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| | style="background-color:#262E32; border-right:1px solid #999" | {{{name}}} | | | style="background-color:#262E32" | {{{name}}} |
| | style="border-right:1px solid #999" | {{{guard}}}
| | | {{{guard}}} |
| | style="border-right:1px solid #999" | {{{properties}}}
| | | {{{properties}}} |
| | style="border-right:1px solid #999" | {{{dmg}}}
| | | {{{dmg}}} |
| | style="border-right:1px solid #999" | {{{meter}}}
| | | {{{meter}}} |
| | style="border-right:1px solid #999" | {{{startup}}}
| | | {{{startup}}} |
| | style="border-right:1px solid #999" | {{{active}}}
| | | {{{active}}} |
| | style="border-right:1px solid #999" | {{{recovery}}}
| | | {{{recovery}}} |
| | style="border-right:1px solid #999" | {{{hitstun}}}
| | | {{{hitstun}}} |
| | style="border-right:1px solid #999" | {{{blockstun}}}
| | | {{{blockstun}}} |
| | style="border-right:1px solid #999" | {{{hitstop}}}
| | | {{{hitstop}}} |
| | style="border-right:1px solid #999" | {{{onhit}}}
| | | {{{onhit}}} |
| | style="border-right:1px solid #999" | {{{onblock}}}
| | | {{{onblock}}} |
| | style="border-right:1px solid #999" | {{{hitbox}}}
| | | {{{hitbox}}} |
| | style="border-right:1px solid #999" | {{{framedata}}}
| | | {{{framedata}}} |
| <noinclude> | | <noinclude> |
| {| cellpadding="0" cellspacing="0" style="text-align:center; vertical-align:middle; margin:0; width:100%; border: 1px solid #999" | | {{SGMoveFrameDataHeader}} |
| |-
| |
| ! style="background-color:#262E32; border-right:1px solid #999" | Move
| |
| ! style="background-color:#262E32; border-right:1px solid #999" | Guard
| |
| ! style="background-color:#262E32; border-right:1px solid #999" | Properties
| |
| ! style="background-color:#262E32; border-right:1px solid #999" | Damage
| |
| ! style="background-color:#262E32; border-right:1px solid #999" | Meter
| |
| ! style="background-color:#262E32; border-right:1px solid #999" | Startup
| |
| ! style="background-color:#262E32; border-right:1px solid #999" | Active
| |
| ! style="background-color:#262E32; border-right:1px solid #999" | Recovery
| |
| ! style="background-color:#262E32; border-right:1px solid #999" | Hitstun
| |
| ! style="background-color:#262E32; border-right:1px solid #999" | Blockstun
| |
| ! style="background-color:#262E32; border-right:1px solid #999" | Hitstop
| |
| ! style="background-color:#262E32; border-right:1px solid #999" | On Hit
| |
| ! style="background-color:#262E32; border-right:1px solid #999" | On Block
| |
| ! style="background-color:#262E32; border-right:1px solid #999" | Hitbox
| |
| ! style="background-color:#262E32; border-right:1px solid #999" | Frame Data Graph
| |
| {{SGMoveFrameData | | | {{SGMoveFrameData | |
| | guard=Mid | | | guard=Mid |