The King of Fighters 2000: Difference between revisions

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=Introduction=
{{Infobox Game
| gamename    = The King of Fighters 2000
| abbreviation = KOF2000
| image        = King of Fighters 2000 Logo 1 a.png
| developer    = SNK
| system      = Neo Geo MVS<br>JP: July 26, 2000
| system2      = Neo Geo AES<br>WW: December 21 2000
| system3      = PlayStation 2<br>JP: November 28, 2002
| netcode      = Rollback (via Fightcade)
| resources    = [https://www.fightcade.com Fightcade Official Website]
| community    = [https://discord.gg/BQs7VbquaP KOF2000 Community Discord]
}}


=Notation=
==Introduction==
WIP introduction, any descriptions come from kof2000.wikidot.com will be replaced in near future


=Game Mechanics=
The King of Fighters 2000 continues to use the refined core mechanics that the KOF series has iterated on since KOF96, while also expanding on the Striker system introduced in KOF99. Strikers in KOF2000 are similar to assists in games like the Marvel vs. Capcom series and Dragon Ball FighterZ, allowing you to call in an additional character to perform a single attack for the purposes of combo extension, pressure, space control, or many other things. Enjoy classic KOF gameplay mixed with a new dimension of strategy!
== Subsystems ==
* '''Block''' - Hold back. While blocking, you take no damage from normals and a single pixel-per-hit when blocking special/desperation moves. You can also block in the air while jumping up or back. Ground normals cannot be air guarded.


* '''Air Block''' - For Advanced Mode:  Neutral Jump or Back Jump and hold any backwards direction.  For Extra Mode:  Full Jump in any direction and hold any backwards direction.  This type of defense only works against special moves, desperation moves and against any aerial attack that isn't an air throw.  Any grounded normal attack will hit any airborne opponent. The only known exception is if the character is already air-blocking and the opponent lands before the character does and attacks with a grounded normal attack.  In this instance, the airborne character will maintain an air block.  At certain heights, a character cannot air block until the character reaches a higher altitude.
Being the last King of Fighters game the original SNK made before going out of business, KOF2000 also features wonderful art, animation, and music, as well as a whole host of special Strikers that longtime SNK fans will have fun recognizing. The game's large cast features many viable characters that allow for different play styles to shine.


* '''Short Hop''' - Performed by quickly pressing up-back, up-forward, or simply just up and then inputting a neutral or any non-upward motion. Performing a short hop can be difficult at first but being able to select from any jump option at a moment's notice is absolutely vital to KOF. One trick is to quickly move from an upward direction to down in order to avoid holding up for too long and causing a jump.  Short hops are fast and possibly the least vulnerable of all jump types (the hopping player moves forward under 1/3 of the screen's length) which make them difficult to react to when under pressure. Using air-to-ground attacks from short hops is a quick way to keep the opponent blocking while gaining frame advantage afterward. Once used to seeing short hops, they become easier to anti-air when an opening presents itself. Short hops are great for baiting and then punishing sweeps. This forms part of the basic RPS system of KOF where hops beat low attacks, standing attacks defeat hops, and low attacks win against standing attacks.
While not one of the series's most popular games, The King of Fighters 2000 offers much that no other game in the series does, all wrapped up in a polished, gorgeous, and fun package.


* '''Hyper Hop''' - performed by first pressing any downward direction, quickly pressing up-back or up-forward, and then releasing to a non-upward directional input. They can also be done by running and inputting a short hop. Note that hyper hops cannot be done neutrally upward.  Hyper hops are even faster and travel further than normal "Short Hops."
==The Story==
It has been a while since the existence of the mysterious secret syndicate NESTS was brought to light.
Since then, however, their presence still remains a mystery and they've kept their activities well under wraps.
Meanwhile, in contrast to NESTS seeming lack of action, an increase in terrorist activities throughout the world has been taking place.
Heidern and his band of mercenaries have determined that these events are the work of K' and Maxima.


* '''Jump''' - The option that should be the most familiar with most fighting game players. Jumps in KOF are performed the same way as in any game: just hold up-back, up, or up-forward.  Jumps reach a high vertical height which suits them for maneuvering over large specials or challenging the other player in the air. Jumping carries a longer aerial hang time which gives the other player more substantial time to anti-air or air-to-air. Additionally, a normal jump covers the same horizontal distance as a hyper hop. Jumps end up getting punished more often than either hop, and so much like in any fighting game the player should have a set reason or strategy in mind before jumping heedlessly.
Heidern and his band quickly begin pursuit of these two, but just as they begin their efforts, the invitations for the latest KOF tournament are sent....!
 
* '''Super Jump''' - Super jumps are done by pressing any downward direction and followed by up-back or up-forward. Players cannot super jump neutrally upward.  A super jump travels a bit further than 1/2 of the screen length. Combined with the widescreen ratio this creates more safety from fullscreen against being jumped on. A super jump travels faster and further than a standard jump although tall vertical height of the jump arc makes this the easiest of all air options to anti-air.
 
* '''Back Dash or Back Step''' - Tap back twice quickly. During a back dash, you can perform air command normals and air special moves. Using a command normal will cause the trajectory and recovery period of the back dash to change.
 
* '''Guard Cancel Strike (CD counter)''' - Press C and D simultaneously while guarding a move. This uses one power stock.
 
* '''Taunt''' - Press Start
 
==Power Gauge==
The Power Gauge is now located below your Life Gauge. It fills up in several ways: by taking damage, performing special moves, and hitting your enemy.  Taking damage earns you the least energy, while performing a special which hits your enemy earns you the most. Command attacks, normal throws, (S)DMs, Striker attacks, and certain special moves will not add energy to your Power Gauge, though.  Once the gauge is full, you gain one stock, and the gauge empties.  You can hold three stocks total (1 - green, 2 - blue, 3 - red). Stocks can be used to perform DMs (Desperation Moves).  There are also SDM attacks--these are performed just like DMs, but in addition, your Life Gauge must be extremely low (you can tell when it's low enough because it will flash red).  When your Life Gauge is flashing, you cannot perform DMs, only SDMs.  Just having a flashing gauge doesn't give you any special abilites, either--you must have at least one stock to make your flashing Life Gauge useful. Power Gauge energy and stocks aren't carried over rounds if you lose, only if you win.
 
==Strikers==
KOF 2000 builds upon the previous game mechanics of KOF 99, most notably the Striker system. For those unfamiliar with it, now you choose 4 characters, where 3 of them fight and one of them is the Striker, similarly to assists in Marvel vs. Capcom. At the bottom of the screen, your striker name is shown, with the stocks available. At the start of the match you have three striker stocks, and whenever you lose a round one stock will be added. Pressing B+C will call your striker, he will perform his specific action (note that it's not always an attack, Kensou restores a bit of your life for example), and will cost you one stock.
 
Taunting will replenish one stock at any point in time at the cost of 1 bar of super meter.  
 
Notable strikers: Seth, Another Iori, Joe, Vanessa, Cool Choi, Ryuhaku Todoh(Unknown)
 
=Basic Strategy=
 
=Advanced Strategy=
 
= The Characters =
{| border="1px" |
! '''Hero Team'''
! '''Benimaru Team'''
! '''Fatal Fury Team'''
! '''Art of Fighting Team'''
|-
|
*[[The_King_of_Fighters_2000/K'|K']]
*[[The_King_of_Fighters_2000/Maxima|Maxima]]
*[[The_King_of_Fighters_2000/Ramon|Ramon]]
*[[The_King_of_Fighters_2000/Vanessa|Vanessa]]
|
*[[The_King_of_Fighters_2000/Benimaru|Benimaru Nikaido]]
*[[The_King_of_Fighters_2000/Shingo|Shingo Yabuki]]
*[[The_King_of_Fighters_2000/Lin|Lin]]
*[[The_King_of_Fighters_2000/Seth|Seth]]
|
*[[The_King_of_Fighters_2000/Terry|Terry Bogard]]
*[[The_King_of_Fighters_2000/Andy|Andy Bogard]]
*[[The_King_of_Fighters_2000/Joe|Joe Higashi]]
*[[The_King_of_Fighters_2000/Mary|Blue Mary]]
|
*[[The_King_of_Fighters_2000/Ryo|Ryo Sakazaki]]
*[[The_King_of_Fighters_2000/Robert|Robert Garcia]]
*[[The_King_of_Fighters_2000/Takuma|Takuma Sakazaki]]
*[[The_King_of_Fighters_2000/King|King]]
|-
! '''Ikari Warriors Team'''
! '''Psycho Soldier Team'''
! '''Women Fighters Team'''
! '''Korean Team'''
|-
|
*[[The_King_of_Fighters_2000/Leona|Leona Heidern]]
*[[The_King_of_Fighters_2000/Ralf|Ralf Jones]]
*[[The_King_of_Fighters_2000/Clark|Clark Still]]
*[[The_King_of_Fighters_2000/Whip|Whip]]
|
*[[The_King_of_Fighters_2000/Athena|Athena Asamiya]]
*[[The_King_of_Fighters_2000/Kensou|Sie Kensou]]
*[[The_King_of_Fighters_2000/Chin|Chin Gentsai]]
*[[The_King_of_Fighters_2000/Bao|Bao]]
|
*[[The_King_of_Fighters_2000/Mai|Mai Shiranui]]
*[[The_King_of_Fighters_2000/Yuri|Yuri Sakazaki]]
*[[The_King_of_Fighters_2000/Kasumi|Kasumi Todoh]]
*[[The_King_of_Fighters_2000/Hinako|Hinako Shijo]]
|
*[[The_King_of_Fighters_2000/Kim|Kim Kaphwan]]
*[[The_King_of_Fighters_2000/Chang|Chang Koehan]]
*[[The_King_of_Fighters_2000/Choi|Choi Bounge]]
*[[The_King_of_Fighters_2000/Jhun|Jhun Hoon]]
|-
! '''Single Entries'''
|-
|
*[[The_King_of_Fighters_2000/Kyo Kusanagi|Kyo Kusanagi]]
*[[The_King_of_Fighters_2000/Iori|Iori Yagami]]
*[[The_King_of_Fighters_2000/Kula|Kula Diamond]]
|-
|}
 
=Links=


The fighters ready themselves for the tournament to begin in various venues throughout the world. Most remarkable among the invited teams is one in which K' and Maxima are listed as members! Moreover, NESTS whip into the second phase of their project, as if summoned into action by the two "terrorists."


Is the beginning of NESTS's activities a mere coincidence? Or, could it be...?


Once again a feeling of impending conflict stifles the air, and the curtain on the latest King of Fighters is about to rise...!!!




==The Characters==
{{KOF2000/characterselect}}


{{Navbox-KOF2000}}
[[Category: The King of Fighters 2000]]
[[Category: The King of Fighters 2000]]

Latest revision as of 15:54, 26 July 2023

The King of Fighters 2000
(KOF2000)
King of Fighters 2000 Logo 1 a.png
Developers

SNK

Systems

Neo Geo MVS
JP: July 26, 2000

Neo Geo AES
WW: December 21 2000
PlayStation 2
JP: November 28, 2002
Online Play

Rollback (via Fightcade)

Player Resources

Fightcade Official Website

Community Channels

KOF2000 Community Discord

Introduction

WIP introduction, any descriptions come from kof2000.wikidot.com will be replaced in near future

The King of Fighters 2000 continues to use the refined core mechanics that the KOF series has iterated on since KOF96, while also expanding on the Striker system introduced in KOF99. Strikers in KOF2000 are similar to assists in games like the Marvel vs. Capcom series and Dragon Ball FighterZ, allowing you to call in an additional character to perform a single attack for the purposes of combo extension, pressure, space control, or many other things. Enjoy classic KOF gameplay mixed with a new dimension of strategy!

Being the last King of Fighters game the original SNK made before going out of business, KOF2000 also features wonderful art, animation, and music, as well as a whole host of special Strikers that longtime SNK fans will have fun recognizing. The game's large cast features many viable characters that allow for different play styles to shine.

While not one of the series's most popular games, The King of Fighters 2000 offers much that no other game in the series does, all wrapped up in a polished, gorgeous, and fun package.

The Story

It has been a while since the existence of the mysterious secret syndicate NESTS was brought to light. Since then, however, their presence still remains a mystery and they've kept their activities well under wraps. Meanwhile, in contrast to NESTS seeming lack of action, an increase in terrorist activities throughout the world has been taking place. Heidern and his band of mercenaries have determined that these events are the work of K' and Maxima.

Heidern and his band quickly begin pursuit of these two, but just as they begin their efforts, the invitations for the latest KOF tournament are sent....!

The fighters ready themselves for the tournament to begin in various venues throughout the world. Most remarkable among the invited teams is one in which K' and Maxima are listed as members! Moreover, NESTS whip into the second phase of their project, as if summoned into action by the two "terrorists."

Is the beginning of NESTS's activities a mere coincidence? Or, could it be...?

Once again a feeling of impending conflict stifles the air, and the curtain on the latest King of Fighters is about to rise...!!!


The Characters

KOF2000/KyoKOF2000/JhunKOF2000/ChoiKOF2000/ChangKOF2000/KimKOF2000/WhipKOF2000/ClarkKOF2000/RalfKOF2000/LeonaKOF2000/MaryKOF2000/JoeKOF2000/AndyKOF2000/TerryKOF2000/RyoKOF2000/RobertKOF2000/KingKOF2000/TakumaKOF2000/AthenaKOF2000/KensouKOF2000/ChinKOF2000/BaoKOF2000/MaiKOF2000/YuriKOF2000/KasumiKOF2000/HinakoKOF2000/IoriKOF2000/VanessaKOF2000/RamonKOF2000/MaximaKOF2000/KKOF2000/KulaKOF2000/BenimaruKOF2000/ShingoKOF2000/LinKOF2000/SethKOF2000 characterroster.png
About this image

Game Navigation

General
Controls
Notation
HUD
Strikers
System
FAQ
Characters
Andy
Athena
Bao
Benimaru
Chang
Chin
Choi
Clark
Hinako
Iori
Jhun
Joe
K'
Kasumi
Kensou
Kim
King
Kula
Kyo Kusanagi
Leona
Lin
Mai
Mary
Maxima
Ralf
Ramon
Robert
Ryo
Seth
Shingo
Takuma
Terry
Vanessa
Whip
Yuri