UMVC3/Magneto: Difference between revisions

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[http://youtu.be/ZM1xfdZjYpk setting up hard tags to fof loops with strange] <br>
[http://youtu.be/ZM1xfdZjYpk setting up hard tags to fof loops with strange] <br>
[http://www.youtube.com/watch?v=10QxvePbVJc More FoF loop hard tags] <br>
[http://www.youtube.com/watch?v=10QxvePbVJc More FoF loop hard tags] <br>
=== TAC infinite ===
<youtube>ApY90qm6Rjs</youtube> <br>


== Move List ==
== Move List ==

Revision as of 17:26, 27 March 2014

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Magneto

Umvc3 magneto face.jpg

Born with the mutant power to manipulate metal through magnetism, Magneto eventually found himself on the path leading towards the genocide of all non-mutants following his time in the Auschwitz concentration camp in World War II. A close personal friend of Professor X, Magneto has been thwarted time and time again through the efforts of the X-Men.


In a nutshell

Magneto is very good at using projectiles, speed and option selects to corner the opponent and take advantage with strong high/lows. He has one of the best grabs in the game with temporarily traps the opponent allowing time for a variety of follow up attacks. His ability to air dash and fly also give him the opportunity to increase damage during his solo combo and control space. Magneto is the quintessential corner combo character.

Players to Watch

FChamp, RayRay, Neo, Tokido, Xian, Fanatic, X-Ray, KBeast, Rattana, Andre, Wentinel

Character Vitals

CHARACTER DATA
Health:
850,000
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25.0 %
47.5 %
70.0 %
X-Factor Speed Boost:
15.0 %
22.5 %
30.0 %
X-Factor Duration:
11.0 s
16.0 s
21.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %

Video Walkthrough


Combos

Combo with rapid slash and hidden missiles

Technology

hard tag to doom
setting up hard tags to fof loops with strange
More FoF loop hard tags

TAC infinite


Move List


Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Electromagnetic Disruptor L
shot front
90,000
proj strk
Magnetic Shockwave
Beta2.png Force Field
Extra Instant
100,000
counter
softknockdown
proj
Magnetic Shockwave
Gamma2.png Hyper Gravitation M
Shot Front
50,000 X 2
(95,000)
proj cptr
softknockdown
Magnetic Tempest

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
50,000
rpdfire
Crouching Light
d + l
43,000
rpdfire low
Standing Medium
m
65,000
Crouching Medium
d + m
70,000
low
chipdamage
Standing Heavy
h
83,000
softknockdown
Crouching Heavy
d + h
75,000
low softknockdown
Special
s
90,000
launch nocancel
Jumping Light
air l
48,000
high airdashcancel
Jumping Medium
air m
68,000
high airdashcancel
Jumping Heavy
air h
83,000
high airdashcancel
Jumping Special
air s
90,000
high aircombofinisher
airdashcancel

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw cptr
Back Throw
b + h
80,000
throw cptr
Forward Air Throw
air f + h
80,000
airthrow cptr
Back Air Throw
air b + h
80,000
airthrow cptr

Special Moves

Name
Command
Damage
Notes (glossary)
Electromagnetic Disruptor L
qcf + l
90,000
airok proj softknockdown
Electromagnetic Disruptor M
qcf + m
55,000 X 2
(104,500)
airok proj softknockdown
Electromagnetic Disruptor H
qcf + h
45,000 X 3
(121,900)
airok proj softknockdown
Force Field
dp + atk
100,000
counter proj
softknockdown
Field itself counts as a proj
when other projectiles hit it.
Hyper Gravitation
"Hyper Grab"
qcb + atk
50,000 X 2
(95,000)
airok
proj cptr
softknockdown
atk used determines speed and range.
Flight
qcb + s
0
airok
initiates flight mode.
Magnetic Blast
air u uf f + atk
70,000
proj
Fatal Attraction
"Attraction"
rdp + l
0
Pulls opponent closer.
Repulsion
rdp + m
0
Pushes opponent further away.
Reverse Polarity
"Gravitation"
rdp + h
0
pulls enemy to the ground, negating their jump.
If used in combo, treated as softknockdown

Hyper Moves

Name
Command
Damage
Notes (glossary)
Magnetic Shockwave
qcf + atk + atk
70,000 X 6
(327,800)
proj otg
hardknockdown
Magnetic Tempest
qcb + atk + atk
10,000 X 40 ~ 80
(275,400 ~ 330,700)
airok proj
strk
Mashable
Gravity Squeeze
dp + atk + atk
400,000 + 1,000 per button mashed
(400,000 ~ about 446,000)
proj otg
Mashable
Level 3 Hyper.

Strategy

Tips and Tricks

Combos

* Simple Air Dash) {{#motion: l , 1 , m , h (launcher), airdash , air m , qcb + s ,
air l , air h , airdash , h , airdash , h, airdash , h , airdash , s (land), qcf + atk + atk}}

Basic Strategy

Advanced Strategy

Strategy vs. Magneto