No edit summary |
m (Jotamide moved page Guilty Gear XX/Change List to Guilty Gear XX/Changelist: Changelist is more commonly used over Change List) |
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(22 intermediate revisions by 3 users not shown) | |||
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!|#Reload | !|#Reload | ||
|Jump H -> Jump D Gatling possible. | |Jump H -> Jump D Gatling possible. | ||
Forward Punch stuns longer, cancellable, slower, damage down. | :Forward Punch stuns longer, cancellable, slower, damage down. | ||
Forward Kick Guard point increased, cancellable with K, recovers slower. | :Forward Kick Guard point increased, cancellable with K, recovers slower. | ||
Forward Hard Slash untechable longer when hits in air. | :Forward Hard Slash untechable longer when hits in air. | ||
Close Slash faster, knocks back more. | :Close Slash faster, knocks back more. | ||
Far Slash hit boxes larger. | :Far Slash hit boxes larger. | ||
Hard Slash faster, reaches further, moves Anji forward, Guard Point slower, | :Hard Slash faster, reaches further, moves Anji forward, Guard Point slower, recovers slower. | ||
:Crouch Kick knocks back more. | |||
Crouch Kick knocks back more. | :Jump Hard Slash damage down. | ||
Jump Hard Slash damage down. | :Jump Dust recovers faster, cancellable earlier, floats lower. | ||
Jump Dust recovers faster, cancellable earlier, floats lower. | :Shin: Ichishiki recovers faster, FRCable, executes slower. | ||
Shin: Ichishiki recovers faster, FRCable, executes slower. | :Shin: Nishiki damage down. | ||
Shin: Nishiki damage down. | :Fuujin (S) damage down. | ||
Fuujin (S) damage down. | :Shitsu floats lower when blocked, stuns longer. | ||
Shitsu floats lower when blocked, stuns longer. | :Hitoashitobi faster, jumps further. | ||
Hitoashitobi faster, jumps further. | :Kou has added invincibility. | ||
Kou has added invincibility. | :Kai (P) hit boxes larger, damage down. | ||
Kai (P) hit boxes larger, damage down. | :Kai (K) damage up, stuns longer, bounces on counter hit, executes slower. | ||
Kai (K) damage up, stuns longer, bounces on counter hit, executes slower. | :Issei Ougi: Sai FRC timing changed, guard gauge decreases less, recoversfaster, damage down. | ||
Issei Ougi: Sai FRC timing changed, guard gauge decreases less, | :Tenjinkyaku charge time down, guard gauge decreases less, damage down. | ||
:Kachoufuugestsu added invincibility, guarantees hit if within range, damage down. | |||
Tenjinkyaku charge time down, guard gauge decreases less, damage down. | |||
Kachoufuugestsu added invincibility, guarantees hit if within range, damage | |||
|- | |- | ||
!| / Slash | !| / Slash | ||
|Basic Property Tension gain during dash 25->30, dash speed 7.75->8.0, | |Basic Property Tension gain during dash 25->30, dash speed 7.75->8.0, vulnerable box on knockdown smaller | ||
:Guard Points Hit stop for Anji decreased by 2F | |||
Guard Points Hit stop for Anji decreased by 2F | :close S Hit box smaller horizontally, can be performed at far range | ||
close S Hit box smaller horizontally, can be performed at far range | :far S Now performed with f+S | ||
far S Now performed with f+S | :D Has high guard point (19-24F) | ||
D Has high guard point (19-24F) | :c.K Hitback decreased | ||
c.K Hitback decreased | :c.D Vulnerable box smaller down | ||
c.D Vulnerable box smaller down | :j.P Hit box larger at tip of fan | ||
j.P Hit box larger at tip of fan | :j.D Startup 8F->10F, recovery 17F->14F, ground hit untechable time 14F->19F, air hit untechable time 28F->19F | ||
j.D Startup 8F->10F, recovery 17F->14F, ground hit untechable time 14F->19F, | :df+P New move | ||
:Fuujin (S) (qcf+S) Vulnerable box smaller forward, can go to followup even during whiff, floats lower on air hit | |||
df+P New move | :Fuujin (H) (qcf+H) Untechable time 22F->31F, tension gain on startup 2.5->2.9,tension gain on hit 3.6->4.0 | ||
Fuujin (S) (qcf+S) Vulnerable box smaller forward, can go to followup even | :Shin: Ichishiki (P during Fuujin) Startup 32F->36F, tension gain on startup 1.0->1.6, automatically gains jump properties, does not increase guard balance, can move before landing | ||
:Hitoashitobi (K during Fuujin) Tension gain on startup 1.5->1.7, lower body vulnerable box during hop smaller | |||
Fuujin (H) (qcf+H) Untechable time 22F->31F, tension gain on startup 2.5->2.9, | :Nagiha (S during Fuujin) Hitback decreased, reach increased | ||
:Rin (H during Fuujin) New move | |||
Shin: Ichishiki (P during Fuujin) Startup 32F->36F, tension gain on startup | :Shitsu (qcf+P) Transforms even on hit, startup 22F->21F, total 48F->46F | ||
:Shitsu (transformed) Two hits, guardable crouching, startup 26F->20F, damage 30->16x2, guard damage x2 | |||
:Kai (K) (qcb+K) Ground bounces on hit, hit box larger horizontally | |||
Hitoashitobi (K during Fuujin) Tension gain on startup 1.5->1.7, lower body | :Shin: Nishiki (j.qcb+P) One hit, Damage 18x6->42, ground bounces on hit, untechable time ->120F, Anji falls slower | ||
:On (dp+H) Ascending speed 1800->2100, startup 13F->11F, hit box larger upwards, vulnerable box smaller upwards, hitback increased | |||
Nagiha (S during Fuujin) Hitback decreased, reach increased | :Kou (P during guard point) Hit box larger upwards | ||
Rin (H during Fuujin) New move | :Issei Ougi: Sai (hcb, f+H) Damage 12x11+50->9x11+50, recovery 40F->63F, FRC window 2F->3F, untechable, 4 more hits during guard | ||
Shitsu (qcf+P) Transforms even on hit, startup 22F->21F, total 48F->46F | :Kachou Fuugetsu (hcb+S during guard point) When guard point succeeds, can cancel that move's recovery into Kachou Fuugetsu, hit boxes and hitback fixed so that it is easier to connect all hits | ||
Shitsu (transformed) Two hits, guardable crouching, startup 26F->20F, damage | |||
Kai (K) (qcb+K) Ground bounces on hit, hit box larger horizontally | |||
Shin: Nishiki (j.qcb+P) One hit, Damage 18x6->42, ground bounces on hit, | |||
On (dp+H) Ascending speed 1800->2100, startup 13F->11F, hit box larger | |||
Kou (P during guard point) Hit box larger upwards | |||
Issei Ougi: Sai (hcb, f+H) Damage 12x11+50->9x11+50, recovery 40F->63F, FRC | |||
Kachou Fuugetsu (hcb+S during guard point) When guard point succeeds, can | |||
|- | |- | ||
!|AC | !|AC | ||
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|- | |- | ||
!|#Reload | !|#Reload | ||
| | |Dust executes faster, recovers slower. | ||
:Jump P -> Jump f+P, Jump K -> Jump f+P Gatlings possible. | |||
:d/f+P stuns longer. | |||
:Forward Kick jump cancellable. | |||
:Tenhouseki recovers slower. | |||
:Hachisubako recovers slower. | |||
:Raieisageki (S) damage down. | |||
:Byakue Renshou damage down. | |||
|- | |- | ||
!| / Slash | !| / Slash | ||
Line 110: | Line 101: | ||
|- | |- | ||
|} | |} | ||
=Baiken= | =Baiken= | ||
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|- | |- | ||
!|#Reload | !|#Reload | ||
| | |Forward Kick damage up. | ||
:Sweep prorates 70%. | |||
:Tatamigaeshi (ground) FRC timing changed. | |||
:Sakura FRCable. | |||
:Mawarikomi FRCable. | |||
:Youzansen recovers slower. | |||
|- | |- | ||
!| / Slash | !| / Slash | ||
Line 131: | Line 126: | ||
|- | |- | ||
|} | |} | ||
=Bridget= | =Bridget= | ||
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|- | |- | ||
!|#Reload | !|#Reload | ||
| | |Starship speed down, invincibility down, damage up. | ||
:Roger Rush FRCable. | |||
:Jagged Roger FRCable. | |||
:Roger Hug damage up. | |||
:Maintenance-chuu no Higeki damage down, sped up. | |||
:Ore to Kill Machine damage down. | |||
:All Roger moves now performable from Roger Hug. | |||
|- | |- | ||
!| / Slash | !| / Slash | ||
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|- | |- | ||
|} | |} | ||
=Chipp Zanuff= | =Chipp Zanuff= | ||
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|- | |- | ||
!|#Reload | !|#Reload | ||
| | |Hard Slash -> Forward Kick gatling gone. | ||
:Far Slash slower. | |||
:Sweep recovers slower, damage down, stuns shorter. | |||
:Sakuganki more vertical. | |||
:Forward Punch executes slower, recovers faster. | |||
:Forward Kick hits overhead, slower, no wall bounce on counterhit, stuns shorter. | |||
:Dust executes faster, recovers slower. | |||
:Alpha Plus counter hit blows oppponent back, wall bounce. | |||
:Beta Blade floats higher, untechable longer, damage down. | |||
:Air Beta Blade recovers faster. | |||
:Genrouzan much faster, recovers slower. | |||
:Banki Messai damage up, more effective against airborne opponents. | |||
|- | |- | ||
!| / Slash | !| / Slash | ||
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|- | |- | ||
|} | |} | ||
=Dizzy= | =Dizzy= | ||
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|- | |- | ||
!|#Reload | !|#Reload | ||
| | |Crouch Hard Slash damage down, FRCable. | ||
:Sweep FRCable. | |||
:Forward Hard Slash FRCable, staggers on counterhit. | |||
:Dust faster. | |||
:Sakana wo Karu Toki FRC timing delayed, damage down. | |||
:Hitori ni Shite Kudasai faster. | |||
:Imperial Ray damage up. | |||
|- | |- | ||
!| / Slash | !| / Slash | ||
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|- | |- | ||
|} | |} | ||
=Eddie= | =Eddie= | ||
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|- | |- | ||
!|#Reload | !|#Reload | ||
| | |Hard Slash -> Dust Gatling possible. | ||
:Crouch Kick Gatlings only to far S, crouch H, forward H. | |||
:Sweep Gatlings only from forward P, K, H, crouch K, crouch S. | |||
:Guts down (takes more damage). | |||
:Backstep invincible less. | |||
:Dizzies easier. | |||
:Hard Slash damage up, hit boxes larger, guard gauge increase up, staggers on counter hit, recovers slower. | |||
:Dust faster. | |||
:Kick prorates 70%. | |||
:Crouching Slash slower, damage down. | |||
:Crouch Kick faster, hit boxes larger, recovers faster. | |||
:Jump Slash hit boxes smaller. | |||
:Sweep recovers slower. | |||
:Throw recovers slower. | |||
:Forward Kick faster. | |||
:Far Slash damage up. | |||
:Break the Law recovers faster, draws counter hits. | |||
:Invite Hell slower, S version not FRCable. | |||
:Dranka Shade damage up, invincible to throws, recovery down. | |||
:Shadow Gallery damage down, untechable less. | |||
:Eddie Gauge recovers slower, decreases more, doesn't refill until Drill Special ends. | |||
:Chuudanwaza prorates 70%. | |||
:Amorphous executes slower, recovers faster. | |||
|- | |- | ||
!| / Slash | !| / Slash | ||
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|- | |- | ||
!|#Reload | !|#Reload | ||
| | |Crouch H -> P, Crouch H -> Crouch P Gatlings possible. | ||
:Far S -> Sweep Gatling gone. | |||
:Far S slower, reduced reach. | |||
:Sweep recovers slower. | |||
:Jump D dizzies easier, staggers on counterhit, recovers slower. | |||
:Poison damages more. | |||
:Rerere no Tsuki faster. | |||
:Both doors FRCable, recovers slower. | |||
:Souten Enshin Ranbu links faster, lowers guard gauge more, recovers slower, no longer FRCable. | |||
:Zenpou Idou wallbounces on counter hit. | |||
:Growing Flower dizzies easier, recovers faster, damage down. | |||
:Hana Daro? Ore Hana Daro? faster. | |||
:Going My Way decreases guard gauge more, untechable less. | |||
:Going My Way (linked) faster, angle more horizontal, damage down. | |||
:Ai now treated as projectile. | |||
:Shigekiteki Zetsumeiken faster, FRCable. | |||
|- | |- | ||
!| / Slash | !| / Slash | ||
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|- | |- | ||
|} | |} | ||
=I-No= | =I-No= | ||
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|- | |- | ||
!|#Reload | !|#Reload | ||
| | |Hard Slash damage down. | ||
:Crouching Hard Slash damage down. | |||
:Jump Kick damage down. | |||
:Jump Slash damage down. | |||
:Jump Dust doesn't have upward trajectory. | |||
:Kyougen Jikkou (H) FRCable. | |||
|- | |- | ||
!| / Slash | !| / Slash | ||
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|- | |- | ||
|} | |} | ||
=Johnny= | =Johnny= | ||
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|- | |- | ||
!|#Reload | !|#Reload | ||
| | |Crouching Slash -> H, Crouching Slash -> Dust Gatling gone. | ||
:Far Slash slower. | |||
:Jump Kick damage down. | |||
:Crouching Slash hits low, recovers faster. | |||
:Forward Punch recovers slower. | |||
:Forward Kick decreases guard gauge more. | |||
:Ensenga trajectory unaffected by jump, prorates 90%, recovers slower. | |||
:Mist Finer (level 1) faster, stuns longer, stance slower. Mid, low versions prorate 85%. | |||
:Mist Finer (level 2) faster, stuns longer, stance faster. Mid, low versions prorate 85%. | |||
:Mist Finer (level 3) faster, decreases guard gauge less, damage down. | |||
:Can now dash in Mist Finer stance. | |||
|- | |- | ||
!| / Slash | !| / Slash | ||
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|- | |- | ||
!|#Reload | !|#Reload | ||
| | |Punch damage up. | ||
:Close Slash damage up. | |||
:Far Slash damage up. | |||
:Hard Slash damage up. | |||
:Sweep FRCable. | |||
:Jump Punch damage up. | |||
:Jump Kick damage up. | |||
:Asanagi no Kokyuu speed up. | |||
:Kenroukaku hits down. | |||
:Hyappo Shinshou one hit. | |||
:Senri Shinshou one hit, loses FRC. | |||
:Houeikyaku damage down. | |||
:Geki: Saishinshou damage up. | |||
|- | |- | ||
!| / Slash | !| / Slash | ||
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|- | |- | ||
|} | |} | ||
=Ky-Kiske= | =Ky-Kiske= | ||
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|- | |- | ||
!|#Reload | !|#Reload | ||
| | |Hard Slash damage up. | ||
:Forward Punch slower, prorates 90%, hit boxes smaller. | |||
:Forward Hard Slash forces crouch on hit. | |||
:Crouch Hard Slash recovers faster, floats on counterhit, floats towards on air hit, damage down, stuns less. | |||
:Jump Punch faster. | |||
:Air Stun Edge FRCable. | |||
:Vapor Thrust damage up. HS version untechable, blowback down, prorate 80%. | |||
:Stun Dipper recovers slower. | |||
:Greed Sever hit boxes smaller. | |||
:Ride the Lightning damage up, invincibility up, hit boxes larger. | |||
|- | |- | ||
!| / Slash | !| / Slash | ||
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|- | |- | ||
|} | |} | ||
=May= | =May= | ||
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|- | |- | ||
!|#Reload | !|#Reload | ||
| | |Jump Dust damage down. | ||
:Crouches lower during Hakushuu de Mukaete Kudasai. | |||
:Overhead Kiss untechable. | |||
|- | |- | ||
!| / Slash | !| / Slash | ||
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|- | |- | ||
|} | |} | ||
=Millia Rage= | =Millia Rage= | ||
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|- | |- | ||
!|#Reload | !|#Reload | ||
| | |Jump Dust damage down. | ||
:Bad Moon FRCable. | |||
:Iron Sabre damage down. | |||
|- | |- | ||
!| / Slash | !| / Slash | ||
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|- | |- | ||
!|#Reload | !|#Reload | ||
| | |Hard Slash recovers faster. | ||
:Crouching Slash staggers on counterhit. | |||
:Jump Slash staggers on counterhit. | |||
:Crouch Hard Slash FRCable. | |||
:Forward Hard Slash FRCable. | |||
:F.D.B. reflects more. | |||
:Heavenly Potemkin Buster damage down, recovers slower. | |||
:Slide Head earthquake RCable. | |||
|- | |- | ||
!| / Slash | !| / Slash | ||
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|- | |- | ||
|} | |} | ||
=Slayer= | =Slayer= | ||
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|- | |- | ||
!|#Reload | !|#Reload | ||
| | |Crouch Hard Slash damage up, floats on counterhit. | ||
:Jump Hard Slash damage down, bounces on counterhit. | |||
:Forward Hard Slash damge down. | |||
:Crosswise Heel damage down. | |||
:Under Pressure damage up. | |||
:It's Late damage up. | |||
:Dead on Time damage up. | |||
|- | |- | ||
!| / Slash | !| / Slash | ||
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|- | |- | ||
|} | |} | ||
=Sol Badguy= | =Sol Badguy= | ||
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|- | |- | ||
!|#Reload | !|#Reload | ||
| | |Air throw dizzies easier, untechable on counter hit. | ||
:Kick recovers slower. | |||
:Crouching Kick recovers slower. | |||
:Jump D decreases Guard Gauge more, blows back more. | |||
:Forward Punch slower. | |||
:Forward HS faster. | |||
:Gunflame FRC timing later. | |||
:Gunflame Feint faster. | |||
:Volcanic Viper recovers slower. | |||
:Volcanic Viper (HS, Dragon Install version) damage down. | |||
:Tatakiotoshi hit box larger. | |||
:Grand Viper damage up, prorates 80%. | |||
:Bandit Revolver startup slower, recovers faster. | |||
:Bandit Revolver (Dragon Install version) faster, stuns more, damage up. | |||
:Bukkirabou ni Nageru untechable, whiff animation draws counter hit and is longer. | |||
|- | |- | ||
!| / Slash | !| / Slash | ||
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|- | |- | ||
|} | |} | ||
=Testament= | =Testament= | ||
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|- | |- | ||
!|#Reload | !|#Reload | ||
| | |Forward Kick -> Forward Hard Slash, Forward Kick -> Forward Punch, Forward Kick -> Dust Gatlings possible. | ||
:Punch damage up. | |||
:Dust damage down. | |||
:Forward Hard Slash FRCable, damage up. | |||
:Phantom Soul damage down, ground version faster, crow attacks slower. | |||
:Exe Beast damage down. | |||
:Warrant FRCable. | |||
:Master of Puppet damage up, FRCable. | |||
|- | |- | ||
!| / Slash | !| / Slash | ||
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|- | |- | ||
|} | |} | ||
=Venom= | =Venom= | ||
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|- | |- | ||
!|#Reload | !|#Reload | ||
| | |Throw, Air Throw damage down. | ||
:HS Stinger Aim damage down. | |||
:Carcass Ride charge time down. | |||
|- | |- | ||
!| / Slash | !| / Slash | ||
Line 488: | Line 600: | ||
|- | |- | ||
|} | |} | ||
=Zappa= | =Zappa= | ||
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|- | |- | ||
!|#Reload | !|#Reload | ||
| | |Ghost Close Slash damage down. | ||
:Ghost Crouching Hard Slash damage down. | |||
:Ghost Jumping Hard Slash damage down. | |||
:Sword Close Slash damage up. | |||
:Sword Crouching Hard Slash damage up. | |||
:Raou Close Slash damage up. | |||
:Raou Far Slash damage down. | |||
:Itasou, tte Iu Ka Itai followup damage up. | |||
:Ochitoite Kudasai FRCable. | |||
:Chikazuku to Yukimasu FRCable. | |||
:d+D Dog Attack damage up, knocks back. | |||
|- | |- | ||
!| / Slash | !| / Slash | ||
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|- | |- | ||
|} | |} | ||
[[Category:Guilty Gear XX]] |
Latest revision as of 12:16, 13 April 2019
A.B.A
Revision | Changes |
---|---|
AC | |
AC+R |
Anji Mito
Revision | Changes |
---|---|
#Reload | Jump H -> Jump D Gatling possible.
|
/ Slash | Basic Property Tension gain during dash 25->30, dash speed 7.75->8.0, vulnerable box on knockdown smaller
|
AC | |
AC+R |
Axl Low
Revision | Changes |
---|---|
#Reload | Dust executes faster, recovers slower.
|
/ Slash | |
AC | |
AC+R |
Baiken
Revision | Changes |
---|---|
#Reload | Forward Kick damage up.
|
/ Slash | |
AC | |
AC+R |
Bridget
Revision | Changes |
---|---|
#Reload | Starship speed down, invincibility down, damage up.
|
/ Slash | |
AC | |
AC+R |
Chipp Zanuff
Revision | Changes |
---|---|
#Reload | Hard Slash -> Forward Kick gatling gone.
|
/ Slash | |
AC | |
AC+R |
Dizzy
Revision | Changes |
---|---|
#Reload | Crouch Hard Slash damage down, FRCable.
|
/ Slash | |
AC | |
AC+R |
Eddie
Revision | Changes |
---|---|
#Reload | Hard Slash -> Dust Gatling possible.
|
/ Slash | |
AC | |
AC+R |
Faust
Revision | Changes |
---|---|
#Reload | Crouch H -> P, Crouch H -> Crouch P Gatlings possible.
|
/ Slash | |
AC | |
AC+R |
I-No
Revision | Changes |
---|---|
#Reload | Hard Slash damage down.
|
/ Slash | |
AC | |
AC+R |
Johnny
Revision | Changes |
---|---|
#Reload | Crouching Slash -> H, Crouching Slash -> Dust Gatling gone.
|
/ Slash | |
AC | |
AC+R |
Kuradoberi Jam
Revision | Changes |
---|---|
#Reload | Punch damage up.
|
/ Slash | |
AC | |
AC+R |
Ky-Kiske
Revision | Changes |
---|---|
#Reload | Hard Slash damage up.
|
/ Slash | |
AC | |
AC+R |
May
Revision | Changes |
---|---|
#Reload | Jump Dust damage down.
|
/ Slash | |
AC | |
AC+R |
Millia Rage
Revision | Changes |
---|---|
#Reload | Jump Dust damage down.
|
/ Slash | |
AC | |
AC+R |
Order Sol
Revision | Changes |
---|---|
AC | |
AC+R |
Potemkin
Revision | Changes |
---|---|
#Reload | Hard Slash recovers faster.
|
/ Slash | |
AC | |
AC+R |
Slayer
Revision | Changes |
---|---|
#Reload | Crouch Hard Slash damage up, floats on counterhit.
|
/ Slash | |
AC | |
AC+R |
Sol Badguy
Revision | Changes |
---|---|
#Reload | Air throw dizzies easier, untechable on counter hit.
|
/ Slash | |
AC | |
AC+R |
Testament
Revision | Changes |
---|---|
#Reload | Forward Kick -> Forward Hard Slash, Forward Kick -> Forward Punch, Forward Kick -> Dust Gatlings possible.
|
/ Slash | |
AC | |
AC+R |
Venom
Revision | Changes |
---|---|
#Reload | Throw, Air Throw damage down.
|
/ Slash | |
AC | |
AC+R |
Zappa
Revision | Changes |
---|---|
#Reload | Ghost Close Slash damage down.
|
/ Slash | |
AC | |
AC+R |