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<table><tr><td valign=top width=45%> | <table><tr><td valign=top width=45%> | ||
Pros | Pros | ||
*Good damage | |||
*Good Baseline Ki of 5 | |||
*Good throw | |||
*Good combo platform | |||
</td><td valign=top width=45%> | </td><td valign=top width=45%> | ||
Cons | Cons | ||
*Weak long range game | |||
*Can't teleport when juggled | |||
*No Ki capsule | |||
</td></tr></table> | </td></tr></table> | ||
== Move List == | == Move List == | ||
[http://db.gamefaqs.com/console/ps2/file/dragon_ball_z_budokai_3_b.txt Move List/FAQ]. Copy and paste the link in your browser.<br> | [http://db.gamefaqs.com/console/ps2/file/dragon_ball_z_budokai_3_b.txt Move List/FAQ]. Copy and paste the link in your browser.<br> | ||
Line 117: | Line 125: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>>P*PP*pE!(E*!)(E!)E*!E!e</td> | |||
<td>Fierce Flurry</td> | |||
<td>12</td> | |||
<td>801</td> | |||
<td>NR</td> | |||
<td>3</td> | |||
</tr> | |||
<tr> | |||
<td>>P*PP*p(P)k</td> | |||
<td></td> | <td></td> | ||
<td>6</td> | |||
<td>417</td> | |||
<td>GR</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>>P*PP*<pP*P(P)</td> | |||
<td></td> | <td></td> | ||
<td>7</td> | |||
<td>433</td> | |||
<td>NRR</td> | |||
<td></td> | <td></td> | ||
</tr> | |||
<tr> | |||
<td>>P*P>Pp>p(P)</td> | |||
<td></td> | |||
<td>*6</td> | |||
<td>372</td> | |||
<td>AR</td> | |||
<td>1</td> | |||
</tr> | |||
<tr> | |||
<td>>P*P>Pp>pk</td> | |||
<td></td> | |||
<td>6</td> | |||
<td>369</td> | |||
<td>NRR</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>>P*kk</td> | |||
<td></td> | <td></td> | ||
<td>3</td> | |||
<td>327</td> | |||
<td>NRR</td> | |||
<td></td> | <td></td> | ||
</tr> | |||
<tr> | |||
<td>>P*k>kK</td> | |||
<td></td> | <td></td> | ||
<td>*4</td> | |||
<td>371</td> | |||
<td>AR</td> | |||
<td>2</td> | |||
</tr> | </tr> | ||
</table><br> | </table><br> | ||
1 - <br> | 1 - Last (P) changes in the air, *6 hits! 372 dmg.<br> | ||
2 - <br> | 2 - Becomes >P*k>kk in the air, *4 hits, 346 dmg.<br> | ||
3 - <br> | 3 - Consumes 2 ki.<br> | ||
<br> | <br> | ||
<table style="width:500px;border:1px solid silver" cellborder="1"> | <table style="width:500px;border:1px solid silver" cellborder="1"> | ||
Line 140: | Line 196: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td><P*PP^</td> | |||
<td></td> | |||
<td>3</td> | |||
<td>167</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td><nowiki><P*(>P)</nowiki></td> | |||
<td></td> | |||
<td>2</td> | |||
<td>129</td> | |||
<td>NRR</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td><P*<P</td> | |||
<td></td> | |||
<td>2</td> | |||
<td>117</td> | |||
<td>AR</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td><P*k</td> | |||
<td></td> | <td></td> | ||
<td>2</td> | |||
<td>111</td> | |||
<td>NRR</td> | |||
<td></td> | <td></td> | ||
</tr> | |||
<tr> | |||
<td><nowiki><P*>k^</nowiki></td> | |||
<td></td> | <td></td> | ||
<td>2</td> | |||
<td>123</td> | |||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
</tr> | |||
<tr> | |||
<td><P*<kk</td> | |||
<td></td> | |||
<td>3</td> | |||
<td>201</td> | |||
<td>NRR</td> | |||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
Line 150: | Line 246: | ||
<br> | <br> | ||
<table style="width:500px;border:1px solid silver" cellborder="1"> | <table style="width:500px;border:1px solid silver" cellborder="1"> | ||
<th style="background-color:burlywood" colspan="13">K reach:20 speed: | <th style="background-color:burlywood" colspan="13">K reach:20 speed:11</th> | ||
<tr style="text-align:center;background-color:burlywood"> | <tr style="text-align:center;background-color:burlywood"> | ||
<th style="width:100px">String</th> | <th style="width:100px">String</th> | ||
Line 160: | Line 256: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>kkk*(K-)</td> | |||
<td></td> | |||
<td>5</td> | |||
<td>320</td> | |||
<td>NRS</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>kk>kkkk</td> | |||
<td></td> | |||
<td>6</td> | |||
<td>439</td> | |||
<td>AR</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>kk>k>kk</td> | |||
<td></td> | |||
<td>6</td> | |||
<td>413</td> | |||
<td>GR</td> | |||
<td>1</td> | |||
</tr> | |||
<tr> | |||
<td>kk<k</td> | |||
<td></td> | <td></td> | ||
<td>*3</td> | |||
<td>231</td> | |||
<td>GR</td> | |||
<td></td> | <td></td> | ||
</tr> | |||
<tr> | |||
<td>k>k</td> | |||
<td></td> | <td></td> | ||
<td>2</td> | |||
<td>171</td> | |||
<td>NRS</td> | |||
<td></td> | <td></td> | ||
</tr> | |||
<tr> | |||
<td>k(<K-)</td> | |||
<td></td> | <td></td> | ||
<td>3</td> | |||
<td>180</td> | |||
<td>NRS</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>k(P)</td> | |||
<td></td> | |||
<td>2</td> | |||
<td>130</td> | |||
<td>NRR</td> | |||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
</table><br> | </table><br> | ||
1 - <br> | 1 - Last k changes in the air, 6 hits! 401 dmg.<br> | ||
<br> | <br> | ||
<table style="width:500px;border:1px solid silver" cellborder="1"> | <table style="width:500px;border:1px solid silver" cellborder="1"> | ||
Line 181: | Line 325: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>>K*kkkkk</td> | |||
<td></td> | <td></td> | ||
<td>6</td> | |||
<td>424</td> | |||
<td>NRS</td> | |||
<td></td> | <td></td> | ||
</tr> | |||
<tr> | |||
<td>>K*kkkk(>K-)</td> | |||
<td></td> | <td></td> | ||
<td>7</td> | |||
<td>432</td> | |||
<td>NRS</td> | |||
<td></td> | <td></td> | ||
</tr> | |||
<tr> | |||
<td>>K*kk>k</td> | |||
<td></td> | <td></td> | ||
<td>4</td> | |||
<td>301</td> | |||
<td>AR</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>>K*P*(P*)P*e</td> | |||
<td>Ki Cannon</td> | |||
<td>5</td> | |||
<td>661</td> | |||
<td>NR</td> | |||
<td>1</td> | |||
</tr> | |||
<tr> | |||
<td>>K*P*(P*)P*(P)</td> | |||
<td></td> | |||
<td>5</td> | |||
<td>359</td> | |||
<td>NRS</td> | |||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
</table><br> | </table><br> | ||
1 - <br> | 1 - Consumes 1 ki.<br> | ||
<br> | <br> | ||
<table style="width:500px;border:1px solid silver" cellborder="1"> | <table style="width:500px;border:1px solid silver" cellborder="1"> | ||
Line 202: | Line 378: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td><K*k</td> | |||
<td></td> | |||
<td>2</td> | |||
<td>142</td> | |||
<td>NR</td> | |||
<td></td> | <td></td> | ||
</tr> | |||
<tr> | |||
<td><nowiki><K*>k^</nowiki></td> | |||
<td></td> | <td></td> | ||
<td>2</td> | |||
<td>159</td> | |||
<td></td> | <td></td> | ||
<td>1</td> | |||
</tr> | |||
<tr> | |||
<td><K*<k</td> | |||
<td></td> | <td></td> | ||
<td>3</td> | |||
<td>191</td> | |||
<td>AR</td> | |||
<td></td> | <td></td> | ||
</tr> | |||
<tr> | |||
<td><K*P</td> | |||
<td></td> | <td></td> | ||
<td>2</td> | |||
<td>136</td> | |||
<td>NRS</td> | |||
<td>2</td> | |||
</tr> | </tr> | ||
</table><br> | </table><br> | ||
1 - <br> | 1 - <K*>k^ is an infinite, 1439 dmg.<br> | ||
2 - <br> | 2 - <K* doesn't stun on CH.<br> | ||
<br> | <br> | ||
<table style="width:500px;border:1px solid silver" cellborder="1"> | <table style="width:500px;border:1px solid silver" cellborder="1"> | ||
Line 224: | Line 424: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>>e</td> | |||
<td>Ki Cannon</td> | |||
<td>1</td> | |||
<td>375</td> | |||
<td>NR</td> | |||
<td>1</td> | |||
</tr> | |||
<tr> | |||
<td><E!(E*!)(E!)E*!E!e</td> | |||
<td>Fierce Flurry</td> | |||
<td>8</td> | |||
<td>565</td> | |||
<td>NR</td> | |||
<td>2</td> | |||
</tr> | |||
<tr> | |||
<td>e</td> | |||
<td></td> | <td></td> | ||
<td></td> | <td>3</td> | ||
<td></td> | <td>139</td> | ||
<td> | <td>GR</td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
</table><br> | </table><br> | ||
1 - <br> | 1 - Consumes 1 ki.<br> | ||
2 - <br> | 2 - Consumes 2 ki.<br> | ||
<br> | <br> | ||
<table style="width:400px;border:1px solid silver" cellborder="1"> | <table style="width:400px;border:1px solid silver" cellborder="1"> | ||
Line 245: | Line 461: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>(P+K)</td> | |||
<td>1</td> | |||
<td>84</td> | |||
<td>AR</td> | |||
<td>1</td> | |||
</tr> | |||
<tr> | |||
<td>(>P+K)</td> | |||
<td>1</td> | |||
<td>60</td> | |||
<td>NRR</td> | |||
<td></td> | <td></td> | ||
</tr> | |||
<tr> | |||
<td><P+K^</td> | |||
<td>1</td> | |||
<td>78</td> | |||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
<td></td> | </tr> | ||
<tr> | |||
<td>k+g</td> | |||
<td>2</td> | |||
<td>165</td> | |||
<td>GR</td> | |||
<td>2</td> | |||
</tr> | |||
<tr> | |||
<td>p+g</td> | |||
<td>2</td> | |||
<td>200</td> | |||
<td>NRS</td> | |||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
</table><br> | </table><br> | ||
1 - <br> | 1 - (P+K) changes in the air.<br> | ||
2 - <br> | 2 - k+g changes in the air, 132 dmg.<br> | ||
<br> | <br> | ||
<table style="width:400px;border:1px solid silver" cellborder="1"> | <table style="width:400px;border:1px solid silver" cellborder="1"> | ||
Line 265: | Line 509: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td></td> | <td>>>p!</td> | ||
<td></td> | <td>1</td> | ||
<td></td> | <td>72</td> | ||
<td></td> | <td>NRS</td> | ||
<td>1</td> | |||
</tr> | |||
<tr> | |||
<td>>>k!</td> | |||
<td>1</td> | |||
<td>78</td> | |||
<td>AR</td> | |||
<td>2</td> | |||
</tr> | |||
<tr> | |||
<td>>>p+k!</td> | |||
<td>1</td> | |||
<td>72</td> | |||
<td>GR</td> | |||
<td>3</td> | |||
</tr> | |||
<tr> | |||
<td>>>e</td> | |||
<td>1</td> | |||
<td>78</td> | |||
<td>NRS</td> | |||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
</table><br> | </table><br> | ||
1 - <br> | 1 - >>p! changes in the air, 78 dmg.<br> | ||
2 - <br> | 2 - >>k! changes in the air, 90 dmg.<br> | ||
3 - <br> | 3 - >>p+k! changes in the air, doesn't guard break in the air.<br> | ||
<br> | <br> | ||
<table style="width:300px;border:1px solid silver" cellborder="1"> | <table style="width:300px;border:1px solid silver" cellborder="1"> | ||
Line 305: | Line 570: | ||
'''K'''<br> | '''K'''<br> | ||
Again similar to Kid Buu's K. Reach 20, speed | Again similar to Kid Buu's K. Reach 20, speed 11. Not very useful as a starter but good for combo filler and K<K~ and KKKK~ can both be used to sidestep cancel in combos. | ||
'''>K'''<br> | '''>K'''<br> | ||
Line 331: | Line 596: | ||
=== Post Guard Break === | === Post Guard Break === | ||
=== Post Knockdown === | === Post Knockdown === | ||
After a knockdown, you can taunt to lower their Ki or force them to stand with > | After a knockdown, you can taunt to lower their Ki or force them to stand with P>P-, >PP-, <PP-, KP-, >KP- or <KP- if they breakfall, giving you mix-up advantage. Options after forcing them to stand, can be throw or >KPPPP to beat throw techs or use the multiple charges, stuns and nullifiers on block. If >KPPPP hits then combo. After forcing them to stand with <PP-, KP-, >KP- and <KP-, you can buffer dashing attacks but not at point blank range. | ||
=== Match-Ups === | === Match-Ups === | ||
Line 341: | Line 606: | ||
=== Reset Combos === | === Reset Combos === | ||
== Capsules == | == Capsules == | ||
Fruits of Training - +10% attack, 1 slot | |||
Normal Belt - +10% guard, 1 slot | |||
Training Belt - +20% guard, 2 slots | |||
Warrior Belt - +30% guard, 3 slots | |||
Majin Belt - +40% guard, 4 slots | |||
Potential - +24% attack, attack is raised 6% every 10 seconds, 2 slots | |||
Majin Buu's Regeneration - Reduces damage of blast type deathmoves by using a small amount of Ki, 1 slot | |||
Yakon - Eliminates Baseline Ki when someone transforms, 1 slot | |||
Turtle Shell - Doubles Ki cost for dodging and teleporting, 1 slot | |||
Chicken-fried 7-Seasoned Toad - +30% attack, -25% guard, 1 slot item capsule | |||
'''Capsule Set-Ups'''<br> | '''Capsule Set-Ups'''<br> | ||
[[Category:Dragon Ball Z: Budokai 3]] | [[Category:Dragon Ball Z: Budokai 3]] |
Latest revision as of 14:31, 10 May 2007
Introduction
Pros and Cons
Pros
|
Cons
|
Move List
Move List/FAQ. Copy and paste the link in your browser.
* next to the # of hits means that the string does not combo from the front of the opponent
P reach:15 speed:3 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
String | Death Move | Hits | Damage | Recovery | Note | |||||||
ppppe | Ki Cannon | 5 | 539 | NR | 2 | |||||||
ppppPp | 6 | 235 | NRR | |||||||||
pppp(>P) | 5 | 243 | NRR | |||||||||
pp>p*P*p | 5 | 227 | NRS | |||||||||
pp>p*P*k | 5 | 254 | GR | |||||||||
pp<ppppp^ | 7 | 246 | ||||||||||
ppkkk | 5 | 276 | AR | |||||||||
p>P*P*P*PE!(E*!)(E!)E*!E!e | Fierce Flurry | 13 | 787 | NR | 3 | |||||||
p>P*P*P*Pk | 6 | 354 | AR | 1 | ||||||||
pk*k^k | 4 | 282 | GR *NRS |
1 - k changes in the air, *6 hits! 348 dmg.
2 - Consumes 1 ki.
3 - Consumes 2 ki.
>P reach:25 speed:12 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
String | Death Move | Hits | Damage | Recovery | Note | |||||||
>P*PP*pE!(E*!)(E!)E*!E!e | Fierce Flurry | 12 | 801 | NR | 3 | |||||||
>P*PP*p(P)k | 6 | 417 | GR | |||||||||
>P*PP*<pP*P(P) | 7 | 433 | NRR | |||||||||
>P*P>Pp>p(P) | *6 | 372 | AR | 1 | ||||||||
>P*P>Pp>pk | 6 | 369 | NRR | |||||||||
>P*kk | 3 | 327 | NRR | |||||||||
>P*k>kK | *4 | 371 | AR | 2 |
1 - Last (P) changes in the air, *6 hits! 372 dmg.
2 - Becomes >P*k>kk in the air, *4 hits, 346 dmg.
3 - Consumes 2 ki.
<P reach:20 speed:9 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
String | Death Move | Hits | Damage | Recovery | Note | |||||||
<P*PP^ | 3 | 167 | ||||||||||
<P*(>P) | 2 | 129 | NRR | |||||||||
<P*<P | 2 | 117 | AR | |||||||||
<P*k | 2 | 111 | NRR | |||||||||
<P*>k^ | 2 | 123 | ||||||||||
<P*<kk | 3 | 201 | NRR |
K reach:20 speed:11 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
String | Death Move | Hits | Damage | Recovery | Note | |||||||
kkk*(K-) | 5 | 320 | NRS | |||||||||
kk>kkkk | 6 | 439 | AR | |||||||||
kk>k>kk | 6 | 413 | GR | 1 | ||||||||
kk<k | *3 | 231 | GR | |||||||||
k>k | 2 | 171 | NRS | |||||||||
k(<K-) | 3 | 180 | NRS | |||||||||
k(P) | 2 | 130 | NRR |
1 - Last k changes in the air, 6 hits! 401 dmg.
>K reach:30 speed:10 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
String | Death Move | Hits | Damage | Recovery | Note | |||||||
>K*kkkkk | 6 | 424 | NRS | |||||||||
>K*kkkk(>K-) | 7 | 432 | NRS | |||||||||
>K*kk>k | 4 | 301 | AR | |||||||||
>K*P*(P*)P*e | Ki Cannon | 5 | 661 | NR | 1 | |||||||
>K*P*(P*)P*(P) | 5 | 359 | NRS |
1 - Consumes 1 ki.
<K reach:15 speed:5 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
String | Death Move | Hits | Damage | Recovery | Note | |||||||
<K*k | 2 | 142 | NR | |||||||||
<K*>k^ | 2 | 159 | 1 | |||||||||
<K*<k | 3 | 191 | AR | |||||||||
<K*P | 2 | 136 | NRS | 2 |
1 - <K*>k^ is an infinite, 1439 dmg.
2 - <K* doesn't stun on CH.
E | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
String | Death Move | Hits | Damage | Recovery | Note | |||||||
>e | Ki Cannon | 1 | 375 | NR | 1 | |||||||
<E!(E*!)(E!)E*!E!e | Fierce Flurry | 8 | 565 | NR | 2 | |||||||
e | 3 | 139 | GR |
1 - Consumes 1 ki.
2 - Consumes 2 ki.
Simultaneous | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
String | Hits | Damage | Recovery | Note | ||||||||
(P+K) | 1 | 84 | AR | 1 | ||||||||
(>P+K) | 1 | 60 | NRR | |||||||||
<P+K^ | 1 | 78 | ||||||||||
k+g | 2 | 165 | GR | 2 | ||||||||
p+g | 2 | 200 | NRS |
1 - (P+K) changes in the air.
2 - k+g changes in the air, 132 dmg.
Dashing | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
String | Hits | Damage | Recovery | Note | ||||||||
>>p! | 1 | 72 | NRS | 1 | ||||||||
>>k! | 1 | 78 | AR | 2 | ||||||||
>>p+k! | 1 | 72 | GR | 3 | ||||||||
>>e | 1 | 78 | NRS |
1 - >>p! changes in the air, 78 dmg.
2 - >>k! changes in the air, 90 dmg.
3 - >>p+k! changes in the air, doesn't guard break in the air.
Dragon Rush | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Rush Type | Hits | Damage | Note | |||||||||
Dragon Rush 1 | 15 | 640 |
Strategy
Move List Breakdown
P
Normal P. Speed 3, reach 15. PP>PP- is the obvious poke. Safe to dodge+counter, third and fourth hits stun but I would recommend canceling the fourth and combo from there. On block you need to cancel there to be safe. Don't sleep on P>PP-. Also safe on block and to dodge+counter. The entire string, P>PPPP, has four chargeable attacks. The nice thing about this string is that you can cancel at any time to be safe on block, for mind-games, or.. get this.. can combo on hit. You have to be pretty fast with your cancel but you can cancel into <KP- or <K>K^ from P>PP-, P>PPP- and P>PPPP-!! <KP- for ground combos and <K>K^ to start his infinite.
>P
Very Similar to Super Buu's >P. Same speed (12) and reach (25). It's chargeable and stuns. >PP~ works here too. Better used as combo filler.
<P
Similar to Kid Buu's <P. 20 reach points and speed rank 9. <PP- works in combos. Not very useful as a starter.
K
Again similar to Kid Buu's K. Reach 20, speed 11. Not very useful as a starter but good for combo filler and K<K~ and KKKK~ can both be used to sidestep cancel in combos.
>K
Similar to Super Buu's >K. Same speed (10) and reach (30). It's chargeable and stuns. >KPPPP is a nice string in which all hits are chargeable, the third and fifth nullify and the first four stun. Also available here is >KKKKK>K- which can be used to sidestep cancel and is better used as filler compared to >KPPPP.
<K
A very unique B3 knee attack. Most cause a low juggle on CH and aren't chargeable, and well Uub's knee is chargeable and it doesn't cause a low juggle on CH. It actually is unsafe on CH as it sorta resets the opponent into a neutral stance allowing them to attack while you are still recovering from <K. Stupid, huh? Anyway, this is the only starter you can cancel into from the P>PP series so it has it's uses. <K>K^ is also an infinite.
Other
Fierce Flurry ignores nullifiers and Uub can duck some attacks while charging it.
P+K and >P+K nullify but >P+K only nullifies once Uub leave the ground.
<P+K^ is just a standard juggle starter that everyone has. Use it if you want to launch quickly.
K+G worthless
P+G is Uub's throw. It does allow taunting afterwards or it can be used to position yourself after the knockdown.
Uub's dashing attacks all break guard except >>E, but I recommend >>P and >>K over >>P+K. After a >>P+K guard break you can't start a combo while after >>P or >>K you can use >PP~ for combos. Also, >>P+K allows ground recovery on hit while >>P does not.
Dash Buffering
Dash Buffering is inputing the command for a forward or backward dash while in a non-neutral state. You can buffer dashing attacks for guardbreak as long as you are at least 20-25 reach points from your opponent. Here are some strings in which Uub can buffer a dashing attack.
>KP- (max range)
Post Guard Break
Post Knockdown
After a knockdown, you can taunt to lower their Ki or force them to stand with P>P-, >PP-, <PP-, KP-, >KP- or <KP- if they breakfall, giving you mix-up advantage. Options after forcing them to stand, can be throw or >KPPPP to beat throw techs or use the multiple charges, stuns and nullifiers on block. If >KPPPP hits then combo. After forcing them to stand with <PP-, KP-, >KP- and <KP-, you can buffer dashing attacks but not at point blank range.
Match-Ups
Combos
K<K~, >KKKKK>K-, <K>K^, PPPPE [Ki Cannon] 1274
K<K~, >KKKKK>K-, >P*, <EEEEE-, <K>K^, P>PPPPEEEEEE [Fierce Flurry] 1880
Reset Combos
Capsules
Fruits of Training - +10% attack, 1 slot
Normal Belt - +10% guard, 1 slot
Training Belt - +20% guard, 2 slots
Warrior Belt - +30% guard, 3 slots
Majin Belt - +40% guard, 4 slots
Potential - +24% attack, attack is raised 6% every 10 seconds, 2 slots
Majin Buu's Regeneration - Reduces damage of blast type deathmoves by using a small amount of Ki, 1 slot
Yakon - Eliminates Baseline Ki when someone transforms, 1 slot
Turtle Shell - Doubles Ki cost for dodging and teleporting, 1 slot
Chicken-fried 7-Seasoned Toad - +30% attack, -25% guard, 1 slot item capsule
Capsule Set-Ups