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Ryu is the main protagonist of [[Capcom]]'s [[Street Fighter]] series. 
#REDIRECT [[:Category:Ryu]]
=Games=
 
* [[Street Fighter]]
* [[Street Fighter II]]
* [[Street Fighter II Champion Edition]]
* [[Street Fighter II Turbo]]
* [[Super Street Fighter II]]
* [[Super Street Fighter II Turbo]]
* [[Street Fighter III: New Generation]]
* [[Street Fighter III: Second Impact]]
* [[Street Fighter III: 3rd Strike]]
* [[Street Fighter EX]]
* [[Street Fighter EX 2]]
* [[Street Fighter EX 3]]
 
=Move List=
 
==Normal Moves==
 
==Throws==
===Seoi Nage===
[[Punch Throw]] (all games)<br>
 
===Tomoe Nage===
[[Kick Throw]] (all games)<br>
 
==Special Normals==
===Seichu Nidan Tsuki===
[[F]]+[[HP]] <br>
 
===Sakotsu Wari===
[[F]]+[[MP]]<br>
 
===Senpu Kyaku===
[[F]]+[[MK]]<br>
 
==Special Moves==
 
===Hadouken (Fireball)===
[[QCF]]+[[P]]<br>
The [[Hadouken]] is the signature move of Ryu and of fighting games in general.  Ryu gathers [[Chi]] into an energy ball and releases that energy towards an opponent.  Ryu had this capability in the original [[Street Fighter I]] game and has had it in every appearance.  When Ken was altered to play slightly differently than Ryu, Ryu was given a more powerfull Hadouken than Ken, while Ken was given a more powerfull [[Shoryuken]].  This move is always performed with [[QCF]]+[[P]].  The higher the strength of the punch button pressed, the faster the hadouken travels across the screen.  The Hadouken is about half the size of a Ryu and is released at chest-level.  In games that don't have a Shakunetsu Hadouken, this move will knock down an opponent and set them on fire if it lands while they are very near to Ryu.  The Shinku Hadouken is a super-version of this move.
 
===Shakunetsu Hadouken (Red Fireball)===
[[HCF]]+[[P]] ([[SSF2T]], [[CvS2]], [[SFA3]]); [[QCF]]+[[2P]] ([[SF3TS]])<br>
In [[Super Street Fighter 2 Turbo]], Ryu gained a slower, more powerfull, and red version of the Hadouken.  This move will set an opponent on fire.  If thrown from a distance, they will be stunned for a short time.  If performed close-up, they will be knocked down.  In most games, this move can be performed by doing a half circle instead of a quarter circle forward ([[HCF]]+[[P]]).  In [[Street Fighter 3: Third Strike]], Ryu can perform a similar red fireball (the [[EX]] version of the Hadouken, consumes energy) by pressing two punch buttons at the same time while performing a normal Hadouken. 
 
===Shoryuken (Dragon Punch)===
[[DP]]+[[P]]<br>
Ryu and Ken have had had the [[Shoryuken]] move since Street Fighter I.  It is a rising dragon uppercut attack which moves slightly forwards (though not as forwards as Ken's would later do).  This move eventually became Ken's signature move and Ryu was given a less powerfull version of the attack.  The [[EX]] version of this move in [[Street Fighter 3: Third Strike]] happens when two punches are pressed at the same time while executing the move, hits twice when starting from the ground, and has a faster startup.  Unlike Ken, Ryu does not commonly have a suped-up version of this move, although he can perform a Shin Shoryuken if powered up at level 3 in [[Capcom vs SNK 2]].
 
===Tatsumaki Senpukyaku (Hurricane Kick)===
[[QCB]]+[[K]]<br>
The [[Tatsumaki Senpukyaku]] is the third basic move characteristic of the [[Shotokan]] style of martial arts.  Ryu leaps straight in the air with one leg while the other spins around in a fierce hurricane kick.  While spinning, Ryu travels horizontally forwards across the screen.  In some games, this can be performed while in the air.  The "Shinkuu Tatsumaki Senpuu Kyaku" is a super-version of this move.
 
===Joudan Sokotou Geri===
[[HCF]]+[[K]]<br>
In the [[Street Fighter 3 Series]] of games, Ryu has a special forwards sidekick that sends his opponent flying.  It is performed with [[HCF]]+[[K]].  The [[EX]] version (consumes energy meter) bounces your opponent off of the wall for a juggling opportunity.
 
==Super Moves==
===Shinku Hadoken===
[[DQCF]]+[[P]]<br>
 
===Shinku Tatsumaki Senpu Kyaku===
[[DQCB]]+[[K]]<br>
 
===Messatsu Go Shoryu===
[[DQCF]]+[[K]]<br>
Evil Ryu is able to perform [[Akuma]]'s [[Messatsu Go Shoryu]] move.  This is similar to the Shin Shoryuken.
 
===Shun Goku Satsu===
[[LP]],[[F]],[[LP]],[[F]],[[LK]],[[HP]]<br>
Evil Ryu is able to perform [[Akuma]]'s [[Shun Goku Satsu]].  He performs a [[Ashura Senku]], then grabs his opponent, and then causes his opponent to explode, dealing massive damage.
 
==Non-Attack Moves==
===Hado no Kamae===
[[QCF]]+[[SELECT]]<br>
Ryu pretends to throw a Hadouken.  This ability first appears in [[Street Fighter Alpha 2]].
 
===Ashura Senku===
([[RDP]] or [[DP]])+([[3P]] or [[3K]])<br>
Evil Ryu is able to perform [[Akuma]]'s [[Ashura Senku]] move.  He pulls back slightly, then moves towards or away from the opponent and is able to move through without getting hit. 
==See Also==
 
[[Category:Ryu]]
[[Category:Fighter]]
[[Category:Shotokan Fighter]]
[[Category:Capcom Fighter]]

Latest revision as of 19:20, 28 February 2007

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