Injustice: Gods Among Us/Doomsday: Difference between revisions

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{{ MoveListRow | Geyser Lift | h | 7.00 | Med}}
{{ MoveListRow | Geyser Lift | h | 7.00 | Med}}
{{ MoveListRow | Hammering Fist | b + l | 5.00 | Overhead}}
{{ MoveListRow | Hammering Fist | b + l | 5.00 | Overhead}}
{{ MoveListRow | Heavy Stone | b + m | 5.00 | Med}}
{{ MoveListRow | Heavy Stone | b + m | 5.00 | Med knockdown}}
{{ MoveListRow | Crushing Strike | b + h | 11.00 | Med wallbounce Hold h <br>to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar),&nbsp;cancel by<br>dashing forward or backwards}}
{{ MoveListRow | Crushing Strike | b + h | 11.00 | Med wallbounce Hold h <br>to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar),&nbsp;cancel by<br>dashing forward or backwards}}
{{ MoveListRow | Brute Force| f + m | 5.00 | Overhead}}
{{ MoveListRow | Brute Force| f + m | 5.00 | Overhead}}

Revision as of 08:28, 12 July 2013

Injustice: Gods Among UsInjusticeLogo.png


Doomsday

Injustice doomsday small.png

Doomsday was originally a humanoid infant on prehistoric Krypton. Bertron, a scientist, wanted to create the perfect lifeform to survive on the harsh environment on Krypton. The baby was repeatedly killed and cloned thousands of times until "The Ultimate", his name at that time, became immune to everything on that planet. Doomsday killed Bertron, escaped on a supply ship, and went on a killing spreee across the universe. Later on, Doomsday landed on Earth and became the first villian who successfully killed Superman.

Doomsday possesses an immeasurable level of strength and invulnerability beyond those of even Superman. His disregard for life and endless rage make him an unpredictable and dangerous force, destruction itself let upon the world.

In a nutshell



Character Info

Type:
Power
Real Name:
Unknown
Debut:
Superman: The Man of Steel #18 (December 1992)
Voice Actor:
Khary Payton

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Smashing Blow
l
2.00
High
Angry Swipe
m
3.00
Med
Geyser Lift
h
7.00
Med
Hammering Fist
b + l
5.00
Overhead
Heavy Stone
b + m
5.00
Med knockdown
Crushing Strike
b + h
11.00
Med wallbounce Hold h
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Brute Force
f + m
5.00
Overhead
Megaton
f + h
11.00
Overhead groundbounce Hold
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Low Fist
d + l
2.00
Med
Upward Strike
d + m
5.00
Med launches opponent into air on hit
Sweeping Hook
d + h
7.00
Low knockdown
Heavy Hitter
l aironly
5.00
Overhead
Powerdriver
m aironly
7.00
Overhead
Earth Shattering
h aironly
11.00
Overhead knockdown
Falling Brimstone
d + h aironly
9.00
Overhead knockdown

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Showdown
l , l
3.90
High , Med
Injustice
l , l , m
10.22
High , Med , Med
Vengeance
l , l , h
8.41
High , Med , Overhead
Tricky Bat
l , m , m
10.22
High , Med , Med
knockdown leaves opponent half screen
away
Intimidation
l , m
3.90
High , Med
Mind Games
l , m , h
8.41
Med , Med , Low
launches opponent into air
Millionaire
b + l , l
3.90
Low , Med
High Tech
b + l , l , m
12.02
Low , Med , Overhead
knockdown leaves opponent half screen
away
Darkness
b + l , l , h
8.41
Low , Med , Med
launches opponent into air
Tragic
m , m
4.90
Med , High
Caped Crusader
m , m , h
11.22
Med , High , Med
launches opponent into air
Stay Down
b + m , h
15.97
Med , Overhead , Med
knockdown leaves opponent full screen
away
Winged Avenger
f + m , h
11.22
Med , Med , Med
forward moving combo that ends
in knockdown

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Megaton
f , f , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
groundbounce
Crushing Strike
b , b , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
wallbounce

Character Powers

Name
Command
Damage
Notes
SU
RC
OG
OH
Double Jump
ub or uf
5.00 (Divekick) or
9.00 (Elbow)
aironly double jump, during forward
double jump press m for a Med Divekick
or h for an Overhead Diving Elbow
that causes knockdown
Mechanical Bats
Trait
-
Call a group of three mechanical
bats to hover around Batman
Release The Bats
Trait
5.80
Send mechanical bats at opponent
as loose tracking projectiles, can
be used to set up combos
Bat Swarm
d + Trait
-
Form a shield of bats around Batman
that damages opponent and destroys
bats if they're physically hit, all three
mechanical bats must be active

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw
leaves opponent half screen away
Back Throw
b + l + h
11.00
Throw
leaves opponent outside sweep range

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Air Snatch
d , f + l
Alternate Command:
qcf + l
11.00
Antiair command throw
Air Snatch (Meter Burn)
Meter Burn during
Air Snatch
8.00
Pressing Meter Burn after successful grab adds two additional hits for more damage
Venom
d , f + h
Alternate Command:
qcf + h
8.00
3/4th screen shoulder charge
Venom (Meter Burn)
Meter Burn during
Venom
10.00
Pressing Meter Burn during Venom adds an additional charge, increasing distance traveled and damage
Upward Venom
d , b + h
Alternate Command:
qcb + h
7.00
Leaping shoulder charge meant to antiair
Upward Venom (Meter Burn)
Meter Burn during
Upward Venom
7.60
Pressing Meter Burn during Upward Venom adds a diving two legged kick that grounds opponents
Earth Shake
d , f + m
Alternate Command:
qcf + m
11.90
A quick Overhead then Low attack that causes knockdown
Earth Shake (Meter Burn)
Meter Burn during
Earth Shake
10.00
Pressing Meter Burn during Earth Shake removes one hit but launches the opponent
Supernova
d , b + m
Alternate Command:
qcb + m
10.95
Leap into the air then crash down to the ground
May hit on the way up and down
Supernova (Meter Burn)
Meter Burn during
Supernova
9.00
Pressing Meter Burn during Supernova causes the drop portion to track the opponent

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
Mass Destruction
Super Command
34.00
1/4th screen Med "grab"
If hit, Doomsday punches his opponent through the Earth
First hit: 10.00, then 3.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 4.00

Move Analysis

Normal Moves

N/A

Character Powers

  • Doom to All- Doomsday's body hardens and becomes invulnerable to pop up combos.

Throws

N/A

Special Moves

N/A

Super Move

N/A

S.T.A.R. Labs Mode

N/A

Strategy

Basic Strategy

N/A

Advanced Strategy

N/A

Tips and Tricks

N/A

Combos

TBW

Alternate Costumes

Doomsday-regime.jpg
Regime
Doomsday-contain.jpg
Containment Suit
Doomsday-blackest.jpg
Blackest Night


Unlocking

  • Regime- 1 Armory Key in Hall of Justice Archives
  • Containment Suit- Included in Compatibility Pack 3
  • Blackest Night- Included in Blackest Night Pack 1 DLC

Match Ups

TBW

Frame Data

TBW