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| [[File:krauser96win.gif]] | | #REDIRECT [[The King of Fighters '96/Krauser]] |
| =Introduction=
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| Wolfgang Krauser is mixture of a zoning character like Sagat from Street Fighter and a character who also utilizes his grapple combos up close and personal.
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| Pros:
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| *Hits like a truck
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| *Invincibility on both versions of his dual sobat kicks
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| *Lift up blow has great range, and has not much risk if whiffed (Does C version Blitz Ball)
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| *Fireballs and Kaiser Wave are decent
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| *Great movement speed for a grapple based character
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| Cons:
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| *Both versions of leg tomahawk if blocked leave Krauser open to a free combo.
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| *His best AA normal only comes out if the opponent is near him (Close D)
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| *Alot of his heavy attacks are heavily unsafe up close
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| *Big hitboxes
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| *Has trouble with rushdown, and people who zone better than him.
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| =Movelist=
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| ==Throws==
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| ==Special Moves==
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| {| class="wikitable"
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| |-
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| ! scope="col"| Move Name
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| ! scope="col"| Motion
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| ! scope="col"| Nickname
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| ! scope="col"| Description
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| |-
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| ! scope="row"|High Blitz Ball
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| | qcb+P
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| |-
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| ! scope="row"| Low Blitz Ball
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| | qcb+K
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| |-
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| ! scope="row" |Leg Tomahawk
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| | qcf+K
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| |-
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| ! scope="row" |Lift Up Blow
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| | hcb, f+C
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| |-
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| ! scope="row" |Kaiser Dual Sobat
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| | hcf+K
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| |Has Start-Up Invincibility on both versions.
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| |-
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| ! scope="row" |Kaiser Kick
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| | dp+K
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| |-
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| |}
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| ==Super Moves==
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| {| class="wikitable"
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| |-
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| ! scope="col"| Move Name
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| ! scope="col"| Motion
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| ! scope="col"| Nickname
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| ! scope="col"| Description
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| |-
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| ! scope="row"|Kaiser Wave
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| | f, hcf+P
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| |-
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| |}
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| =Frame Data=
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| {| class="wikitable"
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| |-
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| ! scope="col"| Move Name
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| ! scope="col"| Hitbox
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| ! scope="col"| Startup
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| ! scope="col"| Advantage on Block
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| ! scope="col"| Advantage on Hit
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| |-
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| ! scope="row"|Far A
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| |8
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| | -3
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| | -1
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| |-
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| ! scope="row"| Close A
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| | 8
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| | 0
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| | 2
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| |-
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| ! scope="row" |Far B
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| | 8
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| | -4
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| | -2
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| |-
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| ! scope="row" |Close B
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| |10
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| | -1
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| | 1
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| |-
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| ! scope="row" |Far C
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| | 17
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| | -5
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| | -3
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| |-
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| ! scope="row" |Close C
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| | 11
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| | -4
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| | -2
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| |-
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| ! scope="row" |Far D
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| | 14
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| | -8
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| | -6
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| |-
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| ! scope="row"|Close D
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| | 13
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| | -8
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| | -6
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| |-
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| !scope = "row"|Crouching A
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| | 7
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| | 0
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| | 2
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| |-
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| !scope = "row"|Crouching B
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| | 6
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| | -4
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| | -2
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| |-
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| !scope = "row"|Crouching C
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| | 9
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| | -7
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| | -5
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| |-
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| !scope = "row"|Crouching D
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| | 12
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| | -7
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| | KD
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| |-
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| !scope = "row"|Standing CD
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| | 10
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| | -10
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| | KD
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| |-
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| !scope = "row"|Leg Tomahawk B
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| | 14
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| | -8
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| | KD
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| |-
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| !scope = "row"|Leg Tomahawk D
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| | 18
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| | -10
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| | KD
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| |-
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| !scope = "row"|Kaiser Dual Sobat B
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| | 19
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| | -3
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| | KD
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| |-
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| !scope = "row"|Kaiser Dual Sobat D
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| | 31
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| | -9
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| | KD
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| |-
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| !scope = "row"|Kaiser Kick B
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| | 11
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| | -23
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| | KD
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| |-
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| !scope = "row"|Kaiser Kick D
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| | 13
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| | -29
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| | KD
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| |-
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| !scope = "row"|Blitz Ball A (Point Blank)
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| | 16
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| | -3
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| | -1
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| |-
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| !scope = "row"|Blitz Ball B (Point Blank)
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| | 16
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| | -3
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| | -1
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| |-
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| !scope = "row"|Blitz Ball C (Point Blank)
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| | 25
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| | -3
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| | -1
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| |-
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| !scope = "row"|Blitz Ball D (Point Blank)
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| | 25
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| | -3
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| | -1
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| |-
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| |}
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| =Combos=
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| :Cr. C/St.C>> qcb+B or DP+B/D(Note can whiff on small characters like Kensou/Chin/Choi)
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| :Cr.C >> hcb, f+C
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| :St.A>> St.A >> hcb, f+C
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| :Cr.A >> hcb, F+C
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| :(Opponent is cornered and you are mid to far away) qcb+A/or B, DP+D
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| =Strategies=
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| ==Basics==
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| *You can end most heavy attack blockstrings with B version Kaiser Dual Sobat. It's safe on block and by the time they recover out of block stun, there is very little they can retaliate with.
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| *If you score a knockdown from anything expect Kaiser Kick. Timing a B or D version Blitz Ball on their wakeup is a safe 50/50.
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| *Take advantage of that Lift up blow has stupid amount of range to cancel into, as well as invincibility against mashy opponents.
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| *Try to get into Max mode if you can. This is where Krauser's true damage potential is shown.
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| ==Advanced==
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| ==Matchups==
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| [[Category:The King of Fighters '96]]
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