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= Move List = | = Move List = | ||
Dark Thrust: QCF+P | Dark Thrust: QCF+P | ||
Fire Ball: DP+P | Fire Ball: DP+P | ||
n Dust Gale: HCB-F+P | n Dust Gale: HCB-F+P | ||
Deadly Flower: QCB+P,(QCB+P,QCB+P) | Deadly Flower: QCB+P,(QCB+P,QCB+P) | ||
Dark Crescent Slice: HCB+K | Dark Crescent Slice: HCB+K | ||
(chop kick): F+3 | (chop kick): F+3 | ||
(back kick): ^B+3 | (back kick): ^B+3 | ||
x FIRE WAVE: DQCF+P | x FIRE WAVE: DQCF+P | ||
n ONE-FOR-THE-ROAD BLAST: QCB-HCF+P,(C) | n ONE-FOR-THE-ROAD BLAST: QCB-HCF+P,(C) | ||
MAIDEN MASHER: QCF-HCB+P | MAIDEN MASHER: QCF-HCB+P | ||
== Throws == | == Throws == | ||
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== Combos == | == Combos == | ||
(qcb,hcf + P, s.HP XX qcf,hcb + P) | |||
(qcb,hcf + LP, s.HP XX qcf,hcb + HP) | |||
(c.HK, qcf + LP, s.HP XX qcf,hcb + PP) | |||
(hcb,f + P, c.LP > c.LK XX qcf,hcb + LP) | |||
(s.LP > s.LP > s.LP XX qcf,hcb + LP) | |||
(s.LP > s.HP XX qcf,hcb + LP) | |||
(Jump HK \/ c.LP > c.LK XX qcb + HP, qcb + HP, qcb + HP) | |||
(Cross-up f + LK \/ s.LP > s.LP XX f,d,df + HP) | |||
(Jump HP \/ s.HP XX qcb + HP, qcb + HP, qcb + HP) | |||
(hcb,f + P, s.HP XX qcb + HP, qcb + HP, qcb + HP) | |||
(Jump HP \/ s.HP XX f,d,df + HP) | |||
(Jump HK \/ s.HP XX hcb + K) | |||
(qcf + LP, hcb + HK) | |||
== EX Changes == | == EX Changes == | ||
== CVS Pro Changes == | == CVS Pro Changes == | ||
* Can no longer combo into his Deadly Flower from LP and LK, only FP. | |||
* Much Improved priority on his Fireball (aka Dragon Punch move). The first hit | |||
of the fierce version knocks down so that Iori is not left vulnerable if it | |||
doesn't get all the hits. | |||
* Faster special throw...still a bitch to combo after though and it still has | |||
pitiful range :( | |||
* Wine Cups super comes out closer together, and doesn't allow Iori as much | |||
time to charge his SNK bar when blocked (can still link from a MAX wine cups | |||
into his MAX Maiden Masher if it hits from a distance). | |||
* Dark thrust recovery seems a bit better. | |||
* Much harder to combo off of his crossup, doesn't seem to "pull" your opponent | |||
towards you after a hit as much as it used to. | |||
= Colors = | |||
[[File:Cvs1colorsiori.png|left|alt=*sprites ripped and compiled by @laddermatch]] | |||
[[Category: Capcom Vs. SNK]] | [[Category: Capcom Vs. SNK]] |
Latest revision as of 10:39, 25 March 2024
Introduction
Move List
Dark Thrust: QCF+P
Fire Ball: DP+P
n Dust Gale: HCB-F+P
Deadly Flower: QCB+P,(QCB+P,QCB+P)
Dark Crescent Slice: HCB+K
(chop kick): F+3
(back kick): ^B+3
x FIRE WAVE: DQCF+P
n ONE-FOR-THE-ROAD BLAST: QCB-HCF+P,(C)
MAIDEN MASHER: QCF-HCB+P
Throws
Command Moves
Special Moves
Super Moves
The Basics
Combos
(qcb,hcf + P, s.HP XX qcf,hcb + P)
(qcb,hcf + LP, s.HP XX qcf,hcb + HP)
(c.HK, qcf + LP, s.HP XX qcf,hcb + PP)
(hcb,f + P, c.LP > c.LK XX qcf,hcb + LP)
(s.LP > s.LP > s.LP XX qcf,hcb + LP)
(s.LP > s.HP XX qcf,hcb + LP)
(Jump HK \/ c.LP > c.LK XX qcb + HP, qcb + HP, qcb + HP)
(Cross-up f + LK \/ s.LP > s.LP XX f,d,df + HP)
(Jump HP \/ s.HP XX qcb + HP, qcb + HP, qcb + HP)
(hcb,f + P, s.HP XX qcb + HP, qcb + HP, qcb + HP)
(Jump HP \/ s.HP XX f,d,df + HP)
(Jump HK \/ s.HP XX hcb + K)
(qcf + LP, hcb + HK)
EX Changes
CVS Pro Changes
- Can no longer combo into his Deadly Flower from LP and LK, only FP.
- Much Improved priority on his Fireball (aka Dragon Punch move). The first hit
of the fierce version knocks down so that Iori is not left vulnerable if it doesn't get all the hits.
- Faster special throw...still a bitch to combo after though and it still has
pitiful range :(
- Wine Cups super comes out closer together, and doesn't allow Iori as much
time to charge his SNK bar when blocked (can still link from a MAX wine cups into his MAX Maiden Masher if it hits from a distance).
- Dark thrust recovery seems a bit better.
- Much harder to combo off of his crossup, doesn't seem to "pull" your opponent
towards you after a hit as much as it used to.