Wolfgang Krauser(KOF96): Difference between revisions

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#REDIRECT [[The King of Fighters '96/Krauser]]
=Introduction=
Wolfgang Krauser is mixture of a zoning character like Sagat from Street Fighter and a character who also utilizes his grapple combos up close and personal.
 
Pros:
 
*Hits like a truck
*Invincibility on both versions of his dual sobat kicks
*Lift up blow has great range, and has not much risk if whiffed (Does C version Blitz Ball)
*Fireballs and Kaiser Wave are decent
*Great movement speed for a grapple based character
 
Cons:
*Both versions of leg tomahawk if blocked leave Krauser open to a free combo.
*His best AA normal only comes out if the opponent is near him (Close D)
*Alot of his heavy attacks are heavily unsafe up close
*Big hitboxes
*Has trouble with rushdown, and people who zone better than him.
 
=Movelist=
==Throws==
==Special Moves==
{| class="wikitable"
|-
! scope="col"| Move Name
! scope="col"| Motion
! scope="col"| Nickname
! scope="col"| Description
|-
! scope="row"|High Blitz Ball
| qcb+P
|
|
|-
! scope="row"| Low Blitz Ball
| qcb+K
|
|
|-
! scope="row" |Leg Tomahawk
| qcf+K
|
|
|-
! scope="row" |Lift Up Blow
| hcb, f+C
|
|
|-
! scope="row" |Kaiser Dual Sobat
| hcf+K
|
|Has Start-Up Invincibility on both versions.
|-
! scope="row" |Kaiser Kick
| dp+K
|
|
|-
|}
 
==Super Moves==
{| class="wikitable"
|-
! scope="col"| Move Name
! scope="col"| Motion
! scope="col"| Nickname
! scope="col"| Description
|-
! scope="row"|Kaiser Wave
| f, hcf+P
|
|
|-
|}
 
=Frame Data=
{| class="wikitable"
|-
! scope="col"| Move Name
! scope="col"| Hitbox
! scope="col"| Startup
! scope="col"| Advantage on Block
! scope="col"| Advantage on Hit
|-
! scope="row"|Far A
|
|8
| -3
| -1
|-
! scope="row"| Close A
|
| 8
| 0
| 2
|-
! scope="row" |Far B
|
| 8
| -4
| -2
|-
! scope="row" |Close B
|
|10
| -1
| 1
|-
! scope="row" |Far C
|
| 17
| -5
| -3
|-
! scope="row" |Close C
|
| 11
| -4
| -2
|-
! scope="row" |Far D
|
| 14
| -8
| -6
|-
! scope="row"|Close D
|
| 13
| -8
| -6
|-
!scope = "row"|Crouching A
|
| 7
| 0
| 2
|-
!scope = "row"|Crouching B
|
| 6
| -4
| -2
|-
!scope = "row"|Crouching C
|
| 9
| -7
| -5
|-
!scope = "row"|Crouching D
|
| 12
| -7
| KD
|-
!scope = "row"|Standing CD
|
| 10
| -10
| KD
|-
!scope = "row"|Leg Tomahawk B
|
| 14
| -8
| KD
|-
!scope = "row"|Leg Tomahawk D
|
| 18
| -10
| KD
|-
!scope = "row"|Kaiser Dual Sobat B
|
| 19
| -3
| KD
|-
!scope = "row"|Kaiser Dual Sobat D
|
| 31
| -9
| KD
|-
!scope = "row"|Kaiser Kick B
|
| 11
| -23
| KD
|-
!scope = "row"|Kaiser Kick D
|
| 13
| -29
| KD
|-
!scope = "row"|Blitz Ball A (Point Blank)
|
| 16
| -3
| -1
|-
!scope = "row"|Blitz Ball B (Point Blank)
|
| 16
| -3
| -1
|-
!scope = "row"|Blitz Ball C (Point Blank)
|
| 25
| -3
| -1
|-
!scope = "row"|Blitz Ball D (Point Blank)
|
| 25
| -3
| -1
|-
|}
 
=Combos=
 
:Cr. C/St.C>> qcb+B or DP+B/D(Note can whiff on small characters like Kensou/Chin/Choi)
:Cr.C >> hcb, f+C
:St.A>> St.A >> hcb, f+C
:Cr.A >> hcb, F+C
 
:(Opponent is cornered and you are mid to far away) qcb+A/or B, DP+D
 
=Strategies=
==Basics==
*You can end most heavy attack blockstrings with B version Kaiser Dual Sobat. It's safe on block and by the time they recover out of block stun, there is very little they can retaliate with.
 
*If you score a knockdown from anything expect Kaiser Kick. Timing a B or D version Blitz Ball on their wakeup is a safe 50/50.
 
*Take advantage of that Lift up blow has stupid amount of range to cancel into, as well as invincibility against mashy opponents.
 
*Try to get into Max mode if you can. This is where Krauser's true damage potential is shown.
 
==Advanced==
 
==Matchups==
[[Category:The King of Fighters '96]]

Latest revision as of 05:06, 28 November 2022