|
|
(59 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| Ryu is the main protagonist of [[Capcom]]'s [[Street Fighter]] series.
| | #REDIRECT [[:Category:Ryu]] |
| =Games=
| |
| | |
| * [[Street Fighter]]
| |
| * [[Street Fighter II]]
| |
| * [[Street Fighter II Champion Edition]]
| |
| * [[Street Fighter II Turbo]]
| |
| * [[Super Street Fighter II]]
| |
| * [[Super Street Fighter II Turbo]]
| |
| * [[Street Fighter III: New Generation]]
| |
| * [[Street Fighter III: Second Impact]]
| |
| * [[Street Fighter III: 3rd Strike]]
| |
| * [[Street Fighter EX]]
| |
| * [[Street Fighter EX 2]]
| |
| * [[Street Fighter EX 3]]
| |
| | |
| =Move List=
| |
| | |
| ==Normal Moves==
| |
| | |
| ==Throws==
| |
| ===Seoi Nage===
| |
| [[Punch Throw]] (all games)<br>
| |
| | |
| ===Tomoe Nage===
| |
| [[Kick Throw]] (all games)<br>
| |
| | |
| ==Special Normals==
| |
| ===Seichu Nidan Tsuki===
| |
| [[F]]+[[HP]] <br>
| |
| | |
| ===Sakotsu Wari===
| |
| [[F]]+[[MP]]<br>
| |
| | |
| ===Senpu Kyaku===
| |
| [[F]]+[[MK]]<br>
| |
| | |
| ==Special Moves==
| |
| | |
| ===Hadouken (Fireball)===
| |
| [[QCF]]+[[P]]<br>
| |
| The [[Hadouken]] is the signature move of Ryu and of fighting games in general. Ryu gathers [[Chi]] into an energy ball and releases that energy towards an opponent. Ryu had this capability in the original [[Street Fighter I]] game and has had it in every appearance. When Ken was altered to play slightly differently than Ryu, Ryu was given a more powerfull Hadouken than Ken, while Ken was given a more powerfull [[Shoryuken]]. This move is always performed with [[QCF]]+[[P]]. The higher the strength of the punch button pressed, the faster the hadouken travels across the screen. The Hadouken is about half the size of a Ryu and is released at chest-level. In games that don't have a Shakunetsu Hadouken, this move will knock down an opponent and set them on fire if it lands while they are very near to Ryu. The Shinku Hadouken is a super-version of this move.
| |
| | |
| ===Shakunetsu Hadouken (Red Fireball)===
| |
| [[HCF]]+[[P]] ([[SSF2T]], [[CvS2]], [[SFA3]]); [[QCF]]+[[2P]] ([[SF3TS]])<br>
| |
| In [[Super Street Fighter 2 Turbo]], Ryu gained a slower, more powerfull, and red version of the Hadouken. This move will set an opponent on fire. If thrown from a distance, they will be stunned for a short time. If performed close-up, they will be knocked down. In most games, this move can be performed by doing a half circle instead of a quarter circle forward ([[HCF]]+[[P]]). In [[Street Fighter 3: Third Strike]], Ryu can perform a similar red fireball (the [[EX]] version of the Hadouken, consumes energy) by pressing two punch buttons at the same time while performing a normal Hadouken.
| |
| | |
| ===Shoryuken (Dragon Punch)===
| |
| [[DP]]+[[P]]<br>
| |
| Ryu and Ken have had had the [[Shoryuken]] move since Street Fighter I. It is a rising dragon uppercut attack which moves slightly forwards (though not as forwards as Ken's would later do). This move eventually became Ken's signature move and Ryu was given a less powerfull version of the attack. The [[EX]] version of this move in [[Street Fighter 3: Third Strike]] happens when two punches are pressed at the same time while executing the move, hits twice when starting from the ground, and has a faster startup. Unlike Ken, Ryu does not commonly have a suped-up version of this move, although he can perform a Shin Shoryuken if powered up at level 3 in [[Capcom vs SNK 2]].
| |
| | |
| ===Tatsumaki Senpukyaku (Hurricane Kick)===
| |
| [[QCB]]+[[K]]<br>
| |
| The [[Tatsumaki Senpukyaku]] is the third basic move characteristic of the [[Shotokan]] style of martial arts. Ryu leaps straight in the air with one leg while the other spins around in a fierce hurricane kick. While spinning, Ryu travels horizontally forwards across the screen. In some games, this can be performed while in the air. The "Shinkuu Tatsumaki Senpuu Kyaku" is a super-version of this move.
| |
| | |
| ===Joudan Sokotou Geri===
| |
| [[HCF]]+[[K]]<br>
| |
| In the [[Street Fighter 3 Series]] of games, Ryu has a special forwards sidekick that sends his opponent flying. It is performed with [[HCF]]+[[K]]. The [[EX]] version (consumes energy meter) bounces your opponent off of the wall for a juggling opportunity.
| |
| | |
| ==Super Moves==
| |
| ===Shinku Hadoken===
| |
| [[DQCF]]+[[P]]<br>
| |
| | |
| ===Shinku Tatsumaki Senpu Kyaku===
| |
| [[DQCB]]+[[K]]<br>
| |
| | |
| ===Messatsu Go Shoryu===
| |
| [[DQCF]]+[[K]]<br>
| |
| Evil Ryu is able to perform [[Akuma]]'s [[Messatsu Go Shoryu]] move. This is similar to the Shin Shoryuken.
| |
| | |
| ===Shun Goku Satsu===
| |
| [[LP]],[[F]],[[LP]],[[F]],[[LK]],[[HP]]<br>
| |
| Evil Ryu is able to perform [[Akuma]]'s [[Shun Goku Satsu]]. He performs a [[Ashura Senku]], then grabs his opponent, and then causes his opponent to explode, dealing massive damage.
| |
| | |
| ==Non-Attack Moves==
| |
| ===Hado no Kamae===
| |
| [[QCF]]+[[SELECT]]<br>
| |
| Ryu pretends to throw a Hadouken. This ability first appears in [[Street Fighter Alpha 2]].
| |
| | |
| ===Ashura Senku===
| |
| ([[RDP]] or [[DP]])+([[3P]] or [[3K]])<br>
| |
| Evil Ryu is able to perform [[Akuma]]'s [[Ashura Senku]] move. He pulls back slightly, then moves towards or away from the opponent and is able to move through without getting hit.
| |
| ==See Also==
| |
| | |
| [[Category:Ryu]]
| |
| [[Category:Fighter]]
| |
| [[Category:Shotokan Fighter]]
| |
| [[Category:Capcom Fighter]]
| |