Injustice: Gods Among Us/Solomon Grundy: Difference between revisions

From SuperCombo Wiki
Line 147: Line 147:
== Frame Data ==
== Frame Data ==


TBW
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
|- 
! align="left"    | Move Name
! align="center"  | Startup
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
|- 
| align="left"    | Palm Strike
| align="center"  | 6
| align="center"  | 12
| align="center"  | 4
| align="center"  | 8
|- 
| align="left"    | Hammer Fist
| align="center"  | 10
| align="center"  | 29
| align="center"  | -3
| align="center"  | 7
|- 
| align="left"    | Roundhouse
| align="center"  | 13
| align="center"  | 22
| align="center"  | 1
| align="center"  | 10
|-
| align="left"    | Crusader Kick
| align="center"  | 9
| align="center"  | 16
| align="center"  | 0
| align="center"  | 9
|- 
| align="left"    | Batarang Swipe
| align="center"  | 12
| align="center"  | 24
| align="center"  | -9
| align="center"  | 11
|- 
| align="left"    | Flying Kick
| align="center"  | 29
| align="center"  | 22
| align="center"  | 12
| align="center"  | 81
|-
| align="left"    | Caped Crusade
| align="center"  | 14
| align="center"  | 24
| align="center"  | 1
| align="center"  | 11
|- 
| align="left"    | Wheel Kicks
| align="center"  | 29
| align="center"  | 26
| align="center"  | 8
| align="center"  | 79
|- 
| align="left"    | Low Jab
| align="center"  | 7
| align="center"  | 12
| align="center"  | 0
| align="center"  | 14
|-
| align="left"    | Uppercut
| align="center"  | 7
| align="center"  | 29
| align="center"  | -16
| align="center"  | 62
|- 
| align="left"    | Low Hammerfist
| align="center"  | 15
| align="center"  | 20
| align="center"  | -5
| align="center"  | 42
|- 
| align="left"    | Flying Knee
| align="center"  | 5
| align="center"  | 22
| align="center"  | -8
| align="center"  | 4
|-
| align="left"    | Straight Kick
| align="center"  | 7
| align="center"  | 22
| align="center"  | -4
| align="center"  | 17
|-
| align="left"    | Flip Kick
| align="center"  | 10
| align="center"  | 16
| align="center"  | 10
| align="center"  | 10
|-
|-
| align="left"    | Forward Throw
| align="center"  | 10
| align="center"  | 21
| align="center"  | -
| align="center"  | -
|-
| align="left"    | Back Throw
| align="center"  | 10
| align="center"  | 21
| align="center"  | -
| align="center"  | -
|-
| align="left"    | Showdown
| align="center"  | 9
| align="center"  | 18
| align="center"  | 1
| align="center"  | 16
|-
| align="left"    | Injustice
| align="center"  | 9
| align="center"  | 41
| align="center"  | -6
| align="center"  | -5
|-
| align="left"    | Vengeance
| align="center"  | 21
| align="center"  | 25
| align="center"  | 5
| align="center"  | 67
|-
| align="left"    | Tricky Bat
| align="center"  | 22
| align="center"  | 46
| align="center"  | -23
| align="center"  | 11
|-
| align="left"    | Intimidation
| align="center"  | 13
| align="center"  | 19
| align="center"  | 6
| align="center"  | 16
|-
| align="left"    | Mind Games
| align="center"  | 17
| align="center"  | 18
| align="center"  | -5
| align="center"  | 80
|-
| align="left"    | Millionaire
| align="center"  | 12
| align="center"  | 25
| align="center"  | -4
| align="center"  | 11
|-
| align="left"    | High Tech
| align="center"  | 18
| align="center"  | 17
| align="center"  | -5
| align="center"  | 46
|-
| align="left"    | Darkness
| align="center"  | 18
| align="center"  | 26
| align="center"  | -6
| align="center"  | 67
|-
| align="left"    | Tragic
| align="center"  | 11
| align="center"  | 18
| align="center"  | 8
| align="center"  | 14
|-
| align="left"    | Caped Crusader
| align="center"  | 15
| align="center"  | 14
| align="center"  | -1
| align="center"  | 88
|-
| align="left"    | Stay Down
| align="center"  | 10
| align="center"  | 3
| align="center"  | -15
| align="center"  | 55
|-
| align="left"    | Winged Avenger
| align="center"  | 6
| align="center"  | 25
| align="center"  | -7
| align="center"  | 45
|-
| align="left"    | Straight Grapple
| align="center"  | 20
| align="center"  | 27
| align="center"  | -32
| align="center"  | -11
|-
| align="left"    | Straight Grapple (Meter Burn)
| align="center"  | 0
| align="center"  | 31
| align="center"  | -
| align="center"  | -31
|-
| align="left"    | Sky Grapple
| align="center"  | 14
| align="center"  | 44
| align="center"  | -42
| align="center"  | 57
|-
| align="left"    | Sky Grapple (Meter Burn)
| align="center"  | 0
| align="center"  | 12
| align="center"  | -
| align="center"  | 83
|-
| align="left"    | Batarang
| align="center"  | 20
| align="center"  | -155
| align="center"  | -18
| align="center"  | -7
|-
| align="left"    | Batarang (Meter Burn)
| align="center"  | 8
| align="center"  | 0
| align="center"  | 38
| align="center"  | 65
|-
| align="left"    | Up Batarang
| align="center"  | 19
| align="center"  | -167
| align="center"  | -5
| align="center"  | 6
|-
| align="left"    | Up Batarang (Meter Burn)
| align="center"  | 6
| align="center"  | 0
| align="center"  | 38
| align="center"  | 102
|-
| align="left"    | Side Kick
| align="center"  | 16
| align="center"  | 50
| align="center"  | -35
| align="center"  | -2
|-
| align="left"    | Side Kick (Meter Burn)
| align="center"  | 15
| align="center"  | -125
| align="center"  | -
| align="center"  | 16
|-
| align="left"    | Scatter Bombs
| align="center"  | 8
| align="center"  | 31
| align="center"  | -16
| align="center"  | 7
|-
| align="left"    | Cape Parry
| align="center"  | 1
| align="center"  | 42
| align="center"  | -84
| align="center"  | 14
|-
| align="left"    | The Dark Knight
| align="center"  | 121
| align="center"  | 44
| align="center"  | -14
| align="center"  | 14
|-
| align="left"    | Trait: Mechanical Bats
| align="center"  | 0
| align="center"  | 15
| align="center"  | -15
| align="center"  | -15
|-
| align="left"    | Trait: Release The Bats
| align="center"  | 5
| align="center"  | 0
| align="center"  | 15
| align="center"  | 46
|-
| align="left"    | Trait: Bat Swarm
| align="center"  | 10
| align="center"  | 8
| align="center"  | 12
| align="center"  | 81
|-
|}


[[Category: Injustice: Gods Among Us]]
[[Category: Injustice: Gods Among Us]]

Revision as of 18:30, 13 July 2013

Injustice: Gods Among UsInjusticeLogo.png


Solomon Grundy

Injustice grundy small.png

"Solomon Grundy, Born on a Monday, Christened on Tuesday, Married on Wednesday, Took ill on Thursday, Grew worse on Friday, Died on Saturday, Buried on Sunday. That was the end of Solomon Grundy."

The undead monster known as Solomon Grundy is powerful, immortal and bad news for every hero unfortunate enough to cross his path. Grundy was a corrupt man named Cyrus Gold until his untimely death in Slaughter Swamp. Since then, his entire existence has been an unending cycle of death and rebirth. When Grundy dies, he eventually rises again, emerging from the depths of his original resting place in the swamp to wreak havoc on the living.

However, there’s a twist to this otherwise dependable cycle. When he’s reborn, his personality often changes. Sometimes he returns a mindless monster, destroying everything in his path. Other times, he’s reborn with a high level of intelligence, granting him a deadly combination of brains and brawn. But no matter the changes in his personality, he always has the same superhuman strength, stamina and near indestructibility, and his desires remain evil and corrupt. He is a monster—an invulnerable one that will keep coming back again…and again…

In a nutshell



Character Info

Type:
Power
Real Name:
Cyrus Gold
Debut:
All American Comics #61 (October 1944)
Voice Actor:
Fred Tatasciore

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Decimate Fist
l
3.00
Med
Muddy Boot
m
7.00
Med
Marsh Mash
h
9.00
Med
Light-Headed
b + l
7.00
Overhead
Swampy Stomp
b + m
3.00
Low
Grundy Blast
b + h
11.00
Med wallbounce Hold h
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Cyrus Kick
f + l
2.00
Low
Butcher Slash
f + m
5.00
Med
Grundy Crush
f + h
11.00
Overhead groundbounce Hold
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Gut Punch
d + l
2.00
Med
Rising Backhand
d + m
2.00
Med launches opponent into air on hit
Low Hook
d + h
7.00
Low knockdown
Hinge Kick
l aironly
5.00
Overhead
Quick Kick
m aironly
7.00
Overhead
Double Boot
h aironly
11.00
Overhead knockdown

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Heavy Hand
l , l
5.85
Med , Med
Driven To Kill
l , l , m
12.17
Med , Med , Med
Destroy
l , l , h
10.36
Med , Med , Med
launches opponent into the air
Force Of Evil
l , b + m
9.65
Med , Med
knockdown leaves opponent 3/4th screen
away
Born On A Monday
b + l , h
14.36
Overhead , Low , Low
knockdown
Reanimated
f + l , m
4.85
Low , Med
advancing attack
No Pain
f + l , m , m
11.17
Low , Med, Med
advancing attack knockdown
Death To All
f + l , h
8.65
Low , Med
places opponent in a juggle state
Already Dead
b + m , h
9.65
Low , Med
launches opponent into air
Rest In Peace
f + m , m
9.75
Med , Med
antiair capable
Slaughter Swamp
f + m , m , h
16.07
Med , Med , Med
knockdown
Bad Blood
h , m
13.50
Med , Med
knockdown leaves opponent half screen
away
Dead's Blood
h , h
15.30
Med , Med
knockdown leaves opponent 3/4th screen
away
Tombstoned
d + l , h
8.65
Med , Med
knockdown
Swampland
d + m , h
12.26
Med , Overhead
knockdown

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Grundy Crush
f , f , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
groundbounce
Grundy Blast
b , b , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
wallbounce

Character Powers

Name
Command
Damage
Notes
SU
RC
OG
OH
The Pain Chain
Trait
9.00
throw that leads to 3 possible chains:

f , b + Trait - Power Chain: 8.80 damage that increases damage on all attacks
d , f + Trait - Power Final Hit: 10.80 damage that further increases on all attacks

d , d + Trait - Health Chain: 5.00 damage that reduces damage taken
u , u + Trait - Health Final Hit: 7.00 damage that further reduces damage taken

d , u + Trait - Defense Chain: 6.00 damage and reduces chip damage
u , d + Trait - Defense Final Hit: 16.00 damage and further reduces chip damage

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw
leaves opponent 1/4th screen away
Back Throw
b + l + h
11.00
Throw
leaves opponent 1/4th screen away

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Cleaver Spin
d , b + l
Alternate Command:
qcb + l
10.00
Quck, advancing attack
Cleaver Spin (Meter Burn)
Meter Burn during
Cleaver Spin
-
pressing Meter Burn during Cleaver Spin will increase damage and groundbounce
Walking Corpse
b , f + h
Alternate Command:
hcf + h
12.00
Slow moving, armored command throw
Can be cancelled by pressing d ,b
Walking Corpse (Meter Burn)
Meter Burn during
Walking Corpse
7.00
Pressing Meter Burn after successful hit adds an additional hit and throws the opponent full screen away
Grave Rot
d , b + h
Alternate Command:
qcb + h
-
Gas forms around Grundy that slowly ticks damage on opponent when near
Grave Rot (Meter Burn)
Meter Burn during
Grave Rot
2.00
Pressing Meter Burn during Grave Rot increases the damage per tick of the gas
Dead Air
b , f + m
Alternate Command:
hcf + m
10.00
short ranged command throw that tosses opponent 3/4th screen behind Grundy
Dead Air (Meter Burn)
Meter Burn during
Dead Air
-
Pressing Meter Burn during Dead Air launches opponent in a juggle state
Swamp Hands
d , f + m
Alternate Command:
qcf + m
9.00
Low attack that causes knockdown
Swamp Hands (Meter Burn)
Meter Burn during
Swamp Hands
6.00
Pressing Meter Burn during Swamp Hands gives Grundy armor and if hit successfully, grabs opponent and hold them in place for a short time
To The Grave
d , f + l
Alternate Command:
qcf + l
11.00
close range command throw can can catch airborne opponents

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
Grave Digger
Super Command
37.00
Grundy gains increased speed, full armor, and all of his buttons are a command grab. If that grab lands, Grundy attacks with everything in his body.
First hit: 10.00, then 2.00, 6.00, 3.00, 6.00, 10.00

Move Analysis

TBW

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

TBW

Tips and Tricks

TBW

Combos

TBW

Alternate Costumes

Grundy-reg.jpg
Regime
Grundy-boss.jpg

Boss Grundy

Grundy-red.jpg
Red Son


Unlocking

  • Regime- 1 Armory Key in Hall of Justice Archives
  • Boss Grundy- Beat Classic Battle
  • Red Son- Pre Order at Gamestop

Match Ups

TBW

Frame Data

Move Name Startup Recovery On Guard On Hit
Palm Strike 6 12 4 8
Hammer Fist 10 29 -3 7
Roundhouse 13 22 1 10
Crusader Kick 9 16 0 9
Batarang Swipe 12 24 -9 11
Flying Kick 29 22 12 81
Caped Crusade 14 24 1 11
Wheel Kicks 29 26 8 79
Low Jab 7 12 0 14
Uppercut 7 29 -16 62
Low Hammerfist 15 20 -5 42
Flying Knee 5 22 -8 4
Straight Kick 7 22 -4 17
Flip Kick 10 16 10 10
Forward Throw 10 21 - -
Back Throw 10 21 - -
Showdown 9 18 1 16
Injustice 9 41 -6 -5
Vengeance 21 25 5 67
Tricky Bat 22 46 -23 11
Intimidation 13 19 6 16
Mind Games 17 18 -5 80
Millionaire 12 25 -4 11
High Tech 18 17 -5 46
Darkness 18 26 -6 67
Tragic 11 18 8 14
Caped Crusader 15 14 -1 88
Stay Down 10 3 -15 55
Winged Avenger 6 25 -7 45
Straight Grapple 20 27 -32 -11
Straight Grapple (Meter Burn) 0 31 - -31
Sky Grapple 14 44 -42 57
Sky Grapple (Meter Burn) 0 12 - 83
Batarang 20 -155 -18 -7
Batarang (Meter Burn) 8 0 38 65
Up Batarang 19 -167 -5 6
Up Batarang (Meter Burn) 6 0 38 102
Side Kick 16 50 -35 -2
Side Kick (Meter Burn) 15 -125 - 16
Scatter Bombs 8 31 -16 7
Cape Parry 1 42 -84 14
The Dark Knight 121 44 -14 14
Trait: Mechanical Bats 0 15 -15 -15
Trait: Release The Bats 5 0 15 46
Trait: Bat Swarm 10 8 12 81