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= Move List = | = Move List = | ||
Double Return: QCF+P | Double Return: QCF+P | ||
Hydra's Judgment: DP+P | Hydra's Judgment: DP+P | ||
Serpent Slash: QCB+1/2,3(C) (high/mid/low) | Serpent Slash: QCB+1/2,3(C) (high/mid/low) | ||
Serpent Feint: QCB+1/2/3(C),4 | Serpent Feint: QCB+1/2/3(C),4 | ||
x Bomb Bopper: HCB-F+P | x Bomb Bopper: HCB-F+P | ||
n Poison Tentacles: RDP+P,(C) | n Poison Tentacles: RDP+P,(C) | ||
Taunt&Counter: HCF+K | Taunt&Counter: HCF+K | ||
n Flight Of Tempering: DP+K | n Flight Of Tempering: DP+K | ||
x Sand Scattering: DP+K | x Sand Scattering: DP+K | ||
(overhead punch): F+1 | (overhead punch): F+1 | ||
GUILLOTINE: n F-B-DB-D-DF+P (x DQCF+P) | GUILLOTINE: n F-B-DB-D-DF+P (x DQCF+P) | ||
DRILL: n 360+P,(*P) (x DHCB+P,(*P)) | DRILL: n 360+P,(*P) (x DHCB+P,(*P)) | ||
== Throws == | == Throws == | ||
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* (EX mode) Gains the overhead hit that regular mode lost (found by Laicram at | * (EX mode) Gains the overhead hit that regular mode lost (found by Laicram at | ||
shoryuken.com forums). | shoryuken.com forums). | ||
= Colors = | |||
[[File:Cvs1colorsyamazaki.png|left|alt=*sprites ripped and compiled by @laddermatch]] | |||
[[Category: Capcom Vs. SNK]] | [[Category: Capcom Vs. SNK]] |
Latest revision as of 10:56, 25 March 2024
Introduction
Move List
Double Return: QCF+P
Hydra's Judgment: DP+P
Serpent Slash: QCB+1/2,3(C) (high/mid/low)
Serpent Feint: QCB+1/2/3(C),4
x Bomb Bopper: HCB-F+P
n Poison Tentacles: RDP+P,(C)
Taunt&Counter: HCF+K
n Flight Of Tempering: DP+K
x Sand Scattering: DP+K
(overhead punch): F+1
GUILLOTINE: n F-B-DB-D-DF+P (x DQCF+P)
DRILL: n 360+P,(*P) (x DHCB+P,(*P))
Throws
Command Moves
Special Moves
Super Moves
The Basics
Combos
o1 :: 19 hit :: capcom / snk :: marvelous!!!! Large opponent in corner. Stand close. s.Jab > s.Jab > s.Jab > s.Jab > s.Jab > c.Roundhouse XX LV-3/MAX Guillotine (s.LP > s.LP > s.LP > s.LP > s.LP > c.HK XX f,b,db,d,df + PP)
o2 :: 18 hit :: capcom / snk :: marvelous!!!! :: J.C.F.F. Combo Ex. j.Roundhouse \/ c.Jab > c.Jab > s.Jab > c.Roundhouse XX LV-3/MAX Guillotine (Jump HK \/ c.LP > c.LP > s.LP > c.HK XX f,b,db,d,df + PP)
o3 :: 6 hit :: capcom / snk :: very good! :: J.C.F.F. Combo Ex. j.Roundhouse \/ c.Jab > c.Jab > s.Jab > s.Fierce XX Short Hebi Tsukai (Gedan) (Jump HK \/ c.LP > c.LP > s.LP > s.HP XX qcb + LK)
o4 :: 5 hit :: capcom / snk :: great!! :: J.C.F.F. Combo Ex. j.Roundhouse \/ s.Jab > s.Fierce XX Fierce Sabaki no Aikuchi (Jump HK \/ s.LP > s.HP XX f,d,df + HP
EX Combos
o1 :: 19 hit :: capcom / snk :: marvelous!!!!
Large opponent in corner. Stand close. s.Jab > s.Jab > s.Jab > s.Jab > s.Jab > c.Roundhouse XX LV-3/MAX Guillotine (s.LP > s.LP > s.LP > s.LP > s.LP > c.HK XX qcf,qcf + PP)
o2 :: 18 hit :: capcom / snk :: marvelous!!!! :: J.C.F.F. Combo Ex. j.Roundhouse \/ c.Jab > c.Jab > s.Jab > c.Roundhouse XX LV-3/MAX Guillotine (Jump HK \/ c.LP > c.LP > s.LP > c.HK XX qcf,qcf + PP)
o3 :: 6 hit :: capcom / snk :: very good! :: J.C.F.F. Combo Ex. j.Roundhouse \/ c.Jab > c.Jab > s.Jab > s.Fierce XX Short Hebi Tsukai (Gedan) (Jump HK \/ c.LP > c.Jab > s.LP > s.HP XX qcb + LK)
o4 :: 5 hit :: capcom / snk :: great!! :: J.C.F.F. Combo Ex. j.Roundhouse \/ s.Jab > s.Fierce XX Fierce Sabaki no Aikuchi (Jump HK \/ s.LP > s.HP XX f,d,df + HP)
o5 :: 5 hit :: capcom / snk :: great!! :: J.C.F.F. Combo Ex. j.Roundhouse \/ c.Jab > c.Jab XX Short Suna Kake XX Short Hebi Tsukai (Gedan) (Jump HK \/ c.LP > c.LP XX f,d,df + LK XX qcb + LK)
EX Changes
CVS Pro Changes
- They added a new delay after his missed drill super (he swings his arm
instead of just lowering his hand) making it easier to punish him.
- All three of his Serpent Slashes have increased speed allowing you to use
them as counters outside of combos for poking.
- It's harder to combo into the serpent slash from his crouching HK (timing
must be during the first part of animation).
- If you press and hold down the Punch button for the Serpent Slash, the cancel
with HK the taunt will be faster and Yamazaki will recover sooner.
- He loses his overhead hit (F+LP in the original CvS).
- Hydra's Judgement with FP no longer knocks down after the second hit.
- (EX mode) Gains the overhead hit that regular mode lost (found by Laicram at
shoryuken.com forums).