No edit summary |
|||
(11 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
=Introduction= | =Introduction= | ||
Mitsurugi is a high mid tier with solid keepout and rushdown, a hellsweep, fast and plus on block mids. He has above average throw damage. It is better to use the full AA/BB poke strings with this character. He has a few stances, but they aren't really useful. | |||
<b>33K</b> | |||
Very fast mid, evades 2A | |||
<b>2K B</b> | |||
Hellsweep, launch punishable | |||
<b>4K B</b> | |||
Mid knockdown, safe linear | |||
<b>6A</b> | |||
Counterhit poke, very potent as it can be used from crouch, a counterhit yields a free A,A | |||
<b>3B</b> | |||
Launcher, hits grounded, baby combo is 3B>QCF B | |||
<b>2A+B</b> | |||
Plus on block, hits grounded | |||
<b>K~B2</b> | |||
Make sure to press down after the move for good plus frames, the second hit only combos on counter hit | |||
=Move List= | =Move List= | ||
<b>Regular & 8WR Moves</b> | |||
i10 = A | |||
i11 = 2A | |||
i12 = K | |||
i13 = B / 6b*9 / 1K / 66K / 33_99K | |||
i14 = 2B / 6b9 / 3K | |||
i15 = A_B+G / 6A / 3A / 6K | |||
i16 = 22_88A / b*6 / 236B | |||
i17 = 6B / b6 / kB / 2K | |||
i18 = 4A / 11_77B / 6b*3 | |||
i19 = 236A / 3B / 66B / 33B / 4K | |||
i20 = bA | |||
i21 = 1B / 236(B){1} / 22_88B / 2A+B / A+K | |||
i22 = 44A / A+B | |||
i23 = 66A / 33_99A / 44B | |||
i24 = 63214[A] / 4A+K | |||
i25 = a6 | |||
i27 = B+K | |||
i29 = 236(B){2} / 66A+B | |||
i31 = 11_77A / 4B / 4B+K | |||
i32 = 236[A] | |||
i34 = 6b4 / 6b:3 | |||
i35 = 1A | |||
i41 = 1(B) | |||
i55 = 1[A] | |||
i70 = 1A,B | |||
i90 = 1[A],B | |||
i29 = 66A+B | |||
i32 = 66A+B~G | |||
i41 = 66A+B~G~BT A | |||
i42 = 66A+B~G~A | |||
i31 = 4B | |||
i34 = 4B6~MS A+B {GI1} | |||
i39 = 4B6~MS A+B {GI2} | |||
i42 = 4B6~MS A | |||
<b>FC & WS Moves</b> | |||
i12 = FC A / WS K | |||
i14 = FC K | |||
i15 = WS B / FC B / 6A / 6K | |||
i16 = FC 3B / FC 1B | |||
i17 = WS A / 6B | |||
i18 = 4A | |||
i19 = 4K | |||
i22 = WS A+B / FC 6A+K | |||
i25 = FC 4A+K | |||
i27 = FC 6A+B~MS A | |||
i29 = FC 1A+B | |||
i33 = FC 4B+K | |||
i34 = FC 4A+B~RL K | |||
<b>Jumping & WL Moves</b> | |||
i21 = 8K | |||
i24 = 8B | |||
i25 = 8A | |||
i34 = WL K | |||
i35 = WL 5~G | |||
i40 = WL A | |||
i41 = WL B | |||
i56 = [G]~8A+B | |||
<b>Back Turned Moves</b> | |||
i10 = BT A / BT 2A | |||
i11 = BT K | |||
i12 = BT 2K | |||
i13 = BT B / BT 2B | |||
<b>Stance Moves</b> | |||
(Stance moves appearing in parenthesis represent base speed when already in stance.) | |||
--- | |||
<b>Mist</b> | |||
i12 = (MS A) | |||
i19 = (MS B) / (MS K) | |||
i18 = 6A+B~MS A+B {GI1} | |||
i23 = 6A+B~MS A+B {GI2} | |||
i26 = 6A+B~MS A | |||
i33 = 6A+B~MS B_K | |||
i47 = 6A+B~MS A+B | |||
i53 = 6A+B~MS B+K~RL K | |||
--- | |||
<b>Relic</b> | |||
i10 = (RL [A+B]*4) | |||
i18 = (RL K) | |||
i20 = (RL B) | |||
i23 = (RL A) | |||
i33 = 4A+B~RL K | |||
i35 = 4A+B~RL B | |||
i38 = 4A+B~RL A | |||
i46 = 4A+B~RL B+K~MS A | |||
i51 = 4A+B~RL G | |||
i53 = 4A+B~RL 4A+B | |||
i58 = 4A+B~RL [A+B]{1} | |||
i61 = 4A+B~RL G~A | |||
i69 = 4A+B~RL [A+B]{2} | |||
i87 = 4A+B~RL [A+B]{4} | |||
i88 = 4A+B~RL [A+B]{3} | |||
--- | |||
<b>Half Moon Dance</b> | |||
i8 = (HMD ~A) | |||
i19 = (HMD K) / (HMD *K) | |||
i21 = (HMD B) | |||
i24 = (HMD A) | |||
i33 = 2_8B+K~HMD ~A | |||
i44 = 2_8B+K~HMD K | |||
i46 = 2_8B+K~HMD B | |||
i49 = 2_8B+K~HMD *B | |||
i50 = 2_8B+K~HMD 6A+B~MS A | |||
i54 = 2_8B+K~HMD *K | |||
i56 = 2_8B+K~HMD 5~G | |||
i57 = 2_8B+K~HMD 4A+B~RL K | |||
i63 = 2_8B+K~HMD A | |||
i65 = 2_8B+K~HMD 5~A | |||
i66 = 2_8B+K~HMD bA | |||
i69 = 2_8B+K~HMD *bA | |||
i72 = 2_8B+K~HMD *A | |||
--- | |||
<b>Full Moon Dance</b> | |||
i19 = (FMD K) | |||
i41 = 3_9B+K~FMD (B) | |||
i57 = 3_9B+K~FMD K | |||
i80 = 3_9B+K~FMD A | |||
i85 = 3_9B+K~FMD B | |||
=Advanced Strategies= | =Advanced Strategies= | ||
[[Category:SoulCalibur II]] | [[Category:SoulCalibur II]] |
Latest revision as of 07:15, 14 April 2020
Introduction
Mitsurugi is a high mid tier with solid keepout and rushdown, a hellsweep, fast and plus on block mids. He has above average throw damage. It is better to use the full AA/BB poke strings with this character. He has a few stances, but they aren't really useful.
33K
Very fast mid, evades 2A
2K B
Hellsweep, launch punishable
4K B
Mid knockdown, safe linear
6A
Counterhit poke, very potent as it can be used from crouch, a counterhit yields a free A,A
3B
Launcher, hits grounded, baby combo is 3B>QCF B
2A+B
Plus on block, hits grounded
K~B2
Make sure to press down after the move for good plus frames, the second hit only combos on counter hit
Move List
Regular & 8WR Moves
i10 = A
i11 = 2A
i12 = K
i13 = B / 6b*9 / 1K / 66K / 33_99K
i14 = 2B / 6b9 / 3K
i15 = A_B+G / 6A / 3A / 6K
i16 = 22_88A / b*6 / 236B
i17 = 6B / b6 / kB / 2K
i18 = 4A / 11_77B / 6b*3
i19 = 236A / 3B / 66B / 33B / 4K
i20 = bA
i21 = 1B / 236(B){1} / 22_88B / 2A+B / A+K
i22 = 44A / A+B
i23 = 66A / 33_99A / 44B
i24 = 63214[A] / 4A+K
i25 = a6
i27 = B+K
i29 = 236(B){2} / 66A+B
i31 = 11_77A / 4B / 4B+K
i32 = 236[A]
i34 = 6b4 / 6b:3
i35 = 1A
i41 = 1(B)
i55 = 1[A]
i70 = 1A,B
i90 = 1[A],B
i29 = 66A+B
i32 = 66A+B~G
i41 = 66A+B~G~BT A
i42 = 66A+B~G~A
i31 = 4B
i34 = 4B6~MS A+B {GI1}
i39 = 4B6~MS A+B {GI2}
i42 = 4B6~MS A
FC & WS Moves
i12 = FC A / WS K
i14 = FC K
i15 = WS B / FC B / 6A / 6K
i16 = FC 3B / FC 1B
i17 = WS A / 6B
i18 = 4A
i19 = 4K
i22 = WS A+B / FC 6A+K
i25 = FC 4A+K
i27 = FC 6A+B~MS A
i29 = FC 1A+B
i33 = FC 4B+K
i34 = FC 4A+B~RL K
Jumping & WL Moves
i21 = 8K
i24 = 8B
i25 = 8A
i34 = WL K
i35 = WL 5~G
i40 = WL A
i41 = WL B
i56 = [G]~8A+B
Back Turned Moves
i10 = BT A / BT 2A
i11 = BT K
i12 = BT 2K
i13 = BT B / BT 2B
Stance Moves
(Stance moves appearing in parenthesis represent base speed when already in stance.)
--- Mist
i12 = (MS A)
i19 = (MS B) / (MS K)
i18 = 6A+B~MS A+B {GI1}
i23 = 6A+B~MS A+B {GI2}
i26 = 6A+B~MS A
i33 = 6A+B~MS B_K
i47 = 6A+B~MS A+B
i53 = 6A+B~MS B+K~RL K
--- Relic
i10 = (RL [A+B]*4)
i18 = (RL K)
i20 = (RL B)
i23 = (RL A)
i33 = 4A+B~RL K
i35 = 4A+B~RL B
i38 = 4A+B~RL A
i46 = 4A+B~RL B+K~MS A
i51 = 4A+B~RL G
i53 = 4A+B~RL 4A+B
i58 = 4A+B~RL [A+B]{1}
i61 = 4A+B~RL G~A
i69 = 4A+B~RL [A+B]{2}
i87 = 4A+B~RL [A+B]{4}
i88 = 4A+B~RL [A+B]{3}
---
Half Moon Dance
i8 = (HMD ~A)
i19 = (HMD K) / (HMD *K)
i21 = (HMD B)
i24 = (HMD A)
i33 = 2_8B+K~HMD ~A
i44 = 2_8B+K~HMD K
i46 = 2_8B+K~HMD B
i49 = 2_8B+K~HMD *B
i50 = 2_8B+K~HMD 6A+B~MS A
i54 = 2_8B+K~HMD *K
i56 = 2_8B+K~HMD 5~G
i57 = 2_8B+K~HMD 4A+B~RL K
i63 = 2_8B+K~HMD A
i65 = 2_8B+K~HMD 5~A
i66 = 2_8B+K~HMD bA
i69 = 2_8B+K~HMD *bA
i72 = 2_8B+K~HMD *A
---
Full Moon Dance
i19 = (FMD K)
i41 = 3_9B+K~FMD (B)
i57 = 3_9B+K~FMD K
i80 = 3_9B+K~FMD A
i85 = 3_9B+K~FMD B