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{{UMvC3CharacterAssists | {{UMvC3CharacterAssists | ||
| Stone Smite | direct front | 120,000 | otg wallbounce <br> softknockdown <br> projnull | Inferno | | Stone Smite | direct front | 120,000 | otg wallbounce <br> softknockdown <br> projnull | Inferno | ||
| Tenderizer | direct tiltup | 18,000 X 9 + 30,000 <br> (121,600) | strk on final hit | Skrull Torch | |||
| Orbital Grudge M | direct front | 30,000 X 6 <br> (140,300) | strk armored | Inferno | | Orbital Grudge M | direct front | 30,000 X 6 <br> (140,300) | strk armored | Inferno | ||
}} | }} | ||
Revision as of 17:05, 22 April 2015
Super-Skrull
In a nutshell
A new character to the vs. series and has two roles, either on point doing damage with tricky maneuvers or as an anchor causing havoc at the end of the game. He has a far reaching command grab which can freeze opponents into making careless mistakes and has a non tracking teleport style attack called Meteor Smash. One of his most interesting features is his assist Tenderizer which can give characters such as Firebrand, Taskmaster or Viper an unblockable on incoming. He's also one of the few characters who has a non TAC infinite, has a full screen level 3 and is scary fast and strong in X-Factor.
Alternate Colors
Players to Watch
Rubeks, ApologyMan, Dragoomba, Hi I'm Nasty
Character Vitals
Video Walkthrough
Combos
Playlist of Beginner Combos
Skrull CMV by Hi I'm Nasty and Shiro420
Skrull/Spencer/RR team CMV
Skrull/Spencer/RR team CMV #2
1 mil damage combos
Technology
Hit/Hurtbox Guide
Move List
Assist Types
Normal Moves
(72,000)
softknockdown
Can be charged
Can be charged
softknockdown
jcancel
projnull
softknockdown
jcancel
otg
(115,000)
groundbounce on first hit
groundbounce
softknockdown
Throws
Special Moves
(94,800)
armored
(140,300)
armored
(171,100)
armored
qcb + h
hardknockdown
(125,000)
otg
teleports from top of screen based on atk used:
L is far left edge
m is middle of screen
h is far right edge.
atk used determines range and angle:
l is close, on ground
m is far, on ground
h is anti-air
cptr
hardknockdown
Combos as one hit;
Scales first two hits, third hit doesn't scale further.
(121,600)
otg for all hits
groundbounce on final hit
(121,600)
wallbounce for final hit
(121,600)
strk for final hit
Hyper Moves
(293,200)
can be steered;
u steers u
d steers d
b / f stabilize f
diagonal ( uf / df ) steers more gently
"He Loves you!"
(mashable to 99 hits)
(284,100 ~ 340,400)
mashable
scales at 98%
softknockdown
homing attack
Level 3 Hyper.
Strategy
Tips and Tricks
- In the corner, you can actually use {{#motion: d + m}} to combo off of Death Penalty for gigantic damage possibilities.