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{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Smashing Blow | l | 2.00 | High}} | ||
{{ MoveListRow | | {{ MoveListRow | Angry Swipe | m | 3.00 | Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Geyser Lift | h | 7.00 | Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Hammering Fist | b + l | 5.00 | Overhead}} | ||
{{ MoveListRow | | {{ MoveListRow | Heavy Stone | b + m | 5.00 | Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Crushing Strike | b + h | 11.00 | Med wallbounce Hold h <br>to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar), cancel by<br>dashing forward or backwards}} | ||
{{ MoveListRow | | {{ MoveListRow | Brute Force| f + m | 5.00 | Overhead}} | ||
{{ MoveListRow | | {{ MoveListRow | Megaton | f + h | 11.00 | Overhead groundbounce Hold<br> h to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar), cancel by<br>dashing forward or backwards}} | ||
{{ MoveListRow | Low | {{ MoveListRow | Low Fist | d + l | 2.00 | Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Upward Strike | d + m | 5.00 | Med launches opponent into air on hit}} | ||
{{ MoveListRow | | {{ MoveListRow | Sweeping Hook | d + h | 7.00 | Low knockdown}} | ||
{{ MoveListRow | | {{ MoveListRow | Heavy Hitter | l aironly | 5.00 | Overhead}} | ||
{{ MoveListRow | | {{ MoveListRow | Powerdriver | m aironly | 7.00 | Overhead}} | ||
{{ MoveListRow | | {{ MoveListRow | Earth Shattering | h aironly | 11.00 | Overhead knockdown}} | ||
{{ MoveListRow | Falling Brimstone | d + h aironly | 9.00 | Overhead knockdown}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Bounce Cancels === | === Bounce Cancels === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Megaton | f , f , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}} | ||
{{ MoveListRow | | {{ MoveListRow | Crushing Strike | b , b , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> wallbounce}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Throws === | === Throws === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw | {{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw <br> leaves opponent half screen away}} | ||
{{ MoveListRow | Back Throw | b + l + h | 11.00 | Throw | {{ MoveListRow | Back Throw | b + l + h | 11.00 | Throw <br> leaves opponent outside sweep range}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Special Moves === | === Special Moves === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Air Snatch | d , f + l <br>Alternate Command: <br> qcf + l | 11.00 | Antiair command throw}} | ||
{{ MoveListRow | | {{ MoveListRow | Air Snatch (Meter Burn) | Meter Burn during<br>Air Snatch | 8.00 | Pressing Meter Burn after successful grab adds two additional hits for more damage}} | ||
{{ MoveListRow | | {{ MoveListRow | Venom | d , f + h <br>Alternate Command: <br> qcf + h | 8.00 | 3/4th screen shoulder charge}} | ||
{{ MoveListRow | | {{ MoveListRow | Venom (Meter Burn) | Meter Burn during<br>Venom | 10.00 | Pressing Meter Burn during Venom adds an additional charge, increasing distance traveled and damage}} | ||
{{ MoveListRow | Upward Venom | d , b + h <br>Alternate Command: <br> qcb + h | 7.00 | Leaping shoulder charge meant to antiair}} | |||
{{ MoveListRow | | {{ MoveListRow | Upward Venom (Meter Burn) | Meter Burn during<br>Upward Venom | 7.60 | Pressing Meter Burn during Upward Venom adds a diving two legged kick that grounds opponents}} | ||
{{ MoveListRow | Earth Shake | d , f + m <br>Alternate Command: <br> qcf + m | 11.90 | A quick Overhead then Low attack that causes knockdown}} | |||
{{ MoveListRow | | {{ MoveListRow | Earth Shake (Meter Burn) | Meter Burn during<br>Earth Shake | 10.00 | Pressing Meter Burn during Earth Shake removes one hit but launches the opponent}} | ||
{{ MoveListRow | | {{ MoveListRow | Supernova | d , b + m <br>Alternate Command: <br> qcb + m | 10.95 | Leap into the air then crash down to the ground <br>May hit on the way up and down}} | ||
{{ MoveListRow | | {{ MoveListRow | Supernova (Meter Burn) | Meter Burn during<br>Supernova | 9.00 | Pressing Meter Burn during Supernova causes the drop portion to track the opponent}} | ||
{{ MoveListRow | | |||
{{ MoveListRow | | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Super Move === | === Super Move === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Mass Destruction | Super Command | 34.00 | 1/4th screen Med "grab" <br> If hit, Doomsday punches his opponent through the Earth<br> First hit: 10.00, then 3.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 4.00}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 08:27, 12 July 2013

Doomsday
Doomsday was originally a humanoid infant on prehistoric Krypton. Bertron, a scientist, wanted to create the perfect lifeform to survive on the harsh environment on Krypton. The baby was repeatedly killed and cloned thousands of times until "The Ultimate", his name at that time, became immune to everything on that planet. Doomsday killed Bertron, escaped on a supply ship, and went on a killing spreee across the universe. Later on, Doomsday landed on Earth and became the first villian who successfully killed Superman.
Doomsday possesses an immeasurable level of strength and invulnerability beyond those of even Superman. His disregard for life and endless rage make him an unpredictable and dangerous force, destruction itself let upon the world.
In a nutshell
Character Info
Move List
Normal Moves
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Combo Attacks
knockdown leaves opponent half screen
away
launches opponent into air
knockdown leaves opponent half screen
away
launches opponent into air
launches opponent into air
knockdown leaves opponent full screen
away
forward moving combo that ends
in knockdown
Bounce Cancels
cancel the combo and perform a
groundbounce
cancel the combo and perform a
wallbounce
Character Powers
9.00 (Elbow)
double jump press m for a Med Divekick
or h for an Overhead Diving Elbow
that causes knockdown
bats to hover around Batman
as loose tracking projectiles, can
be used to set up combos
that damages opponent and destroys
bats if they're physically hit, all three
mechanical bats must be active
Throws
leaves opponent half screen away
leaves opponent outside sweep range
Special Moves
Alternate Command:
qcf + l
Air Snatch
Alternate Command:
qcf + h
Venom
Alternate Command:
qcb + h
Upward Venom
Alternate Command:
qcf + m
Earth Shake
Alternate Command:
qcb + m
May hit on the way up and down
Supernova
Super Move
If hit, Doomsday punches his opponent through the Earth
First hit: 10.00, then 3.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 4.00
Move Analysis
Normal Moves
N/A
Character Powers
- Doom to All- Doomsday's body hardens and becomes invulnerable to pop up combos.
Throws
N/A
Special Moves
N/A
Super Move
N/A
S.T.A.R. Labs Mode
N/A
Strategy
Basic Strategy
N/A
Advanced Strategy
N/A
Tips and Tricks
N/A
Combos
TBW
Alternate Costumes
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Unlocking
- Regime- 1 Armory Key in Hall of Justice Archives
- Containment Suit- Included in Compatibility Pack 3
- Blackest Night- Included in Blackest Night Pack 1 DLC
Match Ups
TBW
Frame Data
TBW