Injustice: Gods Among Us/Doomsday: Difference between revisions

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{{ InjusticeCharacterDataBox | Power }}
{{ InjusticeCharacterDataBox | Power | Unknown | Superman: The Man of Steel #18 (December 1992) | Khary Payton}}


== Move List ==
== Move List ==
Line 19: Line 19:


{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Smashing Blow | l | | }}
{{ MoveListRow | Palm Strike | l | 2.00 | High}}
{{ MoveListRow | Angry Swipe | m | | }}
{{ MoveListRow | Hammer Fist | m | 3.00 | Med}}
{{ MoveListRow | Geyser Lift | h | | }}
{{ MoveListRow | Roundhouse | h | 7.00 | Med}}
{{ MoveListRow | Hammering Fist | b + l | | }}
{{ MoveListRow | Crusader Kick | b + l | 2.00 | Low}}
{{ MoveListRow | Heavy Stone | b + m | | }}
{{ MoveListRow | Batarang Swipe | b + m | 5.00 | Med}}
{{ MoveListRow | Crushing Strike | b + h | | }}
{{ MoveListRow | Flying Kick | b + h | 11.00 | Med wallbounce Hold h <br>to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar),&nbsp;cancel by<br>dashing forward or backwards}}
{{ MoveListRow | Brute Force | f + m | | }}
{{ MoveListRow | Caped Crusade| f + m | 3.00 | Med}}
{{ MoveListRow | Megaton | f + h | | }}
{{ MoveListRow | Wheel Kicks | f + h | 11.00 | Overhead groundbounce Hold<br> h to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar),&nbsp;cancel by<br>dashing forward or backwards}}
{{ MoveListRow | Low Fist | d + l | | }}
{{ MoveListRow | Low Jab | d + l | 2.00 | Med}}
{{ MoveListRow | Upward Strike | d + m | | }}
{{ MoveListRow | Uppercut | d + m | 2.00 | Med launches opponent into air on hit}}
{{ MoveListRow | Sweeping Hook | d + h | | }}
{{ MoveListRow | Low Hammerfist | d + h | 7.00 | Low knockdown}}
{{ MoveListRow | Heavy Hitter | u + l | | aironly }}
{{ MoveListRow | Flying Knee | l aironly | 5.00 | Overhead}}
{{ MoveListRow | Powerdriver | u + m | | aironly }}
{{ MoveListRow | Straight Kick | m aironly | 7.00 | Overhead}}
{{ MoveListRow | Earth Shattering | u + h |  | aironly }}
{{ MoveListRow | Flip Kick | h aironly | 11.00 | Overhead knockdown}}
{{ MoveListRow | Falling Brimstone | d + h (in air) | | aironly }}
{{MoveListFooter}}
{{MoveListFooter}}


=== Combo Attacks ===
=== Combo Attacks ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | ? | ? | ? | ?}}
{{ MoveListRow | Showdown | l , l | 3.90 | High , Med}}
{{ MoveListRow | Injustice | l , l , m | 10.22 | High , Med , Med}}
{{ MoveListRow | Vengeance | l , l , h | 8.41 | High , Med , Overhead}}
{{ MoveListRow | Tricky Bat | l , m , m | 10.22 | High , Med , Med <br> knockdown leaves opponent half screen<br>away}}
{{ MoveListRow | Intimidation | l , m | 3.90 |High , Med}}
{{ MoveListRow | Mind Games | l , m , h | 8.41 | Med , Med , Low <br>launches opponent into air}}
{{ MoveListRow | Millionaire | b + l , l | 3.90 | Low , Med}}
{{ MoveListRow | High Tech | b + l , l , m | 12.02 | Low , Med , Overhead <br> knockdown leaves opponent half screen<br>away}}
{{ MoveListRow | Darkness| b + l , l , h | 8.41 | Low , Med , Med <br>launches opponent into air}}
{{ MoveListRow | Tragic | m , m | 4.90 | Med , High}}
{{ MoveListRow | Caped Crusader | m , m , h | 11.22 | Med , High , Med <br>launches opponent into air}}
{{ MoveListRow | Stay Down | b + m , h | 15.97 | Med , Overhead , Med <br> knockdown leaves opponent full screen<br>away}}
{{ MoveListRow | Winged Avenger | f + m , h | 11.22 | Med , Med , Med <br>forward moving combo that ends<br>in&nbsp;knockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Bounce Cancels ===
=== Bounce Cancels ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Crushing Strike | f , f , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}}
{{ MoveListRow | Wheel Kicks | f , f , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}}
{{ MoveListRow | Megaton | b , b , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> wallbounce}}
{{ MoveListRow | Flying Kick| b , b , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> wallbounce}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Character Powers ===
=== Character Powers ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Doom to All | cp | | Body Hardens and becomes unable to <br> be knocked down or launced for a short period }}
{{ MoveListRow | Double Jump | ub or uf | 5.00 (Divekick) or<br>9.00 (Elbow) | aironly double jump, during forward<br>double jump press m for a Med Divekick<br>or h for an Overhead Diving Elbow<br>that causes knockdown}}
{{ MoveListRow | Mechanical Bats | Trait | - | Call a group of three mechanical<br>bats to hover around Batman}}
{{ MoveListRow | Release The Bats | Trait | 5.80 | Send mechanical bats at opponent<br>as loose tracking projectiles, can<br>be used to set up combos}}
{{ MoveListRow | Bat Swarm | d + Trait | - | Form a shield of bats around Batman<br>that damages opponent and destroys<br>bats if they're physically hit, all three<br>mechanical bats must be active}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Throws ===
=== Throws ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Forward Throw | f + l + h | | throw }}
{{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw ; leaves opponent full<br>screen away}}
{{ MoveListRow | Reverse Throw | b + l + h | | throw }}
{{ MoveListRow | Back Throw | b + l + h | 11.00 | Throw ; leaves opponent full<br>screen away}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Special Moves ===
=== Special Moves ===
{{InjusticeMoveListHeader2}}
{{InjusticeMoveListHeader}}
{{ MoveListRow2 | Air Snatch | d f + l | qcf + l | | }}
{{ MoveListRow | Straight Grapple | d f + l <br>Alternate Command: <br> qcf + l | 8.80 | Fires grappling hook full screen, if<br>hit Batman pulls himself toward the<br>opponent and delivers a flying<br>kick resulting in knockdown}}
{{ MoveListRow2 | Earth Shake | d f + m | qcf + m | | }}
{{ MoveListRow | Straight Grapple (Meter Burn) | Meter Burn during<br>Straight Grapple | - | pressing Meter Burn after successful<br>hit, Batman stops in front&nbsp;of stunned<br>opponent allowing time to attack<br>or combo}}
{{ MoveListRow2 | Venom | d f + h | qcf + h | | }}
{{ MoveListRow | Sky Grapple | d , b + l <br>Alternate Command: <br> qcb + l | 10.00 | Fires grappling hook upwards in a<br>45 degree angle, if hit Batman pulls<br>opponent to the ground landing full<br> screen away}}
{{ MoveListRow2 | Supernova | d b + m | qcb + m | | }}
{{ MoveListRow | Sky Grapple (Meter Burn) | Meter Burn during<br>Sky Grapple | 4.25 | Pressing Meter Burn after successful<br>hit, gives groundbounce half<br> screen away}}
{{ MoveListRow2 | Upward Venom | d b + h | qcb + h | | }}
{{ MoveListRow | Batarang | b , f + m <br>Alternate Command: <br> hcf + m | 6.80 | Throws two Batarangs causing 3.40<br>damage a piece}}
{{ MoveListRow | Batarang (Meter Burn) | Meter Burn during<br>Batarang | 8.75 | Pressing Meter Burn detonates the<br>Batarangs causing knockdown if hit;<br>Batarangs can be detonated at any<br>time even after block or hit}}
{{ MoveListRow | Up Batarang | d , b + m <br>Alternate Command: <br> qcb + m | 6.00 | throws one Batarang at a 45 degree<br>angle, causes knockdown }}
{{ MoveListRow | Batarang (Meter Burn) | Meter Burn during<br>Up Batarang | 8.75 | Pressing Meter Burn detonates the<br>Batarangs, causing very high<br> groundbounce if hit; Batarangs<br>can be detonated at any time even<br>after block or hit}}
{{ MoveListRow | Slide Kick | b , f + h <br>Alternate Command: <br> hcf + h | 7.00 | Fast low attack that causes<br> knockdown , slides under most<br>high projectiles}}
{{ MoveListRow | Slide Kick (Meter Burn) | Meter Burn during<br>Slide Kick | 4.75 | Pressing Meter Burn after successful<br>hit causes Batman to throw a Batarang<br>for additional damage}}
{{ MoveListRow | Air Scatter Bombs | d , b + m <br>Alternate Command: <br> qcb + m | 9.00 | aironly ; Bombs explode in<br>front of Batman, knockdown on<br>air opponents and stuns ground<br>opponents}}
{{ MoveListRow | Cape Parry | d , b + h <br>Alternate Command: <br> qcb + h | 12.00 | Counters most High and<br>Overhead attacks, ends in<br> knockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Super Move ===
=== Super Move ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Mass Destruction | Super Command | ? | ?}}
{{ MoveListRow | The Dark Knight | Super Command | 33.35 | Smoke attack under opponent from<br>ground to midcharacter height. If hit,<br>Batman commits a hit and run.<br>First hit: 2.00 then 1.90, 1.90, 1.90,<br>1.90, 1.90, 1.90, 7.60, 2.85, 9.50}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 07:57, 12 July 2013

Injustice: Gods Among UsInjusticeLogo.png


Doomsday

Injustice doomsday small.png

Doomsday was originally a humanoid infant on prehistoric Krypton. Bertron, a scientist, wanted to create the perfect lifeform to survive on the harsh environment on Krypton. The baby was repeatedly killed and cloned thousands of times until "The Ultimate", his name at that time, became immune to everything on that planet. Doomsday killed Bertron, escaped on a supply ship, and went on a killing spreee across the universe. Later on, Doomsday landed on Earth and became the first villian who successfully killed Superman.

Doomsday possesses an immeasurable level of strength and invulnerability beyond those of even Superman. His disregard for life and endless rage make him an unpredictable and dangerous force, destruction itself let upon the world.

In a nutshell



Character Info

Type:
Power
Real Name:
Unknown
Debut:
Superman: The Man of Steel #18 (December 1992)
Voice Actor:
Khary Payton

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Palm Strike
l
2.00
High
Hammer Fist
m
3.00
Med
Roundhouse
h
7.00
Med
Crusader Kick
b + l
2.00
Low
Batarang Swipe
b + m
5.00
Med
Flying Kick
b + h
11.00
Med wallbounce Hold h
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Caped Crusade
f + m
3.00
Med
Wheel Kicks
f + h
11.00
Overhead groundbounce Hold
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Low Jab
d + l
2.00
Med
Uppercut
d + m
2.00
Med launches opponent into air on hit
Low Hammerfist
d + h
7.00
Low knockdown
Flying Knee
l aironly
5.00
Overhead
Straight Kick
m aironly
7.00
Overhead
Flip Kick
h aironly
11.00
Overhead knockdown

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Showdown
l , l
3.90
High , Med
Injustice
l , l , m
10.22
High , Med , Med
Vengeance
l , l , h
8.41
High , Med , Overhead
Tricky Bat
l , m , m
10.22
High , Med , Med
knockdown leaves opponent half screen
away
Intimidation
l , m
3.90
High , Med
Mind Games
l , m , h
8.41
Med , Med , Low
launches opponent into air
Millionaire
b + l , l
3.90
Low , Med
High Tech
b + l , l , m
12.02
Low , Med , Overhead
knockdown leaves opponent half screen
away
Darkness
b + l , l , h
8.41
Low , Med , Med
launches opponent into air
Tragic
m , m
4.90
Med , High
Caped Crusader
m , m , h
11.22
Med , High , Med
launches opponent into air
Stay Down
b + m , h
15.97
Med , Overhead , Med
knockdown leaves opponent full screen
away
Winged Avenger
f + m , h
11.22
Med , Med , Med
forward moving combo that ends
in knockdown

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Wheel Kicks
f , f , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
groundbounce
Flying Kick
b , b , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
wallbounce

Character Powers

Name
Command
Damage
Notes
SU
RC
OG
OH
Double Jump
ub or uf
5.00 (Divekick) or
9.00 (Elbow)
aironly double jump, during forward
double jump press m for a Med Divekick
or h for an Overhead Diving Elbow
that causes knockdown
Mechanical Bats
Trait
-
Call a group of three mechanical
bats to hover around Batman
Release The Bats
Trait
5.80
Send mechanical bats at opponent
as loose tracking projectiles, can
be used to set up combos
Bat Swarm
d + Trait
-
Form a shield of bats around Batman
that damages opponent and destroys
bats if they're physically hit, all three
mechanical bats must be active

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw ; leaves opponent full
screen away
Back Throw
b + l + h
11.00
Throw ; leaves opponent full
screen away

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Straight Grapple
d f + l
Alternate Command:
qcf + l
8.80
Fires grappling hook full screen, if
hit Batman pulls himself toward the
opponent and delivers a flying
kick resulting in knockdown
Straight Grapple (Meter Burn)
Meter Burn during
Straight Grapple
-
pressing Meter Burn after successful
hit, Batman stops in front of stunned
opponent allowing time to attack
or combo
Sky Grapple
d , b + l
Alternate Command:
qcb + l
10.00
Fires grappling hook upwards in a
45 degree angle, if hit Batman pulls
opponent to the ground landing full
screen away
Sky Grapple (Meter Burn)
Meter Burn during
Sky Grapple
4.25
Pressing Meter Burn after successful
hit, gives groundbounce half
screen away
Batarang
b , f + m
Alternate Command:
hcf + m
6.80
Throws two Batarangs causing 3.40
damage a piece
Batarang (Meter Burn)
Meter Burn during
Batarang
8.75
Pressing Meter Burn detonates the
Batarangs causing knockdown if hit;
Batarangs can be detonated at any
time even after block or hit
Up Batarang
d , b + m
Alternate Command:
qcb + m
6.00
throws one Batarang at a 45 degree
angle, causes knockdown
Batarang (Meter Burn)
Meter Burn during
Up Batarang
8.75
Pressing Meter Burn detonates the
Batarangs, causing very high
groundbounce if hit; Batarangs
can be detonated at any time even
after block or hit
Slide Kick
b , f + h
Alternate Command:
hcf + h
7.00
Fast low attack that causes
knockdown , slides under most
high projectiles
Slide Kick (Meter Burn)
Meter Burn during
Slide Kick
4.75
Pressing Meter Burn after successful
hit causes Batman to throw a Batarang
for additional damage
Air Scatter Bombs
d , b + m
Alternate Command:
qcb + m
9.00
aironly ; Bombs explode in
front of Batman, knockdown on
air opponents and stuns ground
opponents
Cape Parry
d , b + h
Alternate Command:
qcb + h
12.00
Counters most High and
Overhead attacks, ends in
knockdown

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
The Dark Knight
Super Command
33.35
Smoke attack under opponent from
ground to midcharacter height. If hit,
Batman commits a hit and run.
First hit: 2.00 then 1.90, 1.90, 1.90,
1.90, 1.90, 1.90, 7.60, 2.85, 9.50

Move Analysis

Normal Moves

N/A

Character Powers

  • Doom to All- Doomsday's body hardens and becomes invulnerable to pop up combos.

Throws

N/A

Special Moves

N/A

Super Move

N/A

S.T.A.R. Labs Mode

N/A

Strategy

Basic Strategy

N/A

Advanced Strategy

N/A

Tips and Tricks

N/A

Combos

TBW

Alternate Costumes

Doomsday-regime.jpg
Regime
Doomsday-contain.jpg
Containment Suit
Doomsday-blackest.jpg
Blackest Night


Unlocking

  • Regime- 1 Armory Key in Hall of Justice Archives
  • Containment Suit- Included in Compatibility Pack 3
  • Blackest Night- Included in Blackest Night Pack 1 DLC

Match Ups

TBW

Frame Data

TBW