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{| style=" | {| class="wikitable" style="table-layout:fixed; text-align:center; vertical-align:middle; margin:0; width:100%" | ||
|- style=" | |- style="font-size:90%;" | ||
| style="font-size:110%; border-color:#262E32; background-color:#313438; border-left-color: #313438" width=7% rowspan="5" | {{{version}}} | |||
! style="border-color:#262E32; border-bottom:none; border-left-color: #373a3f"| Guard | |||
! style="border-color:#262E32; border-bottom:none;" | Properties | |||
! style="border-color:#262E32; border-bottom:none;" | Damage | |||
! style="border-color:#262E32; border-bottom:none;" | Meter | |||
| style=" | ! style="border-color:#262E32; border-bottom:none;" | On Hit | ||
| style=" | ! style="border-color:#262E32; border-bottom:none; border-right-color: #373a3f" | On Block | ||
| style=" | |- style="font-size:93%;" | ||
| style=" | | style="border-color:#262E32; border-top:none; border-left-color: #373a3f" | {{{guard}}} | ||
| style=" | | style="border-color:#262E32; border-top:none;" | {{{properties}}} | ||
| style=" | | style="border-color:#262E32; border-top:none;" | {{{dmg}}} | ||
| style=" | | style="border-color:#262E32; border-top:none;" | {{{meter}}} | ||
| style=" | | style="border-color:#262E32; border-top:none;" | {{{onhit}}} | ||
|- style=" | | style="border-color:#262E32; border-top:none; border-right-color: #373a3f" | {{{onblock}}} | ||
|- style="font-size:90%;" | |||
! style="border-color:#262E32; border-bottom:none; border-left-color: #373a3f" | Startup | |||
! style="border-color:#262E32; border-bottom:none;" | Active | |||
! style="border-color:#262E32; border-bottom:none;" | Recovery | |||
! style="border-color:#262E32; border-bottom:none;" | Hit Stun | |||
| style=" | ! style="border-color:#262E32; border-bottom:none;" | Block Stun | ||
| style=" | ! style="border-color:#262E32; border-bottom:none; border-right-color: #373a3f" | Hit Stop | ||
| style=" | |- style="font-size:93%;" | ||
| style=" | | style="border-color:#262E32; border-top:none; border-left-color: #373a3f" | {{{startup}}} | ||
| style=" | | style="border-color:#262E32; border-top:none;" | {{{active}}} | ||
| style=" | | style="border-color:#262E32; border-top:none;" | {{{recovery}}} | ||
| style=" | | style="border-color:#262E32; border-top:none;" | {{{hitstun}}} | ||
| style="border-color:#262E32; border-top:none;" | {{{blockstun}}} | |||
| style="border-color:#262E32; border-top:none; border-right-color: #373a3f" | {{{hitstop}}} | |||
|- | |- | ||
| style="text-align: | | style="border-color:#262E32; background-color:#313438; border-right-color: #313438; border-left-color: #313438; text-align:left; font-size:10px; vertical-align:middle" colspan="6" | <div style="overflow-x:auto; width:100%">[[Skullgirls/Help/Frame_Data#Visual_Frame_Data_Color_Reference | (?)]]{{{framedata}}}</div> | ||
|} | |} |
Latest revision as of 14:42, 27 April 2019
{{{version}}} | Guard | Properties | Damage | Meter | On Hit | On Block |
---|---|---|---|---|---|---|
{{{guard}}} | {{{properties}}} | {{{dmg}}} | {{{meter}}} | {{{onhit}}} | {{{onblock}}} | |
Startup | Active | Recovery | Hit Stun | Block Stun | Hit Stop | |
{{{startup}}} | {{{active}}} | {{{recovery}}} | {{{hitstun}}} | {{{blockstun}}} | {{{hitstop}}} | |
(?){{{framedata}}}
|