Pokken Tournament DX/Empoleon: Difference between revisions

From SuperCombo Wiki
 
(96 intermediate revisions by 9 users not shown)
Line 1: Line 1:
[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]
<ref></ref>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon.png|right|border]]
{{Infobox-Pokken
==Introduction==
|name=Empoleon
|hash=EMP
|image=Pokken_Empoleon.png
|health=630 HP
|sHealth=720 SH (Strong)
|synergy=150 CC
|bursttime=840F (14 sec)
|bDash=41F, '''<span style="color:#EF007C"> 1-8F Strike/Throw Invuln</span>''', FP ('''<span style="color:#ad18ad">7-21F</span>''') / DP ('''<span style="color:#ad18ad">9-25F</span>''') '''<span style="color:#ad18ad">Airborne</span>''', '''<span style="color:#00FEFE">9-21F Low invuln</span>''', Cancelable on Frame 33)
|sDash=49F, '''<span style="color:#EF007C"> 5-14F Projectile Invuln</span>''', '''<span style="color:#ad18ad">7-21F Airborne</span>''', '''<span style="color:#00FEFE">15-21F Low invuln</span>''', Cancelable on Frame 41
|fDash=33F, '''<span style="color:#ad18ad">6-18F Airborne</span>''', Cancelable on Frame 25
|sMove?=Slide
|hStance=Charges Support Gauge.
|lStance=<span style="color:#FE5554">High Invuln. on Frame 1</span>
}}


Empoleon is one of the switch exclusive playable characters in Pokken Tournament DX. His playstyle is focused around pressuring the opponent as much as possible and so inflicting fear on them. Empoleon has a wide variety of mixups he can use in his advantage. Once this fear has been inflicted, Empoleon can pressure the shield of his opponents, as Empoleon can do an insane amount of chip damage and shield damage, which makes him stand out from the rest of the cast. Empoleon's other focus is his movement. His regular walking and dash speed are on the slow side. However, Empoleon has another unique mechanic attached to him: slide. With certain moves, Empoleon is able to slide from one place to another in no time. He also has some exclusive slide moves, from which you can benefit from in case. Short said, playing with Empoleon is always a surprise!
 
==General Moves==
<br>
<br>
<br>
<br>
*630 HP
*150 CC Synergy Gauge
*Burst Mode Duration: 14 Seconds
*Shield: Strong (720SH)
<br>
<br>
*High Stance: Charges Support Gauge.
[[File:Pokken Empoleon Burst Declare.png|300px|left|border]]
*Low Stance: Invincible against Highs on frame 1.
<div>
====Burst Mode====
{|border="4" cellpadding="4"  cellspacing="4"
|-
| '''Attack Type'''
| '''Damage'''
| '''PSP'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv.'''
| '''Block'''
| '''Properties'''
|-
| Normal (projectile)
| 0
| -12
| <span style="color:#FFFE01">Mid</span>
| BA*(projectile)
| i18
| 48
| +8
| 0
| '''<span style="color:#EF007C"> 1-48F Total Invuln</span>''', Pierce
|}</div>
<div>
{|border="1"
|<p>Aqua Jet is always Level 3 regardless of range, and Burst Attack can be canceled into like an Aqua Jet followup.</p>
|}</div>
<br>
<br>
*FP Forward Dash: 25 Frames (Invincible against Lows on frame 5)
*FP Back Dash: 33 Frames (Invincible against Lows on frame 5, Invincible from frame 1-8)
*FP Side Dash: 41 Frames (Invincible against Lows on frame 5)
<br>
<br>
*DP Forward Dash: 25 Frames (Invincible against Lows on frame 5)
*DP Back Dash: 33 Frames (Invincible against Lows on frame 5, Invincible from frame 1-8)
<br>
<br>
 
[[File:Pokken_Empoleon_Burst_Attack.png|left|border]]
==General Moves==
<div>
====<span style="color:#00A858">Burst Attack: Deep Blue Monarch</span>====
{|border="4" cellpadding="4"  cellspacing="4"
|-
| '''Attack Type'''
| '''Damage'''
| '''PSP'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Properties'''
|-
| Grab
| 200
| 12
| Ground only
| BA (grab)
| i31
| 103
| Knockdown
| '''<span style="color:#EF007C"> 26-37F Total Invuln.</span>'''
|}</div>
<div>
{|border="1"
|<p>Empoleon creates a whirlpool that grabs the opponent.</p>
<p>Able to grab the opponent on either side of Empoleon.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_Grab_FP.png|left|border]]
[[File:Pokken_Empoleon_Grab_FP.png|border]]
[[File:Pokken_Empoleon_Grab_DP.png|border]]
[[File:Pokken_Empoleon_Grab_DP.png|border]]
<div>  
<div>  
====<span style="color:#00A858">Y+B Grab Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Y+B Grab'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''PSP'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Grab
| Grab
| FP 60 / DP 90
| FP 60 / DP 90
| 12
| 12
| N/A
| Ground Only
| 1
| i15
| i15
| 53
| FP Shift (+4) / DP Shift
| FP Shift (+4) / DP Shift
| N/A
| Grab
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_CA_1.png|left|border]]
[[File:Pokken_Empoleon_CA_1.png|border]]
[[File:Pokken_Empoleon_CA_2.png|border]]
[[File:Pokken_Empoleon_CA_2.png|border]]
<div>  
<div>  
====<span style="color:#019FED">X+A Counter Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''X+A / [X+A] Counter Attack'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Counter
| '''<span style="color:#019FED">X+A Counter Attack</span>'''
| 60 / 90
| Counter (strike)
| 60
| 60%
| 3
| 3
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| i31 / i51
| 5
| +4 / Crumple
| i31
| -8 / +8
| 67
|}</div>
| +4
<div>
| -8
{|border="1"
| '''<span style="color:#019FED">1-24F Counter Armor</span>''', Crumple on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|<p>Empoleon is put into a counter armor state from frame 1-24 (44 if charged).</p>
<p>Counter pierces when fully charged.</p>
<p>Can be dash canceled by inputting a direction and R.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Empoleon_Slide_1.png|left|border]]
[[File:Pokken_Empoleon_Slide_3.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''Slide'''
|-
|-
| Attack
| '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>'''
| Damage
| Counter (strike)
| PSP
| 90
| Height
| 50%
| Impact
| 3
| Hit Adv
| <span style="color:#00FE01">Mid Low</span>
| Block
| 6
|-
| i51
| N/A
| 87
| N/A
| Crumple
| N/A
| +8
| N/A
| '''<span style="color:#019FED">1-44F Counter Armor</span>''', Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
| N/A
| N/A
| N/A
|}</div>
<div>
{|border="1"
|<p>Empoleon slides on a path of ice created by using certain moves.</p>
<p>Can transition into moves that are only accessible through sliding.</p>
<p>Jumping out of Slide gives Empoleon a wider jump arc.</p>
<p>Can only jump forward from a Reverse Slide in Duel Phase.</p>
<p>Sliding forward can be canceled into 5Y / 5X in Duel Phase.</p>
|}</div>
|}</div>
<br>
<br>
Line 118: Line 168:
<br>
<br>
[[File:Pokken_Empoleon_Slide_Y.png|left|border]]
[[File:Pokken_Empoleon_Slide_Y.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">Slide Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Slide Y'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (projectile)
| 30
| 30 each
| 20% each
| 0
| 0
| Special Mid
| <span style="color:#FFFE01">Special Mid</span>
| 6
| i15
| i15
| 5
| 67
| FP -4 / DP +16
| FP -4 / DP +16
| FP -12 / DP +16
| FP -12 / DP +16
Line 150: Line 209:
[[File:Pokken_Empoleon_Slide_2.png|left|border]]
[[File:Pokken_Empoleon_Slide_2.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Slide X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Slide X'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''PSP'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 40
| 40
| 0
| 0
| Low
| <span style="color:#00FEFE">Low</span>
| 4
| i11
| i11
| Launch
| 1
| 61
| Soft Launch
| -20
| -20
| '''<span style="color:#FE5554">1-33F High</span>/<span style="color:#CF6600">Mid High Invuln.</span>'''
|}</div>
|}</div>
<div>
<div>
Line 176: Line 243:
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_Slide_A_1.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''Slide A Hydro Cannon'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 160 (80)
| 5
| Mid Low
| i27
| Launch
| 0
|}</div>
<div>
{|border="1"
|<p>Empoleon turns Its back to the opponent and blasts off towards the opponent.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_Slide_A_2.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''Reverse Slide A Hydro Cannon'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 74 (40)
| 5
| Mid Low
| i39
| Launch
| -24
|}</div>
<div>
{|border="1"
|<p>From a Reverse Slide, Empoleon attacks with the blast from Hydro Cannon.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_Burst_Attack.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''L+R Deep Blue Monarch'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Grab
| 200
| 12
| N/A
| i31
| Knockdown
| N/A
|}</div>
<div>
{|border="1"
|<p>Empoleon summons whirlpool attack that grabs the opponent.</p>
<p>Invincible on frame 26.</p>
<p>Able to grab the opponent on either side of Empoleon.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>


==Field Phase Moves==
==Field Phase Attacks==
<br>
<br>
<br>
<br>
Line 276: Line 253:
[[File:Pokken_Empoleon_nY.png|left|border]]
[[File:Pokken_Empoleon_nY.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">nY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''nY'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (projectile)
| 30
| 30
| Special Mid
| 20%
| <span style="color:#FFFE01">Special Mid</span>
| 6
| i15
| i15
| 5
| 57
| -12
| -12
| -16
| -16
| Special/bX Cancelable on Frame 31
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Empoleon shoots a water ball that travels in a straight line.</p>
|<p>Empoleon shoots a water ball that travels in a straight line.</p>
<p>Special / bX / b[X] cancelable.</p>
|}</div>
|}</div>
<br>
<br>
Line 302: Line 288:
<br>
<br>
[[File:Pokken_Empoleon_sY.png|left|border]]
[[File:Pokken_Empoleon_sY.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">sY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''sY'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (projectile)
| 20 each
| 20 each
| Low
| 20% each
| <span style="color:#00FEFE">Low</span>
| 7
| i19
| i19
| 9
| 75
| -8
| -8
| -16
| -16
| fY Cancelable on Frame 49
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Empoleon surfs to the side and throws out three grounded waves of water.</p>
|<p>Empoleon surfs to the side and throws out three grounded waves of water.</p>
<p>fY cancelable.</p>
|}</div>
|}</div>
<br>
<br>
Line 330: Line 326:
[[File:Pokken_Empoleon_fY.png|left|border]]
[[File:Pokken_Empoleon_fY.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">fY / sYY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''fY'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (projectile)
| 40
| 40
| Special Mid
| <span style="color:#FFFE01">Special Mid</span>
| 7
| i19
| i19
| 9
| 71
| Shift (+4)
| Shift (+4)
| -16
| -16
| '''<span style="color:#ad18ad">Airborne on Frame 16</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Empoleon jumps ahead and fires a shot of water.</p>
|<p>Empoleon jumps ahead and fires a shot of water.</p>
<p>Invincible against Lows on frame 17.</p>
|}</div>
|}</div>
<br>
<br>
Line 357: Line 360:
[[File:Pokken_Empoleon_bY.png|left|border]]
[[File:Pokken_Empoleon_bY.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">bY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''bY'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike) / Normal (projectile)
| 60
| 60
| High
| 20% (Strike) / 20% (Projectile)
| i19
| <span style="color:#FE5554">High</span> / <span style="color:#803380">Air Only (Projectile)</span>
| 3 / 7 (projectile)
| i19 / i21 (projectile)
| 9
| 71
| -4
| -4
| -8* / -12** / -20***
| -8* / -12** / -20***
| '''<span style="color:#FE5554">5-19F High</span>/<span style="color:#CF6600">Mid High Invuln.</span>'''
|}</div>
|}</div>
<div>
<div>
Line 378: Line 391:
|<p>Empoleon slashes the air with Its flippers and creates an aerial projectile.</p>
|<p>Empoleon slashes the air with Its flippers and creates an aerial projectile.</p>
<p>Both the physical hit and projectile launch aerial opponents.</p>
<p>Both the physical hit and projectile launch aerial opponents.</p>
<p>Invincible against Highs and Mid Highs on frame 5.</p>
<p>* -8 against Lucario, Aegislash, Croagunk, and Braixen.</p>
<p>* -8 against Lucario, Aegislash, Croagunk, and Braixen.</p>
<p>** -12 against everyone else.</p>
<p>** -12 against everyone else.</p>
Line 386: Line 398:
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_jY_FP_1.png|left|border]]
[[File:Pokken_Empoleon_jY_FP_1.png|border]]
[[File:Pokken_Empoleon_jY_FP_2.png|border]]
[[File:Pokken_Empoleon_jY_FP_2.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.Y'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (projectile)
| 30 / 30
| 30  
| High / Mid
| 20% per hit
| <span style="color:#FE5554">High</span> / <span style="color:#FFFE01">Mid (Landing)</span>
| 7
| i11
| i11
| Launch
| 1
| Until landing +27
| Soft Launch
| -22
| -22
|}</div>
|}</div>
Line 415: Line 436:
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_bX.png|left|border]]
[[File:Pokken_Empoleon_Homing_Attack_1.png|border]]
<div>
[[File:Pokken_Empoleon_Homing_Attack_2.png|border]]
{|border="4" cellpadding="4"  cellspacing="4"
[[File:Pokken_Empoleon_Homing_Attack_3.png|border]]
|'''bX / b[X]'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 70 / 30
| Low
| i19
| Shift (Launch) / +12
| -8 / +4
|}</div>
<div>
{|border="1"
|<p>Empoleon belly slides in a circle twice, hitting both times.</p>
<p>Invincible against Highs on frame 1.</p>
<p>Holding the input causes Empoleon to go into Slide.</p>
<p>Can slide left, right, forward, or backwards.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Empoleon_jX_FP.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.X / j.[X]'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 120
| Mid High, Low
| i28
| Shift (+4) / Shift (+6)
| -4
|}</div>
<div>
<div>
{|border="1"
 
|<p>Empoleon slams to the ground and creates a body of ice.</p>
====<span style="color:#FC3D3C">Homing Attack</span>====
<p>Can change the trajectory of the landing.</p>
<p>Holding the input causes Empoleon to go into Slide.</p>
<p>Can slide left, right, forward, or backwards.</p>
<p>Phase Shifting with j.[X] allows Empoleon to slide forward or backwards.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Empoleon_Homing_Attack_1.png|left|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''X Homing Attack 1'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''Scaling'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
|'''<span style="color:#FC3D3C">X Homing Attack 1</span>'''
| Normal (strike)
| 40
| 40
| Mid
| 20%
| <span style="color:#FFFE01">Mid</span>
| 5
| i21
| i21
| 1
| 51
| +8
| +8
| -4
| -4
|}</div>
| Throw Blast, Block/Jump Cancelable on Frame 1  
<div>
{|border="1"
|<p>Empoleon homes in on the opponent and headbutts with Its crown.</p>
<p>Can be canceled with block or jump.</p>
<p>Throw crush.</p>
|}</div>
<br>
[[File:Pokken_Empoleon_Homing_Attack_2.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''XX Homing Attack 2'''
|-
|-
| Attack
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| Damage
| Normal (strike)
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 32
| 32
| Mid High
| 20%
| i21
| <span style="color:#CF6600">Mid High</span>
| 5
| i50
| N/A
| 88
| +4
| +4
| -4
| '''<span style="color:#ad18ad">Airborne on Frame 45</span>'''
|-
| '''<span style="color:#FC3D3C">XXX Homing Attack 3</span>'''
| Normal (strike)
| 24
| 20%
| <span style="color:#FFFE01">Mid</span>
| 6
| i87
| N/A
| 121
| Shift (+4)
| -8
| -8
| N/A
|-
| '''<span style="color:#FC3D3C">XX[X] Charged Homing Attack 3</span>'''
| Normal (strike)
| 60
| 20%
| <span style="color:#FFFE01">Mid</span>
| 6
| i107
| N/A
| 141
| Shift (+4)
| Guard Break (+26)
| Pierce, Guard Break
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Following up from Homing Attack 2, Empoleon slashes the opponent with both of Its flippers.</p>
|<p>Empoleon homes in on the opponent and headbutts with its crown before slashing with both of its flippers.</p>
<p>If Homing Attack 2 was blocked, there is a 26 frame window to punish a charged Homing Attack 3.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_Homing_Attack_3.png|left|border]]
[[File:Pokken_Empoleon_bX.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">bX</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''XXX / XX[X] Homing Attack 3'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''Scaling'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">bX</span>'''
| 24 / 60
| Normal (strike)
| Mid
| 70
| i21
| N/A
| Shift (+4)
| <span style="color:#00FEFE">Low</span>
| 4
| i19
| 9
| 73
| Shift (Launch)
| -8
| -8
| '''<span style="color:#FE5554">1-43F High Invuln.</span>'''
|-
| '''<span style="color:#FC3D3C">b[X]</span>'''
| Normal (strike)
| 30
| 20%
| <span style="color:#00FEFE">Low</span>
| 4
| i19
| 9
| 43
| +12
| +4
| '''<span style="color:#FE5554">1-27F High Invuln</span>''', Transitions into Slide on Frame 27, Slide lasts for 16 Frames
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Following up from Homing Attack 3, Empoleon deals one final slash of Its flipper.</p>
|<p>Empoleon belly slides in a circle twice, hitting both times.</p>
<p>Can be charged to guard break/counter pierce.</p>
<p>Holding the input causes Empoleon to go into Slide.</p>
<p>If Homing Attack 2 was blocked, there is a 26 frame window to punish a charged Homing Attack 3.</p>
<p>Can slide left, right, forward, or backwards.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_jX_FP.png|left|border]]
<div>


==Weak Moves==
====<span style="color:#FC3D3C">j.X</span>====
<br>
<br>
<br>
[[File:Pokken_Empoleon_2Y.png|left|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2Y'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Throw Crush Frame'''
| '''Recovery / Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
| '''<span style="color:#FC3D3C">j.X</span>'''
| Normal (strike)
| 120
| <span style="color:#CF6600">Mid High</span>, <span style="color:#00FEFE">Low</span>
| 4
| i28
| 1
| Until landing +41
| Shift (+8)
| -4
| Destroys Projectiles while active (Landing)
|-
|-
| Normal
| '''<span style="color:#FC3D3C">Charged - j.[X]</span>'''
| 30
| Normal (strike)
| 0
| 120
| Low
| <span style="color:#CF6600">Mid High</span>, <span style="color:#00FEFE">Low</span>
| i11
| 4
| +8
| i28
| -8
| 1
| 75
| Shift (+6)
| -4
| Destroys Projectiles while active (Landing), Transitions into Slide on Frame 59, Slide lasts for 16 frames
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A quick low swipe to the ground.</p>
|<p>Empoleon slams to the ground and creates a body of ice.</p>
<p>Invincible against Highs on frame 1.</p>
<p>Can change the trajectory of the landing.</p>
<p>Special cancelable.</p>
<p>Holding the input causes Empoleon to go into Slide.</p>
<p>Throw crush.</p>
<p>Can slide left, right, forward, or backwards.</p>
<p>Phase Shifting with j.[X] allows Empoleon to slide forward or backwards.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_5Y.png|left|border]]
 
<div>  
==Duel Phase Weak Attacks==
<br>
<br>
<br>
[[File:Pokken_Empoleon_5Y.png|border]]
[[File:Pokken_Empoleon_5YY.png|border]]
<div>
====<span style="color:#FC3D3C">5Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5Y'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">5Y</span>'''
| Normal (strike)
| 20
| 20
| 0%
| 0
| 0
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 3
| i19
| i19
| 9
| 55
| -4
| -4
| -8
| -8
|}</div>
| Special/2X Cancelable on Frame 23
<div>
{|border="1"
|<p>Empoleon swipes with Its flipper.</p>
<p>Special / 2X / 2[X] cancelable.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Empoleon_5YY.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''5YY'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
|-
| Normal
| '''<span style="color:#FC3D3C">5YY</span>'''
| Normal (strike)
| 40
| 40
| 30%
| 3
| 3
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| i19
| 4
| i46
| N/A
| 78
| 0
| 0
| -8
| -8
| Special/2X Cancelable on Frame 58
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Special cancelable.</p>
|<p>Empoleon swipes with Its flipper.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_6Y.png|border]]
<br>
[[File:Pokken_Empoleon_6YY.png|border]]
[[File:Pokken_Empoleon_6Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6Y'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">6Y</span>'''
| Normal (strike)
| 40
| 40
| 20%
| 0
| 0
| Mid
| <span style="color:#FFFE01">Mid</span>
| 4
| i23
| i23
| 9
| 61
| -8
| -8
| -20
| -20
|}</div>
| Special Cancelable on Frame 35
<div>
{|border="1"
|<p>Empoleon advances forward with both flippers.</p>
<p>Special cancelable.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Empoleon_6YY.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''6YY'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
|-
| Normal
| '''<span style="color:#FC3D3C">6YY</span>'''
| Normal (strike)
| 80
| 80
| 20%
| 3
| 3
| Mid
| <span style="color:#FFFE01">Mid</span>
| 4
| i23
| i23
| Launch
| N/A
| 88
| Hard Launch
| -12
| -12
| Special Cancelable on Frame 56
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Launches the opponent with both flippers.</p>
|<p>Empoleon advances forward with both flippers.</p>
<p>Special cancelable.</p>
<p>6YY sets up the perfect distance for Level 2 Aqua Jet.</p>
|}</div>
|}</div>
<br>
<br>
Line 709: Line 742:
[[File:Pokken_Empoleon_8Y.png|left|border]]
[[File:Pokken_Empoleon_8Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8Y'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike) / Normal (projectile)
| 60
| 60
| 20% (Strike) / 20% Projectile
| 2
| 2
| High
| <span style="color:#FE5554">High</span> / <span style="color:#803380">Air Only</span>
| i19
| 3 / 7
| i19 / i21
| 9
| 71
| -4
| -4
| -8* / -12** / -20***
| -8* / -12** / -20***
| '''<span style="color:#FE5554">5-19F High</span>/<span style="color:#CF6600">Mid High Invuln.</span>'''
|}</div>
|}</div>
<div>
<div>
Line 732: Line 775:
|<p>Empoleon slashes the air with Its flippers and creates an aerial projectile.</p>
|<p>Empoleon slashes the air with Its flippers and creates an aerial projectile.</p>
<p>Both the physical hit and projectile launch aerial opponents.</p>
<p>Both the physical hit and projectile launch aerial opponents.</p>
<p>Invincible against Highs and Mid Highs on frame 5.</p>
<p>* -8 against Lucario, Aegislash, Croagunk, and Braixen.</p>
<p>* -8 against Lucario, Aegislash, Croagunk, and Braixen.</p>
<p>** -12 against everyone else.</p>
<p>** -12 against everyone else.</p>
<p>*** -20 against Pikachu and Pikachu Libre.</p>
<p>*** -20 against Pikachu and Pikachu Libre.</p>
<p>Universal Anti-air.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Empoleon_2Y.png|left|border]]
<div>
====<span style="color:#FC3D3C">2Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
|-
| '''Attack Type'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
| Normal (strike)
| 30
| 20%
| 0
| <span style="color:#00FEFE">Low</span>
| 3
| i11
| 1
| 41
| +8
| -8
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>''', Special Cancelable on Frame 21
|}</div>
<div>
{|border="1"
|<p>A quick low swipe to the ground.</p>
|}</div>
|}</div>
<br>
<br>
Line 742: Line 824:
[[File:Pokken_Empoleon_jY_DP.png|left|border]]
[[File:Pokken_Empoleon_jY_DP.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.Y'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (strike) / Normal (projectile)
| 20 each
| 20 each
| 10% each
| 0
| 0
| High* / Mid*
| <span style="color:#FE5554">High</span> / <span style="color:#FFFE01">Mid (projectile)</span>
| i11
| 3 / 7 (projectile)
| +12
| i9
| 0
| 1
| Until landing +12
| +16
| +2
|}</div>
|}</div>
<div>
<div>
Line 765: Line 855:
|<p>Empoleon spins around in the air, shooting out three water balls from a distance.</p>
|<p>Empoleon spins around in the air, shooting out three water balls from a distance.</p>
<p>Can move while active.</p>
<p>Can move while active.</p>
<p>* The spinning hits are considered Highs. The water ball projectiles are considered Mids.</p>
|}</div>
|}</div>
<br>
<br>
Line 771: Line 860:
<br>
<br>


==Strong Moves==
==Duel Phase Strong Attacks==
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_2X.png|left|border]]
[[File:Pokken_Empoleon_5X.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2X / 2[X]'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (strike)
| 70
| 30, 40
| 3 / 0
| 30%
| Low
| 0, 4
| i19
| <span style="color:#00FE01">Mid Low</span>
| Launch / +16
| 4
| -16 / +8
| i15
| 5
| 61
| Stun
| -12
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A belly slide that launches the opponent on hit.</p>
|<p>A double hit downward slash that stuns the opponent.</p>
<p>The distance can be shortened by inputting 1X.</p>
<p>Holding the input causes Empoleon to go into Slide.</p>
<p>Holding 1X slides Empoleon backwards.</p>
<p>Holding 2X slides Empoleon forward.</p>
|}</div>
|}</div>
<br>
<br>
Line 808: Line 901:
<br>
<br>
[[File:Pokken_Empoleon_4X.png|left|border]]
[[File:Pokken_Empoleon_4X.png|left|border]]
<div>  
<div>
====<span style="color:#FC3D3C">4X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4X'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 60
| 80
| 20%
| 4
| <span style="color:#FFFE01">Mid</span>
| 4
| 4
| Mid
| i27
| i27
| Launch
| 9
| 65
| Hard Launch
| -8
| -8
| '''<span style="color:#FE5554">1-8F High Invuln</span>''', '''<span style="color:#FE5554">9-20F High</span>/<span style="color:#CF6600">Mid High Invuln.</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Empoleon leans back and preps a double flipper attack.</p>
|<p>Empoleon leans back and preps a double flipper attack.</p>
<p>Invincible against Highs and Mid Highs on frame 9.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_5X.png|left|border]]
[[File:Pokken_Empoleon_8X.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">8X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5X'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''PSP'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 70
| 40, 40
| 40%
| 3
| <span style="color:#CF6600">Mid High</span>, <span style="color:#FFFE01">Mid</span>
| 4
| 4
| Mid Low
| i19
| i15
| 1
| Stun
| 71
| -12
| Knockdown
| -8
| Throw Blast, '''<span style="color:#ad18ad">Airborne on Frame 12</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A downward slash that stuns the opponent.</p>
|<p>Empoleon hops forward and kicks, ending it off with a flipper slash.</p>
|}</div>
|}</div>
<br>
<br>
Line 866: Line 978:
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_8X.png|left|border]]
[[File:Pokken_Empoleon_2X.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8X'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">2X</span>'''
| 40, 40
| Normal (strike)
| 70
| 20%
| 3
| 3
| Mid High
| <span style="color:#00FEFE">Low</span>
| 4
| i19
| 9
| 73
| Hard Launch
| -16
| N/A
|-
| '''<span style="color:#FC3D3C">2[X]</span>'''
| Normal (strike)
| 70
| 10%
| 0
| <span style="color:#00FEFE">Low</span>
| 4
| i19
| i19
| Knockdown
| 9
| -8
| 37 (Forward slide) / 49 (Reverse slide)
| +16
| +8
| Transitions into Slide on Frame 29, Forward Slide lasts for 8 Frames, Reverse Slide lasts for 20 Frames
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Empoleon hops forward and kicks, ending it off with a flipper slash.</p>
|<p>A belly slide that launches the opponent on hit.</p>
<p>Throw crush.</p>
<p>The distance can be shortened by inputting 1X.</p>
<p>Invincible against Lows on frame 13.</p>
<p>Holding the input causes Empoleon to go into Slide.</p>
<p>Holding 1X slides Empoleon backwards.</p>
<p>Holding 2X slides Empoleon forward.</p>
|}</div>
|}</div>
<br>
<br>
Line 898: Line 1,038:
[[File:Pokken_Empoleon_jX_DP.png|left|border]]
[[File:Pokken_Empoleon_jX_DP.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.X / j.[X]'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Recovery / Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">j.X</span>'''
| Normal (strike)
| 70
| 70
| N/A
| 3
| 3
| Low
| <span style="color:#00FEFE">Low</span>
| 4
| i27
| 1
| Until landing +41
| +22
| -4
| Destroys Projectiles while active
|-
| '''<span style="color:#FC3D3C">j.[X]</span>'''
| Normal (strike)
| 70
| 20%
| 3
| <span style="color:#00FEFE">Low</span>
| 4
| i27
| i27
| 1
| 69
| +20
| +20
| -4
| -6
| Destroys Projectiles while active, Transitions into Slide on Frame 61, Slide lasts for 8 Frames
|}</div>
|}</div>
<div>
<div>
Line 931: Line 1,097:
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_4A_1.png|left|border]]
[[File:Pokken_Empoleon_5A_1.png|border]]
[[File:Pokken_Empoleon_4A_2.png|border]]
[[File:Pokken_Empoleon_5A_2.png|border]]
[[File:Pokken_Empoleon_5A_3.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5A Aqua Jet</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4A Defog'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">Level 1</span>'''
| 80 (40)
| Normal (strike)
| 50 (25)
| 30%
| 3
| 3
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| i31
| +8 / +24*
| -8 / -4**
|}</div>
<div>
{|border="1"
|<p>Empoleon creates a fog cloud that destroys projectiles on frame 3.</p>
<p>Afterwards, Empoleon slashes the fog cloud with Its flippers.</p>
<p>Can cancel into followup moves or Burst Attack.</p>
<p>* In Burst Mode, Defog becomes more advantageous on hit.</p>
<p>** In Burst mode, Defog becomes safer on block.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Empoleon_5A_1.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''5A Aqua Jet (Level One)'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 50 (25)
| 3
| 3
| Mid Low
| i15
| i15
| 5
| 59*
| 0
| 0
| -20
| -20
| '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', Aqua Jet Followup Cancelable on Frame 39
|-
| '''<span style="color:#FC3D3C">Level 2</span>'''
| Normal (strike)
| 70 (35)
| 30%
| 3
| <span style="color:#00FE01">Mid Low</span>
| 4
| i19
| 5
| 61*
| +4
| -16
| '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', Aqua Jet Followup Cancelable on Frame 41
|-
| '''<span style="color:#FC3D3C">Level 3</span>'''
| Normal (strike)
| 90 (45)
| 30%
| 3
| <span style="color:#00FE01">Mid Low</span>
| 5
| i27
| 5
| 69*
| +8
| -4
| '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', Aqua Jet Followup Cancelable on Frame 49
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Empoleon jets ahead in a straight line at full speed.</p>
|<p>Empoleon jets ahead in a straight line at full speed.</p>
<p>Aqua Jet has three levels and powers up the longer Its active.</p>
<p>Aqua Jet has three levels and powers up the longer it's active.</p>
<p>Can cancel into followup moves or Burst Attack.</p>
<p>In Burst Mode, Aqua Jet will always be level three, but retains a priority of 3.</p>
<p>In Burst Mode, Aqua Jet will always be level three.</p>
<p>*Aqua Jet lasts for 73 Frames if it whiffs.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_5A_2.png|left|border]]
[[File:Pokken_Empoleon_5AA_1.png|border]]
<div>  
[[File:Pokken_Empoleon_5AA_2.png|border]]
<div>
 
====<span style="color:#FC3D3C">Followup A Rock Smash</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5A Aqua Jet (Level Two)'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#019FED">Followup A Rock Smash</span>'''
| Counter (projectile), Counter (strike)
| 70 (35)
| 70 (35)
| 3
| N/A
| Mid Low
| 4
| i19
| <span style="color:#FFFE01">Mid</span>
| S+, 6
| i31
| 91
| FP Shift (Crumple) / DP Crumple
| +4
| +4
| -16
| '''<span style="color:#019FED">1-31F Counter Armor</span>''', Pierce, '''<span style="color:#5017FD">Defense Down (opponent) for 450F on Hit</span>'''
|-
| '''<span style="color:#019FED">Followup A Rock Smash (Debris)</span>'''
| Counter (projectile)
| 28 (10)*
| 50%
| 4
| <span style="color:#FFFE01">Special Mid</span>
| 2
| i60
| 91
| -3
| -7
| '''<span style="color:#019FED">1-31F Counter Armor</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Empoleon jets ahead in a straight line at full speed.</p>
|<p>Empoleon stomps the ground and spawns a rock.</p>
<p>Aqua Jet has three levels and powers up the longer Its active.</p>
<p>Then, Empoleon smashes the rock, giving the opponent a Defense debuff on hit.</p>
<p>Can cancel into followup moves or Burst Attack.</p>
<p>The Defense debuff lasts for 7.5 seconds.</p>
<p>In Burst Mode, Aqua Jet will always be level three.</p>
<p>After the rock is destroyed, small pebbles are thrown out.</p>
<p>Can only combo from Level 3 Aqua Jet.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_5A_3.png|left|border]]
[[File:Pokken_Empoleon_5AY.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">Followup Y Cut</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5A Aqua Jet (Level Three)'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 90 (45)
| 60 (30)
| 20%
| 3
| 3
| Mid Low
| <span style="color:#FFFE01">Mid</span>
| i27
| 5
| +8
| i19
| -4
| 57
| FP Shift (Knockdown) / DP Knockdown
| -8
| '''<span style="color:#ad18ad">Airborne on Frame 14</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Empoleon jets ahead in a straight line at full speed.</p>
|<p>Empoleon slashes the air with Its flippers in a circular motion.</p>
<p>Aqua Jet has three levels and powers up the longer Its active.</p>
<p>Can combo from all levels of Aqua Jet, Defog, and Drill Peck (Air connect)</p>
<p>Can cancel into followup moves or Burst Attack.</p>
<p>In Burst Mode, Aqua Jet will always be level three.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_6A.png|left|border]]
[[File:Pokken_Empoleon_5AX.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Followup X Waterfall</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6A / 6[A] Ice Beam'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''PSP'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 80 (40)
| 110 (60)
| 4 / 3
| 4
| Low
| <span style="color:#FE5554">High</span>
| i31 / i39
| 6
| +16 / Stun
| i11
| -16
| 87
| FP Shift (Launch) / DP Soft Launch
| -36
| '''<span style="color:#FE5554">1-10F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 11</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Empoleon shoots out a straight beam of ice on the ground.</p>
|<p>Empoleon launches upwards in a wave of water.</p>
<p>Holding the Input of Ice Beam causes Empoleon to go into Slide.</p>
<p>Combos from all levels of Aqua Jet, Defog, and Drill Peck(Air Connect).</p>
<p>In Field Phase, Ice Beam can be angled to the sides.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_8A.png|left|border]]
[[File:Pokken_Empoleon_5AB.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Followup B Surf</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8A Drill Peck'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 90 (45)
| 120 (60)
| 3
| 50%
| Mid
| 4
| i11
| <span style="color:#00FE01">Mid Low</span>
| -16
| 6
| -24
| i27
| 87
| FP Shift (Launch) / DP Hard Launch
| -8
| Destroys Projectiles while active, R leaves Empoleon '''<span style="color:#ad18ad">Air Actionable on Frame 17</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A multihit spinning attack that launches aerial opponents.</p>
|<p>Empoleon surfs ahead on a wave that hits four times.</p>
<p>Invincible against Lows on frame 11.</p>
<p>Can be canceled with R before the attack comes out.</p>
<p>Can cancel into followup moves or Burst Attack.</p>
<p>Can combo from Level 3 Aqua Jet and Defog.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_jA.png|left|border]]
[[File:Pokken_Empoleon_6A.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6A Ice Beam</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.A Steel Wing'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">6A Ice Beam</span>'''
| 90 (45), 90 (45)
| Normal (projectile)
| 2
| 80 (40)
| Mid High
| 30%
| i19
| 4
| Knockdown
| <span style="color:#00FEFE">Low</span>
| -8
| S+
| i31
| 9
| 79
| FP Shift (+8) / DP +16
| -16
| '''<span style="color:#FE5554">21-57F High Invuln.</span>'''
|-
| '''<span style="color:#FC3D3C">6[A] Ice Beam</span>'''
| Normal (projectile)
| 80 (40)
| 30%
| 3
| <span style="color:#00FEFE">Low</span>
| S+
| i39
| 12
| 81
| FP Shift (+13) / DP +40
| -10
| '''<span style="color:#FE5554">31-61F High Invuln</span>''', Transitions into Slide on Frame 61, Slide lasts for 20 Frames
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Empoleon slashes in a circular motion in the air.</p>
|<p>Empoleon shoots out a straight beam of ice on the ground.</p>
<p>Counter pierces.</p>
<p>Holding the Input of Ice Beam causes Empoleon to go into Slide.</p>
<p>If done at the correct height, hits the opponent twice.</p>
<p>In Field Phase, Ice Beam can be angled to the sides.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_5AB.png|left|border]]
<br>
<br>
<br>
[[File:Pokken_Empoleon_4A_1.png|border]]
[[File:Pokken_Empoleon_4A_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">4A Defog</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Followup B Surf'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 120 (60)
| 80 (40)
| 4
| 40%
| Mid Low
| 3
| i27
| <span style="color:#00FE01">Mid Low</span>
| Launch
| 5
| -8
| i31
| 9
| 59
| +8 / +24 (Burst)
| -12 / -4 (Burst)
| 2-31F Destroys Projectiles, Aqua Jet Followup Cancelable on Frame 39
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Empoleon surfs ahead on a wave that hits four times.</p>
|<p>Empoleon creates a fog cloud that destroys projectiles on frame 3.</p>
<p>Can be done from Defog, Aqua Jet, or Drill Peck.</p>
<p>Afterwards, Empoleon slashes the fog cloud with Its flippers.</p>
<p>Can be canceled with R before the attack comes out.</p>
<p>Can cancel into followup moves or Burst Attack.</p>
<p>Canceling causes Empoleon to jump forward in the air.</p>
<p>Can transition into aerials.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_5AY.png|left|border]]
[[File:Pokken_Empoleon_8A.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8A Drill Peck</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Followup Y Cut'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 60 (30)
| 90 (45)
| 40%
| 3
| 3
| Mid
| <span style="color:#FFFE01">Mid</span>
| i19
| 5
| Knockdown
| i11
| -4
| 1
| 79
| -16
| -28
| '''<span style="color:#ad18ad">Airborne on Frame 9</span>''', '''<span style="color:#00FEFE">Low invuln. on Frame 11</span>''',  Soft Launch on Crit, Aqua Jet Followup Cancelable on Frame 59
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Empoleon slashes the air with Its flippers in a circular motion.</p>
|<p>A multihit spinning attack that launches aerial opponents.</p>
<p>Can be done from Defog, Aqua Jet, or Drill Peck.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Empoleon_5AX.png|left|border]]
[[File:Pokken_Empoleon_jA.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.A Steel Wing</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Followup X Waterfall'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 110 (60)
| 90 (45), 90 (45)
| 4
| 20% <!--- It's really hard to get this to hit twice to get the scaling for both hits so just assume it's 20% per hit. --->
| High
| 2
| i11
| <span style="color:#CF6600">Mid High</span>
| Launch
| 5
| -37
| i19
| 9
| Until landing FP +27 / DP +13
| FP Shift / DP Knockdown
| FP -22 / DP -8
| Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Empoleon launches upwards in a wave of water.</p>
|<p>Empoleon slashes in a circular motion in the air.</p>
<p>Can be done from Defog, Aqua Jet, or Drill Peck.</p>
<p>Counter pierces.</p>
<p>If done at the correct height, hits the opponent twice.</p>
|}</div>
|}</div>
<br>
[[File:Pokken_Empoleon_Slide_A_1.png|border]]
<br>
[[File:Pokken_Empoleon_Slide_A_2.png|border]]
<br>
<div>
[[File:Pokken_Empoleon_5AA_1.png|left|border]]
 
[[File:Pokken_Empoleon_5AA_2.png|border]]
====<span style="color:#FC3D3C">Slide A Hydro Cannon</span>====
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Followup A Rock Smash'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
| '''<span style="color:#FC3D3C">Slide A Hydro Cannon</span>'''
| Normal (strike)
| 160 (80)
| 40%
| 5
| <span style="color:#00FE01">Mid Low</span>
| 6
| i27
| 9
| 81
| Hard Launch
| 0
|-
|-
| Counter
| '''<span style="color:#FC3D3C">Reverse Slide A Hydro Cannon</span>'''
| 30 (15), 70 (20), 28 (10)*
| Normal (projectile)  
| 4
| 74 (40)
| Mid
| 40%
| i31
| 5
| Knockdown
| <span style="color:#00FE01">Mid Low</span>
| +4
| S+
| i27
| 9
| 87
| Hard Launch
| -24
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Empoleon stomps the ground, and spawns a rock that destroys projectiles.</p>
|<p>Empoleon turns Its back to the opponent and blasts off towards the opponent.</p>
<p>Afterwards, Empoleon smashes the rock, giving the opponent a Defense debuff on hit.</p>
<p>From a Reverse Slide, Empoleon attacks with the blast from Hydro Cannon.</p>
<p>The Defense debuff lasts for 7.5 seconds.</p>
<p>Both attacks from Rock Smash counter pierce.</p>
<p>* After the rock is destroyed, small pebbles are thrown out (these do not counter pierce).</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
==Combos==
[https://www.youtube.com/watch?v=LmLlwwFq9oM Empoleon Duel Phase Combos]
<br>
<br>
<br>
<br>


==Combos==
==Notable Players==
==Notable Players==
<br>
<br>
Line 1,279: Line 1,579:
<br>
<br>
*PekkenDX (JP): [https://twitter.com/pekkendx Twitter]
*PekkenDX (JP): [https://twitter.com/pekkendx Twitter]
<br>
*Raikel (NA): [https://www.twitch.tv/raikel Twitch], [https://twitter.com/Raikel_RBM Twitter]
<br>
<br>
*Santa (AUS): [https://twitter.com/Surfing_Santa Twitter]
*Santa (AUS): [https://twitter.com/Surfing_Santa Twitter]
<br>
<br>
*ThankSwalot (NA): [https://twitter.com/ThankSwalotVGC Twitter]
*Jukem (NA): [https://www.twitch.tv/JukemFGC Twitch], [https://twitter.com/JukemFGC Twitter], [https://www.youtube.com/c/Jukem YouTube]
<br>
*WhiteyWhite (NA): [https://twitter.com/MrDjWhiteyWhite Twitter]
<br>
<br>
*Lemon (NA): [https://twitter.com/Lemon_FGC Twitter] [https://www.twitch.tv/fgc_lemon Twitch]


==External Resources==
==External Resources==
<br>
<br>
[http://www.pokkenarena.com/forums/forum/31-empoleon/ Pokken Arena: Empoleon]
[https://docs.google.com/document/d/16NVQqFnIKcK3WF0aIflXbaTuGbe1Caz8aGNPH_nbPPA/edit#heading=h.75ue4el5du2l Santa's Empoleon Guide]
<br>
<br>
<br>
<br>
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1833754765 Frame Data: Empoleon]
[https://discord.gg/Sm83MAp/ Empoleon Discord]
<br>
<br>
<br>
<br>
[https://discord.gg/Sm83MAp/ Empoleon Discord]
[https://web.archive.org/web/20191124142245/http://www.pokkenarena.com/forums/forum/31-empoleon/ Pokken Arena: Empoleon]
<br>
<br>
[[Category:Pokken Tournament DX]]

Latest revision as of 00:44, 17 February 2023

<ref></ref>Pokken Tournament DX

Introduction

Empoleon is one of the switch exclusive playable characters in Pokken Tournament DX. His playstyle is focused around pressuring the opponent as much as possible and so inflicting fear on them. Empoleon has a wide variety of mixups he can use in his advantage. Once this fear has been inflicted, Empoleon can pressure the shield of his opponents, as Empoleon can do an insane amount of chip damage and shield damage, which makes him stand out from the rest of the cast. Empoleon's other focus is his movement. His regular walking and dash speed are on the slow side. However, Empoleon has another unique mechanic attached to him: slide. With certain moves, Empoleon is able to slide from one place to another in no time. He also has some exclusive slide moves, from which you can benefit from in case. Short said, playing with Empoleon is always a surprise!

Pokken Empoleon Slide 1.png Pokken Empoleon Slide 3.png

Slide

Empoleon's bX, 2X, j.X (both phases), and 6A all create a path of ice that Empoleon can slide on by holding the input. This slide is limited to forwards or backwards movement in Duel Phase and from 6A in all phases, but in Field Phase, Empoleon can also slide diagonally forwards. While sliding, Empoleon cannot block, but he gains access to many attacks exclusive to this unique movement option, all of which carry his momentum forward. He can jump while sliding, retaining his speed and sailing gracefully across the screen. If Empoleon collides with a wall while sliding, he will bump his head.

Empoleon
#PTDX_EMP
Pokken Empoleon.png
Vitals
HP 630 HP
Shield Health 720 SH (Strong)
Synergy Gauge 150 CC
Burst Mode Duration 840F (14 sec)
Movement
Back Dash 41F, 1-8F Strike/Throw Invuln, FP (7-21F) / DP (9-25F) Airborne, 9-21F Low invuln, Cancelable on Frame 33)
Side Dash 49F, 5-14F Projectile Invuln, 7-21F Airborne, 15-21F Low invuln, Cancelable on Frame 41
Forward Dash 33F, 6-18F Airborne, Cancelable on Frame 25
Unique Movement Options Slide
Stances
High Stance Charges Support Gauge.
Low Stance High Invuln. on Frame 1


General Moves




Pokken Empoleon Burst Declare.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Normal (projectile) 0 -12 Mid BA*(projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

Aqua Jet is always Level 3 regardless of range, and Burst Attack can be canceled into like an Aqua Jet followup.




Pokken Empoleon Burst Attack.png

Burst Attack: Deep Blue Monarch

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Properties
Grab 200 12 Ground only BA (grab) i31 103 Knockdown 26-37F Total Invuln.

Empoleon creates a whirlpool that grabs the opponent.

Able to grab the opponent on either side of Empoleon.




Pokken Empoleon Grab FP.png Pokken Empoleon Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block
Grab FP 60 / DP 90 12 Ground Only 1 i15 53 FP Shift (+4) / DP Shift Grab




Pokken Empoleon CA 1.png Pokken Empoleon CA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 60 60% 3 Mid Low 5 i31 67 +4 -8 1-24F Counter Armor, Crumple on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (strike) 90 50% 3 Mid Low 6 i51 87 Crumple +8 1-44F Counter Armor, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17




Pokken Empoleon Slide Y.png

Slide Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (projectile) 30 each 20% each 0 Special Mid 6 i15 5 67 FP -4 / DP +16 FP -12 / DP +16

Empoleon shoots water balls that travel in a straight line.

Shoots three projectiles in Field Phase.

Shoots two projectiles in Duel Phase.

Can only be done from a Reverse Slide in Duel Phase.




Pokken Empoleon Slide 2.png

Slide X

Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 40 0 Low 4 i11 1 61 Soft Launch -20 1-33F High/Mid High Invuln.

Empoleon belly slides forward with increased speed.

Can only be done from a Reverse Slide in Duel Phase.






Field Phase Attacks




Pokken Empoleon nY.png

nY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 30 20% Special Mid 6 i15 5 57 -12 -16 Special/bX Cancelable on Frame 31

Empoleon shoots a water ball that travels in a straight line.




Pokken Empoleon sY.png

sY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 20 each 20% each Low 7 i19 9 75 -8 -16 fY Cancelable on Frame 49

Empoleon surfs to the side and throws out three grounded waves of water.




Pokken Empoleon fY.png

fY / sYY

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 40 Special Mid 7 i19 9 71 Shift (+4) -16 Airborne on Frame 16

Empoleon jumps ahead and fires a shot of water.




Pokken Empoleon bY.png

bY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) / Normal (projectile) 60 20% (Strike) / 20% (Projectile) High / Air Only (Projectile) 3 / 7 (projectile) i19 / i21 (projectile) 9 71 -4 -8* / -12** / -20*** 5-19F High/Mid High Invuln.

Empoleon slashes the air with Its flippers and creates an aerial projectile.

Both the physical hit and projectile launch aerial opponents.

* -8 against Lucario, Aegislash, Croagunk, and Braixen.

** -12 against everyone else.

*** -20 against Pikachu and Pikachu Libre.




Pokken Empoleon jY FP 1.png Pokken Empoleon jY FP 2.png

j.Y

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (projectile) 30 20% per hit High / Mid (Landing) 7 i11 1 Until landing +27 Soft Launch -22

Empoleon shoots three water balls in each direction.

Upon contact with the ground, the water balls form into a pillar that launches the opponent.

Can move in any direction while active.




Pokken Empoleon Homing Attack 1.png Pokken Empoleon Homing Attack 2.png Pokken Empoleon Homing Attack 3.png

Homing Attack

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 40 20% Mid 5 i21 1 51 +8 -4 Throw Blast, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (strike) 32 20% Mid High 5 i50 N/A 88 +4 -4 Airborne on Frame 45
XXX Homing Attack 3 Normal (strike) 24 20% Mid 6 i87 N/A 121 Shift (+4) -8 N/A
XX[X] Charged Homing Attack 3 Normal (strike) 60 20% Mid 6 i107 N/A 141 Shift (+4) Guard Break (+26) Pierce, Guard Break

Empoleon homes in on the opponent and headbutts with its crown before slashing with both of its flippers.

If Homing Attack 2 was blocked, there is a 26 frame window to punish a charged Homing Attack 3.




Pokken Empoleon bX.png

bX

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
bX Normal (strike) 70 N/A Low 4 i19 9 73 Shift (Launch) -8 1-43F High Invuln.
b[X] Normal (strike) 30 20% Low 4 i19 9 43 +12 +4 1-27F High Invuln, Transitions into Slide on Frame 27, Slide lasts for 16 Frames

Empoleon belly slides in a circle twice, hitting both times.

Holding the input causes Empoleon to go into Slide.

Can slide left, right, forward, or backwards.




Pokken Empoleon jX FP.png

j.X

Version Attack Type Damage Height Priority Impact Throw Crush Frame Recovery / Total Frames Hit Adv Block Properties
j.X Normal (strike) 120 Mid High, Low 4 i28 1 Until landing +41 Shift (+8) -4 Destroys Projectiles while active (Landing)
Charged - j.[X] Normal (strike) 120 Mid High, Low 4 i28 1 75 Shift (+6) -4 Destroys Projectiles while active (Landing), Transitions into Slide on Frame 59, Slide lasts for 16 frames

Empoleon slams to the ground and creates a body of ice.

Can change the trajectory of the landing.

Holding the input causes Empoleon to go into Slide.

Can slide left, right, forward, or backwards.

Phase Shifting with j.[X] allows Empoleon to slide forward or backwards.




Duel Phase Weak Attacks




Pokken Empoleon 5Y.png Pokken Empoleon 5YY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 20 0% 0 Mid Low 3 i19 9 55 -4 -8 Special/2X Cancelable on Frame 23
5YY Normal (strike) 40 30% 3 Mid Low 4 i46 N/A 78 0 -8 Special/2X Cancelable on Frame 58

Empoleon swipes with Its flipper.




Pokken Empoleon 6Y.png Pokken Empoleon 6YY.png

6Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6Y Normal (strike) 40 20% 0 Mid 4 i23 9 61 -8 -20 Special Cancelable on Frame 35
6YY Normal (strike) 80 20% 3 Mid 4 i23 N/A 88 Hard Launch -12 Special Cancelable on Frame 56

Empoleon advances forward with both flippers.

6YY sets up the perfect distance for Level 2 Aqua Jet.




Pokken Empoleon 8Y.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) / Normal (projectile) 60 20% (Strike) / 20% Projectile 2 High / Air Only 3 / 7 i19 / i21 9 71 -4 -8* / -12** / -20*** 5-19F High/Mid High Invuln.

Empoleon slashes the air with Its flippers and creates an aerial projectile.

Both the physical hit and projectile launch aerial opponents.

* -8 against Lucario, Aegislash, Croagunk, and Braixen.

** -12 against everyone else.

*** -20 against Pikachu and Pikachu Libre.

Universal Anti-air.




Pokken Empoleon 2Y.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 30 20% 0 Low 3 i11 1 41 +8 -8 High Invuln. on Frame 1, Special Cancelable on Frame 21

A quick low swipe to the ground.




Pokken Empoleon jY DP.png

j.Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (strike) / Normal (projectile) 20 each 10% each 0 High / Mid (projectile) 3 / 7 (projectile) i9 1 Until landing +12 +16 +2

Empoleon spins around in the air, shooting out three water balls from a distance.

Can move while active.




Duel Phase Strong Attacks




Pokken Empoleon 5X.png

5X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (strike) 30, 40 30% 0, 4 Mid Low 4 i15 5 61 Stun -12

A double hit downward slash that stuns the opponent.




Pokken Empoleon 4X.png

4X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 20% 4 Mid 4 i27 9 65 Hard Launch -8 1-8F High Invuln, 9-20F High/Mid High Invuln.

Empoleon leans back and preps a double flipper attack.




Pokken Empoleon 8X.png

8X

Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 40, 40 40% 3 Mid High, Mid 4 i19 1 71 Knockdown -8 Throw Blast, Airborne on Frame 12

Empoleon hops forward and kicks, ending it off with a flipper slash.






Pokken Empoleon 2X.png

2X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2X Normal (strike) 70 20% 3 Low 4 i19 9 73 Hard Launch -16 N/A
2[X] Normal (strike) 70 10% 0 Low 4 i19 9 37 (Forward slide) / 49 (Reverse slide) +16 +8 Transitions into Slide on Frame 29, Forward Slide lasts for 8 Frames, Reverse Slide lasts for 20 Frames

A belly slide that launches the opponent on hit.

The distance can be shortened by inputting 1X.

Holding the input causes Empoleon to go into Slide.

Holding 1X slides Empoleon backwards.

Holding 2X slides Empoleon forward.




Pokken Empoleon jX DP.png

j.X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery / Total Frames Hit Adv Block Properties
j.X Normal (strike) 70 N/A 3 Low 4 i27 1 Until landing +41 +22 -4 Destroys Projectiles while active
j.[X] Normal (strike) 70 20% 3 Low 4 i27 1 69 +20 -6 Destroys Projectiles while active, Transitions into Slide on Frame 61, Slide lasts for 8 Frames

Empoleon slams to the ground and creates a body of ice.

Holding the input causes Empoleon to go into Slide.

Phase Shifting with j.[X] allows Empoleon to slide left, right, forward, or backwards.




Pokemon Moves




Pokken Empoleon 5A 1.png Pokken Empoleon 5A 2.png Pokken Empoleon 5A 3.png

5A Aqua Jet

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Level 1 Normal (strike) 50 (25) 30% 3 Mid Low 3 i15 5 59* 0 -20 Airborne on Frame 5, Aqua Jet Followup Cancelable on Frame 39
Level 2 Normal (strike) 70 (35) 30% 3 Mid Low 4 i19 5 61* +4 -16 Airborne on Frame 5, Aqua Jet Followup Cancelable on Frame 41
Level 3 Normal (strike) 90 (45) 30% 3 Mid Low 5 i27 5 69* +8 -4 Airborne on Frame 5, Aqua Jet Followup Cancelable on Frame 49

Empoleon jets ahead in a straight line at full speed.

Aqua Jet has three levels and powers up the longer it's active.

In Burst Mode, Aqua Jet will always be level three, but retains a priority of 3.

*Aqua Jet lasts for 73 Frames if it whiffs.




Pokken Empoleon 5AA 1.png Pokken Empoleon 5AA 2.png

Followup A Rock Smash

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
Followup A Rock Smash Counter (projectile), Counter (strike) 70 (35) N/A 4 Mid S+, 6 i31 91 FP Shift (Crumple) / DP Crumple +4 1-31F Counter Armor, Pierce, Defense Down (opponent) for 450F on Hit
Followup A Rock Smash (Debris) Counter (projectile) 28 (10)* 50% 4 Special Mid 2 i60 91 -3 -7 1-31F Counter Armor

Empoleon stomps the ground and spawns a rock.

Then, Empoleon smashes the rock, giving the opponent a Defense debuff on hit.

The Defense debuff lasts for 7.5 seconds.

After the rock is destroyed, small pebbles are thrown out.

Can only combo from Level 3 Aqua Jet.




Pokken Empoleon 5AY.png

Followup Y Cut

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (strike) 60 (30) 20% 3 Mid 5 i19 57 FP Shift (Knockdown) / DP Knockdown -8 Airborne on Frame 14

Empoleon slashes the air with Its flippers in a circular motion.

Can combo from all levels of Aqua Jet, Defog, and Drill Peck (Air connect)




Pokken Empoleon 5AX.png

Followup X Waterfall

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (strike) 110 (60) 4 High 6 i11 87 FP Shift (Launch) / DP Soft Launch -36 1-10F High/Mid High Invuln, Airborne on Frame 11

Empoleon launches upwards in a wave of water.

Combos from all levels of Aqua Jet, Defog, and Drill Peck(Air Connect).




Pokken Empoleon 5AB.png

Followup B Surf

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (strike) 120 (60) 50% 4 Mid Low 6 i27 87 FP Shift (Launch) / DP Hard Launch -8 Destroys Projectiles while active, R leaves Empoleon Air Actionable on Frame 17

Empoleon surfs ahead on a wave that hits four times.

Can be canceled with R before the attack comes out.

Can combo from Level 3 Aqua Jet and Defog.




Pokken Empoleon 6A.png

6A Ice Beam

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6A Ice Beam Normal (projectile) 80 (40) 30% 4 Low S+ i31 9 79 FP Shift (+8) / DP +16 -16 21-57F High Invuln.
6[A] Ice Beam Normal (projectile) 80 (40) 30% 3 Low S+ i39 12 81 FP Shift (+13) / DP +40 -10 31-61F High Invuln, Transitions into Slide on Frame 61, Slide lasts for 20 Frames

Empoleon shoots out a straight beam of ice on the ground.

Holding the Input of Ice Beam causes Empoleon to go into Slide.

In Field Phase, Ice Beam can be angled to the sides.







Pokken Empoleon 4A 1.png Pokken Empoleon 4A 2.png

4A Defog

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 (40) 40% 3 Mid Low 5 i31 9 59 +8 / +24 (Burst) -12 / -4 (Burst) 2-31F Destroys Projectiles, Aqua Jet Followup Cancelable on Frame 39

Empoleon creates a fog cloud that destroys projectiles on frame 3.

Afterwards, Empoleon slashes the fog cloud with Its flippers.

Can cancel into followup moves or Burst Attack.




Pokken Empoleon 8A.png

8A Drill Peck

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 90 (45) 40% 3 Mid 5 i11 1 79 -16 -28 Airborne on Frame 9, Low invuln. on Frame 11, Soft Launch on Crit, Aqua Jet Followup Cancelable on Frame 59

A multihit spinning attack that launches aerial opponents.




Pokken Empoleon jA.png

j.A Steel Wing

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 90 (45), 90 (45) 20% 2 Mid High 5 i19 9 Until landing FP +27 / DP +13 FP Shift / DP Knockdown FP -22 / DP -8 Pierce

Empoleon slashes in a circular motion in the air.

Counter pierces.

If done at the correct height, hits the opponent twice.

Pokken Empoleon Slide A 1.png Pokken Empoleon Slide A 2.png

Slide A Hydro Cannon

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Slide A Hydro Cannon Normal (strike) 160 (80) 40% 5 Mid Low 6 i27 9 81 Hard Launch 0
Reverse Slide A Hydro Cannon Normal (projectile) 74 (40) 40% 5 Mid Low S+ i27 9 87 Hard Launch -24

Empoleon turns Its back to the opponent and blasts off towards the opponent.

From a Reverse Slide, Empoleon attacks with the blast from Hydro Cannon.




Combos

Empoleon Duel Phase Combos

Notable Players







External Resources


Santa's Empoleon Guide

Empoleon Discord

Pokken Arena: Empoleon