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{{ InjusticeCharacterDataBox | Power }} | {{ InjusticeCharacterDataBox | Power | Unknown | Superman: The Man of Steel #18 (December 1992) | Khary Payton}} | ||
== Move List == | == Move List == | ||
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{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Palm Strike | l | 2.00 | High}} | ||
{{ MoveListRow | | {{ MoveListRow | Hammer Fist | m | 3.00 | Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Roundhouse | h | 7.00 | Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Crusader Kick | b + l | 2.00 | Low}} | ||
{{ MoveListRow | | {{ MoveListRow | Batarang Swipe | b + m | 5.00 | Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Flying Kick | b + h | 11.00 | Med wallbounce Hold h <br>to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar), cancel by<br>dashing forward or backwards}} | ||
{{ MoveListRow | | {{ MoveListRow | Caped Crusade| f + m | 3.00 | Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Wheel Kicks | f + h | 11.00 | Overhead groundbounce Hold<br> h to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar), cancel by<br>dashing forward or backwards}} | ||
{{ MoveListRow | Low | {{ MoveListRow | Low Jab | d + l | 2.00 | Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Uppercut | d + m | 2.00 | Med launches opponent into air on hit}} | ||
{{ MoveListRow | | {{ MoveListRow | Low Hammerfist | d + h | 7.00 | Low knockdown}} | ||
{{ MoveListRow | | {{ MoveListRow | Flying Knee | l aironly | 5.00 | Overhead}} | ||
{{ MoveListRow | | {{ MoveListRow | Straight Kick | m aironly | 7.00 | Overhead}} | ||
{{ MoveListRow | | {{ MoveListRow | Flip Kick | h aironly | 11.00 | Overhead knockdown}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Combo Attacks === | === Combo Attacks === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Showdown | l , l | 3.90 | High , Med}} | ||
{{ MoveListRow | Injustice | l , l , m | 10.22 | High , Med , Med}} | |||
{{ MoveListRow | Vengeance | l , l , h | 8.41 | High , Med , Overhead}} | |||
{{ MoveListRow | Tricky Bat | l , m , m | 10.22 | High , Med , Med <br> knockdown leaves opponent half screen<br>away}} | |||
{{ MoveListRow | Intimidation | l , m | 3.90 |High , Med}} | |||
{{ MoveListRow | Mind Games | l , m , h | 8.41 | Med , Med , Low <br>launches opponent into air}} | |||
{{ MoveListRow | Millionaire | b + l , l | 3.90 | Low , Med}} | |||
{{ MoveListRow | High Tech | b + l , l , m | 12.02 | Low , Med , Overhead <br> knockdown leaves opponent half screen<br>away}} | |||
{{ MoveListRow | Darkness| b + l , l , h | 8.41 | Low , Med , Med <br>launches opponent into air}} | |||
{{ MoveListRow | Tragic | m , m | 4.90 | Med , High}} | |||
{{ MoveListRow | Caped Crusader | m , m , h | 11.22 | Med , High , Med <br>launches opponent into air}} | |||
{{ MoveListRow | Stay Down | b + m , h | 15.97 | Med , Overhead , Med <br> knockdown leaves opponent full screen<br>away}} | |||
{{ MoveListRow | Winged Avenger | f + m , h | 11.22 | Med , Med , Med <br>forward moving combo that ends<br>in knockdown}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Bounce Cancels === | === Bounce Cancels === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Wheel Kicks | f , f , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}} | ||
{{ MoveListRow | | {{ MoveListRow | Flying Kick| b , b , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> wallbounce}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Character Powers === | === Character Powers === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Double Jump | ub or uf | 5.00 (Divekick) or<br>9.00 (Elbow) | aironly double jump, during forward<br>double jump press m for a Med Divekick<br>or h for an Overhead Diving Elbow<br>that causes knockdown}} | ||
{{ MoveListRow | Mechanical Bats | Trait | - | Call a group of three mechanical<br>bats to hover around Batman}} | |||
{{ MoveListRow | Release The Bats | Trait | 5.80 | Send mechanical bats at opponent<br>as loose tracking projectiles, can<br>be used to set up combos}} | |||
{{ MoveListRow | Bat Swarm | d + Trait | - | Form a shield of bats around Batman<br>that damages opponent and destroys<br>bats if they're physically hit, all three<br>mechanical bats must be active}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Throws === | === Throws === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Forward Throw | f + l + h | | {{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw ; leaves opponent full<br>screen away}} | ||
{{ MoveListRow | | {{ MoveListRow | Back Throw | b + l + h | 11.00 | Throw ; leaves opponent full<br>screen away}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Special Moves === | === Special Moves === | ||
{{ | {{InjusticeMoveListHeader}} | ||
{{ | {{ MoveListRow | Straight Grapple | d f + l <br>Alternate Command: <br> qcf + l | 8.80 | Fires grappling hook full screen, if<br>hit Batman pulls himself toward the<br>opponent and delivers a flying<br>kick resulting in knockdown}} | ||
{{ | {{ MoveListRow | Straight Grapple (Meter Burn) | Meter Burn during<br>Straight Grapple | - | pressing Meter Burn after successful<br>hit, Batman stops in front of stunned<br>opponent allowing time to attack<br>or combo}} | ||
{{ | {{ MoveListRow | Sky Grapple | d , b + l <br>Alternate Command: <br> qcb + l | 10.00 | Fires grappling hook upwards in a<br>45 degree angle, if hit Batman pulls<br>opponent to the ground landing full<br> screen away}} | ||
{{ | {{ MoveListRow | Sky Grapple (Meter Burn) | Meter Burn during<br>Sky Grapple | 4.25 | Pressing Meter Burn after successful<br>hit, gives groundbounce half<br> screen away}} | ||
{{ | {{ MoveListRow | Batarang | b , f + m <br>Alternate Command: <br> hcf + m | 6.80 | Throws two Batarangs causing 3.40<br>damage a piece}} | ||
{{ MoveListRow | Batarang (Meter Burn) | Meter Burn during<br>Batarang | 8.75 | Pressing Meter Burn detonates the<br>Batarangs causing knockdown if hit;<br>Batarangs can be detonated at any<br>time even after block or hit}} | |||
{{ MoveListRow | Up Batarang | d , b + m <br>Alternate Command: <br> qcb + m | 6.00 | throws one Batarang at a 45 degree<br>angle, causes knockdown }} | |||
{{ MoveListRow | Batarang (Meter Burn) | Meter Burn during<br>Up Batarang | 8.75 | Pressing Meter Burn detonates the<br>Batarangs, causing very high<br> groundbounce if hit; Batarangs<br>can be detonated at any time even<br>after block or hit}} | |||
{{ MoveListRow | Slide Kick | b , f + h <br>Alternate Command: <br> hcf + h | 7.00 | Fast low attack that causes<br> knockdown , slides under most<br>high projectiles}} | |||
{{ MoveListRow | Slide Kick (Meter Burn) | Meter Burn during<br>Slide Kick | 4.75 | Pressing Meter Burn after successful<br>hit causes Batman to throw a Batarang<br>for additional damage}} | |||
{{ MoveListRow | Air Scatter Bombs | d , b + m <br>Alternate Command: <br> qcb + m | 9.00 | aironly ; Bombs explode in<br>front of Batman, knockdown on<br>air opponents and stuns ground<br>opponents}} | |||
{{ MoveListRow | Cape Parry | d , b + h <br>Alternate Command: <br> qcb + h | 12.00 | Counters most High and<br>Overhead attacks, ends in<br> knockdown}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Super Move === | === Super Move === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | The Dark Knight | Super Command | 33.35 | Smoke attack under opponent from<br>ground to midcharacter height. If hit,<br>Batman commits a hit and run.<br>First hit: 2.00 then 1.90, 1.90, 1.90,<br>1.90, 1.90, 1.90, 7.60, 2.85, 9.50}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 07:57, 12 July 2013

Doomsday
Doomsday was originally a humanoid infant on prehistoric Krypton. Bertron, a scientist, wanted to create the perfect lifeform to survive on the harsh environment on Krypton. The baby was repeatedly killed and cloned thousands of times until "The Ultimate", his name at that time, became immune to everything on that planet. Doomsday killed Bertron, escaped on a supply ship, and went on a killing spreee across the universe. Later on, Doomsday landed on Earth and became the first villian who successfully killed Superman.
Doomsday possesses an immeasurable level of strength and invulnerability beyond those of even Superman. His disregard for life and endless rage make him an unpredictable and dangerous force, destruction itself let upon the world.
In a nutshell
Character Info
Move List
Normal Moves
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Combo Attacks
knockdown leaves opponent half screen
away
launches opponent into air
knockdown leaves opponent half screen
away
launches opponent into air
launches opponent into air
knockdown leaves opponent full screen
away
forward moving combo that ends
in knockdown
Bounce Cancels
cancel the combo and perform a
groundbounce
cancel the combo and perform a
wallbounce
Character Powers
9.00 (Elbow)
double jump press m for a Med Divekick
or h for an Overhead Diving Elbow
that causes knockdown
bats to hover around Batman
as loose tracking projectiles, can
be used to set up combos
that damages opponent and destroys
bats if they're physically hit, all three
mechanical bats must be active
Throws
screen away
screen away
Special Moves
Alternate Command:
qcf + l
hit Batman pulls himself toward the
opponent and delivers a flying
kick resulting in knockdown
Straight Grapple
hit, Batman stops in front of stunned
opponent allowing time to attack
or combo
Alternate Command:
qcb + l
45 degree angle, if hit Batman pulls
opponent to the ground landing full
screen away
Sky Grapple
hit, gives groundbounce half
screen away
Alternate Command:
hcf + m
damage a piece
Batarang
Batarangs causing knockdown if hit;
Batarangs can be detonated at any
time even after block or hit
Alternate Command:
qcb + m
angle, causes knockdown
Up Batarang
Batarangs, causing very high
groundbounce if hit; Batarangs
can be detonated at any time even
after block or hit
Alternate Command:
hcf + h
knockdown , slides under most
high projectiles
Slide Kick
hit causes Batman to throw a Batarang
for additional damage
Alternate Command:
qcb + m
front of Batman, knockdown on
air opponents and stuns ground
opponents
Alternate Command:
qcb + h
Overhead attacks, ends in
knockdown
Super Move
ground to midcharacter height. If hit,
Batman commits a hit and run.
First hit: 2.00 then 1.90, 1.90, 1.90,
1.90, 1.90, 1.90, 7.60, 2.85, 9.50
Move Analysis
Normal Moves
N/A
Character Powers
- Doom to All- Doomsday's body hardens and becomes invulnerable to pop up combos.
Throws
N/A
Special Moves
N/A
Super Move
N/A
S.T.A.R. Labs Mode
N/A
Strategy
Basic Strategy
N/A
Advanced Strategy
N/A
Tips and Tricks
N/A
Combos
TBW
Alternate Costumes
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Unlocking
- Regime- 1 Armory Key in Hall of Justice Archives
- Containment Suit- Included in Compatibility Pack 3
- Blackest Night- Included in Blackest Night Pack 1 DLC
Match Ups
TBW
Frame Data
TBW