Capcom vs SNK/M. Bison: Difference between revisions

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x Devil Reverse: VC+P,(P)
x Devil Reverse: VC+P,(P)


  Double Knee Press: HC+K  -Skull Diver: P
Double Knee Press: HC+K  -Skull Diver: P


  Head Press: VC+K
Head Press: VC+K


x (double punch): jump UB/UF,22
x (double punch): jump UB/UF,22
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n HEARTBREAK DESPAIR: SHC+P
n HEARTBREAK DESPAIR: SHC+P


  KNEE PRESS NIGHTMARE: SHC+K
KNEE PRESS NIGHTMARE: SHC+K
== Throws ==
== Throws ==


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== Combos ==
== Combos ==
    (Cross-up HK (charge b) \/ s.LP > s.LP > s.LP > s.HP XX f,b,f + PP)
    (Cross-up HK (charge b) \/ s.LK > s.LK > s.LK XX f,b,f + KK)
    (Jump HK (charge db) \/ c.LP > c.LK XX f,b,f + KK)
    (Jump HK (charge db) \/ c.LP > c.LK XX f,b,f + PP)
    (Charge d,u + HP (charge db) \/ c.HP XX f,b,f + LK (charge b), f,b,f + HK)
    (Jump HK (charge db) \/ c.LP > c.LP > c.LK XX f + HK)
    (Jump HK (charge b) \/ s.LP > s.LP > s.LP XX f + HK)
    (Jump HK \/ s.LP XX f,d,df + LP)
=== EX ===
    (Cross-up HK (charge b) \/ s.LK > s.LK > s.LK XX f,b,f + KK)
    (Jump HK (charge db) \/ c.LP > c.LK XX f,b,f + KK)
    (Jump HK (charge db) \/ c.LP > c.LP > c.LK XX f + HK)
    (Jump HK (charge b) \/ s.LP > s.LP > s.LP XX f + HK)
    (Jump HK (charge b) \/ s.LK > s.LK > s.LK XX f + HP)


== EX Changes ==
== EX Changes ==


== CVS Pro Changes ==
== CVS Pro Changes ==
* (EX mode) Faster recovery on his Psycho Crusher.
* Much improved faster universal roll with quicker recovery.
* More horizontal movement on the Somersault Skull Diver, after pressing any P in mid air you can retreat quite a distance with his arms stretched out.
* (EX mode) His devil reverse now hits in front of your opponent instead of
behind. Why the heck is this still called devil reverse when it doesn't hit from the reverse side? (found by Bastion at shoryuken.com forums).
* Slightly more delay on his blocked LK version of the scissor kick (found by ultima at shoryuken.com forums).
* If his level 3 scissor kick super is blocked, the final three hits don't conncect, allowing the opponent time to retaliate with a projectile super on
the rebound.
* Slighly less delay on a blocked LP version of his 2 hit Psycho Impact. Vega bounces back slightly after both hits connect if performed correctly (found by
bellreisa at shoryuken.com forums)
= Colors =
[[File:Cvs1colorsdictator.png|left|alt=*sprites ripped and compiled by @laddermatch]]


[[Category: Capcom Vs. SNK]]
[[Category: Capcom Vs. SNK]]
[[Category:M. Bison]]

Latest revision as of 09:59, 25 March 2024

Introduction

Move List

n Psycho Impact: HC+P

n Psycho Banish: DP+P

x Psycho Crusher: HC+P

n Skull Diver: VC+P,(P)

x Devil Reverse: VC+P,(P)

Double Knee Press: HC+K -Skull Diver: P

Head Press: VC+K

x (double punch): jump UB/UF,22

n HEARTBREAK DESPAIR: SHC+P

KNEE PRESS NIGHTMARE: SHC+K

Throws

Command Moves

Special Moves

Super Moves

The Basics

Combos

    (Cross-up HK (charge b) \/ s.LP > s.LP > s.LP > s.HP XX f,b,f + PP)
    (Cross-up HK (charge b) \/ s.LK > s.LK > s.LK XX f,b,f + KK)
    (Jump HK (charge db) \/ c.LP > c.LK XX f,b,f + KK)
    (Jump HK (charge db) \/ c.LP > c.LK XX f,b,f + PP)
    (Charge d,u + HP (charge db) \/ c.HP XX f,b,f + LK (charge b), f,b,f + HK)
    (Jump HK (charge db) \/ c.LP > c.LP > c.LK XX f + HK)
    (Jump HK (charge b) \/ s.LP > s.LP > s.LP XX f + HK)
    (Jump HK \/ s.LP XX f,d,df + LP)

EX

    (Cross-up HK (charge b) \/ s.LK > s.LK > s.LK XX f,b,f + KK)
    (Jump HK (charge db) \/ c.LP > c.LK XX f,b,f + KK)
    (Jump HK (charge db) \/ c.LP > c.LP > c.LK XX f + HK)
    (Jump HK (charge b) \/ s.LP > s.LP > s.LP XX f + HK)
    (Jump HK (charge b) \/ s.LK > s.LK > s.LK XX f + HP)

EX Changes

CVS Pro Changes

  • (EX mode) Faster recovery on his Psycho Crusher.
  • Much improved faster universal roll with quicker recovery.
  • More horizontal movement on the Somersault Skull Diver, after pressing any P in mid air you can retreat quite a distance with his arms stretched out.
  • (EX mode) His devil reverse now hits in front of your opponent instead of

behind. Why the heck is this still called devil reverse when it doesn't hit from the reverse side? (found by Bastion at shoryuken.com forums).

  • Slightly more delay on his blocked LK version of the scissor kick (found by ultima at shoryuken.com forums).
  • If his level 3 scissor kick super is blocked, the final three hits don't conncect, allowing the opponent time to retaliate with a projectile super on

the rebound.

  • Slighly less delay on a blocked LP version of his 2 hit Psycho Impact. Vega bounces back slightly after both hits connect if performed correctly (found by

bellreisa at shoryuken.com forums)

Colors

*sprites ripped and compiled by @laddermatch