Capcom vs SNK/Yamazaki: Difference between revisions

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= Move List =
= Move List =
  Double Return: QCF+P


  Hydra's Judgment: DP+P
  Serpent Slash: QCB+1/2,3(C) (high/mid/low)
  Serpent Feint: QCB+1/2/3(C),4
x Bomb Bopper: HCB-F+P
n Poison Tentacles: RDP+P,(C)
  Taunt&Counter: HCF+K
n Flight Of Tempering: DP+K
x Sand Scattering: DP+K
  (overhead punch): F+1
  GUILLOTINE: n F-B-DB-D-DF+P (x DQCF+P)
  DRILL: n 360+P,(*P) (x DHCB+P,(*P))
== Throws ==
== Throws ==


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== Combos ==
== Combos ==
o1  ::  19 hit  ::  capcom / snk  ::  marvelous!!!!
    Large opponent in corner. Stand close. s.Jab > s.Jab > s.Jab > s.Jab >
    s.Jab > c.Roundhouse XX LV-3/MAX Guillotine
    (s.LP > s.LP > s.LP > s.LP > s.LP > c.HK XX f,b,db,d,df + PP)
o2  ::  18 hit  ::  capcom / snk  ::  marvelous!!!!  ::  J.C.F.F. Combo Ex.
    j.Roundhouse \/ c.Jab > c.Jab > s.Jab > c.Roundhouse XX LV-3/MAX
    Guillotine
    (Jump HK \/ c.LP > c.LP > s.LP > c.HK XX f,b,db,d,df + PP)
o3  ::  6 hit  ::  capcom / snk  ::  very good!  ::  J.C.F.F. Combo Ex.
    j.Roundhouse \/ c.Jab > c.Jab > s.Jab > s.Fierce XX Short Hebi Tsukai
    (Gedan)
    (Jump HK \/ c.LP > c.LP > s.LP > s.HP XX qcb + LK)
o4  ::  5 hit  ::  capcom / snk  ::  great!!  ::  J.C.F.F. Combo Ex.
    j.Roundhouse \/ s.Jab > s.Fierce XX Fierce Sabaki no Aikuchi
    (Jump HK \/ s.LP > s.HP XX f,d,df + HP
===EX Combos===
o1  ::  19 hit  ::  capcom / snk  ::  marvelous!!!!
    Large opponent in corner. Stand close. s.Jab > s.Jab > s.Jab > s.Jab >
    s.Jab > c.Roundhouse XX LV-3/MAX Guillotine
    (s.LP > s.LP > s.LP > s.LP > s.LP > c.HK XX qcf,qcf + PP)
o2  ::  18 hit  ::  capcom / snk  ::  marvelous!!!!  ::  J.C.F.F. Combo Ex.
    j.Roundhouse \/ c.Jab > c.Jab > s.Jab > c.Roundhouse XX LV-3/MAX
    Guillotine
    (Jump HK \/ c.LP > c.LP > s.LP > c.HK XX qcf,qcf + PP)
o3  ::  6 hit  ::  capcom / snk  ::  very good!  ::  J.C.F.F. Combo Ex.
    j.Roundhouse \/ c.Jab > c.Jab > s.Jab > s.Fierce XX Short Hebi Tsukai
    (Gedan)
    (Jump HK \/ c.LP > c.Jab > s.LP > s.HP XX qcb + LK)
o4  ::  5 hit  ::  capcom / snk  ::  great!!  ::  J.C.F.F. Combo Ex.
    j.Roundhouse \/ s.Jab > s.Fierce XX Fierce Sabaki no Aikuchi
    (Jump HK \/ s.LP > s.HP XX f,d,df + HP)
o5  ::  5 hit  ::  capcom / snk  ::  great!!  ::  J.C.F.F. Combo Ex.
    j.Roundhouse \/ c.Jab > c.Jab XX Short Suna Kake XX Short Hebi Tsukai
    (Gedan)
    (Jump HK \/ c.LP > c.LP XX f,d,df + LK XX qcb + LK)


== EX Changes ==
== EX Changes ==


== CVS Pro Changes ==
== CVS Pro Changes ==
* They added a new delay after his missed drill super (he swings his arm
instead of just lowering his hand) making it easier to punish him.
* All three of his Serpent Slashes have increased speed allowing you to use
them as counters outside of combos for poking.
* It's harder to combo into the serpent slash from his crouching HK (timing
must be during the first part of animation).
* If you press and hold down the Punch button for the Serpent Slash, the cancel
with HK the taunt will be faster and Yamazaki will recover sooner.
* He loses his overhead hit (F+LP in the original CvS).
* Hydra's Judgement with FP no longer knocks down after the second hit.
* (EX mode) Gains the overhead hit that regular mode lost (found by Laicram at
shoryuken.com forums).
= Colors =
[[File:Cvs1colorsyamazaki.png|left|alt=*sprites ripped and compiled by @laddermatch]]


[[Category: Capcom Vs. SNK]]
[[Category: Capcom Vs. SNK]]

Latest revision as of 10:56, 25 March 2024

Introduction

Move List

 Double Return: QCF+P
 Hydra's Judgment: DP+P
 Serpent Slash: QCB+1/2,3(C) (high/mid/low)
 Serpent Feint: QCB+1/2/3(C),4

x Bomb Bopper: HCB-F+P

n Poison Tentacles: RDP+P,(C)

 Taunt&Counter: HCF+K

n Flight Of Tempering: DP+K

x Sand Scattering: DP+K

 (overhead punch): F+1
 GUILLOTINE: n F-B-DB-D-DF+P (x DQCF+P)
 DRILL: n 360+P,(*P) (x DHCB+P,(*P))

Throws

Command Moves

Special Moves

Super Moves

The Basics

Combos

o1  ::  19 hit  ::  capcom / snk  ::  marvelous!!!!
    Large opponent in corner. Stand close. s.Jab > s.Jab > s.Jab > s.Jab >
    s.Jab > c.Roundhouse XX LV-3/MAX Guillotine
    (s.LP > s.LP > s.LP > s.LP > s.LP > c.HK XX f,b,db,d,df + PP)
o2  ::  18 hit  ::  capcom / snk  ::  marvelous!!!!  ::  J.C.F.F. Combo Ex.
    j.Roundhouse \/ c.Jab > c.Jab > s.Jab > c.Roundhouse XX LV-3/MAX
    Guillotine
    (Jump HK \/ c.LP > c.LP > s.LP > c.HK XX f,b,db,d,df + PP)
o3  ::  6 hit  ::  capcom / snk  ::  very good!  ::  J.C.F.F. Combo Ex.
    j.Roundhouse \/ c.Jab > c.Jab > s.Jab > s.Fierce XX Short Hebi Tsukai
    (Gedan)
    (Jump HK \/ c.LP > c.LP > s.LP > s.HP XX qcb + LK)
o4  ::  5 hit  ::  capcom / snk  ::  great!!  ::  J.C.F.F. Combo Ex.
    j.Roundhouse \/ s.Jab > s.Fierce XX Fierce Sabaki no Aikuchi
    (Jump HK \/ s.LP > s.HP XX f,d,df + HP


EX Combos

o1  :: 19 hit  :: capcom / snk  :: marvelous!!!!

    Large opponent in corner. Stand close. s.Jab > s.Jab > s.Jab > s.Jab >
    s.Jab > c.Roundhouse XX LV-3/MAX Guillotine
    (s.LP > s.LP > s.LP > s.LP > s.LP > c.HK XX qcf,qcf + PP)
o2  ::  18 hit  ::  capcom / snk  ::  marvelous!!!!  ::  J.C.F.F. Combo Ex.
    j.Roundhouse \/ c.Jab > c.Jab > s.Jab > c.Roundhouse XX LV-3/MAX
    Guillotine
    (Jump HK \/ c.LP > c.LP > s.LP > c.HK XX qcf,qcf + PP)
o3  ::  6 hit  ::  capcom / snk  ::  very good!  ::  J.C.F.F. Combo Ex.
    j.Roundhouse \/ c.Jab > c.Jab > s.Jab > s.Fierce XX Short Hebi Tsukai
    (Gedan)
    (Jump HK \/ c.LP > c.Jab > s.LP > s.HP XX qcb + LK)
o4  ::  5 hit  ::  capcom / snk  ::  great!!  ::  J.C.F.F. Combo Ex.
    j.Roundhouse \/ s.Jab > s.Fierce XX Fierce Sabaki no Aikuchi
    (Jump HK \/ s.LP > s.HP XX f,d,df + HP)
o5  ::  5 hit  ::  capcom / snk  ::  great!!  ::  J.C.F.F. Combo Ex.
    j.Roundhouse \/ c.Jab > c.Jab XX Short Suna Kake XX Short Hebi Tsukai
    (Gedan)
    (Jump HK \/ c.LP > c.LP XX f,d,df + LK XX qcb + LK)

EX Changes

CVS Pro Changes

  • They added a new delay after his missed drill super (he swings his arm

instead of just lowering his hand) making it easier to punish him.

  • All three of his Serpent Slashes have increased speed allowing you to use

them as counters outside of combos for poking.

  • It's harder to combo into the serpent slash from his crouching HK (timing

must be during the first part of animation).

  • If you press and hold down the Punch button for the Serpent Slash, the cancel

with HK the taunt will be faster and Yamazaki will recover sooner.

  • He loses his overhead hit (F+LP in the original CvS).
  • Hydra's Judgement with FP no longer knocks down after the second hit.
  • (EX mode) Gains the overhead hit that regular mode lost (found by Laicram at

shoryuken.com forums).

Colors

*sprites ripped and compiled by @laddermatch