(Created page with "= Introduction = = Move List = == Throws == == Command Moves == == Special Moves == == Super Moves == = The Basics = == Combos == == EX Changes == == CVS Pro Changes ...") |
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= Move List = | = Move List = | ||
Wind Slice: QCF+P | |||
n Gale Slash: j QCB+P | |||
Counter: n HCB+1/2/3 (x HCB+1/2) (high/mid/low) | |||
x Evil Shadow Smasher: HCB+K | |||
(power punch): F+2 | |||
RAISING STORM: DB-HCB-DF+P | |||
DEADLY RAVE: HCB-F+3 > 11332244,QCB+2++ | |||
== Throws == | == Throws == | ||
Line 14: | Line 26: | ||
== Combos == | == Combos == | ||
(Jump HK \/ s.LP > s.LK > s.LP > s.LK XX hcb,f + | |||
LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP) | |||
(Jump HP \/ c.HP XX hcb,f + LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP, | |||
db,hcb,df + P) | |||
(Jump HK \/ s.HP XX hcb,f + LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP) | |||
(c.LK > c.HK XX db,hcb,df + PP) | |||
(Jump HK \/ c.LP XX qcf + HP) | |||
G e e s e H o w a r d EX | |||
(Jump HK \/ s.LP > s.LK > s.LP > s.LK XX hcb,f + | |||
LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP) | |||
(Jump HP \/ c.HP XX hcb,f + LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP, | |||
db,hcb,df + P) | |||
(Jump HK \/ s.HP XX hcb,f + LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP) | |||
(Jump HK \/ s.HP XX hcb,f + LK,LP,LP,LK,LK, c.LK XX qcb + LK) | |||
(c.LK > c.HK XX db,hcb,df + PP) | |||
(Jump HK \/ s.HP XX hcb + LK) | |||
(Jump HK \/ c.LP XX qcf + HP) | |||
== EX Changes == | == EX Changes == | ||
== CVS Pro Changes == | == CVS Pro Changes == | ||
* His counters now counter ANY physical attack move in their range...including | |||
supers. I did a shin shroyuken up close against CPU Geese, and he high | |||
countered it and threw my ass to the ground. Scary. | |||
* Recieved the typical tonedown in that he cannot combo reppukens off the short | |||
in either EX or regular. | |||
* All that time spent practicing Rising Storm pays off :) Geese's has the most | |||
damaging combo in all of Pro so far with (Jump towards) HK, standing FP, level | |||
3 Rising Storm...it instantly kills ratio 1's, and takes off 95% of a ratio 2's | |||
full life bar. WOW! | |||
* Regular Geese's single reppuken is much slower and he has a longer delay when | |||
throwing it. | |||
* Regular Geese can no longer combo into his double repukken from the first hit | |||
of standing roundhouse. | |||
* Can cancel his forward+FP move into a counter at various new points in it's | |||
animation (can still be cancelled into a reppuken upon contact as in CvS 1). | |||
* (EX mode) The first hit of his double reppuken no longer "holds" them in | |||
place but instead pushes them back. This means that the second hit is no longer | |||
guaranteed, even off a clean low Fierce. (found by bellreisa at shoryuken.com | |||
forums). | |||
= Colors = | |||
[[File:Cvs1colorsgeese.png|left|alt=*sprites ripped and compiled by @laddermatch]] | |||
[[Category: Capcom Vs. SNK]] | [[Category: Capcom Vs. SNK]] |
Latest revision as of 10:38, 25 March 2024
Introduction
Move List
Wind Slice: QCF+P
n Gale Slash: j QCB+P
Counter: n HCB+1/2/3 (x HCB+1/2) (high/mid/low)
x Evil Shadow Smasher: HCB+K
(power punch): F+2
RAISING STORM: DB-HCB-DF+P
DEADLY RAVE: HCB-F+3 > 11332244,QCB+2++
Throws
Command Moves
Special Moves
Super Moves
The Basics
Combos
(Jump HK \/ s.LP > s.LK > s.LP > s.LK XX hcb,f + LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP)
(Jump HP \/ c.HP XX hcb,f + LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP, db,hcb,df + P)
(Jump HK \/ s.HP XX hcb,f + LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP)
(c.LK > c.HK XX db,hcb,df + PP)
(Jump HK \/ c.LP XX qcf + HP)
G e e s e H o w a r d EX
(Jump HK \/ s.LP > s.LK > s.LP > s.LK XX hcb,f + LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP)
(Jump HP \/ c.HP XX hcb,f + LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP, db,hcb,df + P)
(Jump HK \/ s.HP XX hcb,f + LK,LP,LP,LK,LK,HP,HP,HK,HK, qcb + HP)
(Jump HK \/ s.HP XX hcb,f + LK,LP,LP,LK,LK, c.LK XX qcb + LK)
(c.LK > c.HK XX db,hcb,df + PP)
(Jump HK \/ s.HP XX hcb + LK)
(Jump HK \/ c.LP XX qcf + HP)
EX Changes
CVS Pro Changes
- His counters now counter ANY physical attack move in their range...including
supers. I did a shin shroyuken up close against CPU Geese, and he high countered it and threw my ass to the ground. Scary.
- Recieved the typical tonedown in that he cannot combo reppukens off the short
in either EX or regular.
- All that time spent practicing Rising Storm pays off :) Geese's has the most
damaging combo in all of Pro so far with (Jump towards) HK, standing FP, level 3 Rising Storm...it instantly kills ratio 1's, and takes off 95% of a ratio 2's full life bar. WOW!
- Regular Geese's single reppuken is much slower and he has a longer delay when
throwing it.
- Regular Geese can no longer combo into his double repukken from the first hit
of standing roundhouse.
- Can cancel his forward+FP move into a counter at various new points in it's
animation (can still be cancelled into a reppuken upon contact as in CvS 1).
- (EX mode) The first hit of his double reppuken no longer "holds" them in
place but instead pushes them back. This means that the second hit is no longer guaranteed, even off a clean low Fierce. (found by bellreisa at shoryuken.com forums).