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| == Special Moves ==
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| *<b>Dashing Straight</b>: (Charge ←, →, P) [charge time: 69f]
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| {| border="1em" cellspacing="0" style="border: 1px solid #999;"
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| | align="center" | Damage (Jab) || align="center" | 22 || align="center" rowspan="7" | [[File:Sf2hf-rog-ds1.png]] || align="center" rowspan="7" | [[File:Sf2hf-rog-ds2.png]] || align="center" rowspan="7" | [[File:Sf2hf-rog-ds3.png]] || align="center" rowspan="7" | [[File:Sf2hf-rog-ds4.png]] || align="center" rowspan="7" | [[File:Sf2hf-rog-ds5.png]]
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| | align="center" | Damage (Strong) || align="center" | 24
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| | align="center" | Damage (Fierce) || align="center" | 26
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| | align="center" | Random dmg table || align="center" | [[Damage_Scaling_(HF)#0x080|0x080]]
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| | align="center" | Stun || align="center" | 13~19
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| | align="center" | Stun Timer || align="center" | 120
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| | align="center" | Frame Advantage || align="center" bgcolor="green" | +5
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| | align="center" colspan="2" | Frame Count || align="center" | 1~8/1~16/1~24 || align="center" | 3 || align="center" | 8 || align="center" | 6 || align="center" | 4
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| | align="center" colspan="2" | Simplified || align="center" colspan="2" | 4~11/4~19/4~27 || align="center" | 8 || align="center" colspan="2"| 10
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| |}
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| Startup is 4 frames for all versions point blank, stronger punches can travel further (and thus can have longer startup).
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| *<b>Dashing Uppercut</b>: (Charge ←, →, K) [charge time: 39f]
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| {| border="1em" cellspacing="0" style="border: 1px solid #999;"
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| | align="center" | Damage (Short) || align="center" | 20 || align="center" rowspan="7" | [[File:Sf2hf-rog-du1.png]] || align="center" rowspan="7" | [[File:Sf2hf-rog-du2.png]] || align="center" rowspan="7" | [[File:Sf2hf-rog-du3.png]] || align="center" rowspan="7" | [[File:Sf2hf-rog-du4.png]]
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| | align="center" | Damage (Forward) || align="center" | 22
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| | align="center" | Damage (Roundhouse) || align="center" | 26
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| | align="center" | Random dmg table || align="center" | [[Damage_Scaling_(HF)#0x080|0x080]]
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| | align="center" | Stun || align="center" | 13~19
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| | align="center" | Stun Timer || align="center" | 120
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| | align="center" | Frame Advantage || align="center" bgcolor="green" | +9
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| | align="center" colspan="2" | Frame Count || align="center" | 1~8/1~16/1~24 || align="center" | 3 || align="center" | 8 || align="center" | 6
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| | align="center" colspan="2" | Simplified || align="center" colspan="2" | 4~11/4~19/4~27 || align="center" | 8 || align="center" colspan="2"| 6
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| |}
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| Startup is 4 frames for all versions point blank, stronger kicks can travel further (and thus can have longer startup).
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| VERY short charge time, also amazing frame advantage.
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| *<b>Turn Around Punch (lvl 1 & 2)</b>: Hold all 3 Punch or Kick buttons for at least 30f (lvl1) or 120f (lvl2), then release.
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| <b>Startup</b>
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| {| border="1em" cellspacing="0" style="border: 1px solid #999;"
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| | align="center" | || align="center" | [[File:Sf2hf-rog-tap-1-4.png]] || align="center" | [[File:Sf2hf-rog-tap-5-8.png]] || align="center" | [[File:Sf2hf-rog-tap-9-12.png]] || align="center" | [[File:Sf2hf-rog-tap-13-19.png]] || align="center" | [[File:Sf2hf-rog-tap-20-21.png]] || align="center" | [[File:Sf2hf-rog-tap-22-23.png]] || align="center" | [[File:Sf2hf-rog-tap-24-25.png]] || align="center" | [[File:Sf2hf-rog-tap-26-27.png]]
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| | align="center" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 7 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2
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| | align="center" | Simplified || align="center" colspan="8" | 27
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| |}
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| <b>Active/Recovery</b>
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| {| border="1em" cellspacing="0" style="border: 1px solid #999;"
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| | align="center" | Damage (lvl1) || align="center" | 22 || align="center" rowspan="7" | [[File:Sf2hf-balrog-tap-a.png]] || align="center" rowspan="7" | [[File:Sf2hf-rog-ds4.png]] || align="center" rowspan="7" | [[File:Sf2hf-rog-ds5.png]]
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| | align="center" | Damage (lvl2) || align="center" | 28
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| | align="center" | Random dmg (lvl1) || align="center" | 0
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| | align="center" | Random dmg (lvl2) || align="center" | 6
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| | align="center" | Stun || align="center" | 13~19
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| | align="center" | Stun Timer || align="center" | 120
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| | align="center" | Frame Advantage || align="center" bgcolor="green" | +1
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| | align="center" colspan="2" | Frame Count || align="center" | 12 || align="center" | 6 || align="center" | 4
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| | align="center" colspan="2" | Simplified || align="center" | 12 || align="center" colspan="2"| 10
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| |}
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| Level 2 TAP has higher overall damage (22 vs 34), and slightly more range.
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| *<b>Turn Around Punch (lvl 3,4,5,6,7,final)</b>: Hold all 3 Punch or Kick buttons for at least 240f (lvl3), 480f (lvl4), 960f (lvl5), 1440f (lvl6), 1920f (lvl7), or 2400f (final), then release.
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| <b>Startup</b>
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| {| border="1em" cellspacing="0" style="border: 1px solid #999;"
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| | align="center" | || align="center" | [[File:Sf2hf-rog-tap3-1-4.png]] || align="center" | [[File:Sf2hf-rog-tap3-5-8.png]] || align="center" | [[File:Sf2hf-rog-tap3-9-12.png]] || align="center" | [[File:Sf2hf-rog-tap3-13-19.png]] || align="center" | [[File:Sf2hf-rog-tap3-20-21.png]] || align="center" | [[File:Sf2hf-rog-tap3-22-23.png]] || align="center" | [[File:Sf2hf-rog-tap-24-25.png]] || align="center" | [[File:Sf2hf-rog-tap-26-27.png]]
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| | align="center" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 7 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2
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| | align="center" | Simplified || align="center" colspan="8" | 27
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| |}
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| <b>Active/Recovery</b>
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| {| border="1em" cellspacing="0" style="border: 1px solid #999;"
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| | align="center" | Damage || align="center" | 28 || align="center" rowspan="10" | [[File:Sf2hf-balrog-tap-a.png]] || align="center" rowspan="10" | [[File:Sf2hf-rog-ds4.png]] || align="center" rowspan="10" | [[File:Sf2hf-rog-ds5.png]]
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| | align="center" | Random dmg (lvl3) || align="center" | 13
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| | align="center" | Random dmg (lvl4) || align="center" | 21
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| | align="center" | Random dmg (lvl5) || align="center" | 30
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| | align="center" | Random dmg (lvl6) || align="center" | 40
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| | align="center" | Random dmg (lvl7) || align="center" | 51
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| | align="center" | Random dmg (final) || align="center" | 64
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| | align="center" | Stun || align="center" | 13~19
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| | align="center" | Stun Timer || align="center" | 120
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| | align="center" | Frame Advantage || align="center" bgcolor="green" | +1
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| | align="center" colspan="2" | Frame Count || align="center" | 12 || align="center" | 6 || align="center" | 4
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| | align="center" colspan="2" | Simplified || align="center" | 12 || align="center" colspan="2"| 10
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| |}
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| Level 3 and above TAPs lose startup invincibility. Higher levels travel further, and do more damage.
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