Injustice: Gods Among Us/Deathstroke: Difference between revisions

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{{ InjusticeCharacterDataBox | | Gadget }}
{{ InjusticeCharacterDataBox | Gadget | Slade Wilson | Teen Titans (vol. 1) #2 (December 1980) | J. G. Hertzler }}


== Move List ==
== Move List ==
Line 17: Line 17:


{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Non-Lethal | l | | }}
{{ MoveListRow | Non-Lethal | l | 2.00 | High}}
{{ MoveListRow | Target Kick | m | | }}
{{ MoveListRow | Target Kick | m | 3.00 | Med}}
{{ MoveListRow | Slicing Moon | h | | }}
{{ MoveListRow | Slicing Moon | h | 5.00 | Med}}
{{ MoveListRow | Spinning Kick | b + l | | }}
{{ MoveListRow | Spinning Kick | b + l | 2.00 | Low}}
{{ MoveListRow | Rifle Butt | b + m | | }}
{{ MoveListRow | Rifle Butt | b + m | 3.00 | Overhead}}
{{ MoveListRow | Piercing Sun | b + h ( b b + meter burn )|  | ex {Makes it a bounce cancel)<br> Chargeable}}
{{ MoveListRow | Piercing Sun | b + h | 11.00 | Med wallbounce Hold h <br>to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar),&nbsp;cancel by<br>dashing forward or backwards}}
{{ MoveListRow | Assassin's Fist | f + m | | }}
{{ MoveListRow | Assassin's Fist | f + m | 3.00 | Med}}
{{ MoveListRow | Flying Axe | f + h ( f f + meter burn ) | | ex (Makes it a bounce cancel) <br> Chargeable}}
{{ MoveListRow | Flying Axe | f + h | 11.00 | Overhead groundbounce Hold<br> h to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar),&nbsp;cancel by<br>dashing forward or backwards}}
{{ MoveListRow | Toe Kick | d + l | | }}
{{ MoveListRow | Toe Kick | d + l | 2.00 | Low}}
{{ MoveListRow | Spinning Kick | d + m | | }}
{{ MoveListRow | Spinning Hook | d + m | 5.00 | Med launches opponent into air on hit}}
{{ MoveListRow | Sweep Kick | d + h | | }}
{{ MoveListRow | Sweep Kick | d + h | 7.00 | Low knockdown}}
{{ MoveListRow | Double Knee | u + l | | }}
{{ MoveListRow | Double Knee | l aironly | 5.00 | Overhead}}
{{ MoveListRow | Double Kick | u + m | | }}
{{ MoveListRow | Double Kick | m aironly | 7.00 | Overhead}}
{{ MoveListRow | Razor's Edge | u + h | | }}
{{ MoveListRow | Razor's Edge | h aironly | 11.00 | Overhead knockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Combo Attacks ===
=== Combo Attacks ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | | | | }}
{{ MoveListRow | Carbine | l , m | 6.75 | High , Med}}
{{ MoveListRow | Terminator | l , m , h | 13.07 | High , Med , Overhead}}
{{ MoveListRow | High Noon | l , h | 6.75 | High , Med}}
{{ MoveListRow | Human Hunting | l , h , m | 11.26 | High , Med , Med <br> knockdown 1/4th screen away}}
{{ MoveListRow | Contract Killer | b + l , u + m | 8.65 | Low , Med <br> launches opponent into the air toward Deathstroke}}
{{ MoveListRow | Never Saw It | b + l , d + h | 10.55 | Low , Low <br> knockdown sweep range}}
{{ MoveListRow | Tango Down | m , h | 5.85 | Med , Med <br> knockdown sweep range}}
{{ MoveListRow | Silent Approach | m , h , l | 12.17 | Med , Med , Med <br> knockdown full screen away}}
{{ MoveListRow | Search And Destroy | f + m , h | 9.65 | Med , Med <br> knockdown 1/4th screen away}}
{{ MoveListRow | Retractable Stock | b + m , m | 5.85 | Overhead , Med}}
{{ MoveListRow | Identity Crisis | b + m , m , m | 12.17 | Overhead , Med , Med <br> knockdown 1/4th screen away}}
{{ MoveListRow | Checkmate | b + m , h | 7.75 | Overhead , Med <br> launches opponent into the air 1/4th screen away}}
{{ MoveListRow | Slade Way | b + m , h , f + m | 15.87 | Overhead, Med, Med <br> launches opponent into the air 1/2 screen away}}
{{ MoveListRow | Cold Steel | h , m | 7.85 | Med , Med <br> knockdown outside sweep range}}
{{ MoveListRow | Diamond Blade | h , m , h | 12.36 | Med , Med , Med <br> knockdown sweep range}}
{{ MoveListRow | Kill Confirmed | h , m , h , l | 14.93 | Med , Med , Med , Med <br> knockdown 1/4th screen away}}
{{MoveListFooter}}
 
=== Bounce Cancels ===
{{InjusticeMoveListHeader}}
{{ MoveListRow | Flying Axe | f , f , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}}
{{ MoveListRow | Piercing Sun | b , b , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> wallbounce}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Character Powers ===
=== Character Powers ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Enhanced Reflexes | cp | | Makes gun moves unblockable <br> All gun moves will do 0 damage afterwards}}
{{ MoveListRow | Enhanced Reflexes | Trait | - | All gunshots become unblockable for five seconds<br>After Enhanced Reflexes ends, all gunshots will miss for four seconds}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Throws ===
=== Throws ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Forward Throw | f + l + h | | throw }}
{{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw <br> leaves opponent half screen away}}
{{ MoveListRow | Reverse Throw | b + l + h | | throw }}
{{ MoveListRow | Back Throw | b + l + h | 11.00 | Throw <br> leaves opponent half screen away}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Special Moves ===
=== Special Moves ===
{{InjusticeMoveListHeader2}}
{{InjusticeMoveListHeader}}
{{ MoveListRow2 | Quick Fire | d f + l | qcf + l | | airok }}
{{ MoveListRow | Quick Fire | d , f + l <br>Alternate Command: <br> qcf + l | 5.85 | airok Two quick high handgun shots}}
{{ MoveListRow2 | Machine Gun | d f + m | qcf + m | | }}
{{ MoveListRow | Quick Fire (Meter Burn) | Meter Burn during<br>Quick Fire | 13.57 | pressing Meter Burn during Quick Fire adds four additional shots}}
{{ MoveListRow2 | Sword Flip | d f + h | qcf + h | | }}
{{ MoveListRow | Low Shots | d , b + l <br>Alternate Command: <br> qcb + l | 5.85 | Two quick low handgun shots}}
{{ MoveListRow2 | Low Shots | d b + l | qcb + l | | }}
{{ MoveListRow | Low Shots (Meter Burn) | Meter Burn during<br>Low Shots | 8.56 | Pressing Meter Burn during Low Shots adds two additional shots}}
{{ MoveListRow2 | Upward Machine Gun | d b + m | qcb + m | | }}
{{ MoveListRow | Machine Gun | d , f + m <br>Alternate Command: <br> qcf + m | 13.57 | Five powerful rifle shots<br>Longer startup than Quick FIre}}
{{ MoveListRow2 | Sword Spin | d b + h | qcb + h | | }}
{{ MoveListRow | Machine Gun (Meter Burn) | Meter Burn during<br>Machine Gun | 7.75 | Pressing Meter Burn during Machine Gun launches an arching grenade}}
{{ MoveListRow | Upward&nbsp;Machine Gun | d , b + m <br>Alternate Command: <br> qcb + m | 13.57 | Five rifle shots in an&nbsp;upward 45 degree angle}}
{{ MoveListRow | Upward&nbsp;Machine Gun (Meter Burn) | Meter Burn during<br>Upward&nbsp;Machine Gun | 7.75 | Pressing Meter Burn during Upward&nbsp;Machine Gun launches an arching grenade}}
{{ MoveListRow | Sword Spin | d , b + h <br>Alternate Command: <br> qcb + h | 8.75 | Two quick Med sword slashes}}
{{ MoveListRow | Sword Spin (Meter Burn) | Meter Burn during<br>Sword Spin | 5.00 | Pressing Meter Burn during Sword Spin adds an additional Overhead that causes a groundbounce <br> Holding d after pressing Meter Burn performs a low attack that causes knockdown instead}}
{{ MoveListRow | Sword Flip | d , f + h <br>Alternate Command: <br> qcf + h | 7.51 | Three leaping sword slashes that end in knockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Super Moves ===
=== Super Move ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Eye For an Eye | flip stance + meter burn | | }}
{{ MoveListRow | Eye For An Eye | Super Command | 37.55 | Fullscreen dashing attack <br> If hit, Deathstroke unleashes a fury of gunshots and sword techniques<br> First hit: 10.00, then 2.85, 1.90, 2.85, 3.80, 1.90. 0.95, 1.90, 0.95, 1.90, 0.95, 1.90, .0.95, 1.90, 0.95, 1.90}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 11:44, 11 July 2013

Injustice: Gods Among UsInjusticeLogo.png


Deathstroke

Injustice deathstroke small.png

A military man, Slade Wilson was recruited into the special ops unit Team 7, where he participated in highly dangerous classified missions. Willing to do whatever he could to better himself, Slade underwent an experimental procedure that granted him enhanced speed, strength and intelligence, effectively making him the world's greatest soldier. Following the disbandment of Team 7, an embittered and jaded Slade would use his powers as a mercenary-for-hire and quickly gained a name for himself in the criminal world as the man to call when you want to make sure the job will get done.

In a nutshell



Character Info

Type:
Gadget
Real Name:
Slade Wilson
Debut:
Teen Titans (vol. 1) #2 (December 1980)
Voice Actor:
J. G. Hertzler

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Non-Lethal
l
2.00
High
Target Kick
m
3.00
Med
Slicing Moon
h
5.00
Med
Spinning Kick
b + l
2.00
Low
Rifle Butt
b + m
3.00
Overhead
Piercing Sun
b + h
11.00
Med wallbounce Hold h
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Assassin's Fist
f + m
3.00
Med
Flying Axe
f + h
11.00
Overhead groundbounce Hold
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Toe Kick
d + l
2.00
Low
Spinning Hook
d + m
5.00
Med launches opponent into air on hit
Sweep Kick
d + h
7.00
Low knockdown
Double Knee
l aironly
5.00
Overhead
Double Kick
m aironly
7.00
Overhead
Razor's Edge
h aironly
11.00
Overhead knockdown

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Carbine
l , m
6.75
High , Med
Terminator
l , m , h
13.07
High , Med , Overhead
High Noon
l , h
6.75
High , Med
Human Hunting
l , h , m
11.26
High , Med , Med
knockdown 1/4th screen away
Contract Killer
b + l , u + m
8.65
Low , Med
launches opponent into the air toward Deathstroke
Never Saw It
b + l , d + h
10.55
Low , Low
knockdown sweep range
Tango Down
m , h
5.85
Med , Med
knockdown sweep range
Silent Approach
m , h , l
12.17
Med , Med , Med
knockdown full screen away
Search And Destroy
f + m , h
9.65
Med , Med
knockdown 1/4th screen away
Retractable Stock
b + m , m
5.85
Overhead , Med
Identity Crisis
b + m , m , m
12.17
Overhead , Med , Med
knockdown 1/4th screen away
Checkmate
b + m , h
7.75
Overhead , Med
launches opponent into the air 1/4th screen away
Slade Way
b + m , h , f + m
15.87
Overhead, Med, Med
launches opponent into the air 1/2 screen away
Cold Steel
h , m
7.85
Med , Med
knockdown outside sweep range
Diamond Blade
h , m , h
12.36
Med , Med , Med
knockdown sweep range
Kill Confirmed
h , m , h , l
14.93
Med , Med , Med , Med
knockdown 1/4th screen away

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Flying Axe
f , f , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
groundbounce
Piercing Sun
b , b , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
wallbounce

Character Powers

Name
Command
Damage
Notes
SU
RC
OG
OH
Enhanced Reflexes
Trait
-
All gunshots become unblockable for five seconds
After Enhanced Reflexes ends, all gunshots will miss for four seconds

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw
leaves opponent half screen away
Back Throw
b + l + h
11.00
Throw
leaves opponent half screen away

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Quick Fire
d , f + l
Alternate Command:
qcf + l
5.85
airok Two quick high handgun shots
Quick Fire (Meter Burn)
Meter Burn during
Quick Fire
13.57
pressing Meter Burn during Quick Fire adds four additional shots
Low Shots
d , b + l
Alternate Command:
qcb + l
5.85
Two quick low handgun shots
Low Shots (Meter Burn)
Meter Burn during
Low Shots
8.56
Pressing Meter Burn during Low Shots adds two additional shots
Machine Gun
d , f + m
Alternate Command:
qcf + m
13.57
Five powerful rifle shots
Longer startup than Quick FIre
Machine Gun (Meter Burn)
Meter Burn during
Machine Gun
7.75
Pressing Meter Burn during Machine Gun launches an arching grenade
Upward Machine Gun
d , b + m
Alternate Command:
qcb + m
13.57
Five rifle shots in an upward 45 degree angle
Upward Machine Gun (Meter Burn)
Meter Burn during
Upward Machine Gun
7.75
Pressing Meter Burn during Upward Machine Gun launches an arching grenade
Sword Spin
d , b + h
Alternate Command:
qcb + h
8.75
Two quick Med sword slashes
Sword Spin (Meter Burn)
Meter Burn during
Sword Spin
5.00
Pressing Meter Burn during Sword Spin adds an additional Overhead that causes a groundbounce
Holding d after pressing Meter Burn performs a low attack that causes knockdown instead
Sword Flip
d , f + h
Alternate Command:
qcf + h
7.51
Three leaping sword slashes that end in knockdown

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
Eye For An Eye
Super Command
37.55
Fullscreen dashing attack
If hit, Deathstroke unleashes a fury of gunshots and sword techniques
First hit: 10.00, then 2.85, 1.90, 2.85, 3.80, 1.90. 0.95, 1.90, 0.95, 1.90, 0.95, 1.90, .0.95, 1.90, 0.95, 1.90

Move Analysis

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

TBW

Tips and Tricks

TBW

Combos

TBW

Alternate Costumes

Dstroke-regime.jpg
Regime
Dstroke-flash.jpg
Flashpoint
Dstroke-titans.jpg
Teen Titans


Unlocking

  • Regime- 1 Armory Key in Hall of Justice Archives
  • Flashpoint- Season Pass
  • Teen Titans- Teen Titans DLC Pack

Match Ups

TBW

Frame Data

TBW