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= Introduction =
{{PJ Character Intro|char= Zaki|full=Aoi "Zaki" Himezaki|short=ZAKI
|school=Seijyun
|assist=Damage
|tier=B
|difficulty=Medium


= Moves List =
|content=


== Normal Moves ==
{{2 Column Flex|flex1=9|flex2=4
Overhead Attack                b + HP / HK
|content1=
Rival Launcher                df + HP
{{Content Box|header=Introduction|content=
Mini-Rival Launcher            df + HK
Aerial Rave Finisher          f + HP / HK


Despite appearances, Zaki is ''very'' strong, able to contest and take games consistently against Project Justice's "Top Three."
A great midrange character who can rely on her strong normals, 2KK > 214KK confirms and able to contest in the air with 6HP. Easily a great addition to your team.
}}
<br>
|content2=
{{Content Box|content=
{{#evt:
service=youtube
|id=https://youtu.be/l21dlusQChc
|urlargs=start=50&end=81&loop=1
|dimensions=480x320
}}
}}
}}
{{Content Box|content=
{{ProConTable
|pros=
'''Consistent Access to Stun''' - Zaki's 214214KK is backloaded with a bunch of stun on it. Landing two full sequences with it, almost guarantees stun.


'''Excels at Midrange Play''' - Zaki's normals are quite strong. Her 2K confirms into her 214KK, 5HP being a great stagger pressure tool canceling into 236P. Along with j.6HP being a great spacing tool. She's great at playing midrange.


== Special Moves ==
|cons=
Hakai no Tekkusari            qcf + P  (hold, air)
'''Can't deal with excessive zoning''' - Despite her strong midrange play, having to deal with characters that can keep her out like Hideo or Ran with strong projectiles can really become a problem for her.
Dokuja no Tekkusari            qcb + P  (hold)
(Taikuu no Tekkusari)          dp + P  (hold)
Gankougeri                    qcb + K  (overhead)
Kokou no Pride                qcf + K, K


== Super Moves ==
'''Slow Tardy Counter options''' - If Zaki has to deal with aggressive rushdown on the ground, 6HP, 6HK just won't be able to cut it. So she'll have to rely on backdashes and sidesteps. Her j.6HK is a great Tardy Counter option however.
Hissatsu Raikou Tekkusari      qcf,qcf + P  (air)
}}
Hissatsu Inazuma Gankougeri    qcb,qcb + K
}}
}}
2 Person Team Up Technique    Gantsuke 120% 
3 Person Team Up Technique    Seijo no Tettsuchi


= The Basics =
{{2 Column Flex|flex1=2|flex2=4
|content1=
{{Content Box|header=Colors|content=
{{PJColors
|Character=Zaki
}}
}}
|content2=
{{Content Box|header=Zaki Wiki Roadmap|content=
{{ZakiRoadmap-PJ}}
}}
}}
----
__NOTOC__


= Advanced Strategy =
{{Project Justice}}


= Match-ups =
[[Category:Project Justice]]
 
[[Category:Aoi Himezaki]]
== Vs. Akira: ==
 
 
== Vs. Batsu: ==
 
 
== Vs. Burning Batsu: ==
 
 
== Vs. Boman: ==
 
 
== Vs. Daigo: ==
 
 
== Vs. Demon Hyo: ==
 
 
== Vs. Edge: ==
 
 
== Vs. Gan: ==
 
 
== Vs. Hayato: ==
 
 
== Vs. Hideo: ==
 
 
== Vs. Hinata: ==
 
 
== Vs. Hyo: ==
 
 
== Vs. Iincyo: ==
 
 
== Vs. Kurow: ==
 
 
== Vs. Kyoko: ==
 
 
== Vs. Kyosuke: ==
 
 
== Vs. Momo: ==
 
 
== Vs. Nagare: ==
 
 
== Vs. Natsu: ==
 
 
== Vs. Powered Akira: ==
 
 
== Vs. Ran: ==
 
 
== Vs. Roberto: ==
 
 
== Vs. Roy: ==
 
 
== Vs. Shoma: ==
 
 
== Vs. Tiffany: ==
 
 
== Vs. Vatsu: ==
 
 
== Vs. Wild Daigo: ==
 
 
== Vs. Yurika: ==
 
 
== Vs. Zaki: ==
 
 
 
[[Category:Rival Schools Project Justice]]

Latest revision as of 22:00, 10 November 2024

Introduction

Despite appearances, Zaki is very strong, able to contest and take games consistently against Project Justice's "Top Three." A great midrange character who can rely on her strong normals, 2KK > 214KK confirms and able to contest in the air with 6HP. Easily a great addition to your team.


{{#evt: service=youtube |id=https://youtu.be/l21dlusQChc |urlargs=start=50&end=81&loop=1 |dimensions=480x320 }}

Strengths Weaknesses

Consistent Access to Stun - Zaki's 214214KK is backloaded with a bunch of stun on it. Landing two full sequences with it, almost guarantees stun.

Excels at Midrange Play - Zaki's normals are quite strong. Her 2K confirms into her 214KK, 5HP being a great stagger pressure tool canceling into 236P. Along with j.6HP being a great spacing tool. She's great at playing midrange.

Can't deal with excessive zoning - Despite her strong midrange play, having to deal with characters that can keep her out like Hideo or Ran with strong projectiles can really become a problem for her.

Slow Tardy Counter options - If Zaki has to deal with aggressive rushdown on the ground, 6HP, 6HK just won't be able to cut it. So she'll have to rely on backdashes and sidesteps. Her j.6HK is a great Tardy Counter option however.

Aoi "Zaki" Himezaki

Project Justice Zaki.gif
School:

Seijyun

Assist Type:

Damage

Tier:

B

Difficulty:

Medium

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Zaki 1.png
PJ Zaki 2.png
PJ Zaki 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Zaki 4.png
PJ Zaki 5.png
PJ Zaki 6.png
Zaki Wiki Roadmap

40% complete


In Progress / Completed To-do

Completed:

  • Main Page updated!
  • All Frame Data Added!
  • Movelist Complete with Images!

In-Progress:

  • Fill Main page with:
    • Intro
    • Main Gameplan/traits
    • Pro/Con list


Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki