Toki/Combos: Difference between revisions

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This page covers [[Toki's]]'s combos. Before diving right in, be sure to  familiarize yourself with Toki [[Toki/Special_Moves|special moves]] and important [[Toki/Normal_Moves|normal moves]].
This page covers [[Toki]]'s combos. Before diving right in, be sure to  familiarize yourself with Toki [[Toki/Special_Moves|special moves]] and important [[Toki/Normal_Moves|normal moves]].




Line 8: Line 8:
Note: In order to connect a grave shoot after 2CC you must kara cancel his 2D.  
Note: In order to connect a grave shoot after 2CC you must kara cancel his 2D.  


2C > 2C > Grave Shoot (A+C) = 2C >2C > 2D~A+C
2CC > Grave Shoot (A+C) = 2CC > 2D~A+C


'''Starters'''
'''Starters'''
Line 18: Line 18:
2A > 2C > 2D
2A > 2C > 2D


2B > 2C > 2C
2B > 2CC


2A > 2C > 2C
2A > 2CC
|}
|}


==Mid Screen to Corner Combos==
==Mid Screen to Corner Combos==
Line 30: Line 29:
{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
|
|
2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2C > 2C > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender
2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2CC > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender
|}
|}


Note: Fairly stable BnB from mid screen to corner. If you think you are too far for c.5D use the variation bellow.
Note: Fairly stable BnB from mid screen to corner. If you think you are too far for c.5D use the variation bellow.


'''Version 2'''
Note: Works on every character in the corner, but 2C>5D whiffs easily against jagi, raoh, heart
 
''Version 2'''


{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
|
|
2D > 623+B > 2C > delay 2D > 623+B > 2A > 2C > 2C > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender
2D > 623+B > 2C > delay 2D > 623+B > 2A > 2CC > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender
|}
|}


Line 57: Line 58:
2. Hikou Sekkatsukou (236236+B) (3 stars)
2. Hikou Sekkatsukou (236236+B) (3 stars)


3. 2A > 2C > 2C > (2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars)
3. 2A > 2CC > (2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars)


4. 2A > 2C > 2C > 623+B > Hikou Sekkatsukou (236236+B) (3 stars)
4. 2A > 2CC > 623+B > Hikou Sekkatsukou (236236+B) (3 stars)


5. 2A > 2C > 2C > 623+B > 5B > 2B > Chase Jump Cancel Toukei Kohou (632147+D) (2 stars)
5. 2A > 2CC > 623+B > 5B > 2B > Chase Jump Cancel Toukei Kohou (632147+D) (2 stars)


6. 2A > 2C > 2C > FKO (1 star > FKO combo)
6. 2A > 2CC > FKO (1 star > FKO combo)


7. 2A > 2C > CD+E > E~(2A) > 2C > 2C > FKO ( 2 stars > FKO combo)
7. 2A > 2C > CD+E > E~(2A) > 2C > 2C > FKO ( 2 stars > FKO combo)
|}
|}


Note: For ender #7 with too many hits before this ender, the opponent may fall, so it's really advised to omit the second 2C before grave shoot or to reduce the number of tensho hits


==Mid Screen Combos==
==Mid Screen Combos==
Line 93: Line 95:
2. Hikou Sekkatsukou (236236+B) (3 stars)
2. Hikou Sekkatsukou (236236+B) (3 stars)


3. 2A > 2C > 2C (or 2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars)
3. 2A > 2CC (or 2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars)
 
4. 2A > 2A > 5B > 2CC > 236236+C or 61234+D (meaty projectile for oki)
|}
 
==Corner Combos==
 
 
{| style="width:100%" cellpadding=10 border="1"
|
Instant Tenshou Hyakuretsuken (2369+C - 4 hits) > land > A+C > j.D > 236+A > A+C > j.D > 236+C (1) > 236+A > 2CC > A+C > j.B > j.D > 236+C (1~3 hits) > 236+A > Ender
|}
|}


Nice instant overhead starter.


==FKO Combos==
==FKO Combos==
Line 109: Line 122:
{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
|
|
2. 2C > 2C > FKO
2. 2CC > FKO
|}
|}


Line 117: Line 130:
{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
|
|
1. 2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2C >2C > A+C > j.B > j.C > 236+C (2 to 3 hits) > 236+A > (2A > 2C > 2C) > FKO
1. 2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2CC > A+C > j.B > j.C > 236+C (2 to 3 hits) > 236+A > (2A > 2CC) > FKO
|}
|}


Line 123: Line 136:
{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
|
|
2. 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (1 to 3 hits) > 236+A > (2A > 2C > 2C) > FKO
2. 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (1 to 3 hits) > 236+A > (2A > 2CC) > FKO
|}
|}


Line 137: Line 150:
{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
|
|
1. 2D > 623+B > 2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2C > 2C > FKO
1. 2D > 623+B > 2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2CC > FKO
|}
|}


Note:need to be in the corner by the time the banishing strike hits ; doesn't work on toki


{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
|
|
2. 2D > 623+B > 2C > CD+E > AC+E > j.B > j.C > 236+C (2 to 3 hits) > 236+A > 2A > 2C > 2C > FKO
2. 2D > 623+B > 2C > CD+E > AC+E > j.B > j.C > 236+C (2 to 3 hits) > 236+A > 2A > 2CC > FKO
|}
|}


Note: Not reliable


{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
|
|
3. 2D > 214214+B > E~2C > 5D > 623+B > 2A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2C > 2C > FKO
3. 2D > 214214+B > E~2C > 5D > 623+B > 2A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2CC > FKO
|}
|}


Line 158: Line 173:
|}
|}


Note: midscreen route ; need to delay FKO against kenshiro, raoh and juda


{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
Line 181: Line 197:
{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
|
|
2. 2D > 214214+B > E~2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2C > 2C > FKO
2. 2D > 214214+B > E~2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2CC > FKO
|}
|}


Note: need to be in the corner by the time the banishing strike hits


{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
|
|
3. 2A > 2A > 2C > CD+E > Charged CD > E~2C > A+C > j.C > 236+A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2C > 2C > FKO
3. 2A > 2A > 2C > CD+E > Charged CD > E~2C > A+C > j.C > 236+A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2CC > FKO
|}
|}


Note: charged CD may not hit depending on the distance to the corner


{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
Line 195: Line 213:
4. 2A > E~2A > 2C > CD+E > 6 > 236236+B > 2D > FKO
4. 2A > E~2A > 2C > CD+E > 6 > 236236+B > 2D > FKO
|}
|}
 


{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
Line 202: Line 220:
|}
|}


Note: doesn't work on heart


{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
|
|
6. 2D > 623+B > 2C > 5D > CD > E~5B > 2C > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2C >2C > Charged CD+E > E~FKO (236+E~CD)
6. 2D > 623+B > 2C > 5D > CD > E~5B > 2CC > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2CC > Charged CD+E > E~FKO (236+E~CD)
|}
|}


Note: need the opponent to be in the corner by the time you do 623B and to have 1.2 boost by the time you hit with the banishing strike ; doesn't work on toki and raoh


'''4 Stars'''
'''4 Stars'''
Line 215: Line 235:
1. Opponent Dizzy after Chikuseki > CD > 623+E~B > A+C > 9E (chase boost) > j.D >  236+C (1 hit) > 236+A > 236236+B > 2D > FKO
1. Opponent Dizzy after Chikuseki > CD > 623+E~B > A+C > 9E (chase boost) > j.D >  236+C (1 hit) > 236+A > 236236+B > 2D > FKO
|}
|}


==Throw Loop==
==Throw Loop==


This is the basic formula for Toki's corner throw loop. His throw combos are usually divided into 3 stages after the back throw.  
This is the basic formula for Toki's corner throw loop. His throw combos are usually divided into 3 stages after the back throw or counter.


'''Starter'''
'''Starter'''
Line 225: Line 244:
{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
|
|
Back throw in the corner  
Back throw in the corner or Hokuto Haryuushou (214+A)
|}
|}


Line 237: Line 256:
2. 623+B > 2A > 5C > 5D > 6D > 623+B > 5C > 5D > 6D
2. 623+B > 2A > 5C > 5D > 6D > 623+B > 5C > 5D > 6D


3. 623+B > 2CC > j.D > 236+C (1 hit) > 236+A > 5C > 5D > 6D (Rei / Shin / Juda)
3. 623+B > 2CC > j.D > 236+C (1 hit) > 236+A > 5C > 5D > 6D (Rei / Shin / Juda on P2 side)


4. 623+B > 2A > 5D > 6D > 623+B > A+C > 9236+C (1 hit) > 236+A > 5C > 6D
4. 623+B > 2A > 5D > 6D > 623+B > A+C > 9236+C (1 hit) > 236+A > 5C > 6D
Line 255: Line 274:
3. 623+B > 2C > 5D > [623+B > 2C > 2D] 2x (old loop)
3. 623+B > 2C > 5D > [623+B > 2C > 2D] 2x (old loop)


4. 623+B > CD > AC+E > j.D > 236+A > 2C > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2C > 2C (2D > HSC) > 236236+C or FKO (End of combo)
4. 623+B > CD > AC+E > j.D > 236+A > 2CC > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2CC (2D > HSC) > 236236+C or FKO (End of combo)


5. 623+D > A+C > 9E (Chase Boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO (End of combo)
5. 623+D > A+C > 9E (Chase Boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO (End of combo)
Line 269: Line 288:
1. [2D > 623+B] 3-4x > 2D > HSC >236236+C  
1. [2D > 623+B] 3-4x > 2D > HSC >236236+C  


2. [2D > 623+B] 3-4x > 623+E~B > CD > AC+E > j.D > 236+A > 2C > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2C > 2C > (2D > HSC) > 236236+C
2. [2D > 623+B] 3-4x > 623+E~B > CD > AC+E > j.D > 236+A > 2CC > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2CC > (2D > HSC) > 236236+C


3. [2D > 623+B] 3-4x > 623+E~B > CD > E~5B > 2C > 2C > j.D > 236+C (1) > 236+A > 2C > 2C > A+C > j.B > j.D > 236+C (3) > 236+A > 236236+C
3. [2D > 623+B] 3-4x > 623+E~B > CD > E~5B > 2CC > j.D > 236+C (1) > 236+A > 2CC > A+C > j.B > j.D > 236+C (3) > 236+A > 236236+C


4. 623+D > CD > HSC > E > c.5C > c.5D > 623+B > 2A > 2C > AC > j.BD > 236+C (4 hits) > 236+A > 2Ax4 > A~E > 2Ax6 > 2A~E > 2Ax7 > 236236+C  
4. 623+D > CD > HSC > E > c.5C > c.5D > 623+B > 2A > 2C > AC > j.BD > 236+C (4 hits) > 236+A > 2Ax4 > A~E > 2Ax6 > 2A~E > 2Ax7 > 236236+C  
Line 292: Line 311:


Basketball setup for Shin / Mr.Heart.
Basketball setup for Shin / Mr.Heart.
Note: 5B can be replaced with 2A against heart
==Dribble Combos==




Line 298: Line 321:
Rei / Shin / Juda
Rei / Shin / Juda


2A > 2C > 2D > 623+B or (623+A > j.D > 236+A) > 2C > 5D > 623+B > 2A > 2C > 2C > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > [236+E~C (3 hits)]x2 > 236+A > 236236+C > 2A > d.2A > Dribble
2A > 2C > 2D > 623+B or (623+A > j.D > 236+A) > 2C > 5D > 623+B > 2A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > [236+E~C (3 hits)]x2 > 236+A > 236236+C > 2A > d.2A > Dribble
|}
|}


Line 325: Line 348:
{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
|
|
Mr.Heart / Toki
Mr.Heart
Mr.Heart


2A (1~3 hits) > 2D > 623+B > 2C > AC > j.BD > 236+A > 2A > 2CC > hj.ABC > 236+C (4 hits) > E~j.AB > 236+C (3 hits) > E~j.B > 236+E~C > [236+E~C (3 hits)]x3 > 236+A > j.A > j.A > 236+A > 2A > 2A > d.2A > Dribble
2A (1~3 hits) > 2D > 623+B > 2C > AC > j.BD > 236+A > 2A > 2CC > hj.ABC > 236+C (4 hits) > E~j.AB > 236+C (3 hits) > E~j.B > 236+E~C > [236+E~C (3 hits)]x3 > 236+A > j.A > j.A > 236+A > 2A > 2A > d.2A > Dribble
|}




{| style="width:100%" cellpadding=10 border="1"
|
Toki
Toki


Line 338: Line 361:
|}
|}


==Low Cost Basket Setups==
==Low Cost Dribble Setups==


{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
Line 346: Line 369:
2A > 2C > 2D > 623+A > j.D > 236+A > 2CC > 623+B > 2A > 2CC > hj.ABCD > 236+C (4hits) > 236+E~C (3 hits) > E~j.AB > 236+C (3 hits) > 236+A > 236236+C > 2A > d.2A > Dribble
2A > 2C > 2D > 623+A > j.D > 236+A > 2CC > 623+B > 2A > 2CC > hj.ABCD > 236+C (4hits) > 236+E~C (3 hits) > E~j.AB > 236+C (3 hits) > 236+A > 236236+C > 2A > d.2A > Dribble
|}
|}
{| style="width:100%" cellpadding=10 border="1"
|
Shin / 1.2 Boost + 1 Aura
2A > 2C > 2D > 623+B > 2C > j.D > 236+A > 2A > 2C > 2C > hj.ABC > 236+C (4 hits) > E~j.AB > 236+C (3 hits) > E~j.B > 236+C (3 hits) > 236+E~C (3 hits) > 236+A > 5D > 236236+C > 2A > 2A > 2A > d.2A > Dribble
|}
Note: The timing for the first 2A's after the super to start the dribble is slightly faster than usual. It could also be replaced by 2A > 2CC > 623+B > 2A or 2A > 5C > 5D > 2D > 623+B > 2A.
{| style="width:100%" cellpadding=10 border="1"
|
Rei / Shin / 1 Boost+ 1 Aura / Mid Screen
2A > 2A > 2D > 623+D > AC > j.D > 236+A > 2C > AC > j.BCD > 236+C (4 hits) > 236+A > 2Ax3 > 2A~E > 2Ax6 > 2A~E > 2Ax4 > HSC 236236+C > 2A > 2A > 2A > d.2A > Dribble.
|}
{| style="width:100%" cellpadding=10 border="1"
|
Shin / 1.2 Boost + 1 Aura
2A > 2C > 2D > 623+A > j.D > 236+A > 2C > 5D > 623+B > 2A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.AB > 236+C (3 hits) > 236+E~C (3 hits) > 236+E~C (3 hits) > 236+A > 5D > 236236+C > 2A > 2A > 2A > d.2A > Dribble
|}
{| style="width:100%" cellpadding=10 border="1"
|
Jagi / 1 Boost + 1 Aura
2A > 2A > 2D > 623+A > AD j.D > 2CC > j.D > 236+C (1 hit) > 236+A > 2CC > hj.ABD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > E~j.A > j.B > 236+C (3 hits) > 236+A > 236236+C > 2A > d.2A > Dribble
|}
{| style="width:100%" cellpadding=10 border="1"
|
Juda / 1 Boost + 1 Aura
2A > 2A > 2D > 623+B > 2C > A+C> j.D > 236+A > 2A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > 236+A > 236236+C > 2A > 2A > d.2A > Dribble
|}
or
{| style="width:100%" cellpadding=10 border="1"
|
2A > 2A > 2D > 623+A > j.D > 236+A > 2CC > j.D > 236+C (1 hit) > 236+A > 2CC > hj.ABD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > 236+A > 236236+C > 2A > 2A > d.2A > Dribble
|}
{| style="width:100%" cellpadding=10 border="1"
|
Kenshiro / 1.5 Boost
2A > 2A > 2D > 623+AE > j.D > 236+AE > 2D > 6D > 623+B > 2Ax26 > 2A~E > CD > E~2A > CD > E~2A > 2Ax5 > 2D > 623+B > 2A > Dribble
|}
{| style="width:100%" cellpadding=10 border="1"
|
Kenshiro / 0.5 Boost / Left Corner / Player 1
2A > 2A > 2D > delay > 623+A > air dash backwards > j.C > 2D > 6D > 623+B > 2Ax26 > CDE > E~2A > CD > E~2A > 2Ax4 > d.2A > Dribble
|}
Note: 623+B could be replaced by E~2A at the cost of 1 extra boost bar for both of those setups.
{| style="width:100%" cellpadding=10 border="1"
|
Kenshiro / 1 Boost + 1 Aura / Full Screen
2A > 2D > 623+D > AC > j.BD > 236+A > 2C > AC > j.BCD > 236+C (4 hits) > 236+A > 2Ax6 > 2A~E > 2Ax6 > 236236+C > 2A > E > 2A > E~2A > 2A > 2A > d.2A > Dribble
|}
or
{| style="width:100%" cellpadding=10 border="1"
|
2A > 2D > 623+B > 2C > AC > j.BD > 236+A > 2C > AC > j.BCD > 236+C (4 hits) > 236+A > 2Ax6 > 2A~E > 2Ax6 > 236236+C > 2A > E > 2A >E~2A > 2A > 2A > d.2A > Dribble
|}
Note: Good low cost dribble setup when Toki has his back close to the corner.
{| style="width:100%" cellpadding=10 border="1"
|
Raoh / 1.5 Boost
2A > 2C > 2D > 623+B > 2C > c.5D > 623+B > 2A > 2CC > AC > hj.BD > 236+C (3 hits) > 236+A > 2A > 2CC > 6D~E > E~2A > 2Ax15 > 623+B >2A > E~2A > 2Ax4 > A~E > 2A > Dribble
|}
or
{| style="width:100%" cellpadding=10 border="1"
|
1 Boost
2A > 2C > 2D > 623+B > 2C > c.5D > 623+B > 2A > 2CC > AC > hj.BD > 236+C (3 hits) > 236+A > 2A > 2CC > 6D~E > E~2A > 2Ax16 > 623+B > 5B > 623+B > 2A > d.2A > Dribble
|}
Slightly harder but this setup consumes less meter.
{| style="width:100%" cellpadding=10 border="1"
|
Raoh / 1.2 Boost / Mid Screen
2A > 2C > 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2A > 2CC > 6D~E > delay > 2Ax18 > delay > 5B~E > CD > E~2A > 2A > 2A~E > 2Ax4 > d.2A > Dribble
|}
Note: Make sure to delay the banishing strike after 5B~E.
==Dribble Pattern==
This is Toki's basic pattern once he starts the dribble.
{| style="width:100%" cellpadding=10 border="1"
|
[2A > 2A > 2A > 2D > 623+B]xn > (around 55 hits) > [2A > 5D > 2D > 623+B]xn > (around 70 hits) > [2A > 2C > 2D > 623+B] xn > (around 100) > [2Axn > 2D > 623+B] xn > 623+B > 2A > 2C > CD (or charged) > 2D > 623+B > AC > j.B xn
|}
xn = times a number
[[Category:Articles recommended for deletion]]

Latest revision as of 16:34, 19 January 2021

This page covers Toki's combos. Before diving right in, be sure to familiarize yourself with Toki special moves and important normal moves.



Basic Combos

Note: In order to connect a grave shoot after 2CC you must kara cancel his 2D.

2CC > Grave Shoot (A+C) = 2CC > 2D~A+C

Starters

2A > 2A > 2D

2A > 2C > 2D

2B > 2CC

2A > 2CC

Mid Screen to Corner Combos

Version 1

2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2CC > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender

Note: Fairly stable BnB from mid screen to corner. If you think you are too far for c.5D use the variation bellow.

Note: Works on every character in the corner, but 2C>5D whiffs easily against jagi, raoh, heart

Version 2'

2D > 623+B > 2C > delay 2D > 623+B > 2A > 2CC > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender

Version 3

2D > 623+B > 2C > A+C > j.C > 236+A > 2C > A+C > j.A > 236+C (1 to 4 hits) > 236+A > Ender

Enders

1. CD (2 stars)

2. Hikou Sekkatsukou (236236+B) (3 stars)

3. 2A > 2CC > (2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars)

4. 2A > 2CC > 623+B > Hikou Sekkatsukou (236236+B) (3 stars)

5. 2A > 2CC > 623+B > 5B > 2B > Chase Jump Cancel Toukei Kohou (632147+D) (2 stars)

6. 2A > 2CC > FKO (1 star > FKO combo)

7. 2A > 2C > CD+E > E~(2A) > 2C > 2C > FKO ( 2 stars > FKO combo)

Note: For ender #7 with too many hits before this ender, the opponent may fall, so it's really advised to omit the second 2C before grave shoot or to reduce the number of tensho hits

Mid Screen Combos

Version 1

2D > 623+D > A+C > j.B > j.C > 236+A > 2C > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender

Version 2

2D > 623+D > A+C > j.D > 236+A > A+C > j.B > 236+C (1 hit) > 236+A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > Ender

Enders

1. CD (2 stars)

2. Hikou Sekkatsukou (236236+B) (3 stars)

3. 2A > 2CC (or 2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars)

4. 2A > 2A > 5B > 2CC > 236236+C or 61234+D (meaty projectile for oki)

Corner Combos

Instant Tenshou Hyakuretsuken (2369+C - 4 hits) > land > A+C > j.D > 236+A > A+C > j.D > 236+C (1) > 236+A > 2CC > A+C > j.B > j.D > 236+C (1~3 hits) > 236+A > Ender

Nice instant overhead starter.

FKO Combos

0 Star

1. 2D > FKO


2. 2CC > FKO


1 Star

1. 2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2CC > A+C > j.B > j.C > 236+C (2 to 3 hits) > 236+A > (2A > 2CC) > FKO


2. 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (1 to 3 hits) > 236+A > (2A > 2CC) > FKO


3. 2A > 2A > 2C > CD+E > 6 > FKO


2 Stars

1. 2D > 623+B > 2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2CC > FKO

Note:need to be in the corner by the time the banishing strike hits ; doesn't work on toki

2. 2D > 623+B > 2C > CD+E > AC+E > j.B > j.C > 236+C (2 to 3 hits) > 236+A > 2A > 2CC > FKO

Note: Not reliable

3. 2D > 214214+B > E~2C > 5D > 623+B > 2A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2CC > FKO


4. 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > CD > E~FKO (236+E~CD)

Note: midscreen route ; need to delay FKO against kenshiro, raoh and juda

5. 2A > E~2A > 2C > CD+E > AC+E > 2369+E~C > 2D > FKO


6. 2A > 2C > CD+E > 6 > CD > AC+E > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > (2A > 2D) > FKO


3 Stars

1. Counter Hit Hikou Sekkatsukou (236236+B) > FKO


2. 2D > 214214+B > E~2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2CC > FKO

Note: need to be in the corner by the time the banishing strike hits

3. 2A > 2A > 2C > CD+E > Charged CD > E~2C > A+C > j.C > 236+A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2CC > FKO

Note: charged CD may not hit depending on the distance to the corner

4. 2A > E~2A > 2C > CD+E > 6 > 236236+B > 2D > FKO


5. 2A > 2C > c.5D > f.5D > CD > 6 > 236236+B > 2D > FKO

Note: doesn't work on heart

6. 2D > 623+B > 2C > 5D > CD > E~5B > 2CC > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2CC > Charged CD+E > E~FKO (236+E~CD)

Note: need the opponent to be in the corner by the time you do 623B and to have 1.2 boost by the time you hit with the banishing strike ; doesn't work on toki and raoh

4 Stars

1. Opponent Dizzy after Chikuseki > CD > 623+E~B > A+C > 9E (chase boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO

Throw Loop

This is the basic formula for Toki's corner throw loop. His throw combos are usually divided into 3 stages after the back throw or counter.

Starter

Back throw in the corner or Hokuto Haryuushou (214+A)


Initial 7-8 hits

1. 623+B > 2A > [5D > 6D > 623+B] 2x > 5D > 6D

2. 623+B > 2A > 5C > 5D > 6D > 623+B > 5C > 5D > 6D

3. 623+B > 2CC > j.D > 236+C (1 hit) > 236+A > 5C > 5D > 6D (Rei / Shin / Juda on P2 side)

4. 623+B > 2A > 5D > 6D > 623+B > A+C > 9236+C (1 hit) > 236+A > 5C > 6D

Note: You may use any of those variations. However, if you want to reach 100% by the end of the loop make sure to pick the most damaging version.


Followup from 9 hits

1. 623+A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > 236+A

2. 623+A > AD > j.A > j.B > 236+C (1 hit) > f.5C > 623+A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > 236+A

3. 623+B > 2C > 5D > [623+B > 2C > 2D] 2x (old loop)

4. 623+B > CD > AC+E > j.D > 236+A > 2CC > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2CC (2D > HSC) > 236236+C or FKO (End of combo)

5. 623+D > A+C > 9E (Chase Boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO (End of combo)

6. 623+A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > j.B > 236+C (1 hit) > 236+A > f.5D > 623+B > 2D > 6D (cross up) > [623+D > 623+D > 2D > 6D] 2x (Coast 2 Coast)


Enders

1. [2D > 623+B] 3-4x > 2D > HSC >236236+C

2. [2D > 623+B] 3-4x > 623+E~B > CD > AC+E > j.D > 236+A > 2CC > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2CC > (2D > HSC) > 236236+C

3. [2D > 623+B] 3-4x > 623+E~B > CD > E~5B > 2CC > j.D > 236+C (1) > 236+A > 2CC > A+C > j.B > j.D > 236+C (3) > 236+A > 236236+C

4. 623+D > CD > HSC > E > c.5C > c.5D > 623+B > 2A > 2C > AC > j.BD > 236+C (4 hits) > 236+A > 2Ax4 > A~E > 2Ax6 > 2A~E > 2Ax7 > 236236+C

5. [2D > 623+B] 3-4x > 623+E~B > CD > E~5B > 2CC > AC> hj.BCD > 236+C (2 hits) > 236+A > 2CC > j.A > 236+C (4 hits) > 236+E~C (3 hits) > 236+E~C (3 hits) > 236+A > 2A > 236236+C

Note: Feel free to pick any of those variations.

Note: AD = Air Dash

Basket Combos

Shin / Mr.Heart

2A > 2C > 2D > 623+B > 2C > c.5D > 623+B > 2A > 2CC > A+C > j.B > j.D > 236+C (1 to 3 hits) > 236+A > 2A > 2C > 2C > 2D > HSC 236236+C > 5B > 2A > 2A > (E~2A > 2Ax7) x5 > 2A > 2A > 2D > Basket

Basketball setup for Shin / Mr.Heart.

Note: 5B can be replaced with 2A against heart

Dribble Combos

Rei / Shin / Juda

2A > 2C > 2D > 623+B or (623+A > j.D > 236+A) > 2C > 5D > 623+B > 2A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > [236+E~C (3 hits)]x2 > 236+A > 236236+C > 2A > d.2A > Dribble

Basic dribble setup for Rei / Shin / Juda.


Jagi

2A > 2C > 2D > 623+B > 2C > AC > j.D > 236+A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > [236+E~C (3 hits)]x3 > 236+A > 236236+C > 2A > d.2A > Dribble


Kenshiro / Raoh

2A > 2C > 2D > 623+B > 2C > 5D > 623+B > 2A > 5A (or 2A) > 2CC > hj.ABCD > 236+C (4hits) > E~j.AB > 236+C (3hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > [236+E~C (3 hits)]x2 > j.A > j.A > 236+A > 2A > d.2A > Dribble

Dribble setup for Raoh / Ken at the cost of one extra boost bar.


Mr.Heart

2A (1~3 hits) > 2D > 623+B > 2C > AC > j.BD > 236+A > 2A > 2CC > hj.ABC > 236+C (4 hits) > E~j.AB > 236+C (3 hits) > E~j.B > 236+E~C > [236+E~C (3 hits)]x3 > 236+A > j.A > j.A > 236+A > 2A > 2A > d.2A > Dribble


Toki

2A (1~3 hits) > 2D > 623+B > 2CC > j.C > 236+A > 2A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > [236+E~C (3 hits)]x2 > 236+A > j.A > j.A > 236+A > 2A > d.2A

Low Cost Dribble Setups

Rei / Shin / 1 Boost + 1Aura

2A > 2C > 2D > 623+A > j.D > 236+A > 2CC > 623+B > 2A > 2CC > hj.ABCD > 236+C (4hits) > 236+E~C (3 hits) > E~j.AB > 236+C (3 hits) > 236+A > 236236+C > 2A > d.2A > Dribble


Shin / 1.2 Boost + 1 Aura

2A > 2C > 2D > 623+B > 2C > j.D > 236+A > 2A > 2C > 2C > hj.ABC > 236+C (4 hits) > E~j.AB > 236+C (3 hits) > E~j.B > 236+C (3 hits) > 236+E~C (3 hits) > 236+A > 5D > 236236+C > 2A > 2A > 2A > d.2A > Dribble

Note: The timing for the first 2A's after the super to start the dribble is slightly faster than usual. It could also be replaced by 2A > 2CC > 623+B > 2A or 2A > 5C > 5D > 2D > 623+B > 2A.


Rei / Shin / 1 Boost+ 1 Aura / Mid Screen

2A > 2A > 2D > 623+D > AC > j.D > 236+A > 2C > AC > j.BCD > 236+C (4 hits) > 236+A > 2Ax3 > 2A~E > 2Ax6 > 2A~E > 2Ax4 > HSC 236236+C > 2A > 2A > 2A > d.2A > Dribble.


Shin / 1.2 Boost + 1 Aura

2A > 2C > 2D > 623+A > j.D > 236+A > 2C > 5D > 623+B > 2A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.AB > 236+C (3 hits) > 236+E~C (3 hits) > 236+E~C (3 hits) > 236+A > 5D > 236236+C > 2A > 2A > 2A > d.2A > Dribble


Jagi / 1 Boost + 1 Aura

2A > 2A > 2D > 623+A > AD j.D > 2CC > j.D > 236+C (1 hit) > 236+A > 2CC > hj.ABD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > E~j.A > j.B > 236+C (3 hits) > 236+A > 236236+C > 2A > d.2A > Dribble


Juda / 1 Boost + 1 Aura

2A > 2A > 2D > 623+B > 2C > A+C> j.D > 236+A > 2A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > 236+A > 236236+C > 2A > 2A > d.2A > Dribble

or

2A > 2A > 2D > 623+A > j.D > 236+A > 2CC > j.D > 236+C (1 hit) > 236+A > 2CC > hj.ABD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > 236+A > 236236+C > 2A > 2A > d.2A > Dribble


Kenshiro / 1.5 Boost

2A > 2A > 2D > 623+AE > j.D > 236+AE > 2D > 6D > 623+B > 2Ax26 > 2A~E > CD > E~2A > CD > E~2A > 2Ax5 > 2D > 623+B > 2A > Dribble


Kenshiro / 0.5 Boost / Left Corner / Player 1

2A > 2A > 2D > delay > 623+A > air dash backwards > j.C > 2D > 6D > 623+B > 2Ax26 > CDE > E~2A > CD > E~2A > 2Ax4 > d.2A > Dribble

Note: 623+B could be replaced by E~2A at the cost of 1 extra boost bar for both of those setups.


Kenshiro / 1 Boost + 1 Aura / Full Screen

2A > 2D > 623+D > AC > j.BD > 236+A > 2C > AC > j.BCD > 236+C (4 hits) > 236+A > 2Ax6 > 2A~E > 2Ax6 > 236236+C > 2A > E > 2A > E~2A > 2A > 2A > d.2A > Dribble

or

2A > 2D > 623+B > 2C > AC > j.BD > 236+A > 2C > AC > j.BCD > 236+C (4 hits) > 236+A > 2Ax6 > 2A~E > 2Ax6 > 236236+C > 2A > E > 2A >E~2A > 2A > 2A > d.2A > Dribble

Note: Good low cost dribble setup when Toki has his back close to the corner.


Raoh / 1.5 Boost

2A > 2C > 2D > 623+B > 2C > c.5D > 623+B > 2A > 2CC > AC > hj.BD > 236+C (3 hits) > 236+A > 2A > 2CC > 6D~E > E~2A > 2Ax15 > 623+B >2A > E~2A > 2Ax4 > A~E > 2A > Dribble

or

1 Boost

2A > 2C > 2D > 623+B > 2C > c.5D > 623+B > 2A > 2CC > AC > hj.BD > 236+C (3 hits) > 236+A > 2A > 2CC > 6D~E > E~2A > 2Ax16 > 623+B > 5B > 623+B > 2A > d.2A > Dribble

Slightly harder but this setup consumes less meter.


Raoh / 1.2 Boost / Mid Screen

2A > 2C > 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2A > 2CC > 6D~E > delay > 2Ax18 > delay > 5B~E > CD > E~2A > 2A > 2A~E > 2Ax4 > d.2A > Dribble

Note: Make sure to delay the banishing strike after 5B~E.

Dribble Pattern

This is Toki's basic pattern once he starts the dribble.


[2A > 2A > 2A > 2D > 623+B]xn > (around 55 hits) > [2A > 5D > 2D > 623+B]xn > (around 70 hits) > [2A > 2C > 2D > 623+B] xn > (around 100) > [2Axn > 2D > 623+B] xn > 623+B > 2A > 2C > CD (or charged) > 2D > 623+B > AC > j.B xn

xn = times a number