:Pokken_Aegislash_2X_2.png|border]]
[[File:Pokken_Aegislash_SF5X.png|x200px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2X'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">5X</span>'''
| 60 / 81 (23)
| Normal (strike)
| 56
| 20%, 20%
| 2, 2
| <span style="color:#FFFE01">Special Mid</span>
| 4
| 4
| Low, Low, Low, Mid Low*
| i19
| i15
| 9
| Launch
| 73
| -8 / -4*
| 0
|}</div>
| -20
<div>
| '''<span style="color:#00FEFE">Low invuln. on Frame 5</span>''', Parry/Dash/Special/Strong Attack Cancelable on Frame 25
{|border="1"
|<p>Aegislash moves forward by doing multiple slashes to the ground.</p>
<p>Invincible against Highs on frame 1.</p>
<p>* When enhanced, the move gains an additional hit and becomes safer on block.</p>
<p>The hit at the end of Enhanced 2X creates a lingering projectile.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Aegislash_4X_1.png|left|border]]
[[File:Pokken_Aegislash_4X_2.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''4X'''
|-
|-
| Attack
| '''<span style="color:#FC3D3C">EN5X (Sharp)</span>'''
| Damage
| Normal (strike)
| PSP
| 82 (25)
| Height
| 0%, 20%, 10%, 10%, 20%
| Impact
| 0, 2, 0, 0, 2
| Hit Adv
| <span style="color:#FFFE01">Special Mid</span>
| Block
| 5
| i19
| 9
| 73
| 0
| -4
| '''<span style="color:#00FEFE">Low invuln. on Frame 5</span>''', Dash/Special/Strong Attack Cancelable on Frame 25
|-
|-
| Normal
| '''<span style="color:#FC3D3C">Shield Forme 5X</span>'''
| 60 / 40 (10), 40 (10)
| Normal (strike)
| 4 / 0, 4
| 60
| Mid / Mid, Mid
| 40%
| i31
| 4
| Launch
| <span style="color:#FFFE01">Mid</span>
| -16 / -8*
| 4
| i23
| 1
| 59
| Soft Launch
| -8
| '''<span style="color:#FE5554">1-19F High Invuln</span>''', Special Cancelable on Frame 29, <br> '''Shield Forme 5XR:''' '''<span style="color:#EF007C">32-48F Strike/Throw/Projectile Invuln</span>''', '''<span style="color:#019FED">Transitions out of Shield Forme on Frame 62</span>''', granting '''<span style="color:#FD7417">Attack Up (self) for 420F</span>''']
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Aegislash slams the ground with an attack that counter pierces.</p>
|<p>Aegislash spins forward and returns to Its original location.</p>
<p>When enhanced, fires an arc-shaped projectile that also counter pierces.</p>
<p>* When Sharp, the move gains 3 additional hits and becomes safer on block.</p>
<p>Reduces the duration of buffs by 1 second per use.</p>
<p>Parry cancelable when not Sharp.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
<p>In Shield Forme, Aegislash attacks with a shield flip.</p>
[[File:Pokken_Aegislash_5X.png|left|border]]
<p>Pressing R transitions out of Shield Forme.</p>
<div>
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p>
{|border="4" cellpadding="4"  cellspacing="4"
|'''5X'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 56 / 82 (25)
| 2, 2 / 0, 2, 0, 0, 2*
| Special Mid
| i19
| 0
| -16 / -8*
|}</div>
<div>
{|border="1"
|<p>Aegislash spins forward and returns to Its original location.</p>
<p>Invincible against Lows on frame 5.</p>
<p>* When enhanced, the move gains 3 additional hits and becomes safer on block.</p>
<p>Dash / Special / 2X / 4X / 6X / 8X cancelable.</p>
<p>Parry cancelable when un-enhanced.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_6X.png|left|border]]
[[File:Pokken_Aegislash_6X.png|x200px|border]]
<div>  
[[File:Pokken_Aegislash_6XX.png|x200px|border]]
<div>
 
====<span style="color:#FC3D3C">6X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6X / 6:X'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">6X / 6:X</span>'''
| 20 (6) / 30 (8)
| Normal (strike)
| 20 (6){30 (8)}
| 0%
| 0
| 0
| Special Mid
| <span style="color:#FFFE01">Special Mid</span>
| 4 / 5 (Sharp)
| i19
| i19
| 9
| 61
| -8*
| -8*
| -20**
| -20**
| +18 on Crit, Destroys Projectiles while active
|-
| '''<span style="color:#FC3D3C">6XX / 6X:X</span>'''
| Normal (strike)
| 40{50}
| 20%
| 4
| <span style="color:#FFFE01">Mid</span>
| N/A
| i50
| N/A
| 90
| Hard Launch
| N/A
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Aegislash lunges forward, attacking with the sharp end.</p>
|<p>Aegislash lunges forward, attacking with the sharp end.</p>
<p>When enhanced, the amount of hits go from 1 to 2.</p>
<p>When Sharp, the amount of hits go from 1 to 2.</p>
<p>The Just Frame version can be done by pressing forward and X on the same frame.</p>
<p>Both Just Frame versions can be done by pressing forward and X on the same frame.</p>
<p>Invincible against Lows on frame 13.</p>
<p>* Using 6X after 5Y / 5YY makes the move -4 on hit and -16 on block.</p>
<p>* Using 6X after 5Y / 5YY makes the move -4 on hit and -16 on block.</p>
<p>** When enhanced, using 6X after 5Y/5YY makes the move -2 on hit and -12 on block.</p>
<p>** When Sharp, using 6X after 5Y/5YY makes the move -2 on hit and -12 on block.</p>
|}</div>
|}</div>
<br>
<br>
[[File:Pokken_Aegislash_6XX.png|left|border]]
<br>
<br>
[[File:Pokken_Aegislash_SF6X.png|left|x200px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Shield Forme 6X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6XX / 6X:X'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 40 / 50
| 80
| 30%
| 4
| 4
| Mid
| <span style="color:#CF6600">Mid High</span>
| i19
| 5
| Launch
| i43
| N/A
| 9
| 71
| Hard Launch
| +4
| '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', '''<span style="color:#019FED">Transitions out of Shield Forme once complete</span>''', granting '''<span style="color:#FD7417">Attack Up (self) for 420F</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A followup attack that can only be done if 6X hit the opponent.</p>
|<p>Aegislash does a cartwheel in the air before striking the opponent from above.</p>
<p>The Just Frame version can be done by pressing forward and X on the same frame.</p>
<p>Can move while active.</p>
<p>Transitions out of Shield Forme once complete.</p>
<p>Grants Aegislash an Attack buff that lasts for 7 seconds.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_4X_1.png|x200px|border]]
<br>
[[File:Pokken_Aegislash_4X_2.png|x200px|border]]
[[File:Pokken_Aegislash_8X.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">4X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8X'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">4X</span>'''
| 60 / 80 (20)*
| Normal (strike)
| 60
| 40%
| 4
| <span style="color:#FFFE01">Mid</span>
| 4
| 4
| Mid
| i31
| i27
| 9
| Crumple
| 71
| -4 / 0*
| Soft Launch
| -16
| '''<span style="color:#00FEFE">Low invuln. on Frame 15</span>''', Pierce
|-
| '''<span style="color:#FC3D3C">EN4X (Sharp)</span>'''
| Normal (strike), Normal (projectile)
| 40 (10), 40 (10) (projectile)
| 20%, 20% (projectile)
| 0, 4 (projectile)
| <span style="color:#FFFE01">Mid</span>
| 5, 8 (projectile)
| i31
| 9
| 71
| Soft Launch
| -8
| '''<span style="color:#00FEFE">Low invuln. on Frame 15</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Aegislash slams the ground with Its shield.</p>
|<p>Aegislash slams the ground with an attack that counter pierces.</p>
<p>Invincible against Lows on frame 17.</p>
<p>When Sharp, fires an arc-shaped projectile that also counter pierces.</p>
<p>* When enhanced, the move deals more damage and the amount of hits goes from 1 to 2.</p>
<p>Reduces the duration of buffs by 1 second per use.</p>
<p>Throw crush. Launches if Its a critical hit.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_jX_DP_1.png|left|border]]
[[File:Pokken_Aegislash_8X.png|left|x200px|border]]
[[File:Pokken_Aegislash_jX_DP_2.png|border]]
<div>
<div>  
====<span style="color:#FC3D3C">8X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.X'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 50 / 70 (20)
| 60 / 80 (20) (Sharp)
| 0
| 30%
| Mid High, Low
| 4
| i25
| <span style="color:#FFFE01">Mid</span>
| Launch
| 4 / 5 (Sharp)
| -8
| i27
| 1
| 61
| Crumple
| -4 / 0 (Sharp)
| Throw Blast, '''<span style="color:#ad18ad">Airborne on Frame 16</span>''',  Hard Launch on Crit
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Aegislash dives into the ground and electrocutes the ground upon impact.</p>
|<p>Aegislash slams the ground with Its shield.</p>
<p>Can change the trajectory of the landing.</p>
<p>When Sharp, the move deals more damage and the amount of hits goes from 1 to 2.</p>
<p>When enhnaced, the move deals more damage and the lightning covers more ground.</p>
<p>The amount of hits goes from 4 to 6 when enhanced as well.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_SF5X.png|left|border]]
[[File:Pokken_Aegislash_2X_1.png|x200px|border]]
[[File:Pokken_Aegislash_2X_2.png|x200px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''SF 5X'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">2X</span>'''
| Normal (strike)
| 60
| 60
| 30%
| 4
| <span style="color:#00FEFE">Low</span>
| 4
| 4
| Mid
| i15
| i23
| 5
| Launch
| 61
| -12 / SF -8*
| Hard Launch
| -8
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
|-
| '''<span style="color:#FC3D3C">EN2X (Sharp)</span>'''
| Normal (strike), Normal (projectile)
| 81 (23)
| 0%, 0%, 30%, 10% (projectile)
| 4
| <span style="color:#00FEFE">Low x3</span>, <span style="color:#00FE01">Mid Low (projectile)</span>
| 5, 8 (projectile)
| i15
| 5
| 61
| Hard Launch
| -4
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Aegislash attacks with a shield flip.</p>
|<p>Aegislash moves forward by doing multiple slashes to the ground.</p>
<p>Invincible against Highs on frame 1.</p>
<p>When Sharp, the move gains an additional hit.</p>
<p>Special cancelable.</p>
<p>The hit at the end of EN2X creates a lingering projectile.</p>
<p>Throw crush.</p>
<p>Pressing R transitions out of Shield Forme.</p>
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p>
<p>* -12 if dash canceled, -8 if Aegislash stays in Shield Forme.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_SF6X.png|left|border]]
[[File:Pokken_Aegislash_jX_DP_1.png|x200px|border]]
[[File:Pokken_Aegislash_jX_DP_2.png|x200px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''SF 6X'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (strike)
| 80
| 50 / 70 (20) (Sharp)
| 4
| 20%
| Mid High
| 0
| i44
| <span style="color:#CF6600">Mid High</span>, <span style="color:#FFFE01">Mid (Lightning)</span>, <span style="color:#00FEFE">Low (landing)</span>
| Launch
| 4, 1 / 5, 1 (Sharp)
| +4
| i25
| 9
| Until landing +49
| Hard Launch
| -8
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Aegislash does a cartwheel in the air before striking the opponent from above.</p>
|<p>Aegislash dives into the ground and electrocutes the ground upon impact.</p>
<p>Can move while active.</p>
<p>Can change the trajectory of the landing.</p>
<p>Transitions out of Shield Forme once complete.</p>
<p>When Sharp, the move deals more damage and the lightning covers more ground.</p>
<p>Grants Aegislash an Attack buff that lasts for 7 seconds.</p>
<p>The amount of hits goes from 4 to 6 when Sharp as well.</p>
|}</div>
|}</div>
<br>
<br>
Line 1,496: Line 1,582:
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_4A_1.png|left|border]]
[[File:Pokken_Aegislash_5A.png|x200px|border]]
[[File:Pokken_Aegislash_4A_2.png|border]]
[[File:Pokken_Aegislash_5AA.png|x200px|border]]
[[File:Pokken_Aegislash_5AAA.png|x200px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5A Fury Cutter</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4A King's Shield'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP / FPP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Counter
| '''<span style="color:#FC3D3C">5A Fury Cutter</span>'''
| 60 (15)
| Normal (strike)
| 3
| 30% / 0% (Sharp)
| Mid
| 80 (20) / 30 (15) (Sharp) / 50 (25) (Rainbow)*
| i27
| DP 4 / DP 0 (Sharp) / FP 0 and Shift / FP 0 (Sharp)
| Stun
| <span style="color:#00FE01">Mid Low</span>
| +4
| 5
|}</div>
| i23
<div>
| 9
{|border="1"
| 51
|<p>Aegislash goes into a counter armor state from frame 5-26.</p>
| +4 / Hard Launch (Sharp)
<p>Transitions into Shield Forme once complete.</p>
| -8 / -4 (Sharp)
<p>Countering an opponent's attack will make Aegislash invincible.</p>
| Hard Launch on Crit, 5AX Cancelable (Sharp)
<p>Afterwards, Aegislash attacks with a ray of light that stuns and counter pierces.</p>
<p>This attack will give the opponent an Attack Down debuff that lasts for 9 seconds.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Aegislash_5A.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''5A Fury Cutter'''
|-
|-
| Attack
| '''<span style="color:#FC3D3C">EN5AA / EN5A:A Fury Cutter</span>'''
| Damage
| Normal (strike)
| PSP
| 30 (15){70 (20)} / 60 (30){72 (36)} (Rainbow)*
| Height
| 0%
| Impact
| 0 / 0
| Hit Adv
| <span style="color:#FFFE01">Mid</span>
| Block
| 5
|-
| i44
| Normal
| N/A
| 80 (20)
| 74
| 4
| Soft Launch
| Mid Low
| i23
| +4
| -8
| -8
|}</div>
| 5AX Cancelable
<div>
{|border="1"
|<p>A three hit slashing attack that increases in power when enhanced.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Aegislash_5A_2.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''5A Fury Cutter (Enhanced)'''
|-
|-
| Attack
| '''<span style="color:#FC3D3C">EN5AAA / EN5AA:A Fury Cutter</span>'''
| Damage
| Normal (strike)
| PSP
| 54 (30){63 (35)} / 99 (54){109 (60)} (Rainbow)*
| Height
| N/A
| Impact
| 12 / 0 and Shift
| Hit Adv
| <span style="color:#FFFE01">Mid</span>
| Block
| 5
|-
| Normal
| 30 (15) / 50 (25)*
| 0
| Mid Low
| i23
| i23
| +4
| N/A
| -4
| 105
| FP Shift (Knockdown) / DP Shift
| -12
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>When enhanced, can followup into 5AA and 5AAA. Damage and block data change as well.</p>
|<p>A three hit slashing attack that increases in power when Sharp.</p>
<p>Launches if Its a critical hit.</p>
<p>When Sharp, can followup into 5AA and 5AAA. Damage and block data change as well, since the amount of hits drops from three to two.</p>
<p>The amount of hits drops from three to two.</p>
<p>A Just Frame can be landed before 5AA and 5AAA comes out, increasing the damage.</p>
<p>* Form changing 8 times grants "Rainbow Slashes" which add an additional hit.</p>
<p>* Form changing 8 times grants "Rainbow Slashes" which add an additional hit.</p>
|}</div>
|}</div>
Line 1,588: Line 1,655:
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_5AA.png|left|border]]
[[File:Pokken_Aegislash_5AX.png|left|x200px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">EN5AX / EN5A:X Fury Cutter</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5AA / 5A:A Fury Cutter'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP / FPP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 30 (15) / 70 (20)* // 60 (30)** / 72 (36)*
| 50 (25){60 (30)}
| 0
| 20%
| Mid
| 4 / 0 and Shift
| i23
| <span style="color:#FFFE01">Mid</span>
| Launch
| 5
| i62 / i83 (EN5AAX)
| 90 / 111 (EN5AAX)
| Hard Launch
| -8
| -8
| Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Only usable when enhanced.</p>
|<p>Only usable when Sharp.</p>
<p>* A Just Frame can be landed before the move comes out, increasing the damage.</p>
<p>Aegislash slams onto the ground.</p>
<p>** Form changing 8 times grants "Rainbow Slashes" which add an additional hit.</p>
<p>A Just Frame can be landed before the move comes out, increasing the damage.</p>
<p>If 5A/5AA was blocked, i15s will clash with 5AX.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_5AAA.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''5AAA Fury Cutter'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 54 (30) / 63 (35)* // 99 (54)** / 109 (60)*
| 12
| Mid
| i23
| FP Knockdown / DP Launch
| -12
|}</div>
<div>
{|border="1"
|<p>Only usable when enhanced.</p>
<p>* A Just Frame can be landed before the move comes out, increasing the damage.</p>
<p>** Form changing 8 times grants "Rainbow Slashes" which add an additional hit.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_SF5A_1.png|x200px|border]]
[[File:Pokken_Aegislash_5AX.png|left|border]]
[[File:Pokken_Aegislash_SF5A_2.png|x200px|border]]
[[File:Pokken_Aegislash_SF5A_3.png|x200px|border]]
<div>  
<div>  
====<span style="color:#019FED">Shield Forme 5A Shadow Sneak</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5AX Fury Cutter'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP / FPP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#019FED">SF 5A Shadow Sneak</span>'''
| 50 (25) / 60 (30)*
| Counter (projectile)
| 4
| 60 (15)
| Mid
| 30%
| i23
| 3
| Launch
| <span style="color:#FFFE01">Mid</span>
| None
| i43
| 81
| Soft Launch
| -8
| -8
| '''<span style="color:#019FED">1-18F Counter Armor</span>''', '''<span style="color:#019FED">Transitions out of Shield Forme once complete</span>''', granting '''<span style="color:#FD7417">Attack Up (self) for 390F</span>'''
|-
| '''<span style="color:#019FED">SF 5[A] Charged Shadow Sneak</span>'''
| Counter (projectile)
| 80 (20)
| 30%
| 3
| <span style="color:#FFFE01">Mid</span>
| None
| i63
| 101
| Hard Launch
| -4
| '''<span style="color:#019FED">1-38F Counter Armor</span>''', Pierce, '''<span style="color:#019FED">Transitions out of Shield Forme once complete</span>''', granting '''<span style="color:#FD7417">Attack Up (self) for 390F</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Only usable when enhanced.</p>
|<p>Aegislash spawns a shadow that chases down the opponent.</p>
<p>Aegislash slams onto the ground, counter piercing the opponent.</p>
<p>Once underneath the opponent, the shadow erupts from the ground.</p>
<p>* A Just Frame can be landed before the move comes out, increasing the damage.</p>
<p>Charging Shadow Sneak allows it to counter pierce.</p>
<p>If 5A/5AA was blocked, there is an 11 frame window to punish 5AX/5AAX before it comes out.</p>
<p>Transitions out of Shield Forme once complete.</p>
<p>Grants Aegislash an Attack buff that lasts for 6.5 seconds.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_6A.png|left|x200px|border]]
<br>
[[File:Pokken_Aegislash_6A.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6A Iron Head</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6A / 6[A] Iron Head'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP / FPP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">6A Iron Head</span>'''
| 80 (20) / 90 (23)
| Normal (strike)
| 3
| 80 (20)
| Special Mid
| 30%
| i27 / i47
| 3 / 0 and Shift
| +4 / Launch
| <span style="color:#FFFE01">Special Mid</span>
| -4 / +4
| 5
| i27
| 9
| 65
| FP Shift (+4) / DP (+4)
| -4
| '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', 6AR can transition into Shield Forme on Frame 40 and Frame FP 58 / DP 53
|-
| '''<span style="color:#FC3D3C">6[A] Charged Iron Head</span>'''
| Normal (strike)
| 90 (23)
| 30%
| 3 / 0 and Shift
| <span style="color:#FFFE01">Special Mid</span>
| 5
| i47
| 9
| 85
| FP Shift (Launch) / DP Soft Launch
| +4
| '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', Pierce, 6AR can transition into Shield Forme on Frame 69 and Frame FP 78 / DP 73
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Aegislash preps itself by flipping backwards before charging forward headfirst.</p>
|<p>Aegislash preps itself by flipping backwards before charging forward headfirst.</p>
<p>Invincible against Lows on frame 5.</p>
<p>Pressing R before or after the attack transitions into Shield Forme.  Mist always explodes 3F later.</p>
<p>Charging Iron Head allows it to counter pierce.</p>
<p>Pressing R before or after the attack transitions into Shield Forme.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_jA_3.png|left|border]]
[[File:Pokken_Aegislash_SF6A.png|left|x200px|border]]
[[File:Pokken_Aegislash_jA_1.png|border]]
[[File:Pokken_Aegislash_jA_2.png|border]]
<div>  
<div>  
====<span style="color:#019FED">Shield Forme 6A Flash Cannon</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.A Gyro Ball'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP / FPP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Counter (projectile)
| 80 (30)* / 120 (40) / 160 (60)**
| 119
| 3
| 40%
| Mid High
| 5 / 0 and Shift
| i26
| <span style="color:#00FE01">Mid Low</span>
| Launch
| S+
| -8* / -4 / 0**
| i39
| 93
| Hard Launch or Soft Launch*
| -24
| '''<span style="color:#019FED">1-38F Counter Armor</span>''', Pierce, '''<span style="color:#019FED">Transitions out of Shield Forme once complete</span>''', granting '''<span style="color:#FD7417">Attack Up (self) for 270F</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>In order: Un-Enhanced / Normal / Enhanced</p>
|<p>Aegislash fires a long-ranged laser.</p>
<p>Aegislash spins rapidly in the air and makes a slow descent downwards.</p>
<p>Transitions out of Shield Forme once complete.</p>
<p>Can halt/increase the distance depending if the forward or backward input is held.</p>
<p>Grants Aegislash an Attack buff that lasts for 4.5 seconds.</p>
<p>* If the opponent has a Speed debuff, the move deals less damage and becomes more unsafe on block.</p>
<p>* Soft Launch on Gardevoir, Braixen, and Suicune
<p>** If the opponent has a Speed buff, the move deals more damage and becomes safer on block.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_SF4a_1.png|left|border]]
[[File:Pokken_Aegislash_4A_1.png|x200px|border]]
[[File:Pokken_Aegislash_SF4A_2.png|border]]
[[File:Pokken_Aegislash_4A_2.png|x200px|border]]
<div>  
<div>
 
====<span style="color:#019FED">4A King's Shield</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''SF 4A Sacred Sword / Mist'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP / FPP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Counter
| '''<span style="color:#019FED">4A King's Shield</span>'''
| 110 (29) / 95 (30)
| Counter  
| N/A
| N/A
| N/A
| N/A
| N/A
| N/A
| 75
| N/A
| N/A
| '''<span style="color:#019FED">5-25F Counter Armor</span>''', '''<span style="color:#019FED">Transitions into Shield Forme once complete</span>''' (Mist explodes on Frame 51)
|-
| '''<span style="color:#019FED">4A King's Shield (Attack)</span>'''
| Counter (strike)
| 60 (15)
| 40%
| 3 / 0
| 3 / 0
| Mid Low
| <span style="color:#FFFE01">Mid</span>
| i15
| BA (strike)
| Knockdown / Launch
| i33
| -12
| 69
| Stun
| +4
| '''<span style="color:#019FED">5-6F Counter Armor</span>''', '''<span style="color:#EF007C">7-33F Strike/Throw/Projectile Invuln</span>''', Pierce, '''<span style="color:#019FED">Transitions into Shield Forme once complete</span>''' (Mist explodes on Frame 33), '''<span style="color:#5017FD">Attack Down (opponent) for 540F on Hit</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Slashes the opponent, laying down a wave of mist that lasts for 10 seconds.</p>
|<p>Aegislash goes into a counter state.</p>
<p>Counter armor from frame 1-14.</p>
<p>Countering an opponent's attack will make Aegislash invincible.</p>
<p>The next time Aegislash goes into Shield Forme, the mist detonates and launches the opponent.</p>
<p>Afterwards, Aegislash attacks with a ray of light that stuns and counter pierces.</p>
<p>Transitions out of Shield Forme once complete.</p>
<p>This attack will give the opponent an Attack debuff that lasts for 9 seconds.</p>
<p>Grants Aegislash an Attack buff that lasts for 6.5 seconds.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_SF5A_1.png|left|border]]
[[File:Pokken_Aegislash_SF4a_1.png|x200px|border]]
[[File:Pokken_Aegislash_SF5A_2.png|border]]
[[File:Pokken_Aegislash_SF4A_2.png|x200px|border]]
[[File:Pokken_Aegislash_SF5A_3.png|border]]
<div>
<div>  
 
====<span style="color:#019FED">Shield Forme 4A Sacred Sword</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''SF 5A / 5[A] Shadow Sneak'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP / FPP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Counter
| Counter (strike)
| 60 (15) / 80 (20)
| 110 (29)
| 3
| 0%
| Mid
| 3 / 0 and Shift
| i43 / i63
| <span style="color:#00FE01">Mid Low</span>
| Launch
| 5
| -8 / -4
| i15
| 61
| Knockdown
| -12
| '''<span style="color:#019FED">1-21F Counter Armor</span>''', Destroys Projectiles while active, '''<span style="color:#019FED">Transitions out of Shield Forme once complete</span>''', granting '''<span style="color:#FD7417">Attack Up (self) for 390F</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Aegislash spawns a shadow that chases down the opponent.</p>
|<p>Slashes the opponent, laying down a wave of Mist that lasts for 10 seconds.</p>
<p>Once underneath the opponent, the shadow erupts from the ground.</p>
<p>The next time Aegislash goes into Shield Forme, the Mist explodes.</p>
<p>Charging Shadow Sneak allows it to counter pierce.</p>
<p>The Mist is a <span style="color:#00FE01">Mid Low</span> projectile with a priority of None that deals 90 (30) Damage, 0 PSP, and launches the opponent.</p>
<p>Transitions out of Shield Forme once complete.</p>
<p>Transitions out of Shield Forme once complete.</p>
<p>Grants Aegislash an Attack buff that lasts for 6.5 seconds.</p>
<p>Grants Aegislash an Attack buff that lasts for 6.5 seconds.</p>
Line 1,813: Line 1,945:
<br>
<br>
<br>
<br>
[[File:Pokken_Aegislash_SF6A.png|left|border]]
[[File:Pokken_Aegislash_jA_3.png|x200px|border]]
[[File:Pokken_Aegislash_jA_1.png|x200px|border]]
[[File:Pokken_Aegislash_jA_2.png|x200px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.A Gyro Ball</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''SF 6A Flash Cannon'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP / FPP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Counter
| Normal (strike)
| 119
| 80 (30) (Faster) / 120 (40) / 160 (60) (Slower)
| 5
| 10% each
| Mid Low
| 3 / 0 and Shift
| i39
| <span style="color:#CF6600">Mid High</span>
| Launch
| 4 (Faster) / 5 / 6 (Slower)
| -24
| i26
| 9
| Until landing +27
| Soft Launch
| -8 (Faster) / -4 / 0 (Slower)
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Aegislash fires a long-ranged laser that counter pierces.</p>
|
<p>Counter armor from frame 1-38.</p>
<p>Aegislash spins rapidly in the air and makes a slow descent downwards.</p>
<p>Transitions out of Shield Forme once complete.</p>
<p>Can halt/increase the distance depending if the forward or backward input is held.</p>
<p>Grants Aegislash an Attack buff that lasts for 4.5 seconds.</p>
<p>If the opponent has Speed Down, the move deals less damage and becomes more unsafe on block.</p>
<p>If the opponent has Speed Up, the move deals more damage and becomes safer on block.</p>
|}</div>
|}</div>
<br>
<br>
Line 1,846: Line 1,989:


==Combos==
==Combos==
[https://youtu.be/rE_yV8f-Rik Aegislash Duel Phase Combos]
<br>
<br>
[https://docs.google.com/spreadsheets/d/1Nw9zISZOXyaSbhJSCwXyqsi5Ml1PSf4YHrcDRkNAQ30/edit#gid=0 Aegislash Optimal Combos]


==Notable Players==
==Notable Players==
Line 1,854: Line 2,001:
<br>
<br>
*Kalon (NA): [https://twitter.com/kaloncpu57 Twitter]
*Kalon (NA): [https://twitter.com/kaloncpu57 Twitter]
<br>
*Marx (NA): [https://twitter.com/Marx_Super_Star Twitter]
<br>
<br>
*Twixxie (NA): [https://twitter.com/TricksyTwixxie Twitter]
*Twixxie (NA): [https://twitter.com/TricksyTwixxie Twitter]
Line 1,862: Line 2,011:
==External Resources==
==External Resources==
<br>
<br>
[http://www.pokkenarena.com/forums/forum/80-aegislash/ Pokken Arena: Aegislash]
[https://www.youtube.com/watch?v=fs1jV4EHQAY Badintent's Aegislash Guide]
<br>
[[Category:Pokken Tournament DX]]
<br>
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1994668073 Frame Data: Aegislash]
<br>
<br>
<br>
<br>
[https://web.archive.org/web/20191124234939/http://www.pokkenarena.com/forums/forum/80-aegislash/ Pokken Arena:Aegislash]
<br>
<br>

Latest revision as of 06:21, 29 September 2022

Pokken Tournament DX

Introduction

Aegislash is a unique character with two stances for varied styles of play. His sword forme is great for playing safe up close and getting big damage off punishing the opponent, while the shield forme has a fitting, defensive playstyle consisting of many ranged options and continuous counter armor. Aegislash can use his strengths to do a lot of damage all at once, or he can utilize resets to set the pace and to slowly chip away at the opponent and their defenses.

Trouble for Aegislash generally comes from another character’s pressure or when he cannot easily switch stances. Switching between sword and shield formes often makes Aegislash’s options better, but when that comfort gets taken away, he can crumble without careful play. After losing momentum, Aegislash can often require taking risks to gain back ground, but these risks do have a large payoff. As a whole, Aegislash can be an exceptionally rewarding character to play.

Pokken Aegislash Enhanced 1.png Pokken Aegislash SF.png

Sharp/Stance Change

Aegislash begins the match in Sword Forme, brandishing his shield in one hand. Here, Aegislash has access to the bulk of his moveset, and most Sword Forme attacks are well suited to close quarters combat. When under the effects of a Buff in Sword Forme, Aegislash's blade glows and he becomes Sharp, which grants all Normal Attacks additional hits as well as a modest amount of chip damage.

By performing certain attacks or pressing R after others, Aegislash fits into his shield and transitions into Shield Forme, losing the ability to block but gaining passive Counter Armor. Transitioning into Shield Forme heals 10 Recoverable HP, but removes all Buffs. Shield Forme significantly neuters Aegislash's movement but grants him access to a number of powerful attacks that encourage defensive play. Most Shield Forme attacks either automatically transition back into Sword Forme, or allow Aegislash to do so by tapping R. Aegislash can also transition out of Shield Form by jumping (41F total, 3-31F Airborne, Attack Up (self) for 420F once complete) or pressing a direction and R, performing a vanishing dash (SF R/6R lasts for 61F and is 5-45F Strike/Throw/Projectile invuln, SF sR/4R lasts for 81F and is 1-51F Strike/Throw/Projectile invuln)

Aegislash
#PTDX_AEG
Pokken Aegislash.png
Vitals
HP 510 HP
Shield Health 480 SH (Weak)
Synergy Gauge 200 CC
Burst Mode Duration 720F (12 sec)
Movement
Back Dash 33F, 1-8F Strike/Throw Invuln, Cancelable on Frame 29
Side Dash 41F, 5-14F Projectile Invuln, Cancelable on Frame 37
Forward Dash 25F, 1-12F Projectile Counter Armor, Cancelable on Frame 21
Unique Movement Options None
Stances
High Stance Charges Synergy Gauge (2CC/tick)
Low Stance High/Low invuln. on Frame 1

General Moves




Pokken Aegislash Burst Mode.png

Burst Mode

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

In Sword Forme, Aegislash is always Sharp until Burst Mode ends.




Pokken Aegislash Burst Attack 1.png Pokken Aegislash Burst Attack 2.png

Burst Attack: Underworld Ruler

Version Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
Burst L+R Underworld Ruler Normal (strike) 210 (35) 12 Mid Low BA (strike) i11 107 Shift -4 6-53F Total Invuln, Pierce, Destroys Projectiles while active, Attack Up (self) for 420F once complete
Burst Shield Forme L+R Underworld Ruler Counter (projectile) 220 (41) 12 Mid Low S+ FP i23 / DP i15 FP 117 / DP 109 Knockdown -4 FP (1-18F Counter Armor, 19-61F Total Invuln) / DP (1-10F Counter Armor, 11-53F Total Invuln), Pierce, Transitions out of Shield Forme once complete, granting Attack Up (self) for 600F

Multiple swords that surround Aegislash, whirling around many times.

Aegislash's Burst Attack changes into a counter-piercing beam in Shield Forme.




Pokken Aegislash SF 2.png

Shield Forme: Auto-Parry

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (Wave) 0 0 Mid BA (projectile) i22 48 +5 -12 FP (1-7F Counter Armor, 8-48F Strike/Throw/Projectile Invuln) / DP (1-18F Counter Armor, 19-44F Strike/Throw/Projectile Invuln), Pierce, Transitions out of Shield Forme once complete, granting Attack Up (self) for 180F

Any non-piercing move that comes in contact with the counter armor causes Aegislash to auto-parry.

The parry knocks back the opponent with a counter-piercing blast that deals no damage.




Pokken Aegislash Parry.png Pokken Aegislash Parry 2.png

6R Parry

Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Properties
Counter (Wave) 0 20% 0 Mid BA (projectile) i1 41 / 40 (Parry) Varies* 1-11F Strike Counter Armor, 3-40F Projectile Invuln (Parry), Pierce, 1-4F Gain Synergy if attack is parried.

Aegislash puts Its shield up.

If a non-piercing physical attack comes in contact, Aegislash performs a Parry.

The Parry knocks back the opponent and deals a specific amount of hitstun.

* The hitstun depends on if a Light or Heavy Attack was parried.

Field Phase Parry:

Light = +12

Heavy = +20

Duel Phase Parry:

Light = +24

Heavy = +16




Pokken Aegislash Grab FP.png Pokken Aegislash Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv Properties
Grab FP 80 / DP 120 12 / 0 and Shift Ground only 1 i11 45 FP Shift (+16) / DP Shift FP (Speed Up (self) for 330F on Hit)

Uniquely low endlag among universal grabs, able to be plus on tech if it hits late.




Pokken Aegislash CA 1.png Pokken Aegislash CA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 60 (15) 50% 3 / 0 and Shift Mid High 5 i39 69 +4 -4 1-32F Counter Armor, Stun on Crit, Destroys Projectiles while active, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17, Transitions into Shield Forme once complete, Mist explodes on Frame 71
[X+A] Charged Counter Attack Counter (strike) 90 (23) 50% 3 / 0 and Shift Mid High 6 i59 89 Stun +8 1-52F Counter Armor, Pierce, Destroys Projectiles while active, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17, Transitions into Shield Forme once complete, Mist explodes on Frame 91




Field Phase Attacks




Pokken Aegislash nY 1.png Pokken Aegislash SF nY.png

nY

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
nY Normal (projectile) 40 (10) 30% 0 Special Mid 6 / 7 (Sharp) i23 9 51 0 -12 Special/sY/fY/bY Cancelable on Frame 31,
nYR: [Airborne on Frame 34, Transitions into Shield Forme on Frame 63, Mist explodes on Frame 54]
Shield Forme nY Counter (projectile) 27 10% each 0 Special Mid 7 i23 N/A 59 -2 -16* 1-22F Counter Armor, Shield Forme fY Cancelable on Frame 36,
Shield Forme nYR: [41-58F Strike/Throw/Projectile Invuln, Transitions out of Shield Forme on Frame 80, granting Attack Up (self) for 420F]

Fires an arc-shaped projectile that travels forward.

In Shield Forme, fires three small projectiles that travel forward.

When Sharp, the projectile becomes larger, travels farther and faster, and has better priority.

Pressing R transitions between stances.




Pokken Aegislash sY.png Pokken Aegislash SF sY 1.png Pokken Aegislash SF sY 2.png

sY

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
sY Normal (strike) 60 (15) 40% 0 Special Mid 3 / 4 (Sharp) i19 9 73 0 -8 Low invuln. on Frame 1, Dash/Special/fY/bY Cancelable on Frame 23
sYR: [Airborne on Frame 26, Transitions into Shield Forme on Frame 55, Mist explodes on Frame 46]
Shield Forme sY Counter (projectile) 40 30% 6 Mid High S+ i23 N/A 79 Stun -12 1-22F Counter Armor
Shield Forme sYR: [60-77F Strike/Throw/Projectile Invuln, Transitions out of Shield Forme on Frame 99, granting Attack Up (self) for 420F]
Charged - Shield Forme s[Y] Counter (projectile) 40 30% 6 Mid High S+ i43 N/A 99 Stun -12 1-42F Counter Armor
Shield Forme s[Y]R: [80-97F Strike/Throw/Projectile Invuln, Transitions out of Shield Forme on Frame 119, granting Attack Up (self) for 420F]

Aegislash spins to the side in a boomerang fashion.

In Shield Forme, Aegislash shoots out a long-ranged stunning beam that lingers.

Holding sY will change the trajectory to be wider or fire an extra beam.




Pokken Aegislash fY 1.png Pokken Aegislash fY 2.png Pokken Aegislash SF fY.png

fY

Version Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
fY Normal (strike), Normal (projectile) 80 (20 / 15) 0 and Shift Mid 4, 7 / 5, 8 (Sharp) i11 1 56 Shift -24 / -8 (Sharp) Throw Blast
Shield Forme fY Counter (projectile) 60 0 and Shift Special Mid S+ i31 N/A 99 Shift (Launch) -24 1-30F Counter Armor, transitions out of Shield Forme on Hit, granting Attack Up (self) for 420F

Aegislash creates a V-shaped projectile that quickly travels forward.

When Sharp, the projectile increases in size.

In Shield Forme, a gatling of shots fire in a straight line.




Pokken Aegislash bY.png Pokken Aegislash SF bY.png

bY

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
bY Normal (strike) 60 (15) 40% 0 Mid High 3 / 4 (Sharp) i19 9 105 Hard Launch -21 / -62 (Sharp) Airborne on Frame 15, Air Actionable on Frame 33
Shield Forme bY Counter (projectile) 30 / 54 (Air Hit) 30% / N/A (Air Hit) 3 / 0 and Shift (Air Hit) Mid High S+ i15 N/A 55 0 / Shift (Air Hit) -8 1-15F Counter Armor,
Shield Forme bYR: [42-59F Strike/Throw/Projectile Invuln, Transitions out of Shield Forme on Frame 81, granting Attack Up (self) for 420F]

Aegislash does an upward swing and is launched into the air.

In Shield Forme, Aegislash shoots out a long-ranged aerial beam that lingers.

Hitting an aerial opponent with the Shield Forme version deals more damage and will cause a Phase Shift.




Pokken Aegislash jY FP.png

j.Y

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 60 (15) 30% 0 Mid High 3 / 4 (Sharp) i19 9 Until landing +27 -46 -24 (j.Y, j.sY) / -14 (low j.bY) / -68 (all versions Sharp) Airborne on Frame 23

Aegislash spins forwards then returns to Its original location.

Can change the trajectory by inputting any direction.




Pokken Aegislash Homing Attack 1.png Pokken Aegislash Homing Attack 2.png Pokken Aegislash Homing Attack 3.png

Homing Attack

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 36 (9) 20%, 20% 0 Mid 6 i17 1 45 +8 -4 Throw Blast, Block/Jump Cancelable on Frame 1, Special Cancelable on Frame 31

XR: [Airborne on Frame 24, Transitions into Shield Forme on Frame 53, Mist explodes on Frame 44]

XX Homing Attack 2 Normal (strike) 24 (10) 0% 0 Mid 6 i36 N/A 78 +4 -8 Airborne on Frame 38
XXX Homing Attack 3 Normal (strike) 24 (11) N/A 0 and Shift Mid 6 i71 N/A 109 Shift (+8) -4 Airborne
XX[X] Charged Homing Attack 3 Normal (strike) 50 N/A 0 and Shift Mid 6 i95 N/A 133 Shift (+8) Guard Break (+24) Airborne, Pierce, Guard Break

Aegislash homes in on the opponent, bashing them with Its shield.

Pressing R during Homing Attack 1 transitions into Shield Forme.

If Homing Attack 2 was blocked, there is a 24 frame window to punish a charged Homing Attack 3.




Pokken Aegislash SF Homing Attack 1.png Pokken Aegislash SF Homing Attack 2.png

Shield Forme Homing Attack

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
SF X Homing Attack 1 Normal (strike) 40 20% 0 Mid 5 i25 1 61 0 -8 Throw Blast, 1-24F High Invuln., Block/Jump Cancelable on Frame 1, Special Cancelable on Frame 39
SF XX Homing Attack 2 Normal (strike) 56 N/A 0 and Shift Mid 6 i56 N/A 109 Shift (+1) -8 Airborne on Frame 31
SF X[X] Charged Homing Attack 2 Normal (strike) 90 N/A 0 and Shift Mid 6 i80 N/A 133 Shift (+1) Guard Break (+15) Airborne on Frame 31, Pierce, Guard Break, Transitions out of Shield Forme once complete, granting Attack Up (self) for 600F

Aegislash homes in on the opponent and attacks with a shield flip.

If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2.




Pokken Aegislash jX FP 1.png Pokken Aegislash jX FP 2.png

j.X

Attack Type Damage FPP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 90 / 100 (28) (Sharp) 0 and Shift Mid High, Mid (Lightning), Low (Shockwave) 4, 1 / 5, 1 (Sharp) i25 9 Until landing +49 Shift (Knockdown) -16

Aegislash dives into the ground and electrocutes the ground upon impact.

Can change the trajectory of the landing.

When Sharp, the move deals more damage and the lightning covers more ground.

The amount of hits goes from 4 to 6 when Sharp as well.




Duel Phase Weak Attacks




Pokken Aegislash 5Y.png Pokken Aegislash 5YY.png Pokken Aegislash 5YYY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 20 (6) 10% 0 Mid Low 3 / 4 (Sharp) i15 5 41 +4 -4 Special/6X Cancelable on Frame 19
5YY Normal (strike) 18 (6) 10% 2 High 3 / 4 (Sharp) i30 N/A 54 +4 -8 Special/6X Cancelable on Frame 34
5YYY Counter (strike) 24 (11) 20% 4 Mid 3 / 4 (Sharp) i49 N/A 87 Soft Launch -12 Special Cancelable on Frame 53, Transitions into Shield Forme once complete, Mist explodes on Frame 75

An advancing forward jab combo.

When Sharp, the amount of hits goes from 1 to 2.




Pokken Aegislash SF5Y.png

Shield Forme 5Y

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (projectile) 40 20% 3 Mid Low S+ i23 59 -6 -16 1-23F Counter Armor, Special Cancelable on Frame 31,
Shield Forme 5YR: [36-55F Strike/Throw/Projectile Invuln, Transitions out of Shield Forme on Frame 67, granting Attack Up (self) for 420F]

Aegislash shoots a long-ranged horizontal beam angled the ground.

Pressing R transitions out of Shield Forme.

Switching forms grants an Attack buff that lasts for 7 seconds.




Pokken Aegislash 6Y.png Pokken Aegislash 6YY.png

6Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6Y Normal (strike) 20 (5) 0% 0 Mid Low 3 / 4 (Sharp) i19 9 45 0 -4 5-41F High Invuln, +8 on Crit
6YY Normal (strike) 30 (11) 20% 4 Mid Low 3 / 4 (Sharp) i42 N/A 74 +4 -8 5-68F High Invuln.
6Y~Y Normal (strike) 40 (13) 20% 3 Mid Low 4 / 5 (Sharp) i46 N/A 78 Hard Launch -8 5-72F High Invuln.

An arm thrust combo that pushes Aegislash forward.

Hold forward after 6Y to extend the High invuln up to 73F, during which the input for 6YY can be delayed.




Pokken Aegislash SF6Y.png

Shield Forme 6Y

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (projectile) 54 10% each 1 each hit Special Mid 7 i31 73 -6 -12 1-31F Counter Armor, Shield Forme 6YR: [50-67F Strike/Throw/Projectile Invuln, Transitions out of Shield Forme on Frame 81, granting Attack Up (self) for 420F]

Fires three small projectiles that travel forward.

Pressing R transitions out of Shield Forme.

Switching forms grants an Attack buff that lasts for 7 seconds.




Pokken Aegislash 4Y.png Pokken Aegislash SF4Y.png

4Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
4Y Normal (strike) 40 / 60 (15) (Sharp) 20% 3 Mid Low, Mid 3 / 4 (Sharp) i11 1 45 +4 -16 / -4 (Sharp) Throw Blast, Hard Launch on Crit
Shield Forme 4Y Counter (projectile) 30 / 54 (Air hit) 30% 3 Mid High S+ i15 N/A 55 -4 / Hard Launch (Air Hit) -8 1-15F Counter Armor, Shield Forme 4YR: [28-45F Strike/Throw/Projectile Invuln, Transitions out of Shield Forme on Frame 59, granting Attack Up (self) for 420F]

Advances forward and does a flip motion.

When Sharp, the move gains an additional hit and becomes safer on block.

Parry cancelable when not Sharp.




Pokken Aegislash 8Y.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (strike) 65 / 82 (25) 30% 3 Mid High 3 / 4 (Sharp) i15 71 Soft Launch -20 5-15F High/Mid High Invuln, Airborne on Frame 16, Counter Armor on Frame 61, Transitions into Shield Forme once complete, Mist explodes on Frame 59

Aegislash whirlwinds upwards and lands back down to the ground.

When Sharp, the amount of hits goes from 3 to 5.




Pokken Aegislash 2Y.png Pokken Aegislash 2YX.png

2Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2Y Normal (strike) 10 / 20 (8) (Sharp) 0% 0 Low 3 / 4 (Sharp) i11 1 39 +2 -8 Throw Blast, High/Low Invuln. on Frame 1, Soft Launch on Crit
2YX Counter (strike) 30 (13) 30% 4 Mid 4 / 5 (Sharp) i32 / i31 (Sharp) N/A 74 Soft Launch / Hard Launch (Air Hit) -16 Airborne on Frame 26, Counter Armor on Frame 48, Transitions into Shield Forme once complete, Mist explodes on Frame 52

A quick low jab combo.

When Sharp, the amount of hits goes from 1 to 2.




Pokken Aegislash jY DP.png Pokken Aegislash jYY.png Pokken Aegislash jYX.png

j.Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.Y Normal (strike) 10, 10, 10, 20 (3) 40% (Last Hit Only) 3 (last hit only) High 3 / 4 (Sharp) i15 5 Until landing +13 +2 +4 N/A
j.YY Normal (strike) 30 (8) 20% 2 Mid High 3 / 4 (Sharp) i31 N/A Until landing +13 Hard Launch -21 N/A
j.YX Normal (strike) 60 / 70 (15) (Sharp) 40% 4 Mid High 4 / 5 (Sharp) i48 N/A Until landing +13 Knockdown -1 Transitions into Shield Forme once complete, Mist explodes on Frame 52

Aegislash throws Its shield, eventually returning back.

Can follow up by either sending the shield upward or lunging towards it.

When Sharp, the amount of hits for all versions increases by one.




Duel Phase Strong Attacks




Pokken Aegislash 5X.png Pokken Aegislash SF5X.png

5X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5X Normal (strike) 56 20%, 20% 2, 2 Special Mid 4 i19 9 73 0 -20 Low invuln. on Frame 5, Parry/Dash/Special/Strong Attack Cancelable on Frame 25
EN5X (Sharp) Normal (strike) 82 (25) 0%, 20%, 10%, 10%, 20% 0, 2, 0, 0, 2 Special Mid 5 i19 9 73 0 -4 Low invuln. on Frame 5, Dash/Special/Strong Attack Cancelable on Frame 25
Shield Forme 5X Normal (strike) 60 40% 4 Mid 4 i23 1 59 Soft Launch -8 1-19F High Invuln, Special Cancelable on Frame 29,
Shield Forme 5XR: 32-48F Strike/Throw/Projectile Invuln, Transitions out of Shield Forme on Frame 62, granting Attack Up (self) for 420F]

Aegislash spins forward and returns to Its original location.

* When Sharp, the move gains 3 additional hits and becomes safer on block.

Parry cancelable when not Sharp.



In Shield Forme, Aegislash attacks with a shield flip.

Pressing R transitions out of Shield Forme.

Switching forms grants an Attack buff that lasts for 7 seconds.




Pokken Aegislash 6X.png Pokken Aegislash 6XX.png

6X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6X / 6:X Normal (strike) 20 (6){30 (8)} 0% 0 Special Mid 4 / 5 (Sharp) i19 9 61 -8* -20** +18 on Crit, Destroys Projectiles while active
6XX / 6X:X Normal (strike) 40{50} 20% 4 Mid N/A i50 N/A 90 Hard Launch N/A N/A

Aegislash lunges forward, attacking with the sharp end.

When Sharp, the amount of hits go from 1 to 2.

Both Just Frame versions can be done by pressing forward and X on the same frame.

* Using 6X after 5Y / 5YY makes the move -4 on hit and -16 on block.

** When Sharp, using 6X after 5Y/5YY makes the move -2 on hit and -12 on block.




Pokken Aegislash SF6X.png

Shield Forme 6X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 30% 4 Mid High 5 i43 9 71 Hard Launch +4 Airborne on Frame 5, Transitions out of Shield Forme once complete, granting Attack Up (self) for 420F

Aegislash does a cartwheel in the air before striking the opponent from above.

Can move while active.

Transitions out of Shield Forme once complete.

Grants Aegislash an Attack buff that lasts for 7 seconds.




Pokken Aegislash 4X 1.png Pokken Aegislash 4X 2.png

4X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
4X Normal (strike) 60 40% 4 Mid 4 i31 9 71 Soft Launch -16 Low invuln. on Frame 15, Pierce
EN4X (Sharp) Normal (strike), Normal (projectile) 40 (10), 40 (10) (projectile) 20%, 20% (projectile) 0, 4 (projectile) Mid 5, 8 (projectile) i31 9 71 Soft Launch -8 Low invuln. on Frame 15, Pierce

Aegislash slams the ground with an attack that counter pierces.

When Sharp, fires an arc-shaped projectile that also counter pierces.

Reduces the duration of buffs by 1 second per use.




Pokken Aegislash 8X.png

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 / 80 (20) (Sharp) 30% 4 Mid 4 / 5 (Sharp) i27 1 61 Crumple -4 / 0 (Sharp) Throw Blast, Airborne on Frame 16, Hard Launch on Crit

Aegislash slams the ground with Its shield.

When Sharp, the move deals more damage and the amount of hits goes from 1 to 2.




Pokken Aegislash 2X 1.png Pokken Aegislash 2X 2.png

2X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2X Normal (strike) 60 30% 4 Low 4 i15 5 61 Hard Launch -8 High Invuln. on Frame 1
EN2X (Sharp) Normal (strike), Normal (projectile) 81 (23) 0%, 0%, 30%, 10% (projectile) 4 Low x3, Mid Low (projectile) 5, 8 (projectile) i15 5 61 Hard Launch -4 High Invuln. on Frame 1

Aegislash moves forward by doing multiple slashes to the ground.

When Sharp, the move gains an additional hit.

The hit at the end of EN2X creates a lingering projectile.




Pokken Aegislash jX DP 1.png Pokken Aegislash jX DP 2.png

j.X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 50 / 70 (20) (Sharp) 20% 0 Mid High, Mid (Lightning), Low (landing) 4, 1 / 5, 1 (Sharp) i25 9 Until landing +49 Hard Launch -8

Aegislash dives into the ground and electrocutes the ground upon impact.

Can change the trajectory of the landing.

When Sharp, the move deals more damage and the lightning covers more ground.

The amount of hits goes from 4 to 6 when Sharp as well.




Pokemon Moves




Pokken Aegislash 5A.png Pokken Aegislash 5AA.png Pokken Aegislash 5AAA.png

5A Fury Cutter

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5A Fury Cutter Normal (strike) 30% / 0% (Sharp) 80 (20) / 30 (15) (Sharp) / 50 (25) (Rainbow)* DP 4 / DP 0 (Sharp) / FP 0 and Shift / FP 0 (Sharp) Mid Low 5 i23 9 51 +4 / Hard Launch (Sharp) -8 / -4 (Sharp) Hard Launch on Crit, 5AX Cancelable (Sharp)
EN5AA / EN5A:A Fury Cutter Normal (strike) 30 (15){70 (20)} / 60 (30){72 (36)} (Rainbow)* 0% 0 / 0 Mid 5 i44 N/A 74 Soft Launch -8 5AX Cancelable
EN5AAA / EN5AA:A Fury Cutter Normal (strike) 54 (30){63 (35)} / 99 (54){109 (60)} (Rainbow)* N/A 12 / 0 and Shift Mid 5 i23 N/A 105 FP Shift (Knockdown) / DP Shift -12 N/A

A three hit slashing attack that increases in power when Sharp.

When Sharp, can followup into 5AA and 5AAA. Damage and block data change as well, since the amount of hits drops from three to two.

A Just Frame can be landed before 5AA and 5AAA comes out, increasing the damage.

* Form changing 8 times grants "Rainbow Slashes" which add an additional hit.




Pokken Aegislash 5AX.png

EN5AX / EN5A:X Fury Cutter

Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (strike) 50 (25){60 (30)} 20% 4 / 0 and Shift Mid 5 i62 / i83 (EN5AAX) 90 / 111 (EN5AAX) Hard Launch -8 Pierce

Only usable when Sharp.

Aegislash slams onto the ground.

A Just Frame can be landed before the move comes out, increasing the damage.

If 5A/5AA was blocked, i15s will clash with 5AX.






Pokken Aegislash SF5A 1.png Pokken Aegislash SF5A 2.png Pokken Aegislash SF5A 3.png

Shield Forme 5A Shadow Sneak

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
SF 5A Shadow Sneak Counter (projectile) 60 (15) 30% 3 Mid None i43 81 Soft Launch -8 1-18F Counter Armor, Transitions out of Shield Forme once complete, granting Attack Up (self) for 390F
SF 5[A] Charged Shadow Sneak Counter (projectile) 80 (20) 30% 3 Mid None i63 101 Hard Launch -4 1-38F Counter Armor, Pierce, Transitions out of Shield Forme once complete, granting Attack Up (self) for 390F

Aegislash spawns a shadow that chases down the opponent.

Once underneath the opponent, the shadow erupts from the ground.

Charging Shadow Sneak allows it to counter pierce.

Transitions out of Shield Forme once complete.

Grants Aegislash an Attack buff that lasts for 6.5 seconds.




Pokken Aegislash 6A.png

6A Iron Head

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6A Iron Head Normal (strike) 80 (20) 30% 3 / 0 and Shift Special Mid 5 i27 9 65 FP Shift (+4) / DP (+4) -4 Airborne on Frame 5, 6AR can transition into Shield Forme on Frame 40 and Frame FP 58 / DP 53
6[A] Charged Iron Head Normal (strike) 90 (23) 30% 3 / 0 and Shift Special Mid 5 i47 9 85 FP Shift (Launch) / DP Soft Launch +4 Airborne on Frame 5, Pierce, 6AR can transition into Shield Forme on Frame 69 and Frame FP 78 / DP 73

Aegislash preps itself by flipping backwards before charging forward headfirst.

Pressing R before or after the attack transitions into Shield Forme. Mist always explodes 3F later.




Pokken Aegislash SF6A.png

Shield Forme 6A Flash Cannon

Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (projectile) 119 40% 5 / 0 and Shift Mid Low S+ i39 93 Hard Launch or Soft Launch* -24 1-38F Counter Armor, Pierce, Transitions out of Shield Forme once complete, granting Attack Up (self) for 270F

Aegislash fires a long-ranged laser.

Transitions out of Shield Forme once complete.

Grants Aegislash an Attack buff that lasts for 4.5 seconds.

* Soft Launch on Gardevoir, Braixen, and Suicune




Pokken Aegislash 4A 1.png Pokken Aegislash 4A 2.png

4A King's Shield

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
4A King's Shield Counter N/A N/A N/A N/A N/A N/A 75 N/A N/A 5-25F Counter Armor, Transitions into Shield Forme once complete (Mist explodes on Frame 51)
4A King's Shield (Attack) Counter (strike) 60 (15) 40% 3 / 0 Mid BA (strike) i33 69 Stun +4 5-6F Counter Armor, 7-33F Strike/Throw/Projectile Invuln, Pierce, Transitions into Shield Forme once complete (Mist explodes on Frame 33), Attack Down (opponent) for 540F on Hit

Aegislash goes into a counter state.

Countering an opponent's attack will make Aegislash invincible.

Afterwards, Aegislash attacks with a ray of light that stuns and counter pierces.

This attack will give the opponent an Attack debuff that lasts for 9 seconds.




Pokken Aegislash SF4a 1.png Pokken Aegislash SF4A 2.png

Shield Forme 4A Sacred Sword

Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (strike) 110 (29) 0% 3 / 0 and Shift Mid Low 5 i15 61 Knockdown -12 1-21F Counter Armor, Destroys Projectiles while active, Transitions out of Shield Forme once complete, granting Attack Up (self) for 390F

Slashes the opponent, laying down a wave of Mist that lasts for 10 seconds.

The next time Aegislash goes into Shield Forme, the Mist explodes.

The Mist is a Mid Low projectile with a priority of None that deals 90 (30) Damage, 0 PSP, and launches the opponent.

Transitions out of Shield Forme once complete.

Grants Aegislash an Attack buff that lasts for 6.5 seconds.




Pokken Aegislash jA 3.png Pokken Aegislash jA 1.png Pokken Aegislash jA 2.png

j.A Gyro Ball

Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 80 (30) (Faster) / 120 (40) / 160 (60) (Slower) 10% each 3 / 0 and Shift Mid High 4 (Faster) / 5 / 6 (Slower) i26 9 Until landing +27 Soft Launch -8 (Faster) / -4 / 0 (Slower)

Aegislash spins rapidly in the air and makes a slow descent downwards.

Can halt/increase the distance depending if the forward or backward input is held.

If the opponent has Speed Down, the move deals less damage and becomes more unsafe on block.

If the opponent has Speed Up, the move deals more damage and becomes safer on block.




Combos

Aegislash Duel Phase Combos

Aegislash Optimal Combos

Notable Players








External Resources


Badintent's Aegislash Guide

Pokken Arena:Aegislash