Capcom vs SNK/Geese: Difference between revisions

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= Move List =
= Move List =
  Wind Slice: QCF+P


n Gale Slash: j QCB+P
  Counter: n HCB+1/2/3 (x HCB+1/2) (high/mid/low)
x Evil Shadow Smasher: HCB+K
  (power punch): F+2
  RAISING STORM: DB-HCB-DF+P
  DEADLY RAVE: HCB-F+3 > 11332244,QCB+2++
== Throws ==
== Throws ==


Line 14: Line 26:


== Combos ==
== Combos ==
    (Jump HK \/ s.LP > s.LK > s.LP > s.LK XX hcb,f +
    LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP)
    (Jump HP \/ c.HP XX hcb,f + LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP,
    db,hcb,df + P)
    (Jump HK \/ s.HP XX hcb,f + LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP)
    (c.LK > c.HK XX db,hcb,df + PP)
    (Jump HK \/ c.LP XX qcf + HP)
  G e e s e  H o w a r d  EX
    (Jump HK \/ s.LP > s.LK > s.LP > s.LK XX hcb,f +
    LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP)
    (Jump HP \/ c.HP XX hcb,f + LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP,
    db,hcb,df + P)
    (Jump HK \/ s.HP XX hcb,f + LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP)
    (Jump HK \/ s.HP XX hcb,f + LK,LP,LP,LK,LK, c.LK XX qcb + LK)
    (c.LK > c.HK XX db,hcb,df + PP)
    (Jump HK \/ s.HP XX hcb + LK)
    (Jump HK \/ c.LP XX qcf + HP)


== EX Changes ==
== EX Changes ==


== CVS Pro Changes ==
== CVS Pro Changes ==
* His counters now counter ANY physical attack move in their range...including
supers. I did a shin shroyuken up close against CPU Geese, and he high
countered it and threw my ass to the ground. Scary.
* Recieved the typical tonedown in that he cannot combo reppukens off the short
in either EX or regular.
* All that time spent practicing Rising Storm pays off :)  Geese's has the most
damaging combo in all of Pro so far with (Jump towards) HK, standing FP, level
3 Rising Storm...it instantly kills ratio 1's, and takes off 95% of a ratio 2's
full life bar. WOW!
* Regular Geese's single reppuken is much slower and he has a longer delay when
throwing it.
* Regular Geese can no longer combo into his double repukken from the first hit
of standing roundhouse.
* Can cancel his forward+FP move into a counter at various new points in it's
animation (can still be cancelled into a reppuken upon contact as in CvS 1).
* (EX mode) The first hit of his double reppuken no longer "holds" them in
place but instead pushes them back. This means that the second hit is no longer
guaranteed, even off a clean low Fierce. (found by bellreisa at shoryuken.com
forums).
= Colors =
[[File:Cvs1colorsgeese.png|left|alt=*sprites ripped and compiled by @laddermatch]]


[[Category: Capcom Vs. SNK]]
[[Category: Capcom Vs. SNK]]

Latest revision as of 10:38, 25 March 2024

Introduction

Move List

 Wind Slice: QCF+P

n Gale Slash: j QCB+P

 Counter: n HCB+1/2/3 (x HCB+1/2) (high/mid/low)

x Evil Shadow Smasher: HCB+K

 (power punch): F+2
 RAISING STORM: DB-HCB-DF+P
 DEADLY RAVE: HCB-F+3 > 11332244,QCB+2++

Throws

Command Moves

Special Moves

Super Moves

The Basics

Combos

    (Jump HK \/ s.LP > s.LK > s.LP > s.LK XX hcb,f +
    LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP)
    (Jump HP \/ c.HP XX hcb,f + LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP,
    db,hcb,df + P)
    (Jump HK \/ s.HP XX hcb,f + LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP)
    (c.LK > c.HK XX db,hcb,df + PP)
    (Jump HK \/ c.LP XX qcf + HP)


 G e e s e  H o w a r d  EX


    (Jump HK \/ s.LP > s.LK > s.LP > s.LK XX hcb,f +
    LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP)
    (Jump HP \/ c.HP XX hcb,f + LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP,
    db,hcb,df + P)
    (Jump HK \/ s.HP XX hcb,f + LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP)
    (Jump HK \/ s.HP XX hcb,f + LK,LP,LP,LK,LK, c.LK XX qcb + LK)
    (c.LK > c.HK XX db,hcb,df + PP)
    (Jump HK \/ s.HP XX hcb + LK)
    (Jump HK \/ c.LP XX qcf + HP)

EX Changes

CVS Pro Changes

  • His counters now counter ANY physical attack move in their range...including

supers. I did a shin shroyuken up close against CPU Geese, and he high countered it and threw my ass to the ground. Scary.

  • Recieved the typical tonedown in that he cannot combo reppukens off the short

in either EX or regular.

  • All that time spent practicing Rising Storm pays off :) Geese's has the most

damaging combo in all of Pro so far with (Jump towards) HK, standing FP, level 3 Rising Storm...it instantly kills ratio 1's, and takes off 95% of a ratio 2's full life bar. WOW!

  • Regular Geese's single reppuken is much slower and he has a longer delay when

throwing it.

  • Regular Geese can no longer combo into his double repukken from the first hit

of standing roundhouse.

  • Can cancel his forward+FP move into a counter at various new points in it's

animation (can still be cancelled into a reppuken upon contact as in CvS 1).

  • (EX mode) The first hit of his double reppuken no longer "holds" them in

place but instead pushes them back. This means that the second hit is no longer guaranteed, even off a clean low Fierce. (found by bellreisa at shoryuken.com forums).

Colors

*sprites ripped and compiled by @laddermatch