Injustice: Gods Among Us/Lex Luthor: Difference between revisions

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=== Combo Attacks ===
=== Combo Attacks ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Showdown | l , l | 3.90 | High , Med}}
{{ MoveListRow | Mad Man | l , l | 3.90 | Med , Med}}
{{ MoveListRow | Injustice | l , l , m | 10.22 | High , Med , Med}}
{{ MoveListRow | Criminal Mind | l , l , m | 8.41 | Med , Med , Overhead <br> knockdown}}
{{ MoveListRow | Vengeance | l , l , h | 8.41 | High , Med , Overhead}}
{{ MoveListRow | Prototype | l , l , h | 10.22 | Med , Med , Med <br> knockdown 1/4th screen away}}
{{ MoveListRow | Tricky Bat | l , m , m | 10.22 | High , Med , Med <br> knockdown leaves opponent half screen<br>away}}
{{ MoveListRow | High Currency | b + l , h | 4.85 | Low , Low}}
{{ MoveListRow | Intimidation | l , m | 3.90 |High , Med}}
{{ MoveListRow | Die Hard | m , l | 7.85 |Med , Med}}
{{ MoveListRow | Mind Games | l , m , h | 8.41 | Med , Med , Low <br>launches opponent into air}}
{{ MoveListRow | World Domination | m , l , h | 15.97 | Med , Med , Med <br> knockdown full screen away}}
{{ MoveListRow | Millionaire | b + l , l | 3.90 | Low , Med}}
{{ MoveListRow | Early Triumph | m , m | 7.85 | Med , Med}}
{{ MoveListRow | High Tech | b + l , l , m | 12.02 | Low , Med , Overhead <br> knockdown leaves opponent half screen<br>away}}
{{ MoveListRow | New Destiny | m , m , b + h | 14.17 | Med , Med , Low <br> knockdown}}
{{ MoveListRow | Darkness| b + l , l , h | 8.41 | Low , Med , Med <br>launches opponent into air}}
{{ MoveListRow | Evil Scientist | m , m , d + l | 12.36 | Med , Med , Overhead <br>launches opponent into air}}
{{ MoveListRow | Tragic | m , m | 4.90 | Med , High}}
{{ MoveListRow | LexCorp | b + m , u + h | 11.65 | Overhead , Med <br> knockdown}}
{{ MoveListRow | Caped Crusader | m , m , h | 11.22 | Med , High , Med <br>launches opponent into air}}
{{ MoveListRow | Megalomania | b + m , u + h , d + h | 16.16 | Overhead , Med , Med <br> knockdown}
{{ MoveListRow | Stay Down | b + m , h | 15.97 | Med , Overhead , Med <br> knockdown leaves opponent full screen<br>away}}
{{ MoveListRow | Winged Avenger | f + m , h | 11.22 | Med , Med , Med <br>forward moving combo that ends<br>in&nbsp;knockdown}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 19:08, 10 July 2013

Injustice: Gods Among UsInjusticeLogo.png


Lex Luthor

Injustice lex small.png

A self-made man whose immeasurable intellect is always in conflict with his equally immeasurable ego, Lex Luthor is one of the world's most brilliant minds and most famous villains. From a young age, Lex utilized his almost unparalleled acumen to build himself a financial empire through hard work and dedication—but mainly through the strategic use of intimidation, bribery and murder. Sacrificing other people became simply a means to an end on the path to success, but Luthor always made sure none of his deplorable acts could be traced back to him. Instead, his climb to power and rise in status made him someone to look up to, someone people wanted to emulate—and he relished in the adoration.

Until it all changed the day Superman appeared and gave the world something else to aspire to.

Driven by jealousy masked with hate over what he perceives to be his stolen place as humanity's true savior, Luthor constantly attempts to destroy and humiliate Superman at every possible opportunity. He's willing to lie, cheat, steal, manipulate and go to any extreme necessary to accomplish his goals, not caring one bit about who he hurts. He is a man who not only wants to be seen as a god, but who has convinced himself he's the only one this worlds needs.

In a nutshell



Character Info

Type:
Power
Real Name:
Lex Luthor
Debut:
Action Comics #23 (April 1940)
Voice Actor:
Mark Rolston

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Photon Shot
l
2.00
Med
Cyber Hammerfist
m
5.00
Med
Photon Kick
h
9.00
Med
Nuclear Trip
b + l
2.00
Low
Alpha Slam
b + m
5.00
Overhead
Iron Push
b + h
11.00
Med wallbounce Hold h
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Downward Destruction
f + m
9.00
Overhead
Double Shot
f + h
11.00
Overhead groundbounce Hold
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Sky Fall
u + h
9.75
High
Low Shot
d + l
2.00
Med
Geyser Uppercut
d + m
5.00
Med launches opponent into air on hit
Low Push Kick
d + h
7.00
Low knockdown
High Pressure
l aironly
5.00
Overhead
Overcharge Kick
m aironly
7.00
Overhead
Hyper Axe
h aironly
11.00
Overhead knockdown

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Mad Man
l , l
3.90
Med , Med
Criminal Mind
l , l , m
8.41
Med , Med , Overhead
knockdown
Prototype
l , l , h
10.22
Med , Med , Med
knockdown 1/4th screen away
High Currency
b + l , h
4.85
Low , Low
Die Hard
m , l
7.85
Med , Med
World Domination
m , l , h
15.97
Med , Med , Med
knockdown full screen away
Early Triumph
m , m
7.85
Med , Med
New Destiny
m , m , b + h
14.17
Med , Med , Low
knockdown
Evil Scientist
m , m , d + l
12.36
Med , Med , Overhead
launches opponent into air
LexCorp
b + m , u + h
11.65
Overhead , Med
knockdown

{{ MoveListRow | Megalomania | b + m , u + h , d + h | 16.16 | Overhead , Med , Med
knockdown}

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Double Shot
f , f , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
groundbounce
Iron Push
b , b , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
wallbounce

Character Powers

Name
Command
Damage
Notes
SU
RC
OG
OH
Energy Shield
Trait
-
Charge shield by holding Trait
- Level 1: Absorbs one attack, 25% damage reduction for four seconds
- Level 2: Absorbs one attack, 50% damage reduction for eight seconds
- Level 3: Absorbs one hit, 100% damage reduction for twelve seconds

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw
leaves opponent 1/4th screen away
Back Throw
b + l + h
11.00
Throw
leaves opponent 1/4th screen away

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Gravity Pull
d , b + m
Alternate Command:
qcb + m
10.65
Pulls an opponent in from a 1/3rd screen away then blasts them full screen
Gravity Pull (Meter Burn)
Meter Burn during
Gravity Pull
-
Pressing Meter Burn after successful hit stops the opponent in front of Lex, allowing for follow up attacks or combos
Gravity Mine
d , d + h
Alternate Command:
 ?
5.00
Plants a mine on the ground. If opponent steps on the mine, they're stunned allowing for follow up attacks or combos.
Press b or f to control the distance the mine is planted.
Gravity Mine (Meter Burn)
Meter Burn during
Gravity Mine
5.00
Pressing Meter Burn while the opponent is trapped will detonate the mine, launching the opponent into a juggle state.
Orbital Strike
d , f + h
Alternate Command:
qcf + h
8.00
Calls down an unblockable beam of energy that causes knockdown
Orbital Strike (Meter Burn)
Meter Burn during
Orbital Strike
14.26
Pressing Meter Burn during Orbital Strike summons HIDDEN MISSILES
Lex Probe
d , b + h
Alternate Command:
qcb + h
2.00
Throws a probe that fires a delayed shot in the opponent's direction
Lex Probe (Meter Burn)
Meter Burn during
Lex Probe
3.90
Pressing Meter Burn launches two probes instead of one
Lance Blast
d , f + l
Alternate Command:
qcf + l
3.00
Projectile attack
Hold l to charge the projectile
charging will increase the damage but reduce the distance travelled
a max charged projectile is unblockable
can be dash cancelled
Up Lance Blast
d , b + l
Alternate Command:
qcb + l
3.00
Projectile attack at an upward 45 degree angle
Hold l to charge the projectile
charging will increase the damage but reduce the distance travelled
a max charged projectile is unblockable
can be dash cancelled
Corp Charge
b , f + m
Alternate Command:
hcf + m
9.00
airok
Fast charge forward
causes knockdown on hit

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
Coordinates Received
Super Command
36.12
Three forward moving armored punches. If one lands, Lex calls down his satellite.
First hit: 3.00, 2.85, 2.17, then 2.71, 0.69, 4.12, 20.58

Move Analysis

TBW

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

TBW

Tips and Tricks

TBW

Combos

TBW

Alternate Costumes

Lex-in.jpg
Insurgency
Lex-kryp.jpg
Kryptonite


Unlocking

  • Insurgency- 1 Armory Key in Hall of Justice Archives
  • Kryptonite- Complete all S.T.A.R. Labs Missions

Match Ups

TBW

Frame Data

TBW