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{| style=" | {| class="wikitable" style="table-layout:fixed; text-align:center; vertical-align:middle; margin:0;" width=100% | ||
|- style=" | |- style="font-size:90%;" | ||
| style=" | | style="border-color:#262E32; background-color:#313438;" width=7% rowspan="2" | {{{ 14 }}} | ||
! style="border-color:#262E32; border-bottom-style:none;" width=5% | Guard | |||
! style="border-color:#262E32; border-bottom-style:none;" width=10% | Properties | |||
! style="border-color:#262E32; border-bottom-style:none;" | Damage | |||
! style="border-color:#262E32; border-bottom-style:none;" | Meter | |||
! style="border-color:#262E32; border-bottom-style:none;" | Start Up | |||
! style="border-color:#262E32; border-bottom-style:none;" | Active | |||
! style="border-color:#262E32; border-bottom-style:none;" | Recovery | |||
! style="border-color:#262E32; border-bottom-style:none;" | Hit Stun | |||
! style="border-color:#262E32; border-bottom-style:none;" | Block Stun | |||
! style="border-color:#262E32; border-bottom-style:none;" | Hit Stop | |||
! style="border-color:#262E32; border-bottom-style:none;" | On Hit | |||
! style="border-color:#262E32; border-bottom-style:none;" | On Block | |||
|- | |- | ||
| style=" | | style="border-color:#262E32; border-top-style:none;" | {{{ 11 }}} | ||
| style="border-color:#262E32; border-top-style:none;" | {{{ 12 }}} | |||
| style="border-color:#262E32; border-top-style:none;" | {{{ 1 }}} | |||
| style="border-color:#262E32; border-top-style:none;" | {{{ 2 }}} | |||
| style="border-color:#262E32; border-top-style:none;" | {{{ 3 }}} | |||
| style="border-color:#262E32; border-top-style:none;" | {{{ 4 }}} | |||
| style="border-color:#262E32; border-top-style:none;" | {{{ 5 }}} | |||
| style="border-color:#262E32; border-top-style:none;" | {{{ 7 }}} | |||
| style="border-color:#262E32; border-top-style:none;" | {{{ 8 }}} | |||
| style="border-color:#262E32; border-top-style:none;" | {{{ 6 }}} | |||
| style="border-color:#262E32; border-top-style:none;" | {{{ 9 }}} | |||
| style="border-color:#262E32; border-top-style:none;" | {{{ 10 }}} | |||
|- | |||
| style="border-color:#262E32; background-color:#313438;" colspan="13" | <div style="overflow-x:auto; width:100%">{{{13}}}</div> | |||
|} | |} |
Latest revision as of 03:50, 4 December 2017
{{{ 14 }}} | Guard | Properties | Damage | Meter | Start Up | Active | Recovery | Hit Stun | Block Stun | Hit Stop | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|---|---|
{{{ 11 }}} | {{{ 12 }}} | {{{ 1 }}} | {{{ 2 }}} | {{{ 3 }}} | {{{ 4 }}} | {{{ 5 }}} | {{{ 7 }}} | {{{ 8 }}} | {{{ 6 }}} | {{{ 9 }}} | {{{ 10 }}} | |
{{{13}}}
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