Street Fighter X Tekken/Jack X: Difference between revisions

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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Piston Gun | p p p p p | knockdown <br> MP and HP can be extended <br> ex causes wallbounce }}
{{SFxTMoveListRow | Piston Gun | p repeatedly | knockdown <br> MP and HP can be extended <br> ex causes wallbounce }}
{{SFxTMoveListRow | Megaton Earthquake | rdp + p | knockdown }}
{{SFxTMoveListRow | Megaton Earthquake | rdp + p | knockdown }}
{{SFxTMoveListRow | Rocket Uppercut | dp + p | floats <br> Counts as a projectile <br> lp throw invul.1-11f <br> mp strike invul.1-8f <br> hp full invul.1-11f, but 13f startup <br> ex full invul.1-9f }}
{{SFxTMoveListRow | Rocket Uppercut | dp + p | floats <br> Counts as a projectile <br> lp throw invul.1-11f <br> mp strike invul.1-8f <br> hp full invul.1-11f, but 13f startup <br> ex full invul.1-9f }}

Revision as of 14:39, 4 February 2014

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Jack X

Sfxt Jack X face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
Whiffs Crouching
Standing Hard Kick
hk
Forces Standing
Standing (close) Medium Punch
mp
speccancel
Standing (close) Hard Punch
hp
speccancel
Forces Standing
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
low speccancel
Crouching Hard Punch
d + hp
low knockdown
Crouching Light Kick
d + lk
low speccancel
Crouching Medium Kick
d + mk
low speccancel
Crouching Hard Kick
d + hk
low hardknockdown
Angled Jump Light Punch
ub / uf + lp
Angled Jump Medium Punch
ub / uf + mp
knockdown on airborne opponent
Angled Jump Hard Punch
uf / u / ub + hp
Angled Jump Light Kick
ub / uf + lk
Angled Jump Medium Kick
ub / uf + mk
Angled Jump Hard Kick
ub / uf + hk

Unique Attacks

Name
Command
Notes
Giant Foot Stomp
u while Jumping
1 point of armor
Pancake Press
d during Giant Foot Stomp
floats
Granite Stomping
f + lk
high
knockdown on airborne opponent
Cossack Kicks
lk
d + lk --- mk --- lk --- mk --- lk --- mk
Cossack Smash
p during Cossack Kicks
high
crumple stun on hit
Megaton Strike
d + lp --- hp
knockdown on airborne opponent
Machinegun Blast
(close) mp --- mp --- mp --- hp
knockdown
Can start from a Boost Combo
Diamond Reamer
(far) mp --- mp
knockdown on airborne opponent
second mp can be charged for knockdown
Mad Dozer
mk --- mp --- mp
knockdown on airborne opponent
second mp can be charged for wallbounce
and 1 point of armor (25-39f)

Throws

Name
Command
Notes
Megaton Drop
f or n + lp + lk
throw
Iron Gunman
b + lp + lk
throw

Special Moves

Name
Command
Notes
Piston Gun
p repeatedly
knockdown
MP and HP can be extended
ex causes wallbounce
Megaton Earthquake
rdp + p
knockdown
Rocket Uppercut
dp + p
floats
Counts as a projectile
lp throw invul.1-11f
mp strike invul.1-8f
hp full invul.1-11f, but 13f startup
ex full invul.1-9f
Atomic Shoulder Tackle
hcf + k
knockdown
hk has 1 point of armor 7-35f
ex has 1 point of armor 7-31f and wallbounce
Gigaton Punch
qcf + p
knockdown
ex chrg

Super Combo

Name
Command
Notes
Giant Rush
qcf + 3p
hardknockdown
full invul. 1-10f


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A

Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A

The Basics

N/A

Advanced Strategy

N/A

Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Frame Data

zUkUu's Frame Data Guide for Jack-X