Capcom vs SNK/King: Difference between revisions

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= Move List =
= Move List =
  Venom Strike: QCF+K


n Double Strike: DQCF+K
n Tornado Kick: HCB+K
x Moshu Kyaku: QCB+K
n Surprise Rose: DP+K
  Trap Shot: RDP+K
x Double Knee Kicks: DP+K
  (slide kick): DF+4
  ILLUSION DANCE: QCF-HCB+K
n SILENT FLASH: DQCB+K
x DOUBLE STRIKE: F-B-F-DF-D+K
== Throws ==
== Throws ==


Line 15: Line 35:
== Combos ==
== Combos ==


    (Jump HK \/ s.HP XX b,d,db + HK, f,d,df + HK)
    (Jump HK \/ s.HP XX b,d,db + HK, qcb,qcb + LK)
    (qcf + LK, qcf,hcb + KK)
    (Jump HK \/ s.LP > s.LK XX b,d,db + LK, f,d,df + HK)
    (Jump HK \/ s.HP XX qcb,qcb + KK)
    (Jump LK \/ c.LK XX qcb,qcb + KK)
    (Jump HP \/ c.LK > s.LP XX b,d,db + LK, qcb,qcb + LK)
    (Jump HK \/ s.LK XX b,d,db + LK, qcb,qcb + LK)
    (Jump HK \/ s.LP XX f,d,df + HK)
    (When close, f + HP, f,d,df + HK)
    (Jump HK \/ c.HK XX f,d,df + HK)
    (Jump HK \/ s.HP XX qcf,qcf + HK)
    (Jump HK \/ c.HK XX qcb,qcb + LK)
    (Jump HK \/ s.HP XX hcb + K)
    (Jump HK \/ s.HP XX qcf + HK)
===EX===
    (Jump HK \/ s.HP XX b,d,db + HK, f,b,f,df,d + KK)
    (Jump HK \/ c.LP > c.LK XX qcb + HK, f,b,f,df,d + KK)
    (Jump HK \/ s.HP XX b,d,db + HK, f,d,df + HK)
    (qcf + LK, qcf,hcb + KK)
    (j.HK \/ c.LP > c.LK XX qcb + HK, f,d,df + HK)
    (Jump HK \/ s.LP > s.LK XX b,d,db + LK, f,d,df + HK)
    (Jump HK \/ s.HP XX f,b,f,df,d + KK)
    (Jump HK \/ s.HP XX qcb + HK)
    (When close, f + HP, f,d,df + HK)
    (Jump HK \/ c.HK XX f,d,df + HK)
    (Jump HK \/ s.LP XX f,d,df + HK)
    (Jump HK \/ s.HP XX qcf + HK)
== EX Changes ==
== EX Changes ==


== CVS Pro Changes ==
== CVS Pro Changes ==
* Can throw in the silent flash after nearly ANYTHING now in the corner (even
after her two hit Tornado kick).
* Harder to combo into the silent flash on the ground (most of the time the
second hit whiffs even if you are in the corner unless you are super deep).
* The range has been increased on her crouching HK.
* Better priority against air attacks with her crouching FP and it comes out
faster (from Setsuna.lee at shoryuken.com forums).
* Universal roll has a faster recovery.
* Ducking FP is harder to combo into in general with regular King, when comboed
into the silent flash the second hit whiffs, and she cannot connect into the
trap shot with it. Only useful to combo into the Venon and Double Strike.
= Colors =
[[File:Cvs1colorsking.png|left|alt=*sprites ripped and compiled by @laddermatch]]


[[Category: Capcom Vs. SNK]]
[[Category: Capcom Vs. SNK]]

Latest revision as of 10:42, 25 March 2024

Introduction

Move List

 Venom Strike: QCF+K

n Double Strike: DQCF+K

n Tornado Kick: HCB+K

x Moshu Kyaku: QCB+K

n Surprise Rose: DP+K

 Trap Shot: RDP+K

x Double Knee Kicks: DP+K

 (slide kick): DF+4
 ILLUSION DANCE: QCF-HCB+K

n SILENT FLASH: DQCB+K

x DOUBLE STRIKE: F-B-F-DF-D+K

Throws

Command Moves

Special Moves

Super Moves

The Basics

Combos

    (Jump HK \/ s.HP XX b,d,db + HK, f,d,df + HK)
    (Jump HK \/ s.HP XX b,d,db + HK, qcb,qcb + LK)
    (qcf + LK, qcf,hcb + KK)
    (Jump HK \/ s.LP > s.LK XX b,d,db + LK, f,d,df + HK)
    (Jump HK \/ s.HP XX qcb,qcb + KK)
    (Jump LK \/ c.LK XX qcb,qcb + KK)
    (Jump HP \/ c.LK > s.LP XX b,d,db + LK, qcb,qcb + LK)
    (Jump HK \/ s.LK XX b,d,db + LK, qcb,qcb + LK)
    (Jump HK \/ s.LP XX f,d,df + HK)
    (When close, f + HP, f,d,df + HK)
    (Jump HK \/ c.HK XX f,d,df + HK)
    (Jump HK \/ s.HP XX qcf,qcf + HK)
    (Jump HK \/ c.HK XX qcb,qcb + LK)
    (Jump HK \/ s.HP XX hcb + K)
    (Jump HK \/ s.HP XX qcf + HK)

EX

    (Jump HK \/ s.HP XX b,d,db + HK, f,b,f,df,d + KK)
    (Jump HK \/ c.LP > c.LK XX qcb + HK, f,b,f,df,d + KK)
    (Jump HK \/ s.HP XX b,d,db + HK, f,d,df + HK)
    (qcf + LK, qcf,hcb + KK)
    (j.HK \/ c.LP > c.LK XX qcb + HK, f,d,df + HK)
    (Jump HK \/ s.LP > s.LK XX b,d,db + LK, f,d,df + HK)
    (Jump HK \/ s.HP XX f,b,f,df,d + KK)
    (Jump HK \/ s.HP XX qcb + HK)
    (When close, f + HP, f,d,df + HK)
    (Jump HK \/ c.HK XX f,d,df + HK)
    (Jump HK \/ s.LP XX f,d,df + HK)
    (Jump HK \/ s.HP XX qcf + HK)

EX Changes

CVS Pro Changes

  • Can throw in the silent flash after nearly ANYTHING now in the corner (even

after her two hit Tornado kick).

  • Harder to combo into the silent flash on the ground (most of the time the

second hit whiffs even if you are in the corner unless you are super deep).

  • The range has been increased on her crouching HK.
  • Better priority against air attacks with her crouching FP and it comes out

faster (from Setsuna.lee at shoryuken.com forums).

  • Universal roll has a faster recovery.
  • Ducking FP is harder to combo into in general with regular King, when comboed

into the silent flash the second hit whiffs, and she cannot connect into the trap shot with it. Only useful to combo into the Venon and Double Strike.

Colors

*sprites ripped and compiled by @laddermatch