Line 147: | Line 147: | ||
== Frame Data == | == Frame Data == | ||
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
! align="left" | Move Name | |||
! align="center" | Startup | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
|- | |||
| align="left" | Palm Strike | |||
| align="center" | 6 | |||
| align="center" | 12 | |||
| align="center" | 4 | |||
| align="center" | 8 | |||
|- | |||
| align="left" | Hammer Fist | |||
| align="center" | 10 | |||
| align="center" | 29 | |||
| align="center" | -3 | |||
| align="center" | 7 | |||
|- | |||
| align="left" | Roundhouse | |||
| align="center" | 13 | |||
| align="center" | 22 | |||
| align="center" | 1 | |||
| align="center" | 10 | |||
|- | |||
| align="left" | Crusader Kick | |||
| align="center" | 9 | |||
| align="center" | 16 | |||
| align="center" | 0 | |||
| align="center" | 9 | |||
|- | |||
| align="left" | Batarang Swipe | |||
| align="center" | 12 | |||
| align="center" | 24 | |||
| align="center" | -9 | |||
| align="center" | 11 | |||
|- | |||
| align="left" | Flying Kick | |||
| align="center" | 29 | |||
| align="center" | 22 | |||
| align="center" | 12 | |||
| align="center" | 81 | |||
|- | |||
| align="left" | Caped Crusade | |||
| align="center" | 14 | |||
| align="center" | 24 | |||
| align="center" | 1 | |||
| align="center" | 11 | |||
|- | |||
| align="left" | Wheel Kicks | |||
| align="center" | 29 | |||
| align="center" | 26 | |||
| align="center" | 8 | |||
| align="center" | 79 | |||
|- | |||
| align="left" | Low Jab | |||
| align="center" | 7 | |||
| align="center" | 12 | |||
| align="center" | 0 | |||
| align="center" | 14 | |||
|- | |||
| align="left" | Uppercut | |||
| align="center" | 7 | |||
| align="center" | 29 | |||
| align="center" | -16 | |||
| align="center" | 62 | |||
|- | |||
| align="left" | Low Hammerfist | |||
| align="center" | 15 | |||
| align="center" | 20 | |||
| align="center" | -5 | |||
| align="center" | 42 | |||
|- | |||
| align="left" | Flying Knee | |||
| align="center" | 5 | |||
| align="center" | 22 | |||
| align="center" | -8 | |||
| align="center" | 4 | |||
|- | |||
| align="left" | Straight Kick | |||
| align="center" | 7 | |||
| align="center" | 22 | |||
| align="center" | -4 | |||
| align="center" | 17 | |||
|- | |||
| align="left" | Flip Kick | |||
| align="center" | 10 | |||
| align="center" | 16 | |||
| align="center" | 10 | |||
| align="center" | 10 | |||
|- | |||
|- | |||
| align="left" | Forward Throw | |||
| align="center" | 10 | |||
| align="center" | 21 | |||
| align="center" | - | |||
| align="center" | - | |||
|- | |||
| align="left" | Back Throw | |||
| align="center" | 10 | |||
| align="center" | 21 | |||
| align="center" | - | |||
| align="center" | - | |||
|- | |||
| align="left" | Showdown | |||
| align="center" | 9 | |||
| align="center" | 18 | |||
| align="center" | 1 | |||
| align="center" | 16 | |||
|- | |||
| align="left" | Injustice | |||
| align="center" | 9 | |||
| align="center" | 41 | |||
| align="center" | -6 | |||
| align="center" | -5 | |||
|- | |||
| align="left" | Vengeance | |||
| align="center" | 21 | |||
| align="center" | 25 | |||
| align="center" | 5 | |||
| align="center" | 67 | |||
|- | |||
| align="left" | Tricky Bat | |||
| align="center" | 22 | |||
| align="center" | 46 | |||
| align="center" | -23 | |||
| align="center" | 11 | |||
|- | |||
| align="left" | Intimidation | |||
| align="center" | 13 | |||
| align="center" | 19 | |||
| align="center" | 6 | |||
| align="center" | 16 | |||
|- | |||
| align="left" | Mind Games | |||
| align="center" | 17 | |||
| align="center" | 18 | |||
| align="center" | -5 | |||
| align="center" | 80 | |||
|- | |||
| align="left" | Millionaire | |||
| align="center" | 12 | |||
| align="center" | 25 | |||
| align="center" | -4 | |||
| align="center" | 11 | |||
|- | |||
| align="left" | High Tech | |||
| align="center" | 18 | |||
| align="center" | 17 | |||
| align="center" | -5 | |||
| align="center" | 46 | |||
|- | |||
| align="left" | Darkness | |||
| align="center" | 18 | |||
| align="center" | 26 | |||
| align="center" | -6 | |||
| align="center" | 67 | |||
|- | |||
| align="left" | Tragic | |||
| align="center" | 11 | |||
| align="center" | 18 | |||
| align="center" | 8 | |||
| align="center" | 14 | |||
|- | |||
| align="left" | Caped Crusader | |||
| align="center" | 15 | |||
| align="center" | 14 | |||
| align="center" | -1 | |||
| align="center" | 88 | |||
|- | |||
| align="left" | Stay Down | |||
| align="center" | 10 | |||
| align="center" | 3 | |||
| align="center" | -15 | |||
| align="center" | 55 | |||
|- | |||
| align="left" | Winged Avenger | |||
| align="center" | 6 | |||
| align="center" | 25 | |||
| align="center" | -7 | |||
| align="center" | 45 | |||
|- | |||
| align="left" | Straight Grapple | |||
| align="center" | 20 | |||
| align="center" | 27 | |||
| align="center" | -32 | |||
| align="center" | -11 | |||
|- | |||
| align="left" | Straight Grapple (Meter Burn) | |||
| align="center" | 0 | |||
| align="center" | 31 | |||
| align="center" | - | |||
| align="center" | -31 | |||
|- | |||
| align="left" | Sky Grapple | |||
| align="center" | 14 | |||
| align="center" | 44 | |||
| align="center" | -42 | |||
| align="center" | 57 | |||
|- | |||
| align="left" | Sky Grapple (Meter Burn) | |||
| align="center" | 0 | |||
| align="center" | 12 | |||
| align="center" | - | |||
| align="center" | 83 | |||
|- | |||
| align="left" | Batarang | |||
| align="center" | 20 | |||
| align="center" | -155 | |||
| align="center" | -18 | |||
| align="center" | -7 | |||
|- | |||
| align="left" | Batarang (Meter Burn) | |||
| align="center" | 8 | |||
| align="center" | 0 | |||
| align="center" | 38 | |||
| align="center" | 65 | |||
|- | |||
| align="left" | Up Batarang | |||
| align="center" | 19 | |||
| align="center" | -167 | |||
| align="center" | -5 | |||
| align="center" | 6 | |||
|- | |||
| align="left" | Up Batarang (Meter Burn) | |||
| align="center" | 6 | |||
| align="center" | 0 | |||
| align="center" | 38 | |||
| align="center" | 102 | |||
|- | |||
| align="left" | Side Kick | |||
| align="center" | 16 | |||
| align="center" | 50 | |||
| align="center" | -35 | |||
| align="center" | -2 | |||
|- | |||
| align="left" | Side Kick (Meter Burn) | |||
| align="center" | 15 | |||
| align="center" | -125 | |||
| align="center" | - | |||
| align="center" | 16 | |||
|- | |||
| align="left" | Scatter Bombs | |||
| align="center" | 8 | |||
| align="center" | 31 | |||
| align="center" | -16 | |||
| align="center" | 7 | |||
|- | |||
| align="left" | Cape Parry | |||
| align="center" | 1 | |||
| align="center" | 42 | |||
| align="center" | -84 | |||
| align="center" | 14 | |||
|- | |||
| align="left" | The Dark Knight | |||
| align="center" | 121 | |||
| align="center" | 44 | |||
| align="center" | -14 | |||
| align="center" | 14 | |||
|- | |||
| align="left" | Trait: Mechanical Bats | |||
| align="center" | 0 | |||
| align="center" | 15 | |||
| align="center" | -15 | |||
| align="center" | -15 | |||
|- | |||
| align="left" | Trait: Release The Bats | |||
| align="center" | 5 | |||
| align="center" | 0 | |||
| align="center" | 15 | |||
| align="center" | 46 | |||
|- | |||
| align="left" | Trait: Bat Swarm | |||
| align="center" | 10 | |||
| align="center" | 8 | |||
| align="center" | 12 | |||
| align="center" | 81 | |||
|- | |||
|} | |||
[[Category: Injustice: Gods Among Us]] | [[Category: Injustice: Gods Among Us]] |
Revision as of 18:30, 13 July 2013

Solomon Grundy
"Solomon Grundy, Born on a Monday, Christened on Tuesday, Married on Wednesday, Took ill on Thursday, Grew worse on Friday, Died on Saturday, Buried on Sunday. That was the end of Solomon Grundy."
The undead monster known as Solomon Grundy is powerful, immortal and bad news for every hero unfortunate enough to cross his path. Grundy was a corrupt man named Cyrus Gold until his untimely death in Slaughter Swamp. Since then, his entire existence has been an unending cycle of death and rebirth. When Grundy dies, he eventually rises again, emerging from the depths of his original resting place in the swamp to wreak havoc on the living.
However, there’s a twist to this otherwise dependable cycle. When he’s reborn, his personality often changes. Sometimes he returns a mindless monster, destroying everything in his path. Other times, he’s reborn with a high level of intelligence, granting him a deadly combination of brains and brawn. But no matter the changes in his personality, he always has the same superhuman strength, stamina and near indestructibility, and his desires remain evil and corrupt. He is a monster—an invulnerable one that will keep coming back again…and again…
In a nutshell
Character Info
Move List
Normal Moves
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Combo Attacks
launches opponent into the air
knockdown leaves opponent 3/4th screen
away
knockdown
advancing attack
advancing attack knockdown
places opponent in a juggle state
launches opponent into air
antiair capable
knockdown
knockdown leaves opponent half screen
away
knockdown leaves opponent 3/4th screen
away
knockdown
knockdown
Bounce Cancels
cancel the combo and perform a
groundbounce
cancel the combo and perform a
wallbounce
Character Powers
f , b + Trait - Power Chain: 8.80 damage that increases damage on all attacks
d , f + Trait - Power Final Hit: 10.80 damage that further increases on all attacks
d , d + Trait - Health Chain: 5.00 damage that reduces damage taken
u , u + Trait - Health Final Hit: 7.00 damage that further reduces damage taken
d , u + Trait - Defense Chain: 6.00 damage and reduces chip damage
u , d + Trait - Defense Final Hit: 16.00 damage and further reduces chip damage
Throws
leaves opponent 1/4th screen away
leaves opponent 1/4th screen away
Special Moves
Alternate Command:
qcb + l
Cleaver Spin
Alternate Command:
hcf + h
Can be cancelled by pressing d ,b
Walking Corpse
Alternate Command:
qcb + h
Grave Rot
Alternate Command:
hcf + m
Dead Air
Alternate Command:
qcf + m
Swamp Hands
Alternate Command:
qcf + l
Super Move
First hit: 10.00, then 2.00, 6.00, 3.00, 6.00, 10.00
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
![]()
|
![]() Boss Grundy |
![]()
|
Unlocking
- Regime- 1 Armory Key in Hall of Justice Archives
- Boss Grundy- Beat Classic Battle
- Red Son- Pre Order at Gamestop
Match Ups
TBW
Frame Data
Move Name | Startup | Recovery | On Guard | On Hit |
---|---|---|---|---|
Palm Strike | 6 | 12 | 4 | 8 |
Hammer Fist | 10 | 29 | -3 | 7 |
Roundhouse | 13 | 22 | 1 | 10 |
Crusader Kick | 9 | 16 | 0 | 9 |
Batarang Swipe | 12 | 24 | -9 | 11 |
Flying Kick | 29 | 22 | 12 | 81 |
Caped Crusade | 14 | 24 | 1 | 11 |
Wheel Kicks | 29 | 26 | 8 | 79 |
Low Jab | 7 | 12 | 0 | 14 |
Uppercut | 7 | 29 | -16 | 62 |
Low Hammerfist | 15 | 20 | -5 | 42 |
Flying Knee | 5 | 22 | -8 | 4 |
Straight Kick | 7 | 22 | -4 | 17 |
Flip Kick | 10 | 16 | 10 | 10 |
Forward Throw | 10 | 21 | - | - |
Back Throw | 10 | 21 | - | - |
Showdown | 9 | 18 | 1 | 16 |
Injustice | 9 | 41 | -6 | -5 |
Vengeance | 21 | 25 | 5 | 67 |
Tricky Bat | 22 | 46 | -23 | 11 |
Intimidation | 13 | 19 | 6 | 16 |
Mind Games | 17 | 18 | -5 | 80 |
Millionaire | 12 | 25 | -4 | 11 |
High Tech | 18 | 17 | -5 | 46 |
Darkness | 18 | 26 | -6 | 67 |
Tragic | 11 | 18 | 8 | 14 |
Caped Crusader | 15 | 14 | -1 | 88 |
Stay Down | 10 | 3 | -15 | 55 |
Winged Avenger | 6 | 25 | -7 | 45 |
Straight Grapple | 20 | 27 | -32 | -11 |
Straight Grapple (Meter Burn) | 0 | 31 | - | -31 |
Sky Grapple | 14 | 44 | -42 | 57 |
Sky Grapple (Meter Burn) | 0 | 12 | - | 83 |
Batarang | 20 | -155 | -18 | -7 |
Batarang (Meter Burn) | 8 | 0 | 38 | 65 |
Up Batarang | 19 | -167 | -5 | 6 |
Up Batarang (Meter Burn) | 6 | 0 | 38 | 102 |
Side Kick | 16 | 50 | -35 | -2 |
Side Kick (Meter Burn) | 15 | -125 | - | 16 |
Scatter Bombs | 8 | 31 | -16 | 7 |
Cape Parry | 1 | 42 | -84 | 14 |
The Dark Knight | 121 | 44 | -14 | 14 |
Trait: Mechanical Bats | 0 | 15 | -15 | -15 |
Trait: Release The Bats | 5 | 0 | 15 | 46 |
Trait: Bat Swarm | 10 | 8 | 12 | 81 |