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= | {{Infobox Character CvS1 | ||
|name=Ryu | |||
|image=CvS1_Ryu.jpg | |||
}} | |||
= Move List = | = Move List = | ||
Hadoken: QCF+P | Hadoken: QCF+P | ||
Shakunetsu Hadoken: HCF+P | Shakunetsu Hadoken: HCF+P | ||
n Shoryuken: DP+P | n Shoryuken: DP+P | ||
Tatsimaki Senpuukyaku: (^)QCB+K | Tatsimaki Senpuukyaku: (^)QCB+K | ||
x Ashura Warp: DP/RDP + PP/KK | x Ashura Warp: DP/RDP + PP/KK | ||
(overhead punch): F+1 | (overhead punch): F+1 | ||
Senpuu Kyaku: F+3 | Senpuu Kyaku: F+3 | ||
x Tenma Mujin Kyaku: jump UF,D+4 | x Tenma Mujin Kyaku: jump UF,D+4 | ||
SHINKUU HADOKEN: n DQCF+P (x DHCB+P) | SHINKUU HADOKEN: n DQCF+P (x DHCB+P) | ||
n S.TATSUMAKI SENPUUKYAKU: DQCB+K | n S.TATSUMAKI SENPUUKYAKU: DQCB+K | ||
x MESSATSU GO SHORYU: DQCF+P | x MESSATSU GO SHORYU: DQCF+P | ||
n SHIN-SHORYUKEN: DQCF+K++ | n SHIN-SHORYUKEN: DQCF+K++ | ||
x SHUN GOKU SATSU: 11F32++ | x SHUN GOKU SATSU: 11F32++ | ||
== Throws == | == Throws == | ||
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== Combos == | == Combos == | ||
Cross-up HK \/ c.LP > s.HP XX qcb,qcb + KK | |||
Jump HK \/ s.LK XX qcb,qcb + KK | |||
Corner Jump LK XX qcb + K \/ qcb,qcb + LK \/ qcb,qcb + HK | |||
Corner Jump HK \/ c.LP > c.LK XX qcf,qcf + HP, qcb,qcb + LK | |||
Corner Jump HP \/ c.HP XX qcf,qcf + P, qcb,qcb + K | |||
Cross-up HK \/ c.LK > c.LP > c.LK > db + HK XX qcf,qcf + PP | |||
Cross-up HK \/ c.LK > c.LK > c.HK XX qcf,d,df + K | |||
Corner Jump HP \/ c.LK XX f,d,df + LP \/ qcf,d,df + K | |||
Jump HP \/ c.LP > c.HK XX qcf,d,df + K | |||
Jump HK \/ c.LP > c.LK XX qcf,qcf + LP | |||
Corner In air, qcb + K \/ qcf,d,df + K | |||
Jump HK \/ c.LK > db + HK XX qcf + P | |||
Jump HK \/ c.LP > c.LK XX qcf + P | |||
Jump HP \/ c.LK > c.HP XX qcf + P | |||
Jump HP \/ s.LP XX f,d,df + HP | |||
Jump HP \/ c.HP XX qcf + P) | |||
== EX Changes == | == EX Changes == | ||
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* His hurricane kick super seems to be improved somewhat, does more damage and | * His hurricane kick super seems to be improved somewhat, does more damage and | ||
has better priority on the ground. | has better priority on the ground. | ||
= Colors = | |||
[[File:Cvs1colorsryu.png|left|alt=*sprites ripped and compiled by @laddermatch]] | |||
[[Category: Capcom Vs. SNK]] | [[Category: Capcom Vs. SNK]] |
Latest revision as of 10:02, 25 March 2024
Move List
Hadoken: QCF+P
Shakunetsu Hadoken: HCF+P
n Shoryuken: DP+P
Tatsimaki Senpuukyaku: (^)QCB+K
x Ashura Warp: DP/RDP + PP/KK
(overhead punch): F+1
Senpuu Kyaku: F+3
x Tenma Mujin Kyaku: jump UF,D+4
SHINKUU HADOKEN: n DQCF+P (x DHCB+P)
n S.TATSUMAKI SENPUUKYAKU: DQCB+K
x MESSATSU GO SHORYU: DQCF+P
n SHIN-SHORYUKEN: DQCF+K++
x SHUN GOKU SATSU: 11F32++
Throws
Command Moves
Special Moves
Super Moves
The Basics
Combos
Cross-up HK \/ c.LP > s.HP XX qcb,qcb + KK
Jump HK \/ s.LK XX qcb,qcb + KK
Corner Jump LK XX qcb + K \/ qcb,qcb + LK \/ qcb,qcb + HK
Corner Jump HK \/ c.LP > c.LK XX qcf,qcf + HP, qcb,qcb + LK
Corner Jump HP \/ c.HP XX qcf,qcf + P, qcb,qcb + K
Cross-up HK \/ c.LK > c.LP > c.LK > db + HK XX qcf,qcf + PP
Cross-up HK \/ c.LK > c.LK > c.HK XX qcf,d,df + K
Corner Jump HP \/ c.LK XX f,d,df + LP \/ qcf,d,df + K
Jump HP \/ c.LP > c.HK XX qcf,d,df + K
Jump HK \/ c.LP > c.LK XX qcf,qcf + LP
Corner In air, qcb + K \/ qcf,d,df + K
Jump HK \/ c.LK > db + HK XX qcf + P
Jump HK \/ c.LP > c.LK XX qcf + P
Jump HP \/ c.LK > c.HP XX qcf + P
Jump HP \/ s.LP XX f,d,df + HP
Jump HP \/ c.HP XX qcf + P)
EX Changes
See Evil Ryu
CVS Pro Changes
- Opponents can trade hits with his jab dragon punch as easy as in Super Turbo
now. To hit this consistently with Ryu you now have to wait until the opponent is SUPER SUPER deep before doing the jab dragon punch.
- The shin shroyuken juggles but only for air counter damage instead of the
full damage it used to do...so if you combo off of the low roundhouse, say hello to a pixel of life damage. Ditto off of a deep jab dp. You can still combo for the full damage off of a super deep DB + HK, or crouching LK, but even his cross up HK, standing FP, shin shroyuken combo DOESN'T connect (the standing FP pushes your opponent too far away)!
- His hurricane kick super seems to be improved somewhat, does more damage and
has better priority on the ground.