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This page covers [[Toki | This page covers [[Toki]]'s combos. Before diving right in, be sure to familiarize yourself with Toki [[Toki/Special_Moves|special moves]] and important [[Toki/Normal_Moves|normal moves]]. | ||
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Note: In order to connect a grave shoot after 2CC you must kara cancel his 2D. | Note: In order to connect a grave shoot after 2CC you must kara cancel his 2D. | ||
2CC > Grave Shoot (A+C) = 2CC > 2D~A+C | |||
'''Starters''' | '''Starters''' | ||
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2A > 2C > 2D | 2A > 2C > 2D | ||
2B > | 2B > 2CC | ||
2A > | 2A > 2CC | ||
|} | |} | ||
==Mid Screen to Corner Combos== | ==Mid Screen to Corner Combos== | ||
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{| style="width:100%" cellpadding=10 border="1" | {| style="width:100%" cellpadding=10 border="1" | ||
| | | | ||
2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > | 2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2CC > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender | ||
|} | |} | ||
Note: Fairly stable BnB from mid screen to corner. If you think you are too far for c.5D use the variation bellow. | Note: Fairly stable BnB from mid screen to corner. If you think you are too far for c.5D use the variation bellow. | ||
Note: Works on every character in the corner, but 2C>5D whiffs easily against jagi, raoh, heart | |||
''Version 2''' | |||
{| style="width:100%" cellpadding=10 border="1" | {| style="width:100%" cellpadding=10 border="1" | ||
| | | | ||
2D > 623+B > 2C > delay 2D > 623+B > 2A > | 2D > 623+B > 2C > delay 2D > 623+B > 2A > 2CC > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender | ||
|} | |} | ||
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2. Hikou Sekkatsukou (236236+B) (3 stars) | 2. Hikou Sekkatsukou (236236+B) (3 stars) | ||
3. 2A > | 3. 2A > 2CC > (2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars) | ||
4. 2A > | 4. 2A > 2CC > 623+B > Hikou Sekkatsukou (236236+B) (3 stars) | ||
5. 2A > | 5. 2A > 2CC > 623+B > 5B > 2B > Chase Jump Cancel Toukei Kohou (632147+D) (2 stars) | ||
6. 2A > | 6. 2A > 2CC > FKO (1 star > FKO combo) | ||
7. 2A > 2C > CD+E > E~(2A) > 2C > 2C > FKO ( 2 stars > FKO combo) | 7. 2A > 2C > CD+E > E~(2A) > 2C > 2C > FKO ( 2 stars > FKO combo) | ||
|} | |} | ||
Note: For ender #7 with too many hits before this ender, the opponent may fall, so it's really advised to omit the second 2C before grave shoot or to reduce the number of tensho hits | |||
==Mid Screen Combos== | ==Mid Screen Combos== | ||
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2. Hikou Sekkatsukou (236236+B) (3 stars) | 2. Hikou Sekkatsukou (236236+B) (3 stars) | ||
3. 2A > | 3. 2A > 2CC (or 2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars) | ||
4. 2A > 2A > 5B > 2CC > 236236+C or 61234+D (meaty projectile for oki) | |||
|} | |||
==Corner Combos== | |||
{| style="width:100%" cellpadding=10 border="1" | |||
| | |||
Instant Tenshou Hyakuretsuken (2369+C - 4 hits) > land > A+C > j.D > 236+A > A+C > j.D > 236+C (1) > 236+A > 2CC > A+C > j.B > j.D > 236+C (1~3 hits) > 236+A > Ender | |||
|} | |} | ||
Nice instant overhead starter. | |||
==FKO Combos== | ==FKO Combos== | ||
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{| style="width:100%" cellpadding=10 border="1" | {| style="width:100%" cellpadding=10 border="1" | ||
| | | | ||
2. | 2. 2CC > FKO | ||
|} | |} | ||
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{| style="width:100%" cellpadding=10 border="1" | {| style="width:100%" cellpadding=10 border="1" | ||
| | | | ||
1. 2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > | 1. 2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2CC > A+C > j.B > j.C > 236+C (2 to 3 hits) > 236+A > (2A > 2CC) > FKO | ||
|} | |} | ||
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{| style="width:100%" cellpadding=10 border="1" | {| style="width:100%" cellpadding=10 border="1" | ||
| | | | ||
2. 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (1 to 3 hits) > 236+A > (2A > | 2. 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (1 to 3 hits) > 236+A > (2A > 2CC) > FKO | ||
|} | |} | ||
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{| style="width:100%" cellpadding=10 border="1" | {| style="width:100%" cellpadding=10 border="1" | ||
| | | | ||
1. 2D > 623+B > 2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > | 1. 2D > 623+B > 2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2CC > FKO | ||
|} | |} | ||
Note:need to be in the corner by the time the banishing strike hits ; doesn't work on toki | |||
{| style="width:100%" cellpadding=10 border="1" | {| style="width:100%" cellpadding=10 border="1" | ||
| | | | ||
2. 2D > 623+B > 2C > CD+E > AC+E > j.B > j.C > 236+C (2 to 3 hits) > 236+A > 2A > | 2. 2D > 623+B > 2C > CD+E > AC+E > j.B > j.C > 236+C (2 to 3 hits) > 236+A > 2A > 2CC > FKO | ||
|} | |} | ||
Note: Not reliable | |||
{| style="width:100%" cellpadding=10 border="1" | {| style="width:100%" cellpadding=10 border="1" | ||
| | | | ||
3. 2D > 214214+B > E~2C > 5D > 623+B > 2A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > | 3. 2D > 214214+B > E~2C > 5D > 623+B > 2A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2CC > FKO | ||
|} | |} | ||
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|} | |} | ||
Note: midscreen route ; need to delay FKO against kenshiro, raoh and juda | |||
{| style="width:100%" cellpadding=10 border="1" | {| style="width:100%" cellpadding=10 border="1" | ||
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{| style="width:100%" cellpadding=10 border="1" | {| style="width:100%" cellpadding=10 border="1" | ||
| | | | ||
2. 2D > 214214+B > E~2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > | 2. 2D > 214214+B > E~2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2CC > FKO | ||
|} | |} | ||
Note: need to be in the corner by the time the banishing strike hits | |||
{| style="width:100%" cellpadding=10 border="1" | {| style="width:100%" cellpadding=10 border="1" | ||
| | | | ||
3. 2A > 2A > 2C > CD+E > Charged CD > E~2C > A+C > j.C > 236+A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > | 3. 2A > 2A > 2C > CD+E > Charged CD > E~2C > A+C > j.C > 236+A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2CC > FKO | ||
|} | |} | ||
Note: charged CD may not hit depending on the distance to the corner | |||
{| style="width:100%" cellpadding=10 border="1" | {| style="width:100%" cellpadding=10 border="1" | ||
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4. 2A > E~2A > 2C > CD+E > 6 > 236236+B > 2D > FKO | 4. 2A > E~2A > 2C > CD+E > 6 > 236236+B > 2D > FKO | ||
|} | |} | ||
{| style="width:100%" cellpadding=10 border="1" | {| style="width:100%" cellpadding=10 border="1" | ||
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|} | |} | ||
Note: doesn't work on heart | |||
{| style="width:100%" cellpadding=10 border="1" | {| style="width:100%" cellpadding=10 border="1" | ||
| | | | ||
6. 2D > 623+B > 2C > 5D > CD > E~5B > | 6. 2D > 623+B > 2C > 5D > CD > E~5B > 2CC > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2CC > Charged CD+E > E~FKO (236+E~CD) | ||
|} | |} | ||
Note: need the opponent to be in the corner by the time you do 623B and to have 1.2 boost by the time you hit with the banishing strike ; doesn't work on toki and raoh | |||
'''4 Stars''' | '''4 Stars''' | ||
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1. Opponent Dizzy after Chikuseki > CD > 623+E~B > A+C > 9E (chase boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO | 1. Opponent Dizzy after Chikuseki > CD > 623+E~B > A+C > 9E (chase boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO | ||
|} | |} | ||
==Throw Loop== | ==Throw Loop== | ||
This is the basic formula for Toki's corner throw loop. His throw combos are usually divided into 3 stages after the back throw. | This is the basic formula for Toki's corner throw loop. His throw combos are usually divided into 3 stages after the back throw or counter. | ||
'''Starter''' | '''Starter''' | ||
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{| style="width:100%" cellpadding=10 border="1" | {| style="width:100%" cellpadding=10 border="1" | ||
| | | | ||
Back throw in the corner | Back throw in the corner or Hokuto Haryuushou (214+A) | ||
|} | |} | ||
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2. 623+B > 2A > 5C > 5D > 6D > 623+B > 5C > 5D > 6D | 2. 623+B > 2A > 5C > 5D > 6D > 623+B > 5C > 5D > 6D | ||
3. 623+B > 2CC > j.D > 236+C (1 hit) > 236+A > 5C > 5D > 6D (Rei / Shin / Juda) | 3. 623+B > 2CC > j.D > 236+C (1 hit) > 236+A > 5C > 5D > 6D (Rei / Shin / Juda on P2 side) | ||
4. 623+B > 2A > 5D > 6D > 623+B > A+C > 9236+C (1 hit) > 236+A > 5C > 6D | 4. 623+B > 2A > 5D > 6D > 623+B > A+C > 9236+C (1 hit) > 236+A > 5C > 6D | ||
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3. 623+B > 2C > 5D > [623+B > 2C > 2D] 2x (old loop) | 3. 623+B > 2C > 5D > [623+B > 2C > 2D] 2x (old loop) | ||
4. 623+B > CD > AC+E > j.D > 236+A > | 4. 623+B > CD > AC+E > j.D > 236+A > 2CC > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2CC (2D > HSC) > 236236+C or FKO (End of combo) | ||
5. 623+D > A+C > 9E (Chase Boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO (End of combo) | 5. 623+D > A+C > 9E (Chase Boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO (End of combo) | ||
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1. [2D > 623+B] 3-4x > 2D > HSC >236236+C | 1. [2D > 623+B] 3-4x > 2D > HSC >236236+C | ||
2. [2D > 623+B] 3-4x > 623+E~B > CD > AC+E > j.D > 236+A > | 2. [2D > 623+B] 3-4x > 623+E~B > CD > AC+E > j.D > 236+A > 2CC > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2CC > (2D > HSC) > 236236+C | ||
3. [2D > 623+B] 3-4x > 623+E~B > CD > E~5B > | 3. [2D > 623+B] 3-4x > 623+E~B > CD > E~5B > 2CC > j.D > 236+C (1) > 236+A > 2CC > A+C > j.B > j.D > 236+C (3) > 236+A > 236236+C | ||
4. 623+D > CD > HSC > E > c.5C > c.5D > 623+B > 2A > 2C > AC > j.BD > 236+C (4 hits) > 236+A > 2Ax4 > A~E > 2Ax6 > 2A~E > 2Ax7 > 236236+C | 4. 623+D > CD > HSC > E > c.5C > c.5D > 623+B > 2A > 2C > AC > j.BD > 236+C (4 hits) > 236+A > 2Ax4 > A~E > 2Ax6 > 2A~E > 2Ax7 > 236236+C | ||
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Basketball setup for Shin / Mr.Heart. | Basketball setup for Shin / Mr.Heart. | ||
Note: 5B can be replaced with 2A against heart | |||
==Dribble Combos== | |||
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Rei / Shin / Juda | Rei / Shin / Juda | ||
2A > 2C > 2D > 623+B or (623+A > j.D > 236+A) > 2C > 5D > 623+B > 2A > | 2A > 2C > 2D > 623+B or (623+A > j.D > 236+A) > 2C > 5D > 623+B > 2A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > [236+E~C (3 hits)]x2 > 236+A > 236236+C > 2A > d.2A > Dribble | ||
|} | |} | ||
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{| style="width:100%" cellpadding=10 border="1" | {| style="width:100%" cellpadding=10 border="1" | ||
| | | | ||
Mr.Heart | Mr.Heart | ||
2A (1~3 hits) > 2D > 623+B > 2C > AC > j.BD > 236+A > 2A > 2CC > hj.ABC > 236+C (4 hits) > E~j.AB > 236+C (3 hits) > E~j.B > 236+E~C > [236+E~C (3 hits)]x3 > 236+A > j.A > j.A > 236+A > 2A > 2A > d.2A > Dribble | 2A (1~3 hits) > 2D > 623+B > 2C > AC > j.BD > 236+A > 2A > 2CC > hj.ABC > 236+C (4 hits) > E~j.AB > 236+C (3 hits) > E~j.B > 236+E~C > [236+E~C (3 hits)]x3 > 236+A > j.A > j.A > 236+A > 2A > 2A > d.2A > Dribble | ||
|} | |||
{| style="width:100%" cellpadding=10 border="1" | |||
| | |||
Toki | Toki | ||
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|} | |} | ||
==Low Cost | ==Low Cost Dribble Setups== | ||
{| style="width:100%" cellpadding=10 border="1" | {| style="width:100%" cellpadding=10 border="1" | ||
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2A > 2C > 2D > 623+A > j.D > 236+A > 2CC > 623+B > 2A > 2CC > hj.ABCD > 236+C (4hits) > 236+E~C (3 hits) > E~j.AB > 236+C (3 hits) > 236+A > 236236+C > 2A > d.2A > Dribble | 2A > 2C > 2D > 623+A > j.D > 236+A > 2CC > 623+B > 2A > 2CC > hj.ABCD > 236+C (4hits) > 236+E~C (3 hits) > E~j.AB > 236+C (3 hits) > 236+A > 236236+C > 2A > d.2A > Dribble | ||
|} | |} | ||
{| style="width:100%" cellpadding=10 border="1" | |||
| | |||
Shin / 1.2 Boost + 1 Aura | |||
2A > 2C > 2D > 623+B > 2C > j.D > 236+A > 2A > 2C > 2C > hj.ABC > 236+C (4 hits) > E~j.AB > 236+C (3 hits) > E~j.B > 236+C (3 hits) > 236+E~C (3 hits) > 236+A > 5D > 236236+C > 2A > 2A > 2A > d.2A > Dribble | |||
|} | |||
Note: The timing for the first 2A's after the super to start the dribble is slightly faster than usual. It could also be replaced by 2A > 2CC > 623+B > 2A or 2A > 5C > 5D > 2D > 623+B > 2A. | |||
{| style="width:100%" cellpadding=10 border="1" | |||
| | |||
Rei / Shin / 1 Boost+ 1 Aura / Mid Screen | |||
2A > 2A > 2D > 623+D > AC > j.D > 236+A > 2C > AC > j.BCD > 236+C (4 hits) > 236+A > 2Ax3 > 2A~E > 2Ax6 > 2A~E > 2Ax4 > HSC 236236+C > 2A > 2A > 2A > d.2A > Dribble. | |||
|} | |||
{| style="width:100%" cellpadding=10 border="1" | |||
| | |||
Shin / 1.2 Boost + 1 Aura | |||
2A > 2C > 2D > 623+A > j.D > 236+A > 2C > 5D > 623+B > 2A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.AB > 236+C (3 hits) > 236+E~C (3 hits) > 236+E~C (3 hits) > 236+A > 5D > 236236+C > 2A > 2A > 2A > d.2A > Dribble | |||
|} | |||
{| style="width:100%" cellpadding=10 border="1" | |||
| | |||
Jagi / 1 Boost + 1 Aura | |||
2A > 2A > 2D > 623+A > AD j.D > 2CC > j.D > 236+C (1 hit) > 236+A > 2CC > hj.ABD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > E~j.A > j.B > 236+C (3 hits) > 236+A > 236236+C > 2A > d.2A > Dribble | |||
|} | |||
{| style="width:100%" cellpadding=10 border="1" | |||
| | |||
Juda / 1 Boost + 1 Aura | |||
2A > 2A > 2D > 623+B > 2C > A+C> j.D > 236+A > 2A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > 236+A > 236236+C > 2A > 2A > d.2A > Dribble | |||
|} | |||
or | |||
{| style="width:100%" cellpadding=10 border="1" | |||
| | |||
2A > 2A > 2D > 623+A > j.D > 236+A > 2CC > j.D > 236+C (1 hit) > 236+A > 2CC > hj.ABD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > 236+A > 236236+C > 2A > 2A > d.2A > Dribble | |||
|} | |||
{| style="width:100%" cellpadding=10 border="1" | |||
| | |||
Kenshiro / 1.5 Boost | |||
2A > 2A > 2D > 623+AE > j.D > 236+AE > 2D > 6D > 623+B > 2Ax26 > 2A~E > CD > E~2A > CD > E~2A > 2Ax5 > 2D > 623+B > 2A > Dribble | |||
|} | |||
{| style="width:100%" cellpadding=10 border="1" | |||
| | |||
Kenshiro / 0.5 Boost / Left Corner / Player 1 | |||
2A > 2A > 2D > delay > 623+A > air dash backwards > j.C > 2D > 6D > 623+B > 2Ax26 > CDE > E~2A > CD > E~2A > 2Ax4 > d.2A > Dribble | |||
|} | |||
Note: 623+B could be replaced by E~2A at the cost of 1 extra boost bar for both of those setups. | |||
{| style="width:100%" cellpadding=10 border="1" | |||
| | |||
Kenshiro / 1 Boost + 1 Aura / Full Screen | |||
2A > 2D > 623+D > AC > j.BD > 236+A > 2C > AC > j.BCD > 236+C (4 hits) > 236+A > 2Ax6 > 2A~E > 2Ax6 > 236236+C > 2A > E > 2A > E~2A > 2A > 2A > d.2A > Dribble | |||
|} | |||
or | |||
{| style="width:100%" cellpadding=10 border="1" | |||
| | |||
2A > 2D > 623+B > 2C > AC > j.BD > 236+A > 2C > AC > j.BCD > 236+C (4 hits) > 236+A > 2Ax6 > 2A~E > 2Ax6 > 236236+C > 2A > E > 2A >E~2A > 2A > 2A > d.2A > Dribble | |||
|} | |||
Note: Good low cost dribble setup when Toki has his back close to the corner. | |||
{| style="width:100%" cellpadding=10 border="1" | |||
| | |||
Raoh / 1.5 Boost | |||
2A > 2C > 2D > 623+B > 2C > c.5D > 623+B > 2A > 2CC > AC > hj.BD > 236+C (3 hits) > 236+A > 2A > 2CC > 6D~E > E~2A > 2Ax15 > 623+B >2A > E~2A > 2Ax4 > A~E > 2A > Dribble | |||
|} | |||
or | |||
{| style="width:100%" cellpadding=10 border="1" | |||
| | |||
1 Boost | |||
2A > 2C > 2D > 623+B > 2C > c.5D > 623+B > 2A > 2CC > AC > hj.BD > 236+C (3 hits) > 236+A > 2A > 2CC > 6D~E > E~2A > 2Ax16 > 623+B > 5B > 623+B > 2A > d.2A > Dribble | |||
|} | |||
Slightly harder but this setup consumes less meter. | |||
{| style="width:100%" cellpadding=10 border="1" | |||
| | |||
Raoh / 1.2 Boost / Mid Screen | |||
2A > 2C > 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2A > 2CC > 6D~E > delay > 2Ax18 > delay > 5B~E > CD > E~2A > 2A > 2A~E > 2Ax4 > d.2A > Dribble | |||
|} | |||
Note: Make sure to delay the banishing strike after 5B~E. | |||
==Dribble Pattern== | |||
This is Toki's basic pattern once he starts the dribble. | |||
{| style="width:100%" cellpadding=10 border="1" | |||
| | |||
[2A > 2A > 2A > 2D > 623+B]xn > (around 55 hits) > [2A > 5D > 2D > 623+B]xn > (around 70 hits) > [2A > 2C > 2D > 623+B] xn > (around 100) > [2Axn > 2D > 623+B] xn > 623+B > 2A > 2C > CD (or charged) > 2D > 623+B > AC > j.B xn | |||
|} | |||
xn = times a number | |||
[[Category:Articles recommended for deletion]] |
Latest revision as of 16:34, 19 January 2021
This page covers Toki's combos. Before diving right in, be sure to familiarize yourself with Toki special moves and important normal moves.
Basic Combos
Note: In order to connect a grave shoot after 2CC you must kara cancel his 2D.
2CC > Grave Shoot (A+C) = 2CC > 2D~A+C
Starters
2A > 2A > 2D 2A > 2C > 2D 2B > 2CC 2A > 2CC |
Mid Screen to Corner Combos
Version 1
2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2CC > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender |
Note: Fairly stable BnB from mid screen to corner. If you think you are too far for c.5D use the variation bellow.
Note: Works on every character in the corner, but 2C>5D whiffs easily against jagi, raoh, heart
Version 2'
2D > 623+B > 2C > delay 2D > 623+B > 2A > 2CC > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender |
Version 3
2D > 623+B > 2C > A+C > j.C > 236+A > 2C > A+C > j.A > 236+C (1 to 4 hits) > 236+A > Ender |
Enders
1. CD (2 stars) 2. Hikou Sekkatsukou (236236+B) (3 stars) 3. 2A > 2CC > (2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars) 4. 2A > 2CC > 623+B > Hikou Sekkatsukou (236236+B) (3 stars) 5. 2A > 2CC > 623+B > 5B > 2B > Chase Jump Cancel Toukei Kohou (632147+D) (2 stars) 6. 2A > 2CC > FKO (1 star > FKO combo) 7. 2A > 2C > CD+E > E~(2A) > 2C > 2C > FKO ( 2 stars > FKO combo) |
Note: For ender #7 with too many hits before this ender, the opponent may fall, so it's really advised to omit the second 2C before grave shoot or to reduce the number of tensho hits
Mid Screen Combos
Version 1
2D > 623+D > A+C > j.B > j.C > 236+A > 2C > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender |
Version 2
2D > 623+D > A+C > j.D > 236+A > A+C > j.B > 236+C (1 hit) > 236+A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > Ender |
Enders
1. CD (2 stars) 2. Hikou Sekkatsukou (236236+B) (3 stars) 3. 2A > 2CC (or 2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars) 4. 2A > 2A > 5B > 2CC > 236236+C or 61234+D (meaty projectile for oki) |
Corner Combos
Instant Tenshou Hyakuretsuken (2369+C - 4 hits) > land > A+C > j.D > 236+A > A+C > j.D > 236+C (1) > 236+A > 2CC > A+C > j.B > j.D > 236+C (1~3 hits) > 236+A > Ender |
Nice instant overhead starter.
FKO Combos
0 Star
1. 2D > FKO |
2. 2CC > FKO |
1 Star
1. 2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2CC > A+C > j.B > j.C > 236+C (2 to 3 hits) > 236+A > (2A > 2CC) > FKO |
2. 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (1 to 3 hits) > 236+A > (2A > 2CC) > FKO |
3. 2A > 2A > 2C > CD+E > 6 > FKO |
2 Stars
1. 2D > 623+B > 2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2CC > FKO |
Note:need to be in the corner by the time the banishing strike hits ; doesn't work on toki
2. 2D > 623+B > 2C > CD+E > AC+E > j.B > j.C > 236+C (2 to 3 hits) > 236+A > 2A > 2CC > FKO |
Note: Not reliable
3. 2D > 214214+B > E~2C > 5D > 623+B > 2A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2CC > FKO |
4. 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > CD > E~FKO (236+E~CD) |
Note: midscreen route ; need to delay FKO against kenshiro, raoh and juda
5. 2A > E~2A > 2C > CD+E > AC+E > 2369+E~C > 2D > FKO |
6. 2A > 2C > CD+E > 6 > CD > AC+E > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > (2A > 2D) > FKO |
3 Stars
1. Counter Hit Hikou Sekkatsukou (236236+B) > FKO |
2. 2D > 214214+B > E~2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2CC > FKO |
Note: need to be in the corner by the time the banishing strike hits
3. 2A > 2A > 2C > CD+E > Charged CD > E~2C > A+C > j.C > 236+A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2CC > FKO |
Note: charged CD may not hit depending on the distance to the corner
4. 2A > E~2A > 2C > CD+E > 6 > 236236+B > 2D > FKO |
5. 2A > 2C > c.5D > f.5D > CD > 6 > 236236+B > 2D > FKO |
Note: doesn't work on heart
6. 2D > 623+B > 2C > 5D > CD > E~5B > 2CC > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2CC > Charged CD+E > E~FKO (236+E~CD) |
Note: need the opponent to be in the corner by the time you do 623B and to have 1.2 boost by the time you hit with the banishing strike ; doesn't work on toki and raoh
4 Stars
1. Opponent Dizzy after Chikuseki > CD > 623+E~B > A+C > 9E (chase boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO |
Throw Loop
This is the basic formula for Toki's corner throw loop. His throw combos are usually divided into 3 stages after the back throw or counter.
Starter
Back throw in the corner or Hokuto Haryuushou (214+A) |
Initial 7-8 hits
1. 623+B > 2A > [5D > 6D > 623+B] 2x > 5D > 6D 2. 623+B > 2A > 5C > 5D > 6D > 623+B > 5C > 5D > 6D 3. 623+B > 2CC > j.D > 236+C (1 hit) > 236+A > 5C > 5D > 6D (Rei / Shin / Juda on P2 side) 4. 623+B > 2A > 5D > 6D > 623+B > A+C > 9236+C (1 hit) > 236+A > 5C > 6D |
Note: You may use any of those variations. However, if you want to reach 100% by the end of the loop make sure to pick the most damaging version.
Followup from 9 hits
1. 623+A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > 236+A 2. 623+A > AD > j.A > j.B > 236+C (1 hit) > f.5C > 623+A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > 236+A 3. 623+B > 2C > 5D > [623+B > 2C > 2D] 2x (old loop) 4. 623+B > CD > AC+E > j.D > 236+A > 2CC > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2CC (2D > HSC) > 236236+C or FKO (End of combo) 5. 623+D > A+C > 9E (Chase Boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO (End of combo) 6. 623+A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > j.B > 236+C (1 hit) > 236+A > f.5D > 623+B > 2D > 6D (cross up) > [623+D > 623+D > 2D > 6D] 2x (Coast 2 Coast) |
Enders
1. [2D > 623+B] 3-4x > 2D > HSC >236236+C 2. [2D > 623+B] 3-4x > 623+E~B > CD > AC+E > j.D > 236+A > 2CC > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2CC > (2D > HSC) > 236236+C 3. [2D > 623+B] 3-4x > 623+E~B > CD > E~5B > 2CC > j.D > 236+C (1) > 236+A > 2CC > A+C > j.B > j.D > 236+C (3) > 236+A > 236236+C 4. 623+D > CD > HSC > E > c.5C > c.5D > 623+B > 2A > 2C > AC > j.BD > 236+C (4 hits) > 236+A > 2Ax4 > A~E > 2Ax6 > 2A~E > 2Ax7 > 236236+C 5. [2D > 623+B] 3-4x > 623+E~B > CD > E~5B > 2CC > AC> hj.BCD > 236+C (2 hits) > 236+A > 2CC > j.A > 236+C (4 hits) > 236+E~C (3 hits) > 236+E~C (3 hits) > 236+A > 2A > 236236+C |
Note: Feel free to pick any of those variations.
Note: AD = Air Dash
Basket Combos
Shin / Mr.Heart 2A > 2C > 2D > 623+B > 2C > c.5D > 623+B > 2A > 2CC > A+C > j.B > j.D > 236+C (1 to 3 hits) > 236+A > 2A > 2C > 2C > 2D > HSC 236236+C > 5B > 2A > 2A > (E~2A > 2Ax7) x5 > 2A > 2A > 2D > Basket |
Basketball setup for Shin / Mr.Heart.
Note: 5B can be replaced with 2A against heart
Dribble Combos
Rei / Shin / Juda 2A > 2C > 2D > 623+B or (623+A > j.D > 236+A) > 2C > 5D > 623+B > 2A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > [236+E~C (3 hits)]x2 > 236+A > 236236+C > 2A > d.2A > Dribble |
Basic dribble setup for Rei / Shin / Juda.
Jagi 2A > 2C > 2D > 623+B > 2C > AC > j.D > 236+A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > [236+E~C (3 hits)]x3 > 236+A > 236236+C > 2A > d.2A > Dribble |
Kenshiro / Raoh 2A > 2C > 2D > 623+B > 2C > 5D > 623+B > 2A > 5A (or 2A) > 2CC > hj.ABCD > 236+C (4hits) > E~j.AB > 236+C (3hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > [236+E~C (3 hits)]x2 > j.A > j.A > 236+A > 2A > d.2A > Dribble |
Dribble setup for Raoh / Ken at the cost of one extra boost bar.
Mr.Heart 2A (1~3 hits) > 2D > 623+B > 2C > AC > j.BD > 236+A > 2A > 2CC > hj.ABC > 236+C (4 hits) > E~j.AB > 236+C (3 hits) > E~j.B > 236+E~C > [236+E~C (3 hits)]x3 > 236+A > j.A > j.A > 236+A > 2A > 2A > d.2A > Dribble |
Toki 2A (1~3 hits) > 2D > 623+B > 2CC > j.C > 236+A > 2A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > [236+E~C (3 hits)]x2 > 236+A > j.A > j.A > 236+A > 2A > d.2A |
Low Cost Dribble Setups
Rei / Shin / 1 Boost + 1Aura 2A > 2C > 2D > 623+A > j.D > 236+A > 2CC > 623+B > 2A > 2CC > hj.ABCD > 236+C (4hits) > 236+E~C (3 hits) > E~j.AB > 236+C (3 hits) > 236+A > 236236+C > 2A > d.2A > Dribble |
Shin / 1.2 Boost + 1 Aura 2A > 2C > 2D > 623+B > 2C > j.D > 236+A > 2A > 2C > 2C > hj.ABC > 236+C (4 hits) > E~j.AB > 236+C (3 hits) > E~j.B > 236+C (3 hits) > 236+E~C (3 hits) > 236+A > 5D > 236236+C > 2A > 2A > 2A > d.2A > Dribble |
Note: The timing for the first 2A's after the super to start the dribble is slightly faster than usual. It could also be replaced by 2A > 2CC > 623+B > 2A or 2A > 5C > 5D > 2D > 623+B > 2A.
Rei / Shin / 1 Boost+ 1 Aura / Mid Screen 2A > 2A > 2D > 623+D > AC > j.D > 236+A > 2C > AC > j.BCD > 236+C (4 hits) > 236+A > 2Ax3 > 2A~E > 2Ax6 > 2A~E > 2Ax4 > HSC 236236+C > 2A > 2A > 2A > d.2A > Dribble. |
Shin / 1.2 Boost + 1 Aura 2A > 2C > 2D > 623+A > j.D > 236+A > 2C > 5D > 623+B > 2A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.AB > 236+C (3 hits) > 236+E~C (3 hits) > 236+E~C (3 hits) > 236+A > 5D > 236236+C > 2A > 2A > 2A > d.2A > Dribble |
Jagi / 1 Boost + 1 Aura 2A > 2A > 2D > 623+A > AD j.D > 2CC > j.D > 236+C (1 hit) > 236+A > 2CC > hj.ABD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > E~j.A > j.B > 236+C (3 hits) > 236+A > 236236+C > 2A > d.2A > Dribble |
Juda / 1 Boost + 1 Aura 2A > 2A > 2D > 623+B > 2C > A+C> j.D > 236+A > 2A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > 236+A > 236236+C > 2A > 2A > d.2A > Dribble |
or
2A > 2A > 2D > 623+A > j.D > 236+A > 2CC > j.D > 236+C (1 hit) > 236+A > 2CC > hj.ABD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > 236+A > 236236+C > 2A > 2A > d.2A > Dribble |
Kenshiro / 1.5 Boost 2A > 2A > 2D > 623+AE > j.D > 236+AE > 2D > 6D > 623+B > 2Ax26 > 2A~E > CD > E~2A > CD > E~2A > 2Ax5 > 2D > 623+B > 2A > Dribble |
Kenshiro / 0.5 Boost / Left Corner / Player 1 2A > 2A > 2D > delay > 623+A > air dash backwards > j.C > 2D > 6D > 623+B > 2Ax26 > CDE > E~2A > CD > E~2A > 2Ax4 > d.2A > Dribble |
Note: 623+B could be replaced by E~2A at the cost of 1 extra boost bar for both of those setups.
Kenshiro / 1 Boost + 1 Aura / Full Screen 2A > 2D > 623+D > AC > j.BD > 236+A > 2C > AC > j.BCD > 236+C (4 hits) > 236+A > 2Ax6 > 2A~E > 2Ax6 > 236236+C > 2A > E > 2A > E~2A > 2A > 2A > d.2A > Dribble |
or
2A > 2D > 623+B > 2C > AC > j.BD > 236+A > 2C > AC > j.BCD > 236+C (4 hits) > 236+A > 2Ax6 > 2A~E > 2Ax6 > 236236+C > 2A > E > 2A >E~2A > 2A > 2A > d.2A > Dribble |
Note: Good low cost dribble setup when Toki has his back close to the corner.
Raoh / 1.5 Boost 2A > 2C > 2D > 623+B > 2C > c.5D > 623+B > 2A > 2CC > AC > hj.BD > 236+C (3 hits) > 236+A > 2A > 2CC > 6D~E > E~2A > 2Ax15 > 623+B >2A > E~2A > 2Ax4 > A~E > 2A > Dribble |
or
1 Boost 2A > 2C > 2D > 623+B > 2C > c.5D > 623+B > 2A > 2CC > AC > hj.BD > 236+C (3 hits) > 236+A > 2A > 2CC > 6D~E > E~2A > 2Ax16 > 623+B > 5B > 623+B > 2A > d.2A > Dribble |
Slightly harder but this setup consumes less meter.
Raoh / 1.2 Boost / Mid Screen 2A > 2C > 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2A > 2CC > 6D~E > delay > 2Ax18 > delay > 5B~E > CD > E~2A > 2A > 2A~E > 2Ax4 > d.2A > Dribble |
Note: Make sure to delay the banishing strike after 5B~E.
Dribble Pattern
This is Toki's basic pattern once he starts the dribble.
[2A > 2A > 2A > 2D > 623+B]xn > (around 55 hits) > [2A > 5D > 2D > 623+B]xn > (around 70 hits) > [2A > 2C > 2D > 623+B] xn > (around 100) > [2Axn > 2D > 623+B] xn > 623+B > 2A > 2C > CD (or charged) > 2D > 623+B > AC > j.B xn |
xn = times a number