Mr. Big(KOF96): Difference between revisions

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=Introduction=
#REDIRECT [[The King of Fighters '96/Mr.Big]]
=Movelist=
==Throws==
==Special Moves==
{| class="wikitable"
|-
! scope="col"| Move Name
! scope="col"| Motion
! scope="col"| Nickname
! scope="col"| Description
|-
! scope="row"|Crazy Drum
| Mash A or C
|
|
|-
! scope="row"| Ground Blaster
| qcf+P
|
|
|-
! scope="row" |California Romance
| dp+P
|
|
|-
! scope="row" |Cross Diving
| hcb+P
|
|
|-
! scope="row" |Spinning Lancer
| hcb+K
|
|
|-
|}
 
==Super Moves==
{| class="wikitable"
|-
! scope="col"| Move Name
! scope="col"| Motion
! scope="col"| Nickname
! scope="col"| Description
|-
! scope="row"| Blaster Wave
| qcf, qcf+P
|
|
|-
|}
 
=Combos=
 
cr.A, cr. A, cr.A, DP+C
 
st.A, St. A, DP+C
 
[J. C] St.C, DP+C
 
Cl.D, HCB+A
 
=Strategies=
 
=Basic Strategy=
*Due to having no comboable lows. You're going to want to focus on distance pressure with your Cr. A, St. A, and poking alot for hit confirms.Threatning with sweeps every now and then.
 
*Your A version Blaster Wave is really safe on block but lacks distance and is good for Cl. C blockstrings if you have your opponent cornered, because they have limited options if they forward roll they get thrown easily or be setup for an attack, If they attack with something like st. A they get hit by the Blaster Wave, If they jump they get hit by the Blaster Wave. If they backroll they get hit by the Blaster Wave.
 
=Advanced Strategy=
 
==Anywhere Stun==
If you land both hits of Mr. Big's j. C and follow with St.C or St.D/Cr. D your next heavy attack will stun the opponent. Use this to your advantage if you want to carry your teammates to victory.
 
[[Category:The King of Fighters '96]]

Latest revision as of 03:14, 28 November 2022