(Created page with "= Introduction = = Move List = == Throws == == Command Moves == == Special Moves == == Super Moves == = The Basics = == Combos == == EX Changes == == CVS Pro Changes ...") |
LadderMatch (talk | contribs) No edit summary |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
= Move List = | = Move List = | ||
Nail Bomb: HCF+P | |||
n Gore Fest: HCB-F+P | |||
x Mayhem: QCB+P | |||
Outrage: QCB+K | |||
Rave Fest: ^QCB+K | |||
Decide: HCF+K | |||
x Decide Slayer: DP+K | |||
n Tranquility: DP+K | |||
WITHERING FORCE: DQCF+P | |||
NEGATIVE GAIN: DHCB+K | |||
== Throws == | == Throws == | ||
Line 14: | Line 32: | ||
== Combos == | == Combos == | ||
o1 :: 4 hit :: capcom / snk :: great! | |||
Opponent in corner. j.Roundhouse \/ c.Jab > s.Fierce XX Deicide | |||
(Jump HK \/ c.LP > s.HP XX hcf + K) | |||
o2 :: 4 hit :: capcom / snk :: great! | |||
j.Roundhouse \/ c.Jab > c.Fierce XX Deicide | |||
(Jump HK \/ c.LP > c.HP XX hcf + K) | |||
o3 :: 4 hit :: capcom / snk :: great! | |||
j.Fierce \/ c.Short > c.Jab > c.Roundhouse | |||
(Jump HP \/ c.LK > c.LP > c.HK) | |||
o4 :: 4 hit :: capcom / snk :: great! | |||
cu.Short \/ s.Jab > s.Fierce XX Deicide | |||
(Cross-up LK \/ s.LP > s.HP XX hcf + K) | |||
o5 :: 4 hit :: capcom / snk :: great! | |||
j.Roundhouse \/ s.Jab > c.Jab > s.Short | |||
(Jump HK \/ s.LP > c.LP > s.LK) | |||
o6 :: 3 hit :: capcom / snk :: good!! | |||
j.Fierce \/ s.Fierce XX Deicide | |||
(Jump HP \/ s.HP XX hcf + K) | |||
o7 :: 3 hit :: capcom / snk :: good!! | |||
j.Fierce \/ c.Jab > c.Fierce | |||
(Jump HP \/ c.LP > c.HP) | |||
o8 :: 2 hit :: capcom / snk :: good! | |||
Fierce Gore Fest, Tranquility | |||
(When close, hcb,f + HP, f,d,df + K) | |||
o9 :: 2 hit :: capcom / snk :: good! | |||
j.Short XX Short Outrage | |||
(Jump LK XX qcb + LK) | |||
===EX Combos=== | |||
o1 :: 6 hit :: capcom / snk :: very good! | |||
cu.Short \/ c.Short > c.Short > c.Short (> c.Short) XX Fierce Mayhem, | |||
Deicide Slayer | |||
(Cross-up LK \/ c.LK > c.LK > c.LK XX qcb + HP, f,d,df + K) | |||
o2 :: 6 hit :: capcom / snk :: very good! | |||
cu.Short \/ c.Short > c.Jab > c.Fierce XX Fierce Mayhem, Deicide Slayer | |||
(Cross-up LK \/ c.LK > c.LP > c.HP XX qcb + HP, f,d,df + K) | |||
o3 :: 5 hit :: capcom / snk :: great!! | |||
j.Roundhouse \/ c.Jab > c.Fierce XX Fierce Mayhem, Deicide Slayer | |||
(Jump HK \/ c.LP > c.HP XX qcb + HP, f,d,df + K) | |||
o4 :: 5 hit :: capcom / snk :: great!! | |||
j.Fierce \/ c.Jab > c.Short XX Fierce Mayhem, Deicide Slayer | |||
(Jump HP \/ c.LP > c.LK XX qcb + HP, f,d,df + K) | |||
o5 :: 4 hit :: capcom / snk :: great! | |||
Opponent in corner. j.Roundhouse \/ c.Jab > s.Fierce XX Deicide | |||
(Jump HK \/ c.LP > s.HP XX hcf + K) | |||
o6 :: 4 hit :: capcom / snk :: great! | |||
j.Roundhouse \/ s.Fierce XX Fierce Mayhem, Deicide Slayer | |||
(Jump HK \/ s.HP XX qcb + HP, f,d,df + K) | |||
o7 :: 4 hit :: capcom / snk :: great! | |||
j.Roundhouse \/ c.Jab > c.Fierce XX Deicide | |||
(Jump HK \/ c.LP > c.HP XX hcf + K) | |||
o8 :: 4 hit :: capcom / snk :: great! | |||
j.Fierce \/ c.Short > c.Jab > c.Roundhouse | |||
(Jump HP \/ c.LK > c.LP > c.HK) | |||
o9 :: 4 hit :: capcom / snk :: great! | |||
cu.Short \/ s.Jab > s.Fierce XX Deicide | |||
(Cross-up LK \/ s.LP > s.HP XX hcf + K) | |||
1o :: 4 hit :: capcom / snk :: great! | |||
j.Roundhouse \/ s.Jab > c.Jab > s.Short | |||
(Jump HK \/ s.LP > c.LP > s.LK) | |||
11 :: 3 hit :: capcom / snk :: good!! | |||
j.Fierce \/ s.Fierce XX Deicide | |||
(Jump HP \/ s.HP XX hcf + K) | |||
12 :: 3 hit :: capcom / snk :: good!! | |||
j.Fierce \/ c.Jab > c.Fierce | |||
(Jump HP \/ c.LP > c.HP) | |||
13 :: 2 hit :: capcom / snk :: good! | |||
j.Short XX Short Outrage | |||
(Jump LK XX qcb + LK) | |||
== EX Changes == | == EX Changes == | ||
== CVS Pro Changes == | == CVS Pro Changes == | ||
* (EX mode) Her shoulder charge hits deferently making it easier to anticipate | |||
when to cancel into the upwards Decide Slayer. | |||
* The Gorefest has longer animation after you connect with it allowing you to | |||
juggle with the Tranquility. You can juggle with the LP tranquility anywhere on | |||
screen, not just in the corner. | |||
= Colors = | |||
[[File:Cvs1colorsvice.png|left|alt=*sprites ripped and compiled by @laddermatch]] | |||
[[Category: Capcom Vs. SNK]] | [[Category: Capcom Vs. SNK]] |
Latest revision as of 10:53, 25 March 2024
Introduction
Move List
Nail Bomb: HCF+P
n Gore Fest: HCB-F+P
x Mayhem: QCB+P
Outrage: QCB+K
Rave Fest: ^QCB+K
Decide: HCF+K
x Decide Slayer: DP+K
n Tranquility: DP+K
WITHERING FORCE: DQCF+P
NEGATIVE GAIN: DHCB+K
Throws
Command Moves
Special Moves
Super Moves
The Basics
Combos
o1 :: 4 hit :: capcom / snk :: great! Opponent in corner. j.Roundhouse \/ c.Jab > s.Fierce XX Deicide (Jump HK \/ c.LP > s.HP XX hcf + K)
o2 :: 4 hit :: capcom / snk :: great! j.Roundhouse \/ c.Jab > c.Fierce XX Deicide (Jump HK \/ c.LP > c.HP XX hcf + K)
o3 :: 4 hit :: capcom / snk :: great! j.Fierce \/ c.Short > c.Jab > c.Roundhouse (Jump HP \/ c.LK > c.LP > c.HK)
o4 :: 4 hit :: capcom / snk :: great! cu.Short \/ s.Jab > s.Fierce XX Deicide (Cross-up LK \/ s.LP > s.HP XX hcf + K)
o5 :: 4 hit :: capcom / snk :: great! j.Roundhouse \/ s.Jab > c.Jab > s.Short (Jump HK \/ s.LP > c.LP > s.LK)
o6 :: 3 hit :: capcom / snk :: good!! j.Fierce \/ s.Fierce XX Deicide (Jump HP \/ s.HP XX hcf + K)
o7 :: 3 hit :: capcom / snk :: good!! j.Fierce \/ c.Jab > c.Fierce (Jump HP \/ c.LP > c.HP)
o8 :: 2 hit :: capcom / snk :: good! Fierce Gore Fest, Tranquility (When close, hcb,f + HP, f,d,df + K)
o9 :: 2 hit :: capcom / snk :: good! j.Short XX Short Outrage (Jump LK XX qcb + LK)
EX Combos
o1 :: 6 hit :: capcom / snk :: very good!
cu.Short \/ c.Short > c.Short > c.Short (> c.Short) XX Fierce Mayhem, Deicide Slayer (Cross-up LK \/ c.LK > c.LK > c.LK XX qcb + HP, f,d,df + K)
o2 :: 6 hit :: capcom / snk :: very good! cu.Short \/ c.Short > c.Jab > c.Fierce XX Fierce Mayhem, Deicide Slayer (Cross-up LK \/ c.LK > c.LP > c.HP XX qcb + HP, f,d,df + K)
o3 :: 5 hit :: capcom / snk :: great!! j.Roundhouse \/ c.Jab > c.Fierce XX Fierce Mayhem, Deicide Slayer (Jump HK \/ c.LP > c.HP XX qcb + HP, f,d,df + K)
o4 :: 5 hit :: capcom / snk :: great!! j.Fierce \/ c.Jab > c.Short XX Fierce Mayhem, Deicide Slayer (Jump HP \/ c.LP > c.LK XX qcb + HP, f,d,df + K)
o5 :: 4 hit :: capcom / snk :: great! Opponent in corner. j.Roundhouse \/ c.Jab > s.Fierce XX Deicide (Jump HK \/ c.LP > s.HP XX hcf + K)
o6 :: 4 hit :: capcom / snk :: great! j.Roundhouse \/ s.Fierce XX Fierce Mayhem, Deicide Slayer (Jump HK \/ s.HP XX qcb + HP, f,d,df + K)
o7 :: 4 hit :: capcom / snk :: great! j.Roundhouse \/ c.Jab > c.Fierce XX Deicide (Jump HK \/ c.LP > c.HP XX hcf + K)
o8 :: 4 hit :: capcom / snk :: great! j.Fierce \/ c.Short > c.Jab > c.Roundhouse (Jump HP \/ c.LK > c.LP > c.HK)
o9 :: 4 hit :: capcom / snk :: great! cu.Short \/ s.Jab > s.Fierce XX Deicide (Cross-up LK \/ s.LP > s.HP XX hcf + K)
1o :: 4 hit :: capcom / snk :: great! j.Roundhouse \/ s.Jab > c.Jab > s.Short (Jump HK \/ s.LP > c.LP > s.LK)
11 :: 3 hit :: capcom / snk :: good!! j.Fierce \/ s.Fierce XX Deicide (Jump HP \/ s.HP XX hcf + K)
12 :: 3 hit :: capcom / snk :: good!! j.Fierce \/ c.Jab > c.Fierce (Jump HP \/ c.LP > c.HP)
13 :: 2 hit :: capcom / snk :: good! j.Short XX Short Outrage (Jump LK XX qcb + LK)
EX Changes
CVS Pro Changes
- (EX mode) Her shoulder charge hits deferently making it easier to anticipate
when to cancel into the upwards Decide Slayer.
- The Gorefest has longer animation after you connect with it allowing you to
juggle with the Tranquility. You can juggle with the LP tranquility anywhere on screen, not just in the corner.