No edit summary |
No edit summary |
||
Line 75: | Line 75: | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Gravity Pull | d , b + m <br>Alternate Command: <br> qcb + m | 10.65 | Pulls an opponent in from a 1/3rd screen away then blasts them full screen}} | {{ MoveListRow | Gravity Pull | d , b + m <br>Alternate Command: <br> qcb + m | 10.65 | Pulls an opponent in from a 1/3rd screen away then blasts them full screen}} | ||
{{ MoveListRow | Gravity Pull (Meter Burn) | Meter Burn during<br>Gravity Pull | - | Pressing Meter Burn after successful hit stops the opponent in front of Lex, allowing for follow up attacks or combos}} | {{ MoveListRow | Gravity Pull (Meter Burn) | Meter Burn during<br>Gravity Pull | - | Pressing Meter Burn after successful hit stops the opponent in front of Lex, allowing for follow up attacks or combos}} | ||
{{ MoveListRow | Gravity Mine | d , d + h <br>Alternate Command: <br> ? | 5.00 | Plants a mine on the ground. If opponent steps on the mine, they're stunned allowing for follow up attacks or combos.<br>Press b or f to control the distance the mine is planted.}} | {{ MoveListRow | Gravity Mine | d , d + h <br>Alternate Command: <br> ? | 5.00 | Plants a mine on the ground. If opponent steps on the mine, they're stunned allowing for follow up attacks or combos.<br>Press b or f to control the distance the mine is planted.}} | ||
{{ MoveListRow | Gravity Mine (Meter Burn) | Meter Burn during<br>Gravity Mine | 5.00 | Pressing Meter Burn while the opponent is trapped will detonate the mine, launching the opponent into a juggle state.}} | {{ MoveListRow | Gravity Mine (Meter Burn) | Meter Burn during<br>Gravity Mine | 5.00 | Pressing Meter Burn while the opponent is trapped will detonate the mine, launching the opponent into a juggle state.}} | ||
{{ MoveListRow | Orbital Strike | d , f + h <br>Alternate Command: <br> qcf + h | 8.00 | Calls down an unblockable beam of energy that causes knockdown}} | {{ MoveListRow | Orbital Strike | d , f + h <br>Alternate Command: <br> qcf + h | 8.00 | Calls down an unblockable beam of energy that causes knockdown}} | ||
{{ MoveListRow | Orbital Strike (Meter Burn) | Meter Burn during<br>Orbital Strike | 14.26 | Pressing Meter Burn during Orbital Strike summons HIDDEN MISSILES}} | {{ MoveListRow | Orbital Strike (Meter Burn) | Meter Burn during<br>Orbital Strike | 14.26 | Pressing Meter Burn during Orbital Strike summons HIDDEN MISSILES}} | ||
{{ MoveListRow | Lex Probe | d , b + h <br>Alternate Command: <br> qcb + h | 2.00 | Throws a probe that fires a delayed shot in the opponent's direction}} | {{ MoveListRow | Lex Probe | d , b + h <br>Alternate Command: <br> qcb + h | 2.00 | Throws a probe that fires a delayed shot in the opponent's direction}} | ||
{{ MoveListRow | Lex Probe (Meter Burn) | Meter Burn during<br>Lex Probe | 3.90 | Pressing Meter Burn launches two probes instead of one}} | {{ MoveListRow | Lex Probe (Meter Burn) | Meter Burn during<br>Lex Probe | 3.90 | Pressing Meter Burn launches two probes instead of one}} | ||
{{ MoveListRow | Lance Blast | d , f + l <br>Alternate Command: <br> qcf + l | 3.00 | Projectile attack<br>Hold l to charge the projectile<br>charging will increase the damage but reduce the distance travelled<br>a max charged projectile is unblockable<br>can be dash cancelled}} | {{ MoveListRow | Lance Blast | d , f + l <br>Alternate Command: <br> qcf + l | 3.00 | Projectile attack<br>Hold l to charge the projectile<br>charging will increase the damage but reduce the distance travelled<br>a max charged projectile is unblockable<br>can be dash cancelled}} | ||
{{ MoveListRow | Up Lance Blast | d , b + l <br>Alternate Command: <br> qcb + l | 3.00 | Projectile attack at an upward 45 degree angle<br>Hold l to charge the projectile<br>charging will increase the damage but reduce the distance travelled<br>a max charged projectile is unblockable<br>can be dash cancelled}} | {{ MoveListRow | Up Lance Blast | d , b + l <br>Alternate Command: <br> qcb + l | 3.00 | Projectile attack at an upward 45 degree angle<br>Hold l to charge the projectile<br>charging will increase the damage but reduce the distance travelled<br>a max charged projectile is unblockable<br>can be dash cancelled}} | ||
{{ MoveListRow | Corp Charge | b , f + m <br>Alternate Command: <br> hcf + m | 9.00 | airok <br> Fast charge forward<br>causes knockdown on hit}} | {{ MoveListRow | Corp Charge | b , f + m <br>Alternate Command: <br> hcf + m | 9.00 | airok <br> Fast charge forward<br>causes knockdown on hit}} | ||
Revision as of 18:45, 10 July 2013

Lex Luthor
A self-made man whose immeasurable intellect is always in conflict with his equally immeasurable ego, Lex Luthor is one of the world's most brilliant minds and most famous villains. From a young age, Lex utilized his almost unparalleled acumen to build himself a financial empire through hard work and dedication—but mainly through the strategic use of intimidation, bribery and murder. Sacrificing other people became simply a means to an end on the path to success, but Luthor always made sure none of his deplorable acts could be traced back to him. Instead, his climb to power and rise in status made him someone to look up to, someone people wanted to emulate—and he relished in the adoration.
Until it all changed the day Superman appeared and gave the world something else to aspire to.
Driven by jealousy masked with hate over what he perceives to be his stolen place as humanity's true savior, Luthor constantly attempts to destroy and humiliate Superman at every possible opportunity. He's willing to lie, cheat, steal, manipulate and go to any extreme necessary to accomplish his goals, not caring one bit about who he hurts. He is a man who not only wants to be seen as a god, but who has convinced himself he's the only one this worlds needs.
In a nutshell
Character Info
Move List
Normal Moves
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Combo Attacks
knockdown leaves opponent half screen
away
launches opponent into air
knockdown leaves opponent half screen
away
launches opponent into air
launches opponent into air
knockdown leaves opponent full screen
away
forward moving combo that ends
in knockdown
Bounce Cancels
cancel the combo and perform a
groundbounce
cancel the combo and perform a
wallbounce
Character Powers
- Level 1: Absorbs one attack, 25% damage reduction for four seconds
- Level 2: Absorbs one attack, 50% damage reduction for eight seconds
- Level 3: Absorbs one hit, 100% damage reduction for twelve seconds
Throws
leaves opponent 1/4th screen away
leaves opponent 1/4th screen away
Special Moves
Alternate Command:
qcb + m
Gravity Pull
Alternate Command:
?
Press b or f to control the distance the mine is planted.
Gravity Mine
Alternate Command:
qcf + h
Orbital Strike
Alternate Command:
qcb + h
Lex Probe
Alternate Command:
qcf + l
Hold l to charge the projectile
charging will increase the damage but reduce the distance travelled
a max charged projectile is unblockable
can be dash cancelled
Alternate Command:
qcb + l
Hold l to charge the projectile
charging will increase the damage but reduce the distance travelled
a max charged projectile is unblockable
can be dash cancelled
Alternate Command:
hcf + m
Fast charge forward
causes knockdown on hit
Super Move
First hit: 3.00, 2.85, 2.17, then 2.71, 0.69, 4.12, 20.58
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
![]()
|
![]()
|
Unlocking
- Insurgency- 1 Armory Key in Hall of Justice Archives
- Kryptonite- Complete all S.T.A.R. Labs Missions
Match Ups
TBW
Frame Data
TBW