Project Justice/Hideo: Difference between revisions

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= Introduction =
{{PJ Character Intro|char= Hideo|full=Hideo Shimazu|short=HIDEO
|school=Justice
|assist=Damage
|tier=S
|difficulty=Easy


= Moves List =
|content=


== Normal Moves ==
{{2 Column Flex|flex1=9|flex2=4
Overhead Attack                b + HP / + HK
|content1=
{{Content Box|header=Introduction|content=
Rival Launcher                df + HP
'''Hideo''' was originally a Japanese language teacher and traveling recruit for Justice High. When both he and his love interest, [[Project Justice/Kyoko | Kyoko Minazuki]], are brainwashed by '''Raizo''' in '''''Rival Schools: United by Fate''''', they are eventually saved by Taiyo Highs [[Project Justice/Batsu | Batsu]], [[Project Justice/Hinata | Hinata]], and [[Project Justice/Kyosuke | Kyosuke]]. Upon being freed from his mind control and [[Project Justice/Hyo | Hyo's]] eventual defeat, '''Hideo''' proposes to [[Project Justice/Kyoko | Kyoko]], who excitedly accepts. In '''''Project Justice''''', '''Hideo''' returns with the help of Taiyo Highs PE teacher, [[Project Justice/Hayato | Hayato Nekketsu]], to save a kidnapped [[Project Justice/Kyoko | Kyoko]].
<br><br>
Mini-Rival Launcher            d + HP
Intentionally, '''Hideo''' is as close to '''''Project Justices'''''' '''Ryu''' or "Generic Shoto" as you will find. Though that's far from a bad thing! While his fireball game may be a little lacking compared to [[Project Justice/Burning Batsu | Burning Batsu]] or [[Project Justice/Vatsu | Vatsu]], '''Hideo''' has a simple, effective gameplan. With short, effective meterless combos and simple confirmable routes into explosively high damage Supers like '''Shimazu Shin Jicchokuken''', as well as access to a (somewhat difficult) low-damage infinite juggle with a few well-timed '''Raieishuu's''', '''Hideo's''' a 0-to-100 character through-and-through.
}}
Aerial Rave Finishers          f + HP
<br>
|content2=
{{Content Box|content=
{{#evt:
service=youtube
|id=https://youtu.be/ykwOEXl9gDs
|dimensions=480x320
}}
}}
}}
{{Content Box|content=
{{ProConTable
|pros=
* Effective fireball game:
** Can keep air-space well and screen control relatively well with multi-air fireballs.
<br>
* A little something for everyone:
** Short, high-damage routes into destructively strong supers like '''Shimazu Shin Jicchokuken'''.
** More difficult-in-execution re-jump loops using well-timed '''Raieishuu's'''.
|cons=
* Most good poking tools have poor recovery and keep '''Hideo''' outstretched; primed to be TC'd.
** This extends to Supers as well: '''Hideo's''' supers have lackluster pushback when blocked- especially his most damaging super, '''Shimazu Shin Jicchokuken'''. Characters with long-range Rival Launchers will punish missed inputs and poorly dropped impatient confirms harder than others.
<br>
* Fireballs are slow compared to characters like [[Project Justice/Burning Batsu | Burning Batsu]] or [[Project Justice/Vatsu | Vatsu]]; zoning isn't as strong of an option.
** While multi-air fireballs can be good, recovery is slow, and opponents knowledgeable on when to sidestep or cross-under can end any kind of screen-control before it even begins.
}}
}}
}}


{{2 Column Flex|flex1=2|flex2=4
|content1=
{{Content Box|header=Colors|content=
{{PJColors
|Character=Hideo
}}
}}
|content2=
{{Content Box|header=Hideo Wiki Roadmap|content=
{{HideoRoadmap-PJ}}
}}
}}
----
__NOTOC__


== Special Moves ==
{{Project Justice}}


Raiei Shuu                    qcf + K  (in air)
[[Category:Project Justice]]
 
[[Category:Hideo Shimazu]]
Seiha Ken                      qcf + P  (air)
Taikuu Seiha Ken              qcb + P
Jicchoku Ken                  dp + P
Shin'en Kyaku                  qcb + K
 
== Super Moves ==
Shimazu-ryuu Raiei Shuu        qcf,qcf + K  (in air)
Shimazu-ryuu Jicchoku Ken      qcf,qcf + P
Shimazu-ryuu Seiha Ken        qcb,qcb + P
 
 
2 Person Team Up Technique    Shimazu-ryuu Shin Seiha Ken
3 Person Team Up Technique    Shakusei no Arashi
 
= The Basics =
 
= Advanced Strategy =
 
= Match-ups =
 
== Vs. Akira: ==
 
 
== Vs. Batsu: ==
 
 
== Vs. Burning Batsu: ==
 
 
== Vs. Boman: ==
 
 
== Vs. Daigo: ==
 
 
== Vs. Demon Hyo: ==
 
 
== Vs. Edge: ==
 
 
== Vs. Gan: ==
 
 
== Vs. Hayato: ==
 
 
== Vs. Hideo: ==
 
 
== Vs. Hinata: ==
 
 
== Vs. Hyo: ==
 
 
== Vs. Iincyo: ==
 
 
== Vs. Kurow: ==
 
 
== Vs. Kyoko: ==
 
 
== Vs. Kyosuke: ==
 
 
== Vs. Momo: ==
 
 
== Vs. Nagare: ==
 
 
== Vs. Natsu: ==
 
 
== Vs. Powered Akira: ==
 
 
== Vs. Ran: ==
 
 
== Vs. Roberto: ==
 
 
== Vs. Roy: ==
 
 
== Vs. Shoma: ==
 
 
== Vs. Tiffany: ==
 
 
== Vs. Vatsu: ==
 
 
== Vs. Wild Daigo: ==
 
 
== Vs. Yurika: ==
 
 
== Vs. Zaki: ==
 
 
 
[[Category:Rival Schools Project Justice]]

Latest revision as of 23:36, 6 October 2021

Introduction

Hideo was originally a Japanese language teacher and traveling recruit for Justice High. When both he and his love interest, Kyoko Minazuki, are brainwashed by Raizo in Rival Schools: United by Fate, they are eventually saved by Taiyo Highs Batsu, Hinata, and Kyosuke. Upon being freed from his mind control and Hyo's eventual defeat, Hideo proposes to Kyoko, who excitedly accepts. In Project Justice, Hideo returns with the help of Taiyo Highs PE teacher, Hayato Nekketsu, to save a kidnapped Kyoko.

Intentionally, Hideo is as close to Project Justices' Ryu or "Generic Shoto" as you will find. Though that's far from a bad thing! While his fireball game may be a little lacking compared to Burning Batsu or Vatsu, Hideo has a simple, effective gameplan. With short, effective meterless combos and simple confirmable routes into explosively high damage Supers like Shimazu Shin Jicchokuken, as well as access to a (somewhat difficult) low-damage infinite juggle with a few well-timed Raieishuu's, Hideo's a 0-to-100 character through-and-through.


{{#evt: service=youtube |id=https://youtu.be/ykwOEXl9gDs |dimensions=480x320 }}

Strengths Weaknesses
  • Effective fireball game:
    • Can keep air-space well and screen control relatively well with multi-air fireballs.


  • A little something for everyone:
    • Short, high-damage routes into destructively strong supers like Shimazu Shin Jicchokuken.
    • More difficult-in-execution re-jump loops using well-timed Raieishuu's.
  • Most good poking tools have poor recovery and keep Hideo outstretched; primed to be TC'd.
    • This extends to Supers as well: Hideo's supers have lackluster pushback when blocked- especially his most damaging super, Shimazu Shin Jicchokuken. Characters with long-range Rival Launchers will punish missed inputs and poorly dropped impatient confirms harder than others.


  • Fireballs are slow compared to characters like Burning Batsu or Vatsu; zoning isn't as strong of an option.
    • While multi-air fireballs can be good, recovery is slow, and opponents knowledgeable on when to sidestep or cross-under can end any kind of screen-control before it even begins.
Hideo Shimazu

Project Justice Hideo.gif
School:

Justice

Assist Type:

Damage

Tier:

S

Difficulty:

Easy

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Hideo 1.png
PJ Hideo 2.png
PJ Hideo 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Hideo 4.png
PJ Hideo 5.png
PJ Hideo 6.png
Hideo Wiki Roadmap

70% complete


In Progress / Completed To-do

Completed:

  • Main Page updated!
  • All Frame Data Added!
  • Movelist Complete with Images!

In-Progress:

  • Record previously listed combos and fill/sort combos page.
  • Strategy and Matchup sections are still empty. Character specialists: give us your knowledge!


  • Add further resources as they are created.
  • Lab and record new combos as discovered.


Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki